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Type=  - this is the entry for the row in doortypes.2da (see above) for the specific tile door you want displayed.  Leaving this at 0 will allow for one of the generic types

X, Y, Z  - the offset vectors of where the door is placed relative to the tile in floating point values.  This is vital if you want your door to line up with your door frame in the model.  Confusingly, x0.0, y0.0, z0.0 on a door corresponds to x5.0, y5.0, z0.0 on any tile not the bottom left hand corner as tiles use.  (this is same as the model itself as seen inBlender).  See below for tips on calculating this.

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