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Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Models were also edited, to fix textures seaming, stretching, and missing geometry. Shadows are still broken on some models.

Version 2.0 (2023.02.25) :

  • Edited Models : Textures stretching and seams fixes, missing geometry added, and some minor others fixes,
  • Added a 2K version,
  • Added black specular maps in mtr files when none where provided. This should fix the greying of some textures (especially visible in the doorways or at the bottom of chasm),
  • Added updated loadscreens,
  • Added source files.

Credits :

...

Maranduil fixes include new texture references as needed. All models were edited to fix UV mapping (seams, stretching) and missing / bad geometry.

SET file: ttd01.set

Number of tiles: 212

Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
tall_a01_01.mdlPortal


Shared with other tilesets
tall_b01_01.mdlChessboard


Shared with other tilesets
ttd01_a01_01.mdlTerrain, Desert Cliff



ttd01_a01_02.mdlTerrain, Desert Cliff



ttd01_a01_03.mdlTerrain, Desert Cliff



ttd01_a02_01.mdlTerrain, Desert Cliff



ttd01_a02_02.mdlTerrain, Desert Cliff



ttd01_a02_03.mdlTerrain, Desert Cliff



ttd01_a03_01.mdlTerrain, Desert Cliff



ttd01_a03_02.mdlTerrain, Desert Cliff



ttd01_a03_03.mdlTerrain, Desert Cliff



ttd01_a04_01.mdlTerrain, Desert Cliff



ttd01_a04_02.mdlTerrain, Desert Cliff



ttd01_a04_03.mdlTerrain, Desert Cliff



ttd01_a05_01.mdlCave Entrance



ttd01_a08_01.mdlTerrain, Chasm (Black)



ttd01_a08_02.mdlTerrain, Chasm (Black)



ttd01_a09_01.mdlTerrain, Desert



ttd01_a10_01.mdlTerrain, Cliff (Black)



