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Resref: ttd01

Texture uplift is Maranduil's excellent work: https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-desert

Models were also edited, to fix textures seaming, stretching, and missing geometry. Shadows are still broken on some models.

2.0 (2023.02.25) :

  • Edited Models : Textures stretching and seams fixes, missing geometry added, and some minor others fixes,
  • Added a 2K version,
  • Added black specular maps in mtr files when none where provided. This should fix the greying of some textures (especially visible in the doorways or at the bottom of chasm),
  • Added updated loadscreens,
  • Added source files.

Credits

SET Model List

Maranduil fixes include new texture references as needed.

SET file: ttd01.set

Number of tiles: 212

Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
tall_a01_01.mdlPortal


Shared with other tilesets
tall_b01_01.mdlChessboard


Shared with other tilesets
ttd01_a01_01.mdl




ttd01_a01_02.mdl




ttd01_a01_03.mdl




ttd01_a02_01.mdl




ttd01_a02_02.mdl




ttd01_a02_03.mdl




ttd01_a03_01.mdl




ttd01_a03_02.mdl




ttd01_a03_03.mdl




ttd01_a04_01.mdl




ttd01_a04_02.mdl




ttd01_a04_03.mdl




ttd01_a05_01.mdl




ttd01_a08_01.mdl




ttd01_a08_02.mdl




ttd01_a09_01.mdl




ttd01_a10_01.mdl




ttd01_a11_01.mdlCliff face, stairs

ttd01_a11_01.mdlMaranduil fixes (TBC)
ttd01_b01_01.mdl




ttd01_b02_01.mdl




ttd01_b02_02.mdl




ttd01_b03_01.mdl




ttd01_b04_01.mdl




ttd01_c01_01.mdl




ttd01_c01_02.mdl




ttd01_c01_03.mdl




ttd01_c02_01.mdl




ttd01_c02_02.mdl




ttd01_c02_03.mdl




ttd01_c03_01.mdl




ttd01_c03_02.mdl




ttd01_c04_01.mdl




ttd01_c04_02.mdl




ttd01_c04_03.mdl




ttd01_c05_01.mdl




ttd01_d01_01.mdl




ttd01_d02_01.mdl




ttd01_d03_01.mdl




ttd01_d04_01.mdl




ttd01_d05_01.mdl




ttd01_d06_01.mdl




ttd01_d07_01.mdl




ttd01_d08_01.mdl




ttd01_d09_01.mdl




ttd01_g01_01.mdl




ttd01_g01_02.mdl




ttd01_g01_03.mdl




ttd01_g02_01.mdl




ttd01_g02_02.mdl




ttd01_g02_03.mdl




ttd01_g02_04.mdl




ttd01_g03_01.mdl




ttd01_g03_02.mdl




ttd01_g04_01.mdl




ttd01_g05_01.mdl




ttd01_g05_02.mdl




ttd01_g05_03.mdl




ttd01_g05_04.mdl




ttd01_g09_01.mdl




ttd01_g11_01.mdl




ttd01_h01_01.mdl




ttd01_h01_02.mdl




ttd01_h02_01.mdl




ttd01_h02_02.mdl




ttd01_h02_03.mdl




ttd01_h03_01.mdl




ttd01_h04_01.mdl




ttd01_h05_01.mdl




ttd01_h07_01.mdl




ttd01_h09_01.mdl




ttd01_h11_01.mdl




ttd01_h12_01.mdl




ttd01_i01_01.mdl




ttd01_i01_02.mdl




ttd01_i02_01.mdl




ttd01_i02_02.mdl




ttd01_i02_03.mdl




ttd01_i03_01.mdl




ttd01_i04_01.mdl




ttd01_i05_01.mdl




ttd01_i07_01.mdl




ttd01_i07_02.mdl




ttd01_i09_01.mdl




ttd01_i11_01.mdl




ttd01_i12_01.mdl




ttd01_i13_01.mdl




ttd01_i14_01.mdl




ttd01_j01_01.mdl




ttd01_j01_02.mdl




ttd01_j02_01.mdl




ttd01_j02_02.mdl




ttd01_j02_03.mdl




ttd01_j03_01.mdl




ttd01_j04_01.mdl




ttd01_j05_01.mdl




ttd01_j07_01.mdl




ttd01_j07_02.mdl




ttd01_j09_01.mdl




ttd01_j09_02.mdl




ttd01_j11_01.mdl




ttd01_j12_01.mdl




ttd01_j13_01.mdl




ttd01_j14_01.mdl




ttd01_l03_01.mdl




ttd01_n03_01.mdlTemple, corner

ttd01_n03_01.mdl

Maranduil fixes (TBC)

