Tilesets won't be necessarily facelifted, but their textures sure do need some work at least.
Additionally there are many tiles with odd geometry and pathfinding issues to fix.
Each tileset will get a different subpage with information on the tiles and textures in it. For a list of all the games tilesets see Area Tilesets Information.
Tilesets won't get huge additions. Any new included ones will be of HD style quality.
| Tileset Human Name | Tileset Reference | Notes | Changes and Authorship |
|---|---|---|---|
| City Exterior | tcn01 | Soren - Enhanced Override eventually but is incomplete | |
| Crypt | tdc01 | ||
| Dungeon | tde01 | ||
| Mines and Caverns | tdm01 | Soren - PBR override | |
| Sewers | tds01 | ||
| Castle Interior | tic01 | ||
| City Interior | tin01 | ||
| Forest | ttf01 | Maranduil - PBR override and some MDL files | |
| Forest - Facelift | ttf02 | Facelift is a separate tileset | |
| Rural | ttr01 | ||
| Rural - Winter | tts01 | ||
| Rural Winter - Facelift | tts02 | Facelift is a separate tileset | |
| Desert | ttd01 | Maranduil - PBR override and some MDL files | |
| Ruins | tdr01 | ||
| Underdark | ttu01 | ||
| Beholder Caves | tib01 | ||
| Drow Interior | tid01 | ||
| Illithid Interior | tii01 | ||
| Frozen Wastes | tti01 | ||
| Microset | tms01 | Don't need to do this one - but it mainly reuses other tileset assets anyway | |
| Tropical | ttz01 | ||
| Sea Caves | tdt01 | ||
| Fort Interior | twc03 | ||
| Barrows Interior | tbw01 | ||
| City Interior 2 | tni01 | ||
| Castle Interior 2 | tni02 | ||
| Castle Exterior, Rural | tno01 | ||
| Steamworks | tsw01 | ||
| Lizardfolk Interior | dag01 | ||
| Medieval City 2 | tcm02 | This won't replace City 1:1 alas, thus separate | |
| Medieval Rural 2 | trm02 | This won't replace Rural 1:1 alas, thus separate | |
| Early Winter 2 | trs02 | ||
| Sea Ships | tss13 |