Helmets are semi-simple items. There are PLT files in use for having different colours.

The base game just replaces the head model entirely with the helmet.

Overhaul should include an option to hide helm(s) (either automatically when the player obtains them or singularly by choosing it with some OnPlayerTarget script).

Beamdog HD Base

The main replacement models are the Beamdog HD models.

These do need new icons however.

Helmet baseitems.2da info

Base items line ID is 17, and has a 2x2 icon.

ItemClass is helm - items are called "helm_001.mdl" and so on.

DefaultIcon is ihelm - icons are called ihelm_001.plt" and so on.

Part1EnvMap is set to 1.

MaxRange is set to 50, which might cause problems if more are added. The toolset goes off the basis of the icon being available in any case, so could be extended to 255 (or whatever the limit is in EE) safely. The property is unused by the game.

Helmet Item Properties info

The PropColumn is 7, "7_Helm". A few more item properties may work with it, needs testing.

Helmet Models List

Model NameMTR fileTexture FilesPictureIcon NameDescription and Notes
helm_001m_helm_001helm_001.plt
helm_001_n

ihelm_001.plt
helm_002m_helm_002

helm_002.plt

helm_002_n


ihelm_002.plt
helm_003m_helm_003

helm_003.plt

helm_003_n


ihelm_003.plt
helm_004m_helm_004

helm_004.plt

helm_004_n


ihelm_004.plt
helm_005m_helm_005

helm_005.plt

helm_005_n


ihelm_005.plt
helm_006m_helm_006

helm_006.plt

helm_006_n


ihelm_006.plt
helm_007m_helm_007

helm_007.plt

helm_007_n


ihelm_007.plt
helm_008m_helm_008

helm_008.plt

helm_008_n


ihelm_008.plt
helm_009m_helm_009

helm_009.plt

helm_009_n


ihelm_009.plt
helm_010m_helm_010

helm_010.plt

helm_010_n


ihelm_010.plt
helm_011m_helm_011

helm_011.plt

helm_011_n


ihelm_011.plt
helm_012m_helm_012

helm_012.plt

helm_012_n


ihelm_012.plt
helm_013m_helm_013

helm_013.plt

helm_013_n


ihelm_013.plt
helm_014m_helm_014

helm_014.plt

helm_014_n


ihelm_014.plt
helm_015m_helm_015

helm_015.plt

helm_015_n


ihelm_015.plt
helm_016m_helm_016

helm_016.plt

helm_016_n


ihelm_016.plt
helm_017m_helm_017

helm_017.plt

helm_017_n

pmh0_head001


ihelm_017.pltNote this uses the head texture from Male, Human, Head 001 separately from the helmet texture
helm_018m_helm_018

helm_018.plt

helm_018_n


ihelm_018.plt
helm_019m_helm_019

helm_019.plt

helm_019_n


ihelm_019.plt
helm_020m_helm_020

helm_020.plt

helm_020_n


ihelm_020.plt
helm_021m_helm_021

helm_021.plt

helm_021_n


ihelm_021.plt
helm_022m_helm_022

helm_022.plt

helm_022_n


ihelm_022.plt
helm_023m_helm_023

helm_023.plt

helm_023_n


ihelm_023.plt
helm_024m_helm_024

helm_024.plt

helm_024_n


ihelm_024.plt
helm_025m_helm_025

helm_025.plt

helm_025_n


ihelm_025.plt
helm_026m_helm_026

helm_026.plt

helm_026_n


ihelm_026.plt
helm_027m_helm_027

helm_027.plt

helm_027_n


ihelm_027.plt
helm_028m_helm_028

helm_028.plt

helm_028_n


ihelm_028.plt
helm_029m_helm_029

helm_029.plt

helm_029_n


ihelm_029.plt
helm_030m_helm_030

helm_030.plt

helm_030_n


ihelm_030.plt
helm_031m_helm_031

helm_031.plt

helm_031_n


ihelm_031.plt
helm_032m_helm_032

helm_032.plt

helm_032_n


ihelm_032.plt
helm_033m_helm_033

helm_033.plt

helm_033_n


ihelm_033.plt
helm_034m_helm_034

helm_034.plt

helm_034_n


ihelm_034.plt
helm_035m_helm_035

helm_035.plt

helm_035_n


ihelm_035.plt

Helmet Blueprints List


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