...
Models were also edited, to fix textures seaming, stretching, and missing geometry. Shadows are still broken on some models.
Version 2.0 (2023.02.25) :
- Edited Models : Textures stretching and seams fixes, missing geometry added, and some minor others fixes,
- Added a 2K version,
- Added black specular maps in mtr files when none where provided. This should fix the greying of some textures (especially visible in the doorways or at the bottom of chasm),
- Added updated loadscreens,
- Added source files.
Credits :
- Made it with GIMP : www.gimp.org(link is external) and Blender : https://www.blender.org
- Textures With textures from : www.ambientcg.com(link is external), www.cgbookcase.com(link is external), www.freepbr.com(link is external), www.polyhaven.com(link is external), www.texturecan.com(link is external) and www.3dtextures.me(link is external)
- I borrowed a few textures , in order for this override to be complete, from :
- Soren (glas02 and crate textures, from his City Exterior advanced showcase and Mines and Caverns override),
- Dafena : cactus, flowers, leaves, market, various skulls, and bridge,
- Jasperre who kindly upscaled some textures for me : cactus, flowers, leaves, market, various skulls, and bridge,
- Tarot RedHand : log01.
...
Maranduil fixes include new texture references as needed. All models were edited to fix UV mapping (seams, stretching) and missing / bad geometry.
SET file: ttd01.set
Number of tiles: 212
| Model Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes |
|---|---|---|---|---|---|
| tall_a01_01.mdl | Portal | Shared with other tilesets | |||
| tall_b01_01.mdl | Chessboard | Shared with other tilesets | |||
| ttd01_a01_01.mdl | Terrain, Desert Cliff | ||||
| ttd01_a01_02.mdl | Terrain, Desert Cliff | ||||
| ttd01_a01_03.mdl | Terrain, Desert Cliff | ||||
| ttd01_a02_01.mdl | Terrain, Desert Cliff | ||||
| ttd01_a02_02.mdl | Terrain, Desert Cliff | ||||
| ttd01_a02_03.mdl | Terrain, Desert Cliff | ||||
| ttd01_a03_01.mdl | Terrain, Desert Cliff | ||||
| ttd01_a03_02.mdl | Terrain, Desert Cliff | ||||
| ttd01_a03_03.mdl | Terrain, Desert Cliff | ||||
| ttd01_a04_01.mdl | Terrain, Desert Cliff | ||||
| ttd01_a04_02.mdl | Terrain, Desert Cliff | ||||
| ttd01_a04_03.mdl | Terrain, Desert Cliff | ||||
| ttd01_a05_01.mdl | Cave Entrance | ||||
| ttd01_a08_01.mdl | Terrain, Chasm (Black) | ||||
| ttd01_a08_02.mdl | Terrain, Chasm (Black) | ||||
| ttd01_a09_01.mdl | Terrain, Desert | ||||
| ttd01_a10_01.mdl | Terrain, Cliff (Black) | ||||
| ttd01_a11_01.mdl | Cliff face, stairs | ||||
| ttd01_ |
| b01_01.mdl |
| Terrain, Cliff Chasm | ||||
| ttd01_ |
| b02_01.mdl |
| Terrain, Cliff Chasm | |||||
| ttd01_b02_02.mdl | Terrain, Cliff Chasm | ||||
| ttd01_b03_01.mdl | Terrain, Cliff Chasm | ||||
| ttd01_b04_01.mdl |
| Terrain, Cliff Chasm | |||||
| ttd01_c01_01.mdl | Terrain, Chasm | ||||
| ttd01_c01_02.mdl | Terrain, Chasm | ||||
| ttd01_c01_03.mdl | Terrain, Chasm | ||||
| ttd01_c02_01.mdl | Terrain, Chasm | ||||
| ttd01_c02_02.mdl | Terrain, Chasm | ||||
| ttd01_c02_03.mdl | Terrain, Chasm | ||||
| ttd01_c03_01.mdl | Terrain, Chasm | ||||
| ttd01_c03_02.mdl | Terrain, Chasm | ||||
| ttd01_c04_01.mdl | Terrain, Chasm | ||||
| ttd01_c04_02.mdl | Terrain, Chasm | ||||
| ttd01_c04_03.mdl | Terrain, Chasm | ||||
