This controls the bonus cost for ability bonuses - eg; Strength +2 on an item.
Additional Values
There is under the default game options little reason to add more than +12 to an ability - it's capped to 12 in the game options file (max-ability-bonus = 12).
You can extend this using SetAbilityBonusLimit in a module or change it for a server easily enough if you want insane ability bonuses adding up past 12. Maximum is 255.
As noted in this bug report the increased 2da file is required for the game to know what value to use past 12.
TLK Value Notes
The TLK values are simply numbers - so TLK entry 1954 is "11" for instance. To extend further you can find the other numbers by using the values from iprp_skillcost.2da which go up to number 50, to not have to use custom TLK entries (2113 is "13" for instance).
2da Columns
Note that value 0 is "invalid" and not selectable in the toolset as such. Possibly a holdover for having toolset generate randomised item properties?
| Column Label | Example | Valid Values | Description and Notes |
|---|---|---|---|
| Name | 1045 | Dialog.tlk string reference | The TLK entries simply state the number - eg; 1954 is "11". |
| Label | 1 | Human readable string | Unused by the game |
| Cost | 1 | Integer | See parent page on how costs are calculated |
| Value | 1 | Integer | Value of the modifier, eg; 5 would add 5 strength (if it's the highest enchantment to that particular ability). |
2da Contents
2DA V2.0
Name Label Cost Value
0 **** Random 0 0
1 1045 1 1 1
2 1046 2 2 2
3 1047 3 3 3
4 1048 4 4 4
5 1049 5 5 5
6 1050 6 6 6
7 1051 7 7 7
8 1052 8 8 8
9 1053 9 9 9
10 1054 10 10 10
11 1954 11 11 11
12 1992 12 12 12