Helmets are semi-simple items. There are PLT files in use for having different colours.
The base game just replaces the head model entirely with the helmet.
Overhaul should include an option to hide helm(s) (either automatically when the player obtains them or singularly by choosing it with some OnPlayerTarget script).
The main replacement models are the Beamdog HD models.
These do need new icons however.
Base items line ID is 17, and has a 2x2 icon.
ItemClass is helm - items are called "helm_001.mdl" and so on.
DefaultIcon is ihelm - icons are called ihelm_001.plt" and so on.
Part1EnvMap is set to 1.
MaxRange is set to 50, which might cause problems if more are added. The toolset goes off the basis of the icon being available in any case, so could be extended to 255 (or whatever the limit is in EE) safely. The property is unused by the game.
The PropColumn is 7, "7_Helm". A few more item properties may work with it, needs testing.
| Model Name | MTR file | Texture Files | Picture | Icon Name | Description and Notes |
|---|---|---|---|---|---|
| helm_001 | m_helm_001 | helm_001.plt helm_001_n | ihelm_001.plt | ||
| helm_002 | m_helm_002 | helm_002.plt helm_002_n | ihelm_002.plt | ||
| helm_003 | m_helm_003 | helm_003.plt helm_003_n | ihelm_003.plt | ||
| helm_004 | m_helm_004 | helm_004.plt helm_004_n | ihelm_004.plt | ||
| helm_005 | m_helm_005 | helm_005.plt helm_005_n | ihelm_005.plt | ||
| helm_006 | m_helm_006 | helm_006.plt helm_006_n | ihelm_006.plt | ||
| helm_007 | m_helm_007 | helm_007.plt helm_007_n | ihelm_007.plt | ||
| helm_008 | m_helm_008 | helm_008.plt helm_008_n | ihelm_008.plt | ||
| helm_009 | m_helm_009 | helm_009.plt helm_009_n | ihelm_009.plt | ||
| helm_010 | m_helm_010 | helm_010.plt helm_010_n | ihelm_010.plt | ||
| helm_011 | m_helm_011 | helm_011.plt helm_011_n | ihelm_011.plt | ||
| helm_012 | m_helm_012 | helm_012.plt helm_012_n | ihelm_012.plt | ||
| helm_013 | m_helm_013 | helm_013.plt helm_013_n | ihelm_013.plt | ||
| helm_014 | m_helm_014 | helm_014.plt helm_014_n | ihelm_014.plt | ||
| helm_015 | m_helm_015 | helm_015.plt helm_015_n | ihelm_015.plt | ||
| helm_016 | m_helm_016 | helm_016.plt helm_016_n | ihelm_016.plt | ||
| helm_017 | m_helm_017 | helm_017.plt helm_017_n pmh0_head001 | ihelm_017.plt | Note this uses the head texture from Male, Human, Head 001 separately from the helmet texture | |
| helm_018 | m_helm_018 | helm_018.plt helm_018_n | ihelm_018.plt | ||
| helm_019 | m_helm_019 | helm_019.plt helm_019_n | ihelm_019.plt | ||
| helm_020 | m_helm_020 | helm_020.plt helm_020_n | ihelm_020.plt | ||
| helm_021 | m_helm_021 | helm_021.plt helm_021_n | ihelm_021.plt | ||
| helm_022 | m_helm_022 | helm_022.plt helm_022_n | ihelm_022.plt | ||
| helm_023 | m_helm_023 | helm_023.plt helm_023_n | ihelm_023.plt | ||
| helm_024 | m_helm_024 | helm_024.plt helm_024_n | ihelm_024.plt | ||
| helm_025 | m_helm_025 | helm_025.plt helm_025_n | ihelm_025.plt | ||
| helm_026 | m_helm_026 | helm_026.plt helm_026_n | ihelm_026.plt | ||
| helm_027 | m_helm_027 | helm_027.plt helm_027_n | ihelm_027.plt | ||
| helm_028 | m_helm_028 | helm_028.plt helm_028_n | ihelm_028.plt | ||
| helm_029 | m_helm_029 | helm_029.plt helm_029_n | ihelm_029.plt | ||
| helm_030 | m_helm_030 | helm_030.plt helm_030_n | ihelm_030.plt | ||
| helm_031 | m_helm_031 | helm_031.plt helm_031_n | ihelm_031.plt | ||
| helm_032 | m_helm_032 | helm_032.plt helm_032_n | ihelm_032.plt | ||
| helm_033 | m_helm_033 | helm_033.plt helm_033_n | ihelm_033.plt | ||
| helm_034 | m_helm_034 | helm_034.plt helm_034_n | ihelm_034.plt | ||
| helm_035 | m_helm_035 | helm_035.plt helm_035_n | ihelm_035.plt |