| ttd01_c05_01.mdl | Chasm Stairs | ||||
| ttd01_d01_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d02_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d03_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d04_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d05_01.mdl |
| Terrain, Desert Cliff Chasm | |||||
| ttd01_d06_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d07_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d08_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d09_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_g01_01.mdl | Terrain, Road | ||||
| ttd01_g01_02.mdl | Terrain, Road | ||||
| ttd01_g01_03.mdl | Terrain, Road | ||||
| ttd01_g02_01.mdl | Terrain, Road | ||||
| ttd01_g02_02.mdl | Terrain, Road | ||||
| ttd01_g02_03.mdl | Terrain, Road | ||||
| ttd01_g02_04.mdl | Terrain, Road | ||||
| ttd01_g03_01.mdl | Terrain, Road | ||||
| ttd01_g03_02.mdl | Terrain, Road | ||||
| ttd01_g04_01.mdl | Terrain, Road | ||||
| ttd01_g05_01.mdl | Terrain, Road | ||||
| ttd01_g05_02.mdl | Terrain, Road | ||||
| ttd01_g05_03.mdl | Terrain, Road | ||||
| ttd01_g05_04.mdl | Terrain, Road | ||||
| ttd01_g09_01.mdl | Terrain, Road Cliff | ||||
| ttd01_g11_01.mdl | Terrain, Road Chasm | ||||
| ttd01_h01_01.mdl | Terrain, Bridge | ||||
| ttd01_h01_02.mdl | Terrain, Bridge | ||||
| ttd01_h02_01.mdl | Terrain, Bridge | ||||
| ttd01_h02_02.mdl | Terrain, Bridge | ||||
| ttd01_h02_03.mdl | Terrain, Bridge | ||||
| ttd01_h03_01.mdl | Terrain, Bridge | ||||
| ttd01_h04_01.mdl | Terrain, Bridge | ||||
| ttd01_h05_01.mdl | Terrain, Bridge | ||||
| ttd01_h07_01.mdl | Bridge Door | ||||
| ttd01_h09_01.mdl | Terrain, Bridge Cliff | ||||
| ttd01_h11_01.mdl | Terrain, Bridge Road | ||||
| ttd01_h12_01.mdl | Terrain, Bridge Desert | ||||
| ttd01_i01_01.mdl | Terrain, Wall | ||||
| ttd01_i01_02.mdl | Terrain, Wall | ||||
| ttd01_i02_01.mdl | Terrain, Wall | ||||
| ttd01_i02_02.mdl | Terrain, Wall | ||||
| ttd01_i02_03.mdl | Terrain, Wall | ||||
| ttd01_i03_01.mdl | Terrain, Wall | ||||
| ttd01_i04_01.mdl | Terrain, Wall | ||||
| ttd01_i05_01.mdl | Terrain, Wall | ||||
| ttd01_i07_01.mdl | Wall Door | ||||
| ttd01_i07_02.mdl | Wall Door | ||||
| ttd01_i09_01.mdl | Terrain, Wall Cliff | ||||
| ttd01_i11_01.mdl | Terrain, Wall Chasm | ||||
| ttd01_i12_01.mdl | Terrain, Wall Chasm | ||||
| ttd01_i13_01.mdl | Terrain, Wall Chasm | ||||
| ttd01_i14_01.mdl | Terrain, Wall Chasm | ||||
| ttd01_j01_01.mdl | Terrain, Trench | ||||
| ttd01_j01_02.mdl | Terrain, Trench | ||||
| ttd01_j02_01.mdl | Terrain, Trench | ||||
| ttd01_j02_02.mdl | Terrain, Trench | ||||
| ttd01_j02_03.mdl | Terrain, Trench | ||||
| ttd01_j03_01.mdl | Terrain, Trench | ||||
| ttd01_j04_01.mdl | Terrain, Trench | ||||
| ttd01_j05_01.mdl | Terrain, Trench | ||||
| ttd01_j07_01.mdl | Trench Bridge | ||||
| ttd01_j07_02.mdl | Trench Bridge | ||||
| ttd01_j09_01.mdl | Terrain, Trench Cliff | ||||
| ttd01_j09_02.mdl | Terrain, Trench Cliff | ||||
| ttd01_j11_01.mdl | Terrain, Trench Chasm | ||||
| ttd01_j12_01.mdl | Terrain, Trench Chasm | ||||
| ttd01_j13_01.mdl | Terrain, Trench Chasm | ||||
| ttd01_j14_01.mdl | Terrain, Trench Chasm | ||||
| ttd01_l03_01.mdl | Turf House | ||||
| ttd01_n03_01.mdl | Temple Neutral, corner |
The emitter should be fixed.