ttd01_a11_01.mdlCliff face, stairs



ttd01_
a11
b01_01.mdl
Maranduil fixes (TBC)
Terrain, Cliff Chasm



ttd01_
b01
b02_01.mdl
ttd01_b02_01.mdl
Terrain, Cliff Chasm



ttd01_b02_02.mdlTerrain, Cliff Chasm



ttd01_b03_01.mdlTerrain, Cliff Chasm



ttd01_b04_01.mdl
ttd01_
Terrain, Cliff Chasm



ttd01_c01_01.mdlTerrain, Chasm



ttd01_c01_02.mdlTerrain, Chasm



ttd01_c01_03.mdlTerrain, Chasm



ttd01_c02_01.mdlTerrain, Chasm



ttd01_c02_02.mdlTerrain, Chasm



ttd01_c02_03.mdlTerrain, Chasm



ttd01_c03_01.mdlTerrain, Chasm



ttd01_c03_02.mdlTerrain, Chasm



ttd01_c04_01.mdlTerrain, Chasm



ttd01_c04_02.mdlTerrain, Chasm



ttd01_c04_03.mdlTerrain, Chasm



ttd01_c05_01.mdlChasm Stairs



ttd01_d01_01.mdlTerrain, Desert Cliff Chasm



ttd01_d02_01.mdlTerrain, Desert Cliff Chasm



ttd01_d03_01.mdlTerrain, Desert Cliff Chasm



ttd01_d04_01.mdlTerrain, Desert Cliff Chasm



ttd01_d05_01.mdl
ttd01_Maranduil fixes (TBC)
Terrain, Desert Cliff Chasm



ttd01_d06_01.mdlTerrain, Desert Cliff Chasm



ttd01_d07_01.mdlTerrain, Desert Cliff Chasm



ttd01_d08_01.mdlTerrain, Desert Cliff Chasm



ttd01_d09_01.mdlTerrain, Desert Cliff Chasm



ttd01_g01_01.mdlTerrain, Road



ttd01_g01_02.mdlTerrain, Road



ttd01_g01_03.mdlTerrain, Road



ttd01_g02_01.mdlTerrain, Road



ttd01_g02_02.mdlTerrain, Road



ttd01_g02_03.mdlTerrain, Road



ttd01_g02_04.mdlTerrain, Road



ttd01_g03_01.mdlTerrain, Road



ttd01_g03_02.mdlTerrain, Road



ttd01_g04_01.mdlTerrain, Road



ttd01_g05_01.mdlTerrain, Road



ttd01_g05_02.mdlTerrain, Road



ttd01_g05_03.mdlTerrain, Road



ttd01_g05_04.mdlTerrain, Road



ttd01_g09_01.mdlTerrain, Road Cliff



ttd01_g11_01.mdlTerrain, Road Chasm



ttd01_h01_01.mdlTerrain, Bridge



ttd01_h01_02.mdlTerrain, Bridge



ttd01_h02_01.mdlTerrain, Bridge



ttd01_h02_02.mdlTerrain, Bridge



ttd01_h02_03.mdlTerrain, Bridge



ttd01_h03_01.mdlTerrain, Bridge



ttd01_h04_01.mdlTerrain, Bridge



ttd01_h05_01.mdlTerrain, Bridge



ttd01_h07_01.mdlBridge Door



ttd01_h09_01.mdlTerrain, Bridge Cliff



ttd01_h11_01.mdlTerrain, Bridge Road



ttd01_h12_01.mdlTerrain, Bridge Desert



ttd01_i01_01.mdlTerrain, Wall



ttd01_i01_02.mdlTerrain, Wall



ttd01_i02_01.mdlTerrain, Wall



ttd01_i02_02.mdlTerrain, Wall



ttd01_i02_03.mdlTerrain, Wall



ttd01_i03_01.mdlTerrain, Wall



ttd01_i04_01.mdlTerrain, Wall



ttd01_i05_01.mdlTerrain, Wall



ttd01_i07_01.mdlWall Door



ttd01_i07_02.mdlWall Door



ttd01_i09_01.mdlTerrain, Wall Cliff



ttd01_i11_01.mdlTerrain, Wall Chasm



ttd01_i12_01.mdlTerrain, Wall Chasm



ttd01_i13_01.mdlTerrain, Wall Chasm



ttd01_i14_01.mdlTerrain, Wall Chasm



ttd01_j01_01.mdlTerrain, Trench



ttd01_j01_02.mdlTerrain, Trench



ttd01_j02_01.mdlTerrain, Trench



ttd01_j02_02.mdlTerrain, Trench



ttd01_j02_03.mdlTerrain, Trench



ttd01_j03_01.mdlTerrain, Trench



ttd01_j04_01.mdlTerrain, Trench



ttd01_j05_01.mdlTerrain, Trench



ttd01_j07_01.mdlTrench Bridge



ttd01_j07_02.mdlTrench Bridge



ttd01_j09_01.mdlTerrain, Trench Cliff



ttd01_j09_02.mdlTerrain, Trench Cliff



ttd01_j11_01.mdlTerrain, Trench Chasm



ttd01_j12_01.mdlTerrain, Trench Chasm



ttd01_j13_01.mdlTerrain, Trench Chasm



ttd01_j14_01.mdlTerrain, Trench Chasm



ttd01_l03_01.mdlTurf House



ttd01_n03_01.mdlTemple Neutral, corner
ttd01_n03_01.mdl



The emitter should be fixed.

NOTE: there is a bug with the emitter need to figure out; compare with the City Exterior version of the template, may be the water colour change. Not fixed by Maranduil.

