cachedmodels.2da lists all models that will always be kept loaded in memory when a module is loaded. Use with care. Added in 1.88.8193.36
This is a clientside only 2da file.
Each entry must be a resref of a model file. Due to the way the game works it should also load any textures the model has.
The main use of this would be to stop any clientside stuttering as VFX are loaded - Bioware put all the games gib VFX and blood chunk VFX in their previously hardcoded list. Module authors or PW makers may want to add other spell VFX so they are not constantly loaded.
There is little point in adding placeable and tile models since these are typically loaded on area load so don't pop into use frequently.
It also is worth keeping in mind these models will always be active - so it'd not be a good idea to add every single player model or similar vast amounts of mdl files.
| Column | Example Contents | Valid Values | Description and Notes |
|---|---|---|---|
| Model | grn_m_bone | Resref of a MDL file |
2DA V2.0
Model
0 grn_m_bone
1 grn_m_giblet
2 grn_m_rib
3 grn_m_thigh
4 grn_s_giblet
5 red_l_bone
6 red_l_giblet
7 red_l_rib
8 red_l_thigh
9 red_m_bone
10 red_m_giblet
11 red_m_rib
12 red_m_thigh
13 red_m_torso
14 red_s_bone
15 red_s_giblet
16 red_s_rib
17 red_s_thigh
18 wht_m_bone
19 wht_m_head
20 wht_m_pelves
21 wht_s_bone
22 vwp_m_chunk_grn
23 vwp_m_chunk_red
24 vwp_m_chunk_wht
25 vwp_m_chunk_yel
26 vwp_s_chunk_red
27 vwp_s_chunk_grn
28 vwp_s_chunk_yel
29 vwp_l_chunk_red |