| |||||
| ttd01_n04_01.mdl | Temple Neutral, corner | ||||
| ttd01_ |
| n09_01.mdl |
| Temple Good, door | ||||
| ttd01_ |
| n10_01.mdl | Temple Good, |
| side | ||||
| ttd01_ |
| n11_01.mdl |
| Temple Good | ||||
| ttd01_ |
| n17_01.mdl | Temple |
| Evil | ||||
| ttd01_ |
| n18_01.mdl |
| Temple Evil | ||||
| ttd01_ |
| o01_01.mdl |
| Terrain, Desert | ||||
| ttd01_ |
| o02_01.mdl |
| Terrain, Desert | ||||
| ttd01_ |
| o03_01.mdl |
| Terrain, Desert | |||||
| ttd01_o04_01.mdl | Terrain, Desert | ||||
| ttd01_o08_01.mdl | State Building | ||||
| ttd01_o09_01.mdl | State Building | ||||
| ttd01_o10_01.mdl | Exit 2x2 | ||||
| ttd01_o11_01.mdl | Exit 2x2 | ||||
| ttd01_o16_01.mdl | Market | ||||
| ttd01_o17_01.mdl | Well | ||||
| ttd01_o19_01.mdl | Big Tent | ||||
| ttd01_o20_01.mdl | Big Tent | ||||
| ttd01_p01_01.mdl | Terrain, Desert | ||||
| ttd01_p02_01.mdl |
| Terrain, Desert | |||||
| ttd01_p03_01.mdl | Terrain, Desert | ||||
| ttd01_p04_01.mdl | Terrain, Desert | ||||
| ttd01_p08_01.mdl | State Building | ||||
| ttd01_p09_01.mdl | State Building | ||||
| ttd01_p10_01.mdl | Exit 2x2 | ||||
| ttd01_p11_01.mdl | Exit 2x2 | ||||
| ttd01_p12_01.mdl | Exit | ||||
| ttd01_p14_01.mdl | Carved Corner | ||||
| ttd01_p16_01.mdl | Market | ||||
| ttd01_p18_01.mdl | Minaret | ||||
| ttd01_p19_01.mdl | Big Tent | ||||
| ttd01_p20_01.mdl | Big Tent | ||||
| ttd01_q01_01.mdl | Big Head | ||||
| ttd01_q02_01.mdl | Caravan | ||||
| ttd01_q03_01.mdl | Caravan | ||||
| ttd01_q04_01.mdl | Small Tent | ||||
| ttd01_q08_01.mdl | Terrain, Desert (Pond) | ||||
| ttd01_q09_01.mdl | Terrain, Desert | ||||
| ttd01_r03_01.mdl | Tents | ||||
| ttd01_ |
| s01_01.mdl |
| Ruins 2x2 | ||||
| ttd01_ |
| s02_01.mdl | Ruins 2x2 | ||||
| ttd01_ |
| s03_01.mdl | Ruins 2x1 | ||||
| ttd01_ |
| s04_01.mdl |
| Ruin | |||||
| ttd01_s05_01.mdl | Temple | ||||
| ttd01_s06_01.mdl | Temple | ||||
| ttd01_s07_01.mdl | Temple | ||||
| ttd01_s10_01.mdl | Adobe 2x1 | ||||
| ttd01_s11_01.mdl | Adobe 2x2 | ||||
| ttd01_s12_01.mdl | Adobe 2x2 | ||||
| ttd01_s13_01.mdl | Tent 2x2 | ||||
| ttd01_s14_01.mdl | Tent 2x2 | ||||
| ttd01_s15_01.mdl | Tent 2x1 | ||||
| ttd01_s16_01.mdl | Camp | ||||
| ttd01_s19_01.mdl | State Building | ||||
| ttd01_s20_01.mdl | State Building | ||||
| ttd01_t01_01.mdl | Ruins 2x2 | ||||
| ttd01_t02_01.mdl | Ruins 2x2 | ||||
| ttd01_t03_01.mdl | Ruins 2x1 | ||||
| ttd01_t05_01.mdl | Temple | ||||
| ttd01_t06_01.mdl | Temple | ||||
| ttd01_t07_01.mdl | Temple | ||||
| ttd01_t10_01.mdl | Adobe 2x1 | ||||
| ttd01_t11_01.mdl | Adobe 2x2 | ||||
| ttd01_t12_01.mdl | Adobe 2x2 | ||||
| ttd01_t13_01.mdl | Tent 2x2 | ||||
| ttd01_t14_01.mdl | Tent 2x2 | ||||
| ttd01_t15_01.mdl | Tent 2x1 | ||||
