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| Tileset Human Name | Tileset Reference | Notes | Changes and Authorship | ||||
|---|---|---|---|---|---|---|---|
| City Exterior | tcn01 | Soren - Enhanced Override eventually but is incomplete | |||||
| Crypt | tdc01 | ||||||
| Dungeon | tde01 | ||||||
| Mines and Caverns | tdm01 | Soren - PBR override | |||||
| Sewers | tds01 | ||||||
| Castle Interior | tic01 | ||||||
| City Interior | tin01 | ||||||
| Forest | ttf01 | Maranduil - PBR override and some MDL files | |||||
| Forest - Facelift | ttf02 | Facelift is a separate tileset | |||||
| Rural | ttr01 | ||||||
| Rural - Winter | tts01 | ||||||
| Rural Winter - Facelift | tts02 | Facelift is a separate tileset | |||||
| Desert | ttd01 | Maranduil - PBR override and some MDL files | |||||
| Ruins | tdr01 | ||||||
| Underdark | ttu01 | ||||||
| Beholder Caves | tib01 | ||||||
| Drow Interior | tid01 | ||||||
| Illithid Interior | tii01 | ||||||
| Frozen Wastes | tti01 | ||||||
| Microset | tms01 | Don't need to do this one - but it mainly reuses other tileset assets anyway | |||||
| Tropical | ttz01 | ||||||
| Sea Caves | tdt01 | ||||||
| Fort Interior | twc03 | ||||||
| Barrows Interior | tbw01 | ||||||
| City Interior 2 | tni01 | ||||||
| Castle Interior 2 | tni02 | ||||||
| Castle Exterior, Rural | tno01 | ||||||
| Steamworks | tsw01 | ||||||
| Lizardfolk Interior | dag01 | ||||||
| Medieval City 2 | tcm02 | This won't replace City 1:1 alas, thus separate | |||||
| Medieval Rural 2 | trm02 | This won't replace Rural 1:1 alas, thus separate | |||||
| Early Winter 2 | trs02 | Forest - Facelift | ttf02 | Rural Winter - Facelift | tts02 | ||
| Sea Ships | tss13 |