NWN Toolset
Title | Topic | Level | Version | Author |
---|---|---|---|---|
HoTU Toolset Manual | Toolset overview | Beginner | HotU | Dezmodian |
NWN Lexicon Tutorials (Old NWN Lyceum) | NSS script and tutorials | Beginner | Various | |
So you want to make a module for NwN:EE | Module construction blog using the old Bioware tutorial | Beginner | EE | Tarot Redhand |
The Guide to Building | Toolset overview and detailed descriptions of all palette categories | Beginner | HotU | The Builders Project |
Introduction to Adding Custom Content to a Module | Covers adding a new placeable appearance to a module and covers the basics of 2da editing. | Beginner | EE | |
Introduction to Hakpacks | Covers adding a hakpack to a module and some topics around hakpack files | Beginner | EE | Jasperre |
NWscript
Title | Topic | Level | Version | Author |
---|---|---|---|---|
NWN Lexicon Tutorials (Old NWN Lyceum) | NSS script and tutorials | Beginner | Various |
3D Modeling, Texturing, and VFX
NeverBlender
(creating custom NWN content with Blender)
Title | Topic | Level | Blender | Author |
---|---|---|---|---|
NeverBlender | NeverBlender install & plug-in settings | Beginner | 2.7 | |
NeverBlender 101 | 1. introduction to the Blender interface | Beginner | 2.7 | Symmetric |
NeverBlender: Quickstart | Setting up the NWN model hierarchy | Beginner | 2.7 | |
Aribethorial | Modifying NWN models based on the Aribeth model | Beginner | 2.7 | TheBarbarian |
Do it in Blender! | Installation, creating and animating placeables, and creating tiles | Beginner | 2.6 | DrA |
Do it in Blender! - Addition | Texturing additions | Beginner | 2.6 | Black Rider |
Shades of Gray | Creating and Baking Normal Maps | Intermediate | 2.7 | DrA |
Rigging in Blender | Rigging | Beginner | 2.7 | Black Rider |
NeverBlender: Danglymesh | Creating danglymesh objects | Intermediate | 2.7 |
Gmax
Title | Topic | Level | Version | Author |
---|---|---|---|---|
Neverwinter Nights Miscellany | Installation, setup, tutorials | Beginner | 1.2 |
Texturing
Title | Topic | Level | Author |
---|---|---|---|
Using ShaderMap 4 (SM4) to Make Simple PBR Textures | Utilising NWN:EE's new lighting engine's support for Physically Based Rendering texture maps (normal/specular/height maps etc.) | Beginner | |
NWN Crunch Guide | Some basics on the command line options to NWN Crunch | Beginner | |
Converting a Texture to PLT | Converting a base diffuse to PLT | Intermediate |
Miscellaneous Custom Content Tutorials
Title | Topic | Level | Version | Author |
---|---|---|---|---|
NWN University | Collection of various tutorials | Intermediate | Various | |
Custom Content Guide | Collection of various tutorials | Beginner | 3.0 | Eligio_Sacateca |
Neverwinter Nights Miscellany | Collection of various tips, tutorials, and other information | Beginner | 1.2 | |
(EE Only) Player and Creature Accessories Using ProgFX | Using Type 12 ProgFX to apply "accessory" models as visual effects to body parts by name. | Intermediate | MerricksDad | |
Player and Creature Accessories as Head-Aligned VFX | Applying and managing head-aligned VFX, such as eye effects, or fashion horns. | Beginner | MerricksDad | |
A Shader to Mix PLT, Alpha, and TGA/DDS | Adds two more textures to the material file and allows a texture override or mix into the colorized PLT texture. Draws alpha from the override texture. | Beginner | MerricksDad | |
Making Better Shadows in Max | A very fast tutorial on what makes shadows work, and what makes them fail, and how to fix some issues. Includes a code section for Max users. | Intermediate | MerricksDad |
NeverBlender Tutorials
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External Sites
Other external sites with various tutorials:
- neverwinternights.info - Some older custom content guides
- Neverwinter Connections - Guides for DM stuff which may help
- Harvest Moon Consortium - Various custom content tutorials
- Beamdog Forums - some tutorials available