| ttd01_t19_01.mdl | State Building | ||||
| ttd01_t20_01.mdl | State Building | ||||
| ttd01_u01_01.mdl | Oasis | ||||
| ttd01_u02_01.mdl | Oasis | ||||
| ttd01_u03_01.mdl | Oasis | ||||
| ttd01_u04_01.mdl | Ruined Spire | ||||
| ttd01_u05_01.mdl | Ruined Spire | ||||
| ttd01_v01_01.mdl | Oasis | ||||
| ttd01_v02_01.mdl | Oasis Water | ||||
| ttd01_ |
| v03_01.mdl |
| Oasis | ||||
| ttd01_ |
| v04_01.mdl |
| Ruined Spire | |||||
| ttd01_v05_01.mdl | Ruined Spire | ||||
| ttd01_w01_01.mdl | Oasis | ||||
| ttd01_w02_01.mdl | Oasis | ||||
| ttd01_w03_01.mdl | Oasis | ||||
| ttd01_w04_01.mdl | Ruined Spire | ||||
| ttd01_w05_01.mdl | Ruined Spire | ||||
| ttd01_w24_01.mdl | Wrecked ship/water |
| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |
| ttd01_w24_02.mdl | Wrecked ship/water |
| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |
| ttd01_w24_03.mdl | Wrecked ship/water |
| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |
| ttd01_w24_04.mdl | Wrecked ship/water |
| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |
| ttd01_w24_05.mdl | Wrecked ship/water |
| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |||||
| ttd01_w24_06.mdl | Wrecked ship/water | wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |||
| ttd01_w24_ |
| 07.mdl |
| Wrecked ship/water | wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. |
| ttd01_w24_08.mdl | Wrecked ship/water |
| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |
| ttd01_w24_09.mdl | Wrecked ship/water |
| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |||||
| ttd01_x03_01.mdl | Temple Neutral | ||||
| ttd01_ |
| x04_01.mdl |
| Temple Neutral | ||||
| ttd01_ |
| x09_01.mdl | Temple Good | ||||
| ttd01_ |
| x10_01.mdl |
| Temple Good | ||||
| ttd01_ |
| x11_01.mdl | Temple Good | ||||
| ttd01_ |
| x17_01.mdl |
| Temple Evil | ||||
| ttd01_ |
| x18_01.mdl | Temple Evil | ||||
| ttd01_ |
| y09_01.mdl |
| Temple Good | ||||
| ttd01_ |
| y10_01.mdl | Temple Good | ||||
| ttd01_ |
| y11_01.mdl |
| Temple Good | ||||
| ttd01_ |
| y17_01.mdl |
| Temple, Evil | ||||
| ttd01_ |
| y18_01.mdl | Temple |
Door Models
| , Evil |
Door Models
| Model Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes | ||||
|---|---|---|---|---|---|---|---|---|---|
| ttd_udoor_01 | |||||||||
| ttd_udoor_02 | |||||||||
| ttd_udoor_03 | |||||||||
| ttd_udoor_04 | |||||||||
| Model Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes | ||||
| ttd_udoor_01 | ttd_udoor_02 | ttd_udoor_03 | ttd_udoor_04 | ttd_udoor_05 | |||||
| ttd_udoor_06 | |||||||||
| ttd_udoor_07 | |||||||||
| ttd_udoor_08 |
...
Note all of Maranduil's textures are replacements, some are just normals/specs and the like, so upscaled textures are added in those cases and noted.
