Tilesets won't be necessarily facelifted, but their textures sure do need some work at least. Due to the fact that many tilesets share textures between them (and many Placeables) makes it a bit frustrating if you want things to match well after changing one thing. The main tileset (usually denoted by the first 3 letters of the texture name) will be the one listing the texture in detail.

Additionally there are many tiles with odd geometry and pathfinding issues to fix.

Each tileset will get a different subpage with information on the tiles and textures in it. For a list of all the games tilesets see Area Tilesets Information.

Tilesets won't get huge additions. Any new included ones will be of HD style quality (PBR'ed at minimum).

Tileset List

Tileset Human NameTileset ReferenceNotesChanges and Authorship
City Exteriortcn01

Soren - Enhanced Override eventually but is incomplete, will be fixed up.

Crypttdc01
Upscaled and dafena PBR
Dungeontde01
Upscaled and dafena PBR
Mines and Cavernstdm01
Soren - PBR override textures
Sewerstds01
Upscaled and dafena PBR
Castle Interiortic01
Beamdog - some textures, and others upscaled
City Interiortin01

Beamdog - Halls of Justice revamp model and textures

Galefer - may do some remodelling (tbc)

Forestttf01
Maranduil - PBR override and some MDL fixes
Forest - Faceliftttf02Facelift is a separate tilesetUpscaled
Ruralttr01
Upscaled and dafena PBR
Rural - Wintertts01
Upscaled and dafena PBR
Rural Winter - Facelifttts02Facelift is a separate tilesetUpscaled
Desertttd01
Maranduil - PBR override and some MDL fixes
Ruinstdr01
Upscaled and dafena PBR
Underdarkttu01
Maranduil - PBR override and some MDL fixes
Beholder Cavestib01
Upscaled and dafena PBR
Drow Interiortid01
Maranduil - PBR override and ceilings for all MDLs
Illithid Interiortii01
Maranduil - PBR override and ceilings for all MDLs
Frozen Wastestti01
Maranduil - PBR override
Microsettms01Don't need to do this one - but it mainly reuses other tileset assets anyway
Tropicalttz01
Upscaled and dafena PBR
Sea Cavestdt01
Maranduil - PBR override
Fort Interiortwc03
Upscaled and dafena PBR
Barrows Interiortbw01
Upscaled and dafena PBR
City Interior 2tni01
Upscaled and dafena PBR
Castle Interior 2tni02
Upscaled and dafena PBR
Castle Exterior, Ruraltno01This probably needs some model fixes for the water - they animated (animesh) so the water shader won't work on it.Upscaled and dafena PBR (also used for Sea Ships)
Steamworkstsw01
Upscaled and dafena PBR
Lizardfolk Interiordag01
Upscaled
Medieval City 2tcm02This won't replace City 1:1, thus separateZwerkules better versions of base diffuse. PBR to be done later.
Medieval Rural 2trm02This won't replace Rural 1:1, thus separateUpscaled and dafena PBR
Early Winter 2trs02
Upscaled
Sea Shipstss13
Uses textures from other tilesets exclusively, mainly tno01

New Tilesets

This would be only part of the new set of files. It might even be hived off into a "builders only" pack given revamping existing modules usually doesn't need brand new tilesets.

Tileset Human NameTileset ReferenceDownload LinkAuthorshipNotes
Caves and Mountains

https://neverwintervault.org/project/nwnee/hakpak/tileset/caves-and-mountains-tileset

Txpple

Also includes some sensible placeables to have to fill out the terrain.





















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