MDL Source
Get ASCII MDL files for use with import operations in Blender. If compiled you need to setup CleanModelsEE to convert the MDL to ASCII.
General NWN Animation Notes
See the Animations page for a list of the engine animations and their usual durations / speeds.
You can add new animation variants and change them around with ReplaceObjectAnimation script command.
Supermodels
When working with animation supermodels you can import all a_ba and related models directly. They all contain those meshes as skeletons.
Importing Animations
When you import an existing MDL file into Blender, Neverblender will map the animations to the animation timeline at the bottom. This is because that's how it is the mdl (multiple meshes serving as bones, each with their own animation). There is tool to switch between animations under object properties (that animation meta data is stored in the topmost empty)
Working with 200 meshesas a skeleton each with separate actions is annoying as hell. So you will want to convert nwn pseudo-bones to a blender armature, if you want to do any serious work with animations. There is a tool for that as well:
You can convert it back to meshes later on for exporting to mdl.