NOTE: there is a bug with the emitter need to figure out; compare with the City Exterior version of the template, may be the water colour change. Not fixed by Maranduil.

ttd01_n04_01.mdlTemple, corner

ttd01_n04_01.mdlMaranduil fixes (TBC)
ttd01_n09_01.mdlTemple, door

ttd01_n09_01.mdlMaranduil fixes (TBC)
ttd01_n10_01.mdlTemple, side

ttd01_n10_01.mdlMaranduil fixes (TBC)
ttd01_n11_01.mdl




ttd01_n17_01.mdl




ttd01_n18_01.mdl




ttd01_o01_01.mdl




ttd01_o02_01.mdl




ttd01_o03_01.mdl




ttd01_o04_01.mdl




ttd01_o08_01.mdl




ttd01_o09_01.mdl




ttd01_o10_01.mdl




ttd01_o11_01.mdl




ttd01_o16_01.mdl




ttd01_o17_01.mdl




ttd01_o19_01.mdl




ttd01_o20_01.mdl




ttd01_p01_01.mdl




ttd01_p02_01.mdl




ttd01_p03_01.mdl




ttd01_p04_01.mdl




ttd01_p08_01.mdl




ttd01_p09_01.mdl




ttd01_p10_01.mdl




ttd01_p11_01.mdl




ttd01_p12_01.mdl




ttd01_p14_01.mdl




ttd01_p16_01.mdl




ttd01_p18_01.mdl




ttd01_p19_01.mdl




ttd01_p20_01.mdl




ttd01_q01_01.mdl




ttd01_q02_01.mdl




ttd01_q03_01.mdl




ttd01_q04_01.mdl




ttd01_q08_01.mdl




ttd01_q09_01.mdl




ttd01_r03_01.mdlTents

ttd01_r03_01.mdlMaranduil fixes (TBC)
ttd01_s01_01.mdl




ttd01_s02_01.mdl




ttd01_s03_01.mdl




ttd01_s04_01.mdl




ttd01_s05_01.mdl




ttd01_s06_01.mdl




ttd01_s07_01.mdl




ttd01_s10_01.mdl




ttd01_s11_01.mdl




ttd01_s12_01.mdl




ttd01_s13_01.mdl




ttd01_s14_01.mdl




ttd01_s15_01.mdl




ttd01_s16_01.mdl




ttd01_s19_01.mdl




ttd01_s20_01.mdl




ttd01_t01_01.mdl




ttd01_t02_01.mdl




ttd01_t03_01.mdl




ttd01_t05_01.mdl




ttd01_t06_01.mdl




ttd01_t07_01.mdl




ttd01_t10_01.mdl




ttd01_t11_01.mdl




ttd01_t12_01.mdl




ttd01_t13_01.mdl




ttd01_t14_01.mdl




ttd01_t15_01.mdl




ttd01_t19_01.mdl




ttd01_t20_01.mdl




ttd01_u01_01.mdl




ttd01_u02_01.mdl




ttd01_u03_01.mdl




ttd01_u04_01.mdl




ttd01_u05_01.mdl




ttd01_v01_01.mdl




