Tilesets won't be necessarily facelifted, but their textures sure do need some work at least. Due to the fact that many tilesets share textures between them (and many Placeables) makes it a bit frustrating if you want things to match well after changing one thing. The main tileset (usually denoted by the first 3 letters of the texture name) will be the one listing the texture in detail.
Additionally there are many tiles with odd geometry and pathfinding issues to fix.
Each tileset will get a different subpage with information on the tiles and textures in it. For a list of all the games tilesets see Area Tilesets Information.
Tilesets won't get huge additions. Any new included ones will be of HD style quality (PBR'ed at minimum).
Tileset List
| Tileset Human Name | Tileset Reference | Notes | Changes and Authorship |
|---|---|---|---|
| City Exterior | tcn01 | Soren - Enhanced Override eventually but is incomplete, will be fixed up. | |
| Crypt | tdc01 | Upscaled and dafena PBR | |
| Dungeon | tde01 | Upscaled and dafena PBR | |
| Mines and Caverns | tdm01 | Soren - PBR override textures | |
| Sewers | tds01 | Upscaled and dafena PBR | |
| Castle Interior | tic01 | Beamdog - some textures, and others upscaled | |
| City Interior | tin01 | Beamdog - Halls of Justice revamp model and textures Galefer - may do some remodelling (tbc) | |
| Forest | ttf01 | Maranduil - PBR override and some MDL fixes | |
| Forest - Facelift | ttf02 | Facelift is a separate tileset | Upscaled |
| Rural | ttr01 | Upscaled and dafena PBR | |
| Rural - Winter | tts01 | Upscaled and dafena PBR | |
| Rural Winter - Facelift | tts02 | Facelift is a separate tileset | Upscaled |
| Desert | ttd01 | Maranduil - PBR override and some MDL fixes | |
| Ruins | tdr01 | Upscaled and dafena PBR | |
| Underdark | ttu01 | Maranduil - PBR override and some MDL fixes | |
| Beholder Caves | tib01 | Upscaled and dafena PBR | |
| Drow Interior | tid01 | Maranduil - PBR override and ceilings for all MDLs | |
| Illithid Interior | tii01 | Maranduil - PBR override and ceilings for all MDLs | |
| Frozen Wastes | tti01 | Maranduil - PBR override | |
| Microset | tms01 | Don't need to do this one - but it mainly reuses other tileset assets anyway | |
| Tropical | ttz01 | Upscaled and dafena PBR | |
| Sea Caves | tdt01 | Maranduil - PBR override | |
| Fort Interior | twc03 | Upscaled and dafena PBR | |
| Barrows Interior | tbw01 | Upscaled and dafena PBR | |
| City Interior 2 | tni01 | Upscaled and dafena PBR | |
| Castle Interior 2 | tni02 | Upscaled and dafena PBR | |
| Castle Exterior, Rural | tno01 | This probably needs some model fixes for the water - they animated (animesh) so the water shader won't work on it. | Upscaled and dafena PBR (also used for Sea Ships) |
| Steamworks | tsw01 | Upscaled and dafena PBR | |
| Lizardfolk Interior | dag01 | Upscaled | |
| Medieval City 2 | tcm02 | This won't replace City 1:1, thus separate | Zwerkules better versions of base diffuse. PBR to be done later. |
| Medieval Rural 2 | trm02 | This won't replace Rural 1:1, thus separate | Upscaled and dafena PBR |
| Early Winter 2 | trs02 | Upscaled | |
| Sea Ships | tss13 | Uses textures from other tilesets exclusively, mainly tno01 |
New Tilesets
This would be only part of the new set of files. It might even be hived off into a "builders only" pack given revamping existing modules usually doesn't need brand new tilesets.
| Tileset Human Name | Tileset Reference | Download Link | Authorship | Notes |
|---|---|---|---|---|
| Caves and Mountains | https://neverwintervault.org/project/nwnee/hakpak/tileset/caves-and-mountains-tileset | Txpple | Also includes some sensible placeables to have to fill out the terrain. | |