You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 2 Next »

Some quick notes on area lighting, fog and weather. This is going to be made into a better page later.

Lighting

Lighting in NWN has become a bit more nuanced in NWN:EE. There is a better lighting engine as of 2020 and this improves the tile and dynamic lighting and how it interacts with things.

Concepts:

  • Area general lighting (such as the "Sun")
  • Per-tile lighting colours 1/2
  • Per-tile "dynamic lights" such as torches. Note bug if changing dynamically:
  • Dynamic lights (such as torch placeables, fires)
  • Player lights
  • Fog colours

Topics:

Choosing an initial "Preset" in area properties

Day and Night Cycle Lighting

Sun and Moon

Skybox

Fog (Clip distance)

Dynamic Lights

Shadows (Opacity)

User Lighting Settings

Weather

Subtopic on weather:

  • Lightning (and effect on lighting)
  • Wind effects on visuals

Missing Nwscript Things

Currently you cannot control the Sun/Moon Ambient/Diffuse options.

  • No labels