Envmap is ttd01__ref01
| Texture Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes |
|---|---|---|---|---|---|
| ttd01_adobe01 | Abode wall | ttd01_adobe01.mtr ttd01_adobe01_d ttd01_adobe01_n ttd01_adobe01_s ttd01_adobe01 |
_r ttd01_adobe01_h | Maranduil's PBR | ||||
| ttd01_barel | Barrel side only | ttd01_barel.mtr ttd01_barel_d ttd01_barel_n ttd01_barel_s ttd01_barel_r ttd01_barel_h | Maranduil's PBR | ||
| ttd01_bark01 | Bark | ttd01_bark01.mtr ttd01_bark_d ttd01_bark_n ttd01_bark_r ttd01_bark_h | Maranduil's PBR | ||
| ttd01_bark02 | Bark | ttd01_bark02.mtr ttd01_bark_d ttd01_bark_n ttd01_bark_r ttd01_bark_h | Maranduil's PBR Same as ttd01_bark01 | ||
| ttd01_bigtent01 | Big tent 01 | ttd01_bigtent01.mtr ttd01_bigtent1_d ttd01_tent_n ttd01_tent |
_r ttd01_ |
tent_h | Maranduil's PBR Same n/r/h as tent01 |
| ttd01_ |
| bigtent02 | Big tent 02 |
ttd01_ |
bigtent02.mtr ttd01_ |
bigtent2_d ttd01_ |
tent_n ttd01_ |
tent_r ttd01_ |
tent_h | Maranduil's PBR Same n/r/h as tent01 |
| ttd01_ |
| black | Black | Won't be upscaled, just black. | |||
| ttd01_ |
| blkgrad | Black gradient | Won't be upscaled, just gradient. | |||
| ttd01_ |
| bridge01 | Wooden Bridge | ttd01_ |
bridge01.mtr ttd01_ |
bridge01_ |
n ttd01_ |
bridge01_ |
s |
Dafena's PBR - Jasperre's upscale |
| ttd01_ |
| cactus01 |
| Cactus | ttd01_ |
cactus01.mtr ttd01_ |
cactus01_n ttd01_ |
cactus01_ |
ttd01_bark_h
s | Dafena |
| 's PBR - Jasperre's upscale |
| ttd01_ |
| cactus02 | Cactus |
ttd01_ |
ttd01_bigtent1_d
ttd01_tent_ncactus02.mtr ttd01_ |
cactus02_ |
n ttd01_ |
cactus02_ |
s |
| Dafena's PBR |
Same n/r/h as tent01
| - Jasperre's upscale | |
| ttd01_caravan01 | Caravan Green, End and sides |
ttd01_ |
caravan01.mtr ttd01_ |
caravan1_d ttd01_ |
caravan1_n ttd01_ |
ttd01_tent_h
Maranduil's PBR
Same n/r/h as tent01
caravan1_s ttd01_caravan1_r ttd01_caravan1_h | Maranduil's PBR | |||
| ttd01_caravan02 | Caravan Red, End and sides | ttd01_caravan02.mtr ttd01_caravan2_d ttd01_caravan2 |
ttd01_bridge01.mtr
ttd01_bridge01_n ttd01_ |
caravan2_s ttd01_caravan2_r ttd01_caravan2_h | Maranduil's PBR | |||
| ttd01_cblock01 | Wall and Roof - Red Plaster | ttd01_ |
cblock01.mtr ttd01_cblock01_d ttd01_cblock01_ |
n ttd01_ |
cblock01_ |
r ttd01_ |
cblock01_ |
h | Maranduil's PBR |
| ttd01_ |
| cblock02 |
| Wall - Bricks | ttd01_ |
cblock02.mtr ttd01_ |
cblock02_d ttd01_cblock02_n ttd01_cblock02_r ttd01_ |
cblock02_ |
h | Maranduil's PBR |
| ttd01_ |
| cblock03 | Wall and Roof - Damage Plaster | ttd01_ |
cblock03.mtr ttd01_ |
cblock03_ |
d ttd01_ |
cblock03_n ttd01_ |
cblock03_ |
r ttd01_ |
cblock03_ |
h | Maranduil's PBR |
| ttd01_ |
| cblock04 | Wall and Roof - Grey Plaster | ttd01_ |
cblock04.mtr |
ttd01_cblock04_ |
d ttd01_cblock04_n ttd01_cblock04_r ttd01_cblock04_h |
| Maranduil's PBR | |
| ttd01_ |
| cblock05 | Wall and Roof - White Plaster | ttd01_ |
cblock05.mtr |
ttd01_cblock05_d ttd01_cblock05 |
_n ttd01_cblock05_r ttd01_cblock05 |
_h | Maranduil's PBR | ||||
| ttd01_chasm01 | Chasm wall | ttd01_chasm01.mtr | Maranduil's PBR | ||