ttd01_v02_01.mdlOasis Water

ttd01_v02_01.mdlMaranduil fixes (TBC)
ttd01_v03_01.mdl




ttd01_v04_01.mdl




ttd01_v05_01.mdl




ttd01_w01_01.mdl




ttd01_w02_01.mdl




ttd01_w03_01.mdl




ttd01_w04_01.mdl




ttd01_w05_01.mdl




ttd01_w24_01.mdlWrecked ship/water

ttd01_w24_01.mdlMaranduil fixes (TBC)
ttd01_w24_02.mdlWrecked ship/water

ttd01_w24_02.mdlMaranduil fixes (TBC)
ttd01_w24_03.mdlWrecked ship/water

ttd01_w24_03.mdlMaranduil fixes (TBC)
ttd01_w24_04.mdlWrecked ship/water

ttd01_w24_04.mdlMaranduil fixes (TBC)
ttd01_w24_05.mdlWrecked ship/water

ttd01_w24_05.mdlMaranduil fixes (TBC)
ttd01_w24_06.mdlWrecked ship/water

ttd01_w24_06.mdlMaranduil fixes (TBC)
ttd01_w24_07.mdlWrecked ship/water

ttd01_w24_07.mdlMaranduil fixes (TBC)
ttd01_w24_08.mdlWrecked ship/water

ttd01_w24_08.mdlMaranduil fixes (TBC)
ttd01_w24_09.mdlWrecked ship/water

ttd01_w24_09.mdlMaranduil fixes (TBC)
ttd01_x03_01.mdlTemple

ttd01_x03_01.mdlMaranduil fixes (TBC)
ttd01_x04_01.mdlTemple

ttd01_x04_01.mdlMaranduil fixes (TBC)
ttd01_x09_01.mdlTemple

ttd01_x09_01.mdlMaranduil fixes (TBC)
ttd01_x10_01.mdlTemple

ttd01_x10_01.mdlMaranduil fixes (TBC)
ttd01_x11_01.mdlTemple

ttd01_x11_01.mdlMaranduil fixes (TBC)
ttd01_x17_01.mdl




ttd01_x18_01.mdl




ttd01_y09_01.mdlTemple

ttd01_y09_01.mdlMaranduil fixes (TBC)
ttd01_y10_01.mdlTemple

ttd01_y10_01.mdlMaranduil fixes (TBC)
ttd01_y11_01.mdl




ttd01_y17_01.mdl




ttd01_y18_01.mdl




Door Models

Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd_udoor_01




ttd_udoor_02




ttd_udoor_03




ttd_udoor_04




ttd_udoor_05




ttd_udoor_06




ttd_udoor_07




ttd_udoor_08




Textures List

Some use "black" and even "7" so need to double check them (the 7 is specifically a shadow only node, so should be "null").

Note all of Maranduil's textures are replacements, some are just normals/specs and the like, so upscaled textures are added in those cases and noted.

