There are some major changes in NWN:EE in comparison to the original NWN 1.69. This is a guide for modders primarily but should list all major client changes since of course how a module looks is very important too! They should link to guides or information elsewhere (if not that information should follow on - get on this wiki to add it!). If possible links to a build it first appeared in will be provided but if not check out the general patches page.

Available Clients

There are 6 official versions all containing the base Wailing Death campaign, Shadows over Undrentide and Hordes of the Underdark bundled together, some notes for each:

DLC (Premium Modules) are available on most of these platforms, sometimes containing some patches compared to the original Premium Module releases. In addition they're now unencrypted and include sources therefore moddable compared to the old Bioware releases.

Client Changes

You now have a proper \My Documents\Neverwinter Nights (Windows) ~/Documents/Neverwinter Nights (macOS) or ~/.local/share/Neverwinter Nights (Linux) folder for all the custom content and settings files, no need to edit the game folder anymore.

The game runs in 64bit allowing more memory to be used by the game to load high quality assets, and allows more than the NWN default of 64MB texture memory.

UI Improvements, Upscaling and Quality of Life

Lighting, Water and Rendering Improvements

The game now uses OpenGL 3.3, and alongside this there is now a new lighting engine enabled by default and new water shader; the comparison of the old and new lighting engine is available here, which can be toggled on/off and have various options set: https://nwn.beamdog.net/web/8193.14-comparison-shots/

Rendering now supports the enhanced lighting and uses physically based rendering, although the default game content doesn't use a lot of this it is used by modders.

Enhanced Visual Options

The game includes more visual options including:

Optionally these are also available:

Beamdog HD Pack

Beamdog released a set of HD models for the player phenotypes which the community has added fixes and improvements to.

Server Changes

Some changes more applicable to multiplayer servers; additionally NWNX is being developed by the community to extend the server features which runs on Linux and is highly recommended.

Gameplay Changes and Fixes

There's a number of fixes and small changes to gameplay issues, primarily:

Script Changes

A lot of new script functions, which include major and minor improvements to NWN:EE including:

New events:

Game functionality:

Toolset functionality:

Toolset Changes

Some improvements to the toolset, beyond updating it to work reasonably well on Windows 10 with performance improvements:

Custom Content Changes

Improvements include a lot of unhardcoding of various things and new things you can do:

There is also a Console and Debug Panel for tuning custom content, and game models can be compiled in game more easily see Models.

Finally on Steam you can upload to the Workshop modules, hakpacks and custom content.