| ttd01_cliff01 | Cliff wall | ttd01_cliff01.mtr | Maranduil's PBR | ||
| ttd01_cliff02 | Cliff wall | ttd01_cliff02.mtr | Maranduil's PBR | ||
| ttd01_cobb03 | Cobblestone | ttd01_cobb03.mtr | Maranduil's PBR While unused in the original textures (references tts01_cobb03) this is included in the PBR uplift. | ||
| ttd01_crtes01 | Crates | ttd01_crtes01.mtr | Maranduil's PBR. One crate from Soren's Mines & Caverns Override. Our favourite crates... | ||
| ttd01_crvn02f | Caravan Red, Door End | ttd01_crvn02f.mtr | Maranduil's PBR | ||
| ttd01_crvn02rf | Caravan Red, roof | ttd01_crvn02rf.mtr | Maranduil's PBR | ||
| ttd01_detail0 | Various misc details | ttd01_detail0.mtr | Maranduil's PBR | ||
| ttd01_doorway | Doorway (ground shadow part) | ttd01_doorway.mtr | |||
| ttd01_driedmud01 | Dried mud | ttd01_driedmud01.mtr | |||
| ttd01_evil02 | Evil temple | ttd01_evil02.mtr | May be reusable on other tilesets too (eg City Exterior) | ||
| ttd01_evil04 | Evil temple | ttd01_evil04.mtr | May be reusable on other tilesets too (eg City Exterior) | ||
| ttd01_evil05 | Evil temple | ttd01_evil05.mtr | May be reusable on other tilesets too (eg City Exterior) | ||
| ttd01_fabric | Fabric | ttd01_fabric.mtr | |||
| ttd01_facade01 | Facade | ttd01_facade01.mtr | |||
| ttd01_fence02 | Fence | ttd01_fence02.mtr | |||
| ttd01_fern01 | Fern | Tiny Fern texture. May need some special attention. | |||
| ttd01_floor01 | Desert floor | ttd01_floor01.mtr | |||
| ttd01_floor02 | Mossy floor | ttd01_floor02.mtr | Used in new model ttd01_v02_01, but is an existing texture. | ||
| ttd01_flower01 | Flower (pink) | ttd01_flower01.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_flower02 | Flower (yellow) | ttd01_flower02.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_glas02 | Glass window | ttd01_glas02.mtr | Soren's PBR | ||
| ttd01_grad_r | Gradient | No need to include. | |||
| ttd01_grass01 | Desert floor |
| Unused (only used on ttd01_z07_01) | |||
| ttd01_grassrim01 | Desert floor rim |
| Unused | |||||
| ttd01_grassrim02 | Desert floor rim | ttd01_grassrim02.mtr | |||
| ttd01_gravel01 | Gravel | ttd01_gravel01.mtr | |||
| ttd01_leaf01 | Leaf | Dafena's PBR - Jasperre's upscale. Tiny leaf texture. May need some special attention. | |||
| ttd01_leave01 | Leaf | ttd01_leave01.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_log01 | Wooden log | ttd01_log01.mtr | Tarot Redhand's PBR | ||
| ttd01_logend |
| Wood log end | ttd01_logend.mtr | ||||
| ttd01_marbl01 | Marble | ttd01_marbl01.mtr | While unused in the original textures (references tts01_marbl01) this is included in the PBR uplift. | ||
| ttd01_market01 | Market Wares | ttd01_market01.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_metal00 | Metal | ttd01_metal00.mtr | |||
| ttd01_metl03 | Metal | ttd01_metl03.mtr | |||
| ttd01_oasis01 | Oasis tree | ttd01_oasis01.mtr | |||
| ttd01_parts01 | Parts detail | ttd01_parts01.mtr | |||
| ttd01_patches | Tent Patches | ttd01_patches.mtr | |||
| ttd01_patchesint | Tent Patches, interior | ttd01_patchesint.mtr | Was in original texture pack. Now added to ttd01_r03_01.mdl by PBR fixes. | ||
