cachedmodels.2da lists all models that will always be kept loaded in memory when a module is loaded. Use with care. Added in 1.88.8193.36

Usage

This is a clientside only 2da file.

Each entry must be a resref of a model file. Due to the way the game works it should also load any textures the model has.

The main use of this would be to stop any clientside stuttering as VFX are loaded - Bioware put all the games gib VFX and blood chunk VFX in their previously hardcoded list. Module authors or PW makers may want to add other spell VFX so they are not constantly loaded.

There is little point in adding placeable and tile models since these are typically loaded on area load so don't pop into use frequently.

It also is worth keeping in mind these models will always be active - so it'd not be a good idea to add every single player model or similar vast amounts of mdl files.

2da Columns

ColumnExample ContentsValid ValuesDescription and Notes
Modelgrn_m_boneResref of a MDL file

2da Contents

soundset.2da
2DA V2.0

     Model
0    grn_m_bone
1    grn_m_giblet
2    grn_m_rib
3    grn_m_thigh
4    grn_s_giblet
5    red_l_bone
6    red_l_giblet
7    red_l_rib
8    red_l_thigh
9    red_m_bone
10   red_m_giblet
11   red_m_rib
12   red_m_thigh
13   red_m_torso
14   red_s_bone
15   red_s_giblet
16   red_s_rib
17   red_s_thigh
18   wht_m_bone
19   wht_m_head
20   wht_m_pelves
21   wht_s_bone
22   vwp_m_chunk_grn
23   vwp_m_chunk_red
24   vwp_m_chunk_wht
25   vwp_m_chunk_yel
26   vwp_s_chunk_red
27   vwp_s_chunk_grn
28   vwp_s_chunk_yel
29   vwp_l_chunk_red
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