Image Modified

ttd01_n04_01.mdlTemple Neutral, corner



ttd01_
n04
n09_01.mdl
Maranduil fixes (TBC)
Temple Good, door



ttd01_
n09
n10_01.mdlTemple Good,
door
side



ttd01_
n09
n11_01.mdl
Maranduil fixes (TBC)
Temple Good



ttd01_
n10
n17_01.mdlTemple
, side
Evil



ttd01_
n10
n18_01.mdl
Maranduil fixes (TBC)
Temple Evil



ttd01_
n11
o01_01.mdl
ttd01_n17_01.mdl
Terrain, Desert



ttd01_
n18
o02_01.mdl
ttd01_o01_01.mdl
Terrain, Desert



ttd01_
o02
o03_01.mdl
ttd01_o03_01.mdl
Terrain, Desert



ttd01_o04_01.mdlTerrain, Desert



ttd01_o08_01.mdlState Building



ttd01_o09_01.mdlState Building



ttd01_o10_01.mdlExit 2x2



ttd01_o11_01.mdlExit 2x2



ttd01_o16_01.mdlMarket



ttd01_o17_01.mdlWell



ttd01_o19_01.mdlBig Tent



ttd01_o20_01.mdlBig Tent



ttd01_p01_01.mdlTerrain, Desert



ttd01_p02_01.mdl
ttd01
Terrain, Desert



ttd01_p03_01.mdlTerrain, Desert



ttd01_p04_01.mdlTerrain, Desert



ttd01_p08_01.mdlState Building



ttd01_p09_01.mdlState Building



ttd01_p10_01.mdlExit 2x2



ttd01_p11_01.mdlExit 2x2



ttd01_p12_01.mdlExit



ttd01_p14_01.mdlCarved Corner



ttd01_p16_01.mdlMarket



ttd01_p18_01.mdlMinaret



ttd01_p19_01.mdlBig Tent



ttd01_p20_01.mdlBig Tent



ttd01_q01_01.mdlBig Head



ttd01_q02_01.mdlCaravan



ttd01_q03_01.mdlCaravan



ttd01_q04_01.mdlSmall Tent



ttd01_q08_01.mdlTerrain, Desert (Pond)



ttd01_q09_01.mdlTerrain, Desert



ttd01_r03_01.mdlTents



ttd01_
r03
s01_01.mdl
Maranduil fixes (TBC)
Ruins 2x2



ttd01_
s01
s02_01.mdlRuins 2x2



ttd01_
s02
s03_01.mdlRuins 2x1



ttd01_
s03
s04_01.mdl
ttd01_s04_01.mdl
Ruin



ttd01_s05_01.mdlTemple



ttd01_s06_01.mdlTemple



ttd01_s07_01.mdlTemple



ttd01_s10_01.mdlAdobe 2x1



ttd01_s11_01.mdlAdobe 2x2



ttd01_s12_01.mdlAdobe 2x2



ttd01_s13_01.mdlTent 2x2



ttd01_s14_01.mdlTent 2x2



ttd01_s15_01.mdlTent 2x1



ttd01_s16_01.mdlCamp



ttd01_s19_01.mdlState Building



ttd01_s20_01.mdlState Building



ttd01_t01_01.mdlRuins 2x2



ttd01_t02_01.mdlRuins 2x2



ttd01_t03_01.mdlRuins 2x1



ttd01_t05_01.mdlTemple



ttd01_t06_01.mdlTemple



ttd01_t07_01.mdlTemple



ttd01_t10_01.mdlAdobe 2x1



ttd01_t11_01.mdlAdobe 2x2



ttd01_t12_01.mdlAdobe 2x2



ttd01_t13_01.mdlTent 2x2



ttd01_t14_01.mdlTent 2x2



ttd01_t15_01.mdlTent 2x1



ttd01_t19_01.mdlState Building



ttd01_t20_01.mdlState Building



ttd01_u01_01.mdlOasis



ttd01_u02_01.mdlOasis



ttd01_u03_01.mdlOasis



ttd01_u04_01.mdlRuined Spire



ttd01_u05_01.mdlRuined Spire



ttd01_v01_01.mdlOasis



ttd01_v02_01.mdlOasis Water



ttd01_
v02
v03_01.mdl
Maranduil fixes (TBC)
Oasis



ttd01_
v03
v04_01.mdl
ttd01_v04_01.mdlMaranduil fixes (TBC)
Ruined Spire



ttd01_v05_01.mdlRuined Spire



ttd01_w01_01.mdlOasis



ttd01_w02_01.mdlOasis



ttd01_w03_01.mdlOasis



ttd01_w04_01.mdlRuined Spire



ttd01_w05_01.mdlRuined Spire



ttd01_w24_01.mdlWrecked ship/water
ttd01_w24_01.mdl



Maranduil fixes (TBC)
wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_02.mdlWrecked ship/water
ttd01_w24_02.mdl