Envmap is ttd01__ref01

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd01_adobe01Abode wall

ttd01_adobe01.mtr

ttd01_adobe01_d

ttd01_adobe01_n

ttd01_adobe01_s

ttd01_adobe01_r

ttd01_adobe01_h

Maranduil's PBR
ttd01_barelBarrel side only

ttd01_barel.mtr

ttd01_barel_d

ttd01_barel_n

ttd01_barel_s

ttd01_barel_r

ttd01_barel_h

Maranduil's PBR
ttd01_bark01Bark

ttd01_bark01.mtr

ttd01_bark_d

ttd01_bark_n

ttd01_bark_r

ttd01_bark_h

Maranduil's PBR
ttd01_bark02Bark

ttd01_bark02.mtr

ttd01_bark_d

ttd01_bark_n

ttd01_bark_r

ttd01_bark_h

Maranduil's PBR

Same as ttd01_bark01

ttd01_bigtent01Big tent 01

ttd01_bigtent01.mtr

ttd01_bigtent1_d

ttd01_tent_n

ttd01_tent_r

ttd01_tent_h

Maranduil's PBR

Same n/r/h as tent01

ttd01_bigtent02Big tent 02

ttd01_bigtent02.mtr

ttd01_bigtent2_d

ttd01_tent_n

ttd01_tent_r

ttd01_tent_h

Maranduil's PBR

Same n/r/h as tent01

ttd01_blackBlack


Won't be upscaled, just black.
ttd01_blkgradBlack gradient


Won't be upscaled, just gradient.
ttd01_bridge01Wooden Bridge

ttd01_bridge01.mtr

ttd01_bridge01_n

ttd01_bridge01_s

Maranduil's PBR

ttd01_cactus01Cactus

ttd01_cactus01.mtr

ttd01_cactus01_n

ttd01_cactus01_s

Maranduil's PBR
ttd01_cactus02Cactus

ttd01_cactus02.mtr

ttd01_cactus02_n

ttd01_cactus02_s

Maranduil's PBR
ttd01_caravan01Caravan Green, End and sides

ttd01_caravan01.mtr

ttd01_caravan1_n

ttd01_caravan1_s

Maranduil's PBR
ttd01_caravan02Caravan Red, End and sides

ttd01_caravan02.mtr

ttd01_caravan2_n

ttd01_caravan2_s


Maranduil's PBR
ttd01_cblock01"Cave Block"? Generic walls

ttd01_cblock01.mtrMaranduil's PBR
ttd01_cblock02"Cave Block"? Generic walls

ttd01_cblock02.mtrMaranduil's PBR
ttd01_cblock03"Cave Block"? Generic walls

ttd01_cblock03.mtrMaranduil's PBR
ttd01_cblock04"Cave Block"? Generic walls

ttd01_cblock04.mtrMaranduil's PBR
ttd01_cblock05"Cave Block"? Generic walls

ttd01_cblock05.mtrMaranduil's PBR
ttd01_chasm01Chasm wall

ttd01_chasm01.mtrMaranduil's PBR
ttd01_cliff01Cliff wall

ttd01_cliff01.mtrMaranduil's PBR
ttd01_cliff02Cliff wall

ttd01_cliff02.mtrMaranduil's PBR
ttd01_cobb03Cobblestone

ttd01_cobb03.mtr

Maranduil's PBR

While unused in the original textures (references tts01_cobb03) this is included in the PBR uplift.

ttd01_crtes01Crates

ttd01_crtes01.mtr


Maranduil's PBR

Our favourite crates...

ttd01_crvn02fCaravan Red, Door End

ttd01_crvn02f.mtrMaranduil's PBR
ttd01_crvn02rfCaravan Red, roof

ttd01_crvn02rf.mtrMaranduil's PBR
ttd01_detail0Various misc details

ttd01_detail0.mtrMaranduil's PBR
ttd01_doorwayDoorway (ground shadow part)

ttd01_doorway.mtr
ttd01_driedmud01Dried mud

ttd01_driedmud01.mtr
ttd01_evil02Evil temple

ttd01_evil02.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_evil04Evil temple

ttd01_evil04.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_evil05Evil temple

ttd01_evil05.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_fabricFabric

ttd01_fabric.mtr
ttd01_facade01Facade

ttd01_facade01.mtr
ttd01_fence02Fence

ttd01_fence02.mtr
ttd01_fern01Fern


Tiny Fern texture. May need some special attention.
ttd01_floor01Desert floor

ttd01_floor01.mtr
ttd01_floor02Mossy floor

ttd01_floor02.mtrUsed in new model ttd01_v02_01, but is an existing texture.
ttd01_flower01Flower (pink)

ttd01_flower01.mtr
ttd01_flower02Flower (yellow)

ttd01_flower02.mtr
ttd01_glas02Glass window

ttd01_glas02.mtr
ttd01_grad_rGradient


No need to include.
ttd01_grass01Desert floor


Not sure why not included in PBR uplift (only used on ttd01_z07_01)
ttd01_grassrim01Desert floor rim


Not sure why not included in PBR, maybe replace with the ttd01_grassrim02 MTR.
ttd01_grassrim02Desert floor rim

ttd01_grassrim02.mtr
ttd01_gravel01Gravel

ttd01_gravel01.mtr
ttd01_leaf01Leaf


Tiny leaf texture. May need some special attention.
ttd01_leave01Leaf

ttd01_leave01.mtr
ttd01_log01Wooden log

ttd01_log01.mtr
ttd01_logendWoodn log end

ttd01_logend.mtr
ttd01_marbl01Marble

ttd01_marbl01.mtrWhile unused in the original textures (references tts01_marbl01) this is included in the PBR uplift.
ttd01_market01Market Wares

