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SET file: ttd01.set

Number of tiles: 212

Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
tall_a01_01.mdlPortal


Shared with other tilesets
tall_b01_01.mdlChessboard


Shared with other tilesets
ttd01_a01_01.mdlTerrain, Desert Cliff



ttd01_a01_02.mdlTerrain, Desert Cliff



ttd01_a01_03.mdlTerrain, Desert Cliff



ttd01_a02_01.mdlTerrain, Desert Cliff



ttd01_a02_02.mdlTerrain, Desert Cliff



ttd01_a02_03.mdlTerrain, Desert Cliff



ttd01_a03_01.mdlTerrain, Desert Cliff



ttd01_a03_02.mdlTerrain, Desert Cliff



ttd01_a03_03.mdlTerrain, Desert Cliff



ttd01_a04_01.mdlTerrain, Desert Cliff



ttd01_a04_02.mdlTerrain, Desert Cliff



ttd01_a04_03.mdlTerrain, Desert Cliff



ttd01_a05_01.mdlCave Entrance



ttd01_a08_01.mdlTerrain, Chasm (Black)



ttd01_a08_02.mdlTerrain, Chasm (Black)



ttd01_a09_01.mdl
ttd01
Terrain, Desert



ttd01_a10_01.mdlTerrain, Cliff (Black)