Maranduil fixes (TBC)
wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_03.mdlWrecked ship/water
ttd01_w24_03.mdl



Maranduil fixes (TBC)
wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_04.mdlWrecked ship/water
ttd01_w24_04.mdl



Maranduil fixes (TBC)
wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_05.mdlWrecked ship/water
ttd01_w24_05.mdl



wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_06.mdlWrecked ship/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_
06
07.mdl
Maranduil fixes (TBC)
Wrecked ship/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_07.mdlWrecked ship/waterttd01_w24_07.mdlMaranduil fixes (TBC)Maranduil fixes (TBC)
ttd01_w24_08.mdlWrecked ship/water
ttd01_w24_08.mdl



Maranduil fixes (TBC)
wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_09.mdlWrecked ship/water
ttd01_w24_09.mdl



wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_x03_01.mdlTemple Neutral



ttd01_
x03
x04_01.mdl
Maranduil fixes (TBC)
Temple Neutral



ttd01_
x04
x09_01.mdlTemple Good



ttd01_
x04
x10_01.mdl
Maranduil fixes (TBC)
Temple Good



ttd01_
x09
x11_01.mdlTemple Good



ttd01_
x09
x17_01.mdl
Maranduil fixes (TBC)
Temple Evil



ttd01_
x10
x18_01.mdlTemple Evil



ttd01_
x10
y09_01.mdl
Maranduil fixes (TBC)
Temple Good



ttd01_
x11
y10_01.mdlTemple Good



ttd01_
x11
y11_01.mdl
Maranduil fixes (TBC)
Temple Good



ttd01_
x17
y17_01.mdl
ttd01_x18_01.mdl
Temple, Evil



ttd01_
y09
y18_01.mdlTemple
ttd01_y09_01.mdlMaranduil fixes (TBC)ttd01_y10_01.mdlTemplettd01_y10_01.mdlMaranduil fixes (TBC)ttd01_y11_01.mdlttd01_y17_01.mdlttd01_y18_01.mdl

Door Models

, Evil



Door Models

Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd_udoor_01




ttd_udoor_02




ttd_udoor_03




ttd_udoor_04




Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd_udoor_01ttd_udoor_02ttd_udoor_03ttd_udoor_04ttd_udoor_05




ttd_udoor_06




ttd_udoor_07




ttd_udoor_08




...

Note all of Maranduil's textures are replacements, some are just normals/specs and the like, so upscaled textures are added in those cases and noted.