ttd01_market01.mtr
ttd01_metal00Metal

ttd01_metal00.mtr
ttd01_metl03Metal

ttd01_metl03.mtr
ttd01_oasis01Oasis tree

ttd01_oasis01.mtr
ttd01_parts01Parts detail

ttd01_parts01.mtr
ttd01_patchesTent Patches

ttd01_patches.mtr
ttd01_patchesintTent Patches, interior

ttd01_patchesint.mtrWas in original texture pack. Now added to ttd01_r03_01.mdl by PBR fixes.
ttd01_plank02Planks

ttd01_plank02.mtr
ttd01_rckwll01Rock wall

ttd01_rckwll01.mtr
ttd01_rcroofRed tiled roof

ttd01_rcroof.mtr
ttd01_road01Desert road

ttd01_road01.mtr
ttd01_road02Desert road, end

ttd01_road02.mtr
ttd01_road03Desert road, t-junction

ttd01_road03.mtr
ttd01_rockRock, grey


Not sure why not included in PBR. Is used quite a bit.
ttd01_rock00Rock, redder

ttd01_rock00.mtr
ttd01_rock03aBlack/yellow

ttd01_rock03a.mtr
ttd01_rock04Rock, yellow

ttd01_rock04.mtr
ttd01_rock04bRock, yellow with fade

ttd01_rock04b.mtr
ttd01_roof20Tiled roof

ttd01_roof20.mtrWhile unused in the original textures (references tts01_roof20) this is included in the PBR uplift.
ttd01_scullSkull

ttd01_scull.mtr
ttd01_skull01Big skull part 1

ttd01_skull01.mtr
ttd01_skull02Big skull part 2

ttd01_skull02.mtr
ttd01_skull03Big skull part 3

ttd01_skull03.mtr
ttd01_splotch01Splotch details

ttd01_splotch01.mtr
ttd01_splotch03Splotch details

ttd01_splotch03.mtr
ttd01_splotch04Splotch details

ttd01_splotch04.mtr
ttd01_stcco_w01Rock/sand

ttd01_stcco_w01.mtr
ttd01_stcco_w02Rock/sand

ttd01_stcco_w02.mtr
ttd01_tent01Tent

ttd01_tent01.mtr
ttd01_tower01Tower wall

ttd01_tower01.mtr
ttd01_trnchrim01Transition from rock to desert

ttd01_trnchrim01.mtr
ttd01_tusk01Tent/Hut wall

ttd01_tusk01.mtr
ttd01_wall01Brick wall

ttd01_wall01.mtr
ttd01_water01Shiny water


Special; see ttd01_wtrsnd below
ttd01_wdwhl01Wagon Wheel

ttd01_wdwhl01.mtr
ttd01_websWebs



ttd01_wood04Wood

ttd01_wood04.mtr
ttd01_wood1Wood

ttd01_wood1.mtr
ttd01_wood2Wood

ttd01_wood2.mtr
ttd01_wtrgradWater gradiant

ttd01_wtrgrad.mtr
New textures




ttd01_cobb10


ttd01_cobb10.mtrMaranduil's PBR new texture for the Temple model.
Unused textures




ttd01_asplotch01Adobe wall splotch possibly


Doesn't appear to be used in any models so ignored
ttd01_asplotch02Adobe wall splotch possibly


Doesn't appear to be used in any models so ignored
ttd01_bark03Bark


Doesn't appear to be used in any models so ignored
ttd01_bark04Bark


Doesn't appear to be used in any models so ignored
ttd01_barl02Barrel full


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.

ttd01_blast1Blast


Doesn't appear to be used in any models so ignored
ttd01_brick03Brick


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_cactus03Cactus, 3

ttd01_cactus03.mtr

ttd01_cactus03_n

ttd01_cactus03_s

Maranduil's PBR contains maps for it.

Doesn't appear in any tileset model files but may be on placeables. To check later.

ttd01_chain00Chain


Doesn't appear to be used in any models so ignored
ttd01_cobb02Cobblestone


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_cobb03Cobblestone


Doesn't appear to be used in any models so ignored
ttd01_cobb05Cobblestone


Doesn't appear to be used in any models so ignored
ttd01_crevice01Crevice


Doesn't appear to be used in any models so ignored
ttd01_crkdrock01Cracked rock


Doesn't appear to be used in any models so ignored
ttd01_crvn01rfCaravan 01 (Green) relief

ttd01_crvn01rf.mtr

Maranduil's PBR contains maps for it.