ttd01_a11_01.mdlCliff face, stairs



ttd01_
a11
b01_01.mdl
Maranduil fixes (TBC)
Terrain, Cliff Chasm



ttd01_
b01
b02_01.mdl
ttd01_b02_01.mdl
Terrain, Cliff Chasm



ttd01_b02_02.mdlTerrain, Cliff Chasm



ttd01_b03_01.mdlTerrain, Cliff Chasm



ttd01_b04_01.mdlTerrain, Cliff Chasm



ttd01_c01_01.mdlTerrain, Chasm



ttd01_c01_02.mdlTerrain, Chasm



ttd01_c01_03.mdlTerrain, Chasm



ttd01_c02_01.mdlTerrain, Chasm



ttd01_c02_02.mdlTerrain, Chasm



ttd01_c02_03.mdlTerrain, Chasm



ttd01_c03_01.mdlTerrain, Chasm



ttd01_c03_02.mdl
ttd01
Terrain, Chasm



ttd01_c04_01.mdlTerrain, Chasm



ttd01_c04_02.mdlTerrain, Chasm



ttd01_c04_03.mdlTerrain, Chasm



ttd01_c05_01.mdlChasm Stairs



ttd01_d01_01.mdlTerrain, Desert Cliff Chasm



ttd01_d02_01.mdlTerrain, Desert Cliff Chasm



ttd01_d03_01.mdlTerrain, Desert Cliff Chasm



ttd01_d04_01.mdlTerrain, Desert Cliff Chasm



ttd01_d05_01.mdlTerrain, Desert Cliff Chasm



ttd01_d06_01.mdlTerrain, Desert Cliff Chasm



ttd01_d07_01.mdlTerrain, Desert Cliff Chasm



ttd01_d08_01.mdlTerrain, Desert Cliff Chasm



ttd01_d09_01.mdlTerrain, Desert Cliff Chasm



ttd01_g01_01.mdlTerrain, Road



ttd01_g01_02.mdlTerrain, Road



ttd01_g01_03.mdlTerrain, Road



ttd01_g02_01.mdlTerrain, Road



ttd01_g02_02.mdlTerrain, Road



ttd01_g02_03.mdlTerrain, Road



ttd01_g02_04.mdlTerrain, Road



ttd01_g03_01.mdlTerrain, Road



ttd01_g03_02.mdlTerrain, Road



ttd01_g04_01.mdlTerrain, Road



ttd01_g05_01.mdlTerrain, Road



ttd01_g05_02.mdlTerrain, Road



ttd01_g05_03.mdlTerrain, Road



ttd01_g05_04.mdlTerrain, Road



ttd01_g09_01.mdlTerrain, Road Cliff



ttd01_g11_01.mdlTerrain, Road Chasm



ttd01_h01_01.mdlTerrain, Bridge



ttd01_h01_02.mdlTerrain, Bridge



ttd01_h02_01.mdlTerrain, Bridge



ttd01_h02_02.mdlTerrain, Bridge



ttd01_h02_03.mdlTerrain, Bridge



ttd01_h03_01.mdl
ttd01
Terrain, Bridge



ttd01_h04_01.mdlTerrain, Bridge



ttd01_h05_01.mdlTerrain, Bridge



ttd01_h07_01.mdlBridge Door



ttd01_h09_01.mdlTerrain, Bridge Cliff



ttd01_h11_01.mdlTerrain, Bridge Road



ttd01_h12_01.mdlTerrain, Bridge Desert



ttd01_i01_01.mdlTerrain, Wall



ttd01_i01_02.mdlTerrain, Wall



ttd01_i02_01.mdlTerrain, Wall



ttd01_i02_02.mdlTerrain, Wall



ttd01_i02_03.mdlTerrain, Wall



ttd01_i03_01.mdlTerrain, Wall



ttd01_i04_01.mdlTerrain, Wall



ttd01_i05_01.mdlTerrain, Wall



ttd01_i07_01.mdlWall Door



ttd01_i07_02.mdlWall Door



ttd01_i09_01.mdlTerrain, Wall Cliff



ttd01_i11_01.mdlTerrain, Wall Chasm



ttd01_i12_01.mdl
ttd01
Terrain, Wall Chasm



ttd01_i13_01.mdlTerrain, Wall Chasm



ttd01_i14_01.mdlTerrain, Wall Chasm



ttd01_j01_01.mdlTerrain, Trench



ttd01_j01_02.mdlTerrain, Trench



ttd01_j02_01.mdlTerrain, Trench



ttd01_j02_02.mdlTerrain, Trench



ttd01_j02_03.mdlTerrain, Trench



ttd01_j03_01.mdlTerrain, Trench



ttd01_j04_01.mdlTerrain, Trench



ttd01_j05_01.mdlTerrain, Trench



ttd01_j07_01.mdlTrench Bridge



ttd01_j07_02.mdlTrench Bridge



ttd01_j09_01.mdlTerrain, Trench Cliff



ttd01_j09_02.mdlTerrain, Trench Cliff



ttd01_j11_01.mdlTerrain, Trench Chasm



ttd01_j12_01.mdlTerrain, Trench Chasm



ttd01_j13_01.mdlTerrain, Trench Chasm



ttd01_j14_01.mdl
ttd01Maranduil fixes (TBC)
Terrain, Trench Chasm



ttd01_l03_01.mdlTurf House



ttd01_n03_01.mdlTemple Neutral, corner
ttd01_n03_01.mdl



The emitter should be fixed.

NOTE: there is a bug with the emitter need to figure out; compare with the City Exterior version of the template, may be the water colour change. Not fixed by Maranduil.

Image Modified

ttd01_n04_01.mdlTemple Neutral, corner



ttd01_
n04
n09_01.mdl
Maranduil fixes (TBC)
Temple Good, door



ttd01_
n09
n10_01.mdlTemple Good,
door
side



ttd01_
n09
n11_01.mdl
Maranduil fixes (TBC)
Temple Good



ttd01_
n10
n17_01.mdlTemple
, side
Evil



ttd01_
n10
n18_01.mdl
Maranduil fixes (TBC)
Temple Evil



ttd01_
n11
o01_01.mdlTerrain, Desert



ttd01_
n17
o02_01.mdlTerrain, Desert



ttd01_
n18
o03_01.mdl
ttd01_o01_01.mdl
Terrain, Desert



ttd01_
o02
o04_01.mdl
ttd01_o03_01.mdl
Terrain, Desert



ttd01_
o04
o08_01.mdl
ttd01_o08_01.mdl
State Building



ttd01_o09_01.mdlState Building



ttd01_o10_01.mdlExit 2x2



ttd01_o11_01.mdlExit 2x2



ttd01_o16_01.mdlMarket



ttd01_o17_01.mdlWell



ttd01_o19_01.mdlBig Tent



ttd01_o20_01.mdlBig Tent



ttd01_p01_01.mdlTerrain, Desert



ttd01_p02_01.mdlTerrain, Desert



ttd01_p03_01.mdlTerrain, Desert



ttd01_p04_01.mdlTerrain, Desert



ttd01_p08_01.mdlState Building



ttd01_p09_01.mdlState Building



ttd01_p10_01.mdlExit 2x2



ttd01_p11_01.mdlExit 2x2



ttd01_p12_01.mdlExit



ttd01_p14_01.mdlCarved Corner



ttd01_p16_01.mdlMarket



ttd01_p18_01.mdlMinaret



ttd01_p19_01.mdlBig Tent



ttd01_p20_01.mdlBig Tent



ttd01_q01_01.mdlBig Head



ttd01_q02_01.mdlCaravan



ttd01_q03_01.mdlCaravan



ttd01_q04_01.mdlSmall Tent



ttd01_q08_01.mdlTerrain, Desert (Pond)