Envmap is ttd01__ref01

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd01_adobe01Abode wall

ttd01_adobe01.mtr

ttd01_adobe01_d

ttd01_adobe01_n

ttd01_adobe01_s

ttd01_adobe01

_s

_r

ttd01_adobe01_h

Maranduil's PBR
ttd01_barelBarrel side only

ttd01_barel.mtr

ttd01_barel_d

ttd01_barel_n

ttd01_barel_s

ttd01_barel_r

ttd01_barel_h

Maranduil's PBR
ttd01_bark01Bark

ttd01_bark01.mtr

ttd01_bark_d

ttd01_bark_n

ttd01_bark_r

ttd01_bark_h

Maranduil's PBR
ttd01_bark02Bark

ttd01_bark02.mtr

ttd01_bark_d

ttd01_bark_n

ttd01_bark_r

ttd01_bark_h

Maranduil's PBR

Same as ttd01_bark01

ttd01_bigtent01Big tent 01

ttd01_bigtent01.mtr

ttd01_bigtent1_d

ttd01_tent_n

ttd01_tent

ttd01_adobe01

_r

ttd01_

adobe01

tent_h

Maranduil's PBR

Same n/r/h as tent01

ttd01_
barel
bigtent02Big tent 02
Barrel side only


ttd01_

barel

bigtent02.mtr

ttd01_

barel

bigtent2_d

ttd01_

barel

tent_n

ttd01_

barel_sttd01_barel

tent_r

ttd01_

barel

tent_h

Maranduil's PBR

Same n/r/h as tent01

ttd01_
bark01Bark
blackBlack


Won't be upscaled, just black.
ttd01_
bark01.mtr
blkgradBlack gradient


Won't be upscaled, just gradient.
ttd01_
bark_d
bridge01Wooden Bridge

ttd01_

bark_n

bridge01.mtr

ttd01_

bark

bridge01_

r

n

ttd01_

bark

bridge01_

h

s

Maranduil

Dafena's PBR - Jasperre's upscale

ttd01_
bark02
cactus01
Bark
Cactus

ttd01_

bark02

cactus01.mtr

ttd01_

bark_dttd01_bark

cactus01_n

ttd01_

bark

cactus01_

r

ttd01_bark_h

s

Dafena
Maranduil
's PBR - Jasperre's upscale
Same as
ttd01_
bark01ttd01_bigtent01
cactus02Cactus
Big tent 01


ttd01_

bigtent01.mtr

ttd01_bigtent1_d

ttd01_tent_n

cactus02.mtr

ttd01_

tent

cactus02_

r

n

ttd01_

tent

cactus02_

h

s

Maranduil
Dafena's PBR

Same n/r/h as tent01

- Jasperre's upscale
ttd01_caravan01Caravan Green, End and sides
ttd01_bigtent02Big tent 02


ttd01_

bigtent02

caravan01.mtr

ttd01_

bigtent2

caravan1_d

ttd01_

tent

caravan1_n

ttd01_

tent_r

ttd01_tent_h

Maranduil's PBR

Same n/r/h as tent01

ttd01_blackBlackWon't be upscaled, just black.ttd01_blkgradBlack gradientWon't be upscaled, just gradient.

caravan1_s

ttd01_caravan1_r

ttd01_caravan1_h

Maranduil's PBR
ttd01_caravan02Caravan Red, End and sides

ttd01_caravan02.mtr

ttd01_caravan2_d

ttd01_caravan2

ttd01_bridge01Wooden Bridge

ttd01_bridge01.mtr

ttd01_bridge01

_n

ttd01_

bridge01

caravan2_s

ttd01_caravan2_r

ttd01_caravan2_h

Maranduil's PBR
ttd01_cblock01Wall and Roof - Red Plaster

ttd01_

cactus01Cactus

cblock01.mtr

ttd01_cblock01_d

ttd01_cblock01_

cactus01.mtr

n

ttd01_

cactus01

cblock01_

n

r

ttd01_

cactus01

cblock01_

s

h

Maranduil's PBR
ttd01_
cactus02
cblock02
Cactus
Wall - Bricks

ttd01_

cactus02

cblock02.mtr

ttd01_

cactus02

cblock02_d

ttd01_cblock02_n

ttd01_cblock02_r

ttd01_

cactus02

cblock02_

s

h

Maranduil's PBR
ttd01_
caravan01Caravan Green, End and sides
cblock03Wall and Roof - Damage Plaster

ttd01_

caravan01

cblock03.mtr

ttd01_

caravan1

cblock03_

n

d

ttd01_

caravan1_sMaranduil's PBRttd01_caravan02Caravan Red, End and sidesttd01_caravan02.mtr

cblock03_n

ttd01_

caravan2

cblock03_

n

r

ttd01_

caravan2

cblock03_

s

h

Maranduil's PBR
ttd01_
cblock01"Cave Block"? Generic walls
cblock04Wall and Roof - Grey Plaster

