Some quick notes on area lighting, fog and weather. This is going to be made into a better page later.
Lighting
Lighting in NWN has become a bit more nuanced in NWN:EE. There is a better lighting engine as of 2020 and this improves the tile and dynamic lighting and how it interacts with things.
Concepts:
- Area general lighting (such as the "Sun")
- Per-tile lighting colours 1/2
- Per-tile "dynamic lights" such as torches. Note bug if changing dynamically:
- Dynamic lights (such as torch placeables, fires)
- Player lights
- Fog colours
Topics:
Choosing an initial "Preset" in area properties
Day and Night Cycle Lighting
Sun and Moon
Skybox
Fog (Clip distance)
Dynamic Lights
Shadows (Opacity)
User Lighting Settings
Weather
Subtopic on weather:
- Lightning (and effect on lighting)
- Wind effects on visuals
Missing Nwscript Things
Currently you cannot control the Sun/Moon Ambient/Diffuse options.