ttd01_q09_01.mdlTerrain, Desert



ttd01_r03_01.mdlTents



ttd01_
r03
s01_01.mdl
Maranduil fixes (TBC)
Ruins 2x2



ttd01_
s01
s02_01.mdl
ttd01_s02_01.mdl
Ruins 2x2



ttd01_s03_01.mdlRuins 2x1



ttd01_s04_01.mdlRuin



ttd01_s05_01.mdlTemple



ttd01_s06_01.mdlTemple



ttd01_s07_01.mdlTemple



ttd01_s10_01.mdlAdobe 2x1



ttd01_s11_01.mdlAdobe 2x2



ttd01_s12_01.mdlAdobe 2x2



ttd01_s13_01.mdlTent 2x2



ttd01_s14_01.mdlTent 2x2



ttd01_s15_01.mdlTent 2x1



ttd01_s16_01.mdlCamp



ttd01_s19_01.mdlState Building



ttd01_s20_01.mdlState Building



ttd01_t01_01.mdlRuins 2x2



ttd01_t02_01.mdlRuins 2x2



ttd01_t03_01.mdlRuins 2x1



ttd01_t05_01.mdlTemple



ttd01_t06_01.mdlTemple



ttd01_t07_01.mdlTemple



ttd01_t10_01.mdlAdobe 2x1



ttd01_t11_01.mdlAdobe 2x2



ttd01_t12_01.mdlAdobe 2x2



ttd01_t13_01.mdlTent 2x2



ttd01_t14_01.mdlTent 2x2



ttd01_t15_01.mdlTent 2x1



ttd01_t19_01.mdlState Building



ttd01_t20_01.mdlState Building



ttd01_u01_01.mdlOasis



ttd01_u02_01.mdlOasis



ttd01_u03_01.mdlOasis



ttd01_u04_01.mdlRuined Spire



ttd01_u05_01.mdlRuined Spire



ttd01_v01_01.mdlOasis



ttd01_v02_01.mdlOasis Water



ttd01_
v02
v03_01.mdl
Maranduil fixes (TBC)
Oasis



ttd01_
v03
v04_01.mdlRuined Spire



ttd01_
v04
v05_01.mdl
ttd01_v05_01.mdlMaranduil fixes (TBC)
Ruined Spire



ttd01_w01_01.mdlOasis



ttd01_w02_01.mdlOasis



ttd01_w03_01.mdlOasis



ttd01_w04_01.mdlRuined Spire



ttd01_w05_01.mdlRuined Spire



ttd01_w24_01.mdlWrecked ship/water
ttd01_w24_01.mdl



wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_02.mdlWrecked ship/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_
02ttd01_w24_03.mdl
03.mdl
Maranduil fixes (TBC)Maranduil fixes (TBC)
Wrecked ship/water
ttd01_w24_03.mdl



Maranduil fixes (TBC)
wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_04.mdlWrecked ship/water
ttd01_w24_04.mdl



Maranduil fixes (TBC)
wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_05.mdlWrecked ship/water
ttd01_w24_05.mdl



Maranduil fixes (TBC)
wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_06.mdlWrecked ship/water
ttd01_w24_06.mdl



Maranduil fixes (TBC)
wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_07.mdlWrecked ship/water
ttd01_w24_07.mdl



wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_08.mdlWrecked ship/water
ttd01_w24_08.mdlMaranduil fixes (TBC)



wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_09.mdlWrecked ship/water
ttd01_w24_09.mdlMaranduil fixes (TBC)



wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_x03
ttd01_x03_01.mdlTemplettd01_x03_01.mdlMaranduil fixes (TBC)ttd01_x04_01.mdlTemplettd01_x04_01.mdlMaranduil fixes (TBC)ttd01_x09_01.mdlTemplettd01_x09
_01.mdl
Maranduil fixes (TBC)
Temple Neutral



ttd01_
x10
x04_01.mdlTemple Neutral



ttd01_
x10
x09_01.mdl
Maranduil fixes (TBC)
Temple Good



ttd01_
x11
x10_01.mdlTemple Good



ttd01_x11_01.mdl
Maranduil fixes (TBC)
Temple Good



ttd01_x17_01.mdlTemple Evil



ttd01_x18
_01.mdlttd01_y09
_01.mdlTemple Evil



ttd01_y09_01.mdl
Maranduil fixes (TBC)
Temple Good



ttd01_y10_01.mdlTemple Good



ttd01_
y10
y11_01.mdl
Maranduil fixes (TBC)
Temple Good



ttd01_
y11
y17_01.mdl
ttd01_y17_01.mdl
Temple, Evil



ttd01_y18_01.mdlTemple, Evil



Door Models

Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd_udoor_01




ttd_udoor_02




ttd_udoor_03




ttd_udoor_04




ttd_udoor_05




ttd_udoor_06




ttd_udoor_07




ttd_udoor_08




...