ttd01_

cblock01

cblock04.mtr

Maranduil's PBR

ttd01_cblock04_

cblock02"Cave Block"? Generic wallsttd01_cblock02.mtrMaranduil's PBR

d

ttd01_cblock04_n

ttd01_cblock04_r

ttd01_cblock04_h

ttd01_cblock03"Cave Block"? Generic wallsttd01_cblock03.mtr

Maranduil's PBR
ttd01_
cblock04"Cave Block"? Generic walls
cblock05Wall and Roof - White Plaster

ttd01_

cblock04

cblock05.mtr

Maranduil's PBR

ttd01_cblock05_d

ttd01_cblock05

"Cave Block"? Generic walls

_n

ttd01_cblock05_r

ttd01_cblock05

.mtr

_h

Maranduil's PBR
ttd01_chasm01Chasm wall

ttd01_chasm01.mtrMaranduil's PBR
ttd01_cliff01Cliff wall

ttd01_cliff01.mtrMaranduil's PBR
ttd01_cliff02Cliff wall

ttd01_cliff02.mtrMaranduil's PBR
ttd01_cobb03Cobblestone

ttd01_cobb03.mtr

Maranduil's PBR

While unused in the original textures (references tts01_cobb03) this is included in the PBR uplift.

ttd01_crtes01Crates

ttd01_crtes01.mtr


Maranduil's PBR. One crate from Soren's Mines & Caverns Override.

Our favourite crates...

ttd01_crvn02fCaravan Red, Door End

ttd01_crvn02f.mtrMaranduil's PBR
ttd01_crvn02rfCaravan Red, roof

ttd01_crvn02rf.mtrMaranduil's PBR
ttd01_detail0Various misc details

ttd01_detail0.mtrMaranduil's PBR
ttd01_doorwayDoorway (ground shadow part)

ttd01_doorway.mtr
ttd01_driedmud01Dried mud

ttd01_driedmud01.mtr
ttd01_evil02Evil temple

ttd01_evil02.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_evil04Evil temple

ttd01_evil04.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_evil05Evil temple

ttd01_evil05.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_fabricFabric

ttd01_fabric.mtr
ttd01_facade01Facade

ttd01_facade01.mtr
ttd01_fence02Fence

ttd01_fence02.mtr
ttd01_fern01Fern


Tiny Fern texture. May need some special attention.
ttd01_floor01Desert floor

ttd01_floor01.mtr
ttd01_floor02Mossy floor

ttd01_floor02.mtrUsed in new model ttd01_v02_01, but is an existing texture.
ttd01_flower01Flower (pink)

ttd01_flower01.mtrDafena's PBR - Jasperre's upscale
ttd01_flower02Flower (yellow)

ttd01_flower02.mtrDafena's PBR - Jasperre's upscale
ttd01_glas02Glass window

ttd01_glas02.mtrSoren's PBR
ttd01_grad_rGradient


No need to include.
ttd01_grass01Desert floor
Not sure why not included in PBR uplift



Unused (only used on ttd01_z07_01)
ttd01_grassrim01Desert floor rim
Not sure why not included in PBR, maybe replace with the ttd01_grassrim02 MTR.



Unused
ttd01_grassrim02Desert floor rim

ttd01_grassrim02.mtr
ttd01_gravel01Gravel

ttd01_gravel01.mtr
ttd01_leaf01Leaf


Dafena's PBR - Jasperre's upscale. Tiny leaf texture. May need some special attention.
ttd01_leave01Leaf

ttd01_leave01.mtrDafena's PBR - Jasperre's upscale
ttd01_log01Wooden log

ttd01_log01.mtrTarot Redhand's PBR
ttd01_logend
Woodn
Wood log end

ttd01_logend.mtr
ttd01_marbl01Marble

ttd01_marbl01.mtrWhile unused in the original textures (references tts01_marbl01) this is included in the PBR uplift.
ttd01_market01Market Wares

