Tilesets won't be necessarily facelifted, but their textures sure do need some work at least. Due to the fact that many tilesets share textures between them (and many Placeables) makes it a bit frustrating if you want things to match well after changing one thing. The main tileset (usually denoted by the first 3 letters of the texture name) will be the one listing the texture in detail.
Additionally there are many tiles with odd geometry and pathfinding issues to fix.
Each tileset will get a different subpage with information on the tiles and textures in it. For a list of all the games tilesets see Area Tilesets Information.
Tilesets won't get huge additions. Any new included ones will be of HD style quality.
Tileset List
| Tileset Human Name | Tileset Reference | Notes | Changes and Authorship |
|---|---|---|---|
| City Exterior | tcn01 | Soren - Enhanced Override eventually but is incomplete, will be fixed up. | |
| Crypt | tdc01 | ||
| Dungeon | tde01 | ||
| Mines and Caverns | tdm01 | Soren - PBR override textures | |
| Sewers | tds01 | ||
| Castle Interior | tic01 | ||
| City Interior | tin01 | Beamdog - Halls of Justice revamp model and textures Galefer - may do some remodelling | |
| Forest | ttf01 | Maranduil - PBR override and some MDL fixes | |
| Forest - Facelift | ttf02 | Facelift is a separate tileset | |
| Rural | ttr01 | ||
| Rural - Winter | tts01 | ||
| Rural Winter - Facelift | tts02 | Facelift is a separate tileset | |
| Desert | ttd01 | Maranduil - PBR override and some MDL fixes | |
| Ruins | tdr01 | ||
| Underdark | ttu01 | Maranduil - PBR override and some MDL fixes | |
| Beholder Caves | tib01 | ||
| Drow Interior | tid01 | ||
| Illithid Interior | tii01 | Maranduil - PBR override and ceilings for all MDLs | |
| Frozen Wastes | tti01 | ||
| Microset | tms01 | Don't need to do this one - but it mainly reuses other tileset assets anyway | |
| Tropical | ttz01 | ||
| Sea Caves | tdt01 | Maranduil - PBR override | |
| Fort Interior | twc03 | ||
| Barrows Interior | tbw01 | ||
| City Interior 2 | tni01 | ||
| Castle Interior 2 | tni02 | ||
| Castle Exterior, Rural | tno01 | This probably needs some fixes for the water - they animated (animesh) so the water shader won't work on it. | |
| Steamworks | tsw01 | ||
| Lizardfolk Interior | dag01 | ||
| Medieval City 2 | tcm02 | This won't replace City 1:1 alas, thus separate | |
| Medieval Rural 2 | trm02 | This won't replace Rural 1:1 alas, thus separate | |
| Early Winter 2 | trs02 | ||
| Sea Ships | tss13 |