Tilesets won't be necessarily facelifted, but their textures sure do need some work at least.

Additionally there are many tiles with odd geometry and pathfinding issues to fix.

Each tileset will get a different subpage with information on the tiles and textures in it. For a list of all the games tilesets see Area Tilesets Information.

Tilesets won't get huge additions. Any new included ones will be of HD style quality.

Tileset List

Tileset Human NameTileset ReferenceNotesChanges and Authorship
City Exteriortcn01

Soren - Enhanced Override eventually but is incomplete

Crypttdc01

Dungeontde01

Mines and Cavernstdm01
Soren - PBR override
Sewerstds01

Castle Interiortic01

City Interiortin01

Forestttf01
Maranduil - PBR override and some MDL files
Forest - Faceliftttf02Facelift is a separate tileset
Ruralttr01

Rural - Wintertts01

Rural Winter - Facelifttts02Facelift is a separate tileset
Desertttd01
Maranduil - PBR override and some MDL files
Ruinstdr01

Underdarkttu01

Beholder Cavestib01

Drow Interiortid01

Illithid Interiortii01

Frozen Wastestti01

Microsettms01Don't need to do this one - but it mainly reuses other tileset assets anyway
Tropicalttz01

Sea Cavestdt01

Fort Interiortwc03

Barrows Interiortbw01

City Interior 2tni01

Castle Interior 2tni02

Castle Exterior, Ruraltno01

Steamworkstsw01

Lizardfolk Interiordag01

Medieval City 2tcm02This won't replace City 1:1 alas, thus separate
Medieval Rural 2trm02This won't replace Rural 1:1 alas, thus separate
Early Winter 2trs02

Sea Shipstss13