ttd01_market01.mtrDafena's PBR - Jasperre's upscale
ttd01_metal00Metal

ttd01_metal00.mtr
ttd01_metl03Metal

ttd01_metl03.mtr
ttd01_oasis01Oasis tree

ttd01_oasis01.mtr
ttd01_parts01Parts detail

ttd01_parts01.mtr
ttd01_patchesTent Patches

ttd01_patches.mtr
ttd01_patchesintTent Patches, interior

ttd01_patchesint.mtrWas in original texture pack. Now added to ttd01_r03_01.mdl by PBR fixes.
ttd01_plank02Planks

ttd01_plank02.mtr
ttd01_rckwll01Rock wall

ttd01_rckwll01.mtr
ttd01_rcroofRed tiled roof

ttd01_rcroof.mtr
ttd01_road01Desert road

ttd01_road01.mtr
ttd01_road02Desert road, end

ttd01_road02.mtr
ttd01_road03Desert road, t-junction

ttd01_road03.mtr
ttd01_rockRock, grey
Not sure why not included in PBR. Is used quite a bit



Unused.
ttd01_rock00Rock, redder

ttd01_rock00.mtr
ttd01_rock03aBlack/yellow

ttd01_rock03a.mtr
ttd01_rock04Rock, yellow

ttd01_rock04.mtr
ttd01_rock04bRock, yellow with fade

ttd01_rock04b.mtr
ttd01_roof20Tiled roof

ttd01_roof20.mtrWhile unused in the original textures (references tts01_roof20) this is included in the PBR uplift.
ttd01_scullSkull

ttd01_scull.
mtr
mtrDafena's PBR - Jasperre's upscale
ttd01_skull01Big skull part 1

ttd01_skull01.mtrDafena's PBR - Jasperre's upscale
ttd01_skull02Big skull part 2

ttd01_skull02.mtrDafena's PBR - Jasperre's upscale
ttd01_skull03Big skull part 3

ttd01_skull03.mtrDafena's PBR - Jasperre's upscale
ttd01_splotch01Splotch details

ttd01_splotch01.mtr
ttd01_splotch03Splotch details

ttd01_splotch03.mtr
ttd01_splotch04Splotch details

ttd01_splotch04.mtr
ttd01_stcco_w01Rock/sand

ttd01_stcco_w01.mtr
ttd01_stcco_w02Rock/sand

ttd01_stcco_w02.mtr
ttd01_tent01Tent

ttd01_tent01.mtr
ttd01_tower01Tower wall

ttd01_tower01.mtr
ttd01_trnchrim01Transition from rock to desert

ttd01_trnchrim01.mtr
ttd01_tusk01Tent/Hut wall

ttd01_tusk01.mtr
ttd01_wall01Brick wall

ttd01_wall01.mtr
ttd01_water01Shiny water


Special; see ttd01_wtrsnd below
ttd01_wdwhl01Wagon Wheel

ttd01_wdwhl01.mtr
ttd01_websWebs


Unused
ttd01_wood04Wood

ttd01_wood04.mtr
ttd01_wood1Wood

ttd01_wood1.mtr
ttd01_wood2Wood

ttd01_wood2.mtr
ttd01_wtrgradWater gradiant

ttd01_wtrgrad.mtr
New textures




ttd01_cobb10


ttd01_cobb10.mtrMaranduil's PBR new texture for the Temple model.
Unused textures




ttd01_asplotch01Adobe wall splotch possibly


Doesn't appear to be used in any models so ignored
ttd01_asplotch02Adobe wall splotch possibly


Doesn't appear to be used in any models so ignored
ttd01_bark03Bark


Doesn't appear to be used in any models so ignored
ttd01_bark04Bark


Doesn't appear to be used in any models so ignored
ttd01_barl02Barrel full


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.

ttd01_blast1Blast


Doesn't appear to be used in any models so ignored
ttd01_brick03Brick


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_cactus03Cactus, 3

ttd01_cactus03.mtr

ttd01_cactus03_n

ttd01_cactus03_s

Maranduil's PBR contains maps for it.