| ttd01_plank02 | Planks | ttd01_plank02.mtr | |||
| ttd01_rckwll01 | Rock wall | ttd01_rckwll01.mtr | |||
| ttd01_rcroof | Red tiled roof | ttd01_rcroof.mtr | |||
| ttd01_road01 | Desert road | ttd01_road01.mtr | |||
| ttd01_road02 | Desert road, end | ttd01_road02.mtr | |||
| ttd01_road03 | Desert road, t-junction | ttd01_road03.mtr | |||
| ttd01_rock | Rock, grey |
| Unused. | |||||
| ttd01_rock00 | Rock, redder | ttd01_rock00.mtr | |||
| ttd01_rock03a | Black/yellow | ttd01_rock03a.mtr | |||
| ttd01_rock04 | Rock, yellow | ttd01_rock04.mtr | |||
| ttd01_rock04b | Rock, yellow with fade | ttd01_rock04b.mtr | |||
| ttd01_roof20 | Tiled roof | ttd01_roof20.mtr | While unused in the original textures (references tts01_roof20) this is included in the PBR uplift. | ||
| ttd01_scull | Skull | ttd01_scull. |
| mtr | Dafena's PBR - Jasperre's upscale | ||||
| ttd01_skull01 | Big skull part 1 | ttd01_skull01.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_skull02 | Big skull part 2 | ttd01_skull02.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_skull03 | Big skull part 3 | ttd01_skull03.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_splotch01 | Splotch details | ttd01_splotch01.mtr | |||
| ttd01_splotch03 | Splotch details | ttd01_splotch03.mtr | |||
| ttd01_splotch04 | Splotch details | ttd01_splotch04.mtr | |||
| ttd01_stcco_w01 | Rock/sand | ttd01_stcco_w01.mtr | |||
| ttd01_stcco_w02 | Rock/sand | ttd01_stcco_w02.mtr | |||
| ttd01_tent01 | Tent | ttd01_tent01.mtr | |||
| ttd01_tower01 | Tower wall | ttd01_tower01.mtr | |||
| ttd01_trnchrim01 | Transition from rock to desert | ttd01_trnchrim01.mtr | |||
| ttd01_tusk01 | Tent/Hut wall | ttd01_tusk01.mtr | |||
| ttd01_wall01 | Brick wall | ttd01_wall01.mtr | |||
| ttd01_water01 | Shiny water | Special; see ttd01_wtrsnd below | |||
| ttd01_wdwhl01 | Wagon Wheel | ttd01_wdwhl01.mtr | |||
| ttd01_webs | Webs | Unused | |||
| ttd01_wood04 | Wood | ttd01_wood04.mtr | |||
| ttd01_wood1 | Wood | ttd01_wood1.mtr | |||
| ttd01_wood2 | Wood | ttd01_wood2.mtr | |||
| ttd01_wtrgrad | Water gradiant | ttd01_wtrgrad.mtr | |||
| New textures | |||||
|---|---|---|---|---|---|
| ttd01_cobb10 | ttd01_cobb10.mtr | Maranduil's PBR new texture for the Temple model. | |||
| Unused textures | |||||
| ttd01_asplotch01 | Adobe wall splotch possibly | Doesn't appear to be used in any models so ignored | |||
| ttd01_asplotch02 | Adobe wall splotch possibly | Doesn't appear to be used in any models so ignored | |||
| ttd01_bark03 | Bark | Doesn't appear to be used in any models so ignored | |||
| ttd01_bark04 | Bark | Doesn't appear to be used in any models so ignored | |||
| ttd01_barl02 | Barrel full | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_blast1 | Blast | Doesn't appear to be used in any models so ignored | |||
| ttd01_brick03 | Brick | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_cactus03 | Cactus, 3 |
ttd01_cactus03.mtr
ttd01_cactus03_n
ttd01_cactus03_s
Maranduil's PBR contains maps for it.