Appears the final game uses just td01_caravan01 which has the same symbol on it.

ttd01_detail1Detail


Doesn't appear to be used in any models so ignored
ttd01_floor01cFloor with shadow


Doesn't appear to be used in any models so ignored
ttd01_glas03Glass window


Doesn't appear to be used in any models so ignored
ttd01_grass02Desert floor


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_hrdwd01Hardwood


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_hrdwd02Hardwood


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_logend2Wooden log end


Doesn't appear to be used in any models so ignored
ttd01_marbl05Marble


Doesn't appear to be used in any models so ignored
ttd01_net00Net


Doesn't appear to be used in any models so ignored
ttd01_peltPelt


Doesn't appear to be used in any models so ignored. Looks like it is part of ttd01_detail0 anyway (although excludes the open eye!)
ttd01_plank01Planks


Doesn't appear to be used in any models so ignored
ttd01_plank03Planks


Doesn't appear to be used in any models so ignored
ttd01_plantsPlants


Doesn't appear to be used in any models so ignored
ttd01_plstr06Plaster


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_plstr10Plaster


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_rckwll02Rock Wall


Doesn't appear to be used in any models so ignored
ttd01_rock01Rock


Doesn't appear to be used in any models so ignored
ttd01_rock02Rock


Doesn't appear to be used in any models so ignored
ttd01_roof02Tiled roof


Doesn't appear to be used in any models so ignored
ttd01_roof11Tiled roof


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_skelSkelly bones


Doesn't appear to be used in any models so ignored
ttd01_splotch02Splotch details


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_slabs01Slabs of stone


Doesn't appear to be used in any models so ignored
ttd01_slabs02Slabs of stone


Doesn't appear to be used in any models so ignored
ttd01_stcco_r01Rock wall


Doesn't appear to be used in any models so ignored
ttd01_stone01Stonework


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_stone20Stonework


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_stone05Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone06Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone18Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone052Stonework


Doesn't appear to be used in any models so ignored
ttd01_treefol02Tree foilage


Doesn't appear to be used in any models so ignored
ttd01_treefol03Tree foilage


Doesn't appear to be used in any models so ignored
ttd01_treewallTree foilage


Doesn't appear to be used in any models so ignored
ttd01_trim01Trim?


Doesn't appear to be used in any models so ignored
ttd01_trim03Trim?


Doesn't appear to be used in any models so ignored
ttd01_wall02Wall


Doesn't appear to be used in any models so ignored
ttd01_window01Window


Doesn't appear to be used in any models so ignored
ttd01_wood01Wood


Doesn't appear to be used in any models so ignored
ttd01_wtrsndWater, Sand

ttd01_wtrsnd.mtr

Doesn't appear in any tileset model files. However the file ttd01_water01 is similar (this is 256x256, ttd01_water01 is 128x128) and that is used for animated water.

May be able to use this to replace ttd01_water01 as a 256x256 upgrade.

Used but not in tileset




ttd01_caltropCaltrop metal texture


Used only in fx_caltrop not in the tileset. Probably won't upscale due to the tininess of the actual FX models.

Door only textures

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd01_door02



Used by ttd_udoor_06

From other tilesets.

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
tcn01_black



Just black, but from City Exterior! don't need to swap out but might tidy up at some point.

tds01_patchesintTent patches, interior


Replaced in PBR uplfit by ttd01_patchesint which it should have used before! (original from sewer)
tts01_cobb03Temple Cobblestone


Replaced in PBR uplfit by ttd01_cobb03 which it should have used before! (original from Rural - Winter)
tts01_marbl01Temple Marble


Replaced in PBR uplfit by ttd01_marbl01 which it should have used before! (original from Rural - Winter)
tts01_roof20Temple Roof


Replaced in PBR uplfit by ttd01_roof20 which it should have used before! (original from Rural - Winter)

Walkmesh Bitmap References

These are WOK and walkmesh related and not real textures. Here for reference only.

Texture NameNotes
dirt
nonwalk
obscuring
ruler01
sand
w_dirt
w_stone
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