There are some major changes in NWN:EE in comparison to the original NWN 1.69. This is a guide for modders primarily but should list all major client changes since of course how a module looks is very important too! They should link to guides or information elsewhere (if not that information should follow on - get on this wiki to add it!). If possible links to a build it first appeared in will be provided but if not check out the general patches page.

Available Clients

There are 6 official versions all containing the base Wailing Death campaign, Shadows over Undrentide and Hordes of the Underdark bundled together, some notes for each:

DLC (Premium Modules) are available on most of these platforms, sometimes containing some patches compared to the original Premium Module releases.

Client Changes

You now have a proper \My Documents\Neverwinter Nights (Windows) ~/Documents/Neverwinter Nights (macOS) or ~/.local/share/Neverwinter Nights (Linux) folder for all the custom content and settings files, no need to edit the game folder anymore.

You can now have more than 64MB of texture memory. It is recommended to increase this (possibly up to the maximum of 2047) to improve performance. The game also runs in 64bit allowing more memory to be used by the game to load high quality assets.

UI Improvements and Upscaling

Enhanced Visual Shaders/Settings

The options menu lists these enhanced visual shaders included for personal taste on most platforms;

Lighting and Water Improvements

There is now a new lighting engine and water shader; the comparison of the old and new lighting engine is available here, which can be toggled on/off and have various options set for performance reasons:  https://nwn.beamdog.net/web/8193.14-comparison-shots/

Server Changes

Some changes more applicable to multiplayer servers; additionally NWNX is being developed by the community to extend the server features which runs on Linux and is highly recommended.

Gameplay Changes

There's a number of fixes to gameplay issues (this needs another page by itself), as well as optional changes:

Script Changes

88 and growing new functions, which include major and minor improvements to NWN:EE including:

New events:

Game functionality:

Toolset functionality:

Toolset Changes

Some improvements to the toolset, beyond updating it to work reasonably well on Windows 10 with performance improvements:

Custom Content Changes

Improvements include a lot of unhardcoding of various things and new things you can do:

There is also a Console and Debug Panel for tuning custom content, and game models can be compiled in game more easily see Models.

Finally on Steam you can upload to the Workshop modules, hakpacks and custom content.