Doesn't appear in any tileset model files but may be on placeables. To check later.



Unused

ttd01_chain00Chain


Doesn't appear to be used in any models so ignored
ttd01_cobb02Cobblestone


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_cobb03Cobblestone


Doesn't appear to be used in any models so ignored
ttd01_cobb05Cobblestone


Doesn't appear to be used in any models so ignored
ttd01_crevice01Crevice


Doesn't appear to be used in any models so ignored
ttd01_crkdrock01Cracked rock


Doesn't appear to be used in any models so ignored
ttd01_crvn01rfCaravan 01 (Green) relief

ttd01_crvn01rf.mtr

Maranduil's PBR contains maps for it.

Appears the final game uses just td01_caravan01 which has the same symbol on it.

ttd01_detail1Detail


Doesn't appear to be used in any models so ignored
ttd01_floor01cFloor with shadow


Doesn't appear to be used in any models so ignored
ttd01_glas03Glass window


Doesn't appear to be used in any models so ignored
ttd01_grass02Desert floor


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_hrdwd01Hardwood


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_hrdwd02Hardwood


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_logend2Wooden log end


Doesn't appear to be used in any models so ignored
ttd01_marbl05Marble


Doesn't appear to be used in any models so ignored
ttd01_net00Net


Doesn't appear to be used in any models so ignored
ttd01_peltPelt


Doesn't appear to be used in any models so ignored. Looks like it is part of ttd01_detail0 anyway (although excludes the open eye!)
ttd01_plank01Planks


Doesn't appear to be used in any models so ignored
ttd01_plank03Planks


Doesn't appear to be used in any models so ignored
ttd01_plantsPlants


Doesn't appear to be used in any models so ignored
ttd01_plstr06Plaster


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_plstr10Plaster


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_rckwll02Rock Wall


Doesn't appear to be used in any models so ignored
ttd01_rock01Rock


Doesn't appear to be used in any models so ignored
ttd01_rock02Rock


Doesn't appear to be used in any models so ignored
ttd01_roof02Tiled roof


Doesn't appear to be used in any models so ignored
ttd01_roof11Tiled roof


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_skelSkelly bones


Doesn't appear to be used in any models so ignored
ttd01_splotch02Splotch details


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_slabs01Slabs of stone


Doesn't appear to be used in any models so ignored
ttd01_slabs02Slabs of stone


Doesn't appear to be used in any models so ignored
ttd01_stcco_r01Rock wall


Doesn't appear to be used in any models so ignored
ttd01_stone01Stonework


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_stone20Stonework


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_stone05Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone06Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone18Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone052Stonework


Doesn't appear to be used in any models so ignored
ttd01_treefol02Tree foilage


Doesn't appear to be used in any models so ignored
ttd01_treefol03Tree foilage


Doesn't appear to be used in any models so ignored
ttd01_treewallTree foilage


Doesn't appear to be used in any models so ignored
ttd01_trim01Trim?


Doesn't appear to be used in any models so ignored
ttd01_trim03Trim?


Doesn't appear to be used in any models so ignored
ttd01_wall02Wall


Doesn't appear to be used in any models so ignored
ttd01_window01Window


Doesn't appear to be used in any models so ignored
ttd01_wood01Wood


Doesn't appear to be used in any models so ignored
ttd01_wtrsndWater, Sand

ttd01_wtrsnd.mtr

Doesn't appear in any tileset model files. However the file ttd01_water01 is similar (this is 256x256, ttd01_water01 is 128x128) and that is used for animated water.

May be able to use this to replace ttd01_water01 as a 256x256 upgrade.

Used but not in tileset




ttd01_caltropCaltrop metal texture


Used only in fx_caltrop not in the tileset. Probably won't upscale due to the tininess of the actual FX models.

Door only textures

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd01_door02



Used by ttd_udoor_06

...