Doesn't appear in any tileset model files but may be on placeables. To check later.Unused | |||||
| ttd01_chain00 | Chain | Doesn't appear to be used in any models so ignored | |||
| ttd01_cobb02 | Cobblestone | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_cobb03 | Cobblestone | Doesn't appear to be used in any models so ignored | |||
| ttd01_cobb05 | Cobblestone | Doesn't appear to be used in any models so ignored | |||
| ttd01_crevice01 | Crevice | Doesn't appear to be used in any models so ignored | |||
| ttd01_crkdrock01 | Cracked rock | Doesn't appear to be used in any models so ignored | |||
| ttd01_crvn01rf | Caravan 01 (Green) relief | ttd01_crvn01rf.mtr | Maranduil's PBR contains maps for it. Appears the final game uses just td01_caravan01 which has the same symbol on it. | ||
| ttd01_detail1 | Detail | Doesn't appear to be used in any models so ignored | |||
| ttd01_floor01c | Floor with shadow | Doesn't appear to be used in any models so ignored | |||
| ttd01_glas03 | Glass window | Doesn't appear to be used in any models so ignored | |||
| ttd01_grass02 | Desert floor | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_hrdwd01 | Hardwood | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_hrdwd02 | Hardwood | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_logend2 | Wooden log end | Doesn't appear to be used in any models so ignored | |||
| ttd01_marbl05 | Marble | Doesn't appear to be used in any models so ignored | |||
| ttd01_net00 | Net | Doesn't appear to be used in any models so ignored | |||
| ttd01_pelt | Pelt | Doesn't appear to be used in any models so ignored. Looks like it is part of ttd01_detail0 anyway (although excludes the open eye!) | |||
| ttd01_plank01 | Planks | Doesn't appear to be used in any models so ignored | |||
| ttd01_plank03 | Planks | Doesn't appear to be used in any models so ignored | |||
| ttd01_plants | Plants | Doesn't appear to be used in any models so ignored | |||
| ttd01_plstr06 | Plaster | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_plstr10 | Plaster | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_rckwll02 | Rock Wall | Doesn't appear to be used in any models so ignored | |||
| ttd01_rock01 | Rock | Doesn't appear to be used in any models so ignored | |||
| ttd01_rock02 | Rock | Doesn't appear to be used in any models so ignored | |||
| ttd01_roof02 | Tiled roof | Doesn't appear to be used in any models so ignored | |||
| ttd01_roof11 | Tiled roof | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_skel | Skelly bones | Doesn't appear to be used in any models so ignored | |||
| ttd01_splotch02 | Splotch details | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_slabs01 | Slabs of stone | Doesn't appear to be used in any models so ignored | |||
| ttd01_slabs02 | Slabs of stone | Doesn't appear to be used in any models so ignored | |||
| ttd01_stcco_r01 | Rock wall | Doesn't appear to be used in any models so ignored | |||
| ttd01_stone01 | Stonework | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_stone20 | Stonework | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_stone05 | Stonework | Doesn't appear to be used in any models so ignored | |||
| ttd01_stone06 | Stonework | Doesn't appear to be used in any models so ignored | |||
| ttd01_stone18 | Stonework | Doesn't appear to be used in any models so ignored | |||
| ttd01_stone052 | Stonework | Doesn't appear to be used in any models so ignored | |||
| ttd01_treefol02 | Tree foilage | Doesn't appear to be used in any models so ignored | |||
| ttd01_treefol03 | Tree foilage | Doesn't appear to be used in any models so ignored | |||
| ttd01_treewall | Tree foilage | Doesn't appear to be used in any models so ignored | |||
| ttd01_trim01 | Trim? | Doesn't appear to be used in any models so ignored | |||
| ttd01_trim03 | Trim? | Doesn't appear to be used in any models so ignored | |||
| ttd01_wall02 | Wall | Doesn't appear to be used in any models so ignored | |||
| ttd01_window01 | Window | Doesn't appear to be used in any models so ignored | |||
| ttd01_wood01 | Wood | Doesn't appear to be used in any models so ignored | |||
| ttd01_wtrsnd | Water, Sand | ttd01_wtrsnd.mtr | Doesn't appear in any tileset model files. However the file ttd01_water01 is similar (this is 256x256, ttd01_water01 is 128x128) and that is used for animated water. May be able to use this to replace ttd01_water01 as a 256x256 upgrade. | ||
| Used but not in tileset | |||||
|---|---|---|---|---|---|
| ttd01_caltrop | Caltrop metal texture | Used only in fx_caltrop not in the tileset. Probably won't upscale due to the tininess of the actual FX models. |
Door only textures
| Texture Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes |
|---|---|---|---|---|---|
| ttd01_door02 | Used by ttd_udoor_06 |
...