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Blueprint NameBlueprint ResrefPlaceable IDPlaceable LabelPlaceable String refModel NameTexture(s)PortraitReplacement ModelReplacement TexturesNotes
Barrel - Brokentm_pl_brokenbrl








Barrel - Sidewaystm_pl_barlside1








Barrel - Stacktm_pl_brlstack1








Barrel - Uprighttm_pl_barlup1








Baskettm_pl_basket01








Bat Statuetm_pl_batstatue








Big Holex2_plc_hole_b








Birdbathplc_birdbath








Blood (non-static, removable)tm_pl_blood0_ns








Brazierplc_brazier








Brazierx3_plc_brazier








Brazier - Widetm_pl_brazierwd1







Looks the same as x3_plc_brazier
Breadx0_bread








Cageplc_animalcage








Campfireplc_campfr








Campfireplc_campfrwpot








Campfireplc_campfrwspit








Carcass - Horizontaltm_pl_meathoriz








Carcass - Rack 1tm_pl_meatrack1








Carcass - Rack 2tm_pl_meatrack2








Carcass - Rack, Emptytm_pl_meatrack3








Carcass - Verticaltm_pl_meatvert








Cocoonplc_spdcocoon








Crate - Brokentm_pl_brokecrate







Looks like an existing crate. Need to check.
Doorwayx0_doormetal







Used for secret doors
Doorwayx0_stonewalldoor







Used for secret doors
Dragon Statue x2_plc_statu_dra








Easelplc_pntingeasel








Fallen Timberx0_fallentimber








Female Statuex2_plc_statue_f








Flame (non-static, removable)tm_pl_flame0_ns








Flaming Statuex2_plc_statue_fl








Floor Blood - Fresh 1tm_pl_flrblood1








Floor Blood - Fresh 2tm_pl_flrblood2








Floor Blood - Fresh 3tm_pl_flrblood3








Floor Blood - Old 1tm_pl_flrblood4








Floor Blood - Old 2tm_pl_flrblood5








Floor Blood - Old 3tm_pl_flrblood6








Floor Soot 1tm_pl_flrsoot1








Floor Soot 2tm_pl_flrsoot2








Floor Soot 3tm_pl_flrsoot3








Floor Symbol - Bhaaltm_pl_flrbhaal








Footprintnw_plc_footprntl







Left footprint
Footprintnw_plc_footprntr







Right footprint
Fountainplc_fountain








Garbageplc_garbage








Gem -  Diamondir_gem1








Gem -  Emeraldir_gem2








Gem -  Rubyir_gem3








Gem -  Sapphireir_gem4








Gnomish Contraptionplc_gnomcntrptn








Golem Partsx0_golempartsbon







Golem Parts Bone
Golem Partsx0_golempartscla







Golem Parts Clay
Golem Partsx0_golempartsiro







Golem Parts Iron
Golem Partsx0_golempartssto







Golem Parts Stone
Gongplc_gong








Hitching Postx3_plc_hpost








Hobby Horsex0_hobbyhorse








Inventoryx1_hen_inv







Holdover from early inventory weirdness. Invisible object.
Invisible Ground 4x4tm_pl_invgrnd4x4








Invisible Objectplc_invisobj








Invisible Objecttm_pl_invbarrier







Evidently an "Invisible Barrier", different size?
Invisible Wall (blocks movement, visible for easy placement until initial state is set to "Deactivated").x3_plc_inviswal







This invisible object is visible by default for easy placement in the toolset.

After placing the invisible wall, set the Initial State to "Deactivated" on the Advanced tab to make it not appear in the game.

Kegplc_keg








Ladderx0_ladder








Ladderx0_weatheredladd








Lamp Postplc_lamppost








Lantern - Elven (Ambient)tm_pl_lantern01








Lantern - Elven (No Ambient)tm_pl_lantern02








Lantern - Tinted Glass (Ambient)tm_pl_lantern03








Lantern - Tinted Glass (Dynamic)tm_pl_lantern04








List 1x3_plc_list005








List 1, Walkablex3_plc_list001








List 2x3_plc_list006








List 2, Walkablex3_plc_list002








List 3x3_plc_list007








List 3, Walkablex3_plc_list003








List 4x3_plc_list008








List 4, Walkablex3_plc_list004








Lizardfolk Danglies 1tm_pl_lizdang1








Lizardfolk Danglies 2tm_pl_lizdang2








Lizardfolk Fencetm_pl_lizwall








Lizardfolk Fence Gatetm_pl_lizwallg








Lizardfolk Hut 1tm_pl_lizhut1








Lizardfolk Hut 2tm_pl_lizhut2








Lizardfolk Hut Doortm_pl_lizhutdr








Lute - Bluetm_pl_luteblue








Lute - Blue, Uprighttm_pl_luteblue_u








Lute - Mahoganytm_pl_lutemah








Lute - Mahogany, Uprighttm_pl_lutemah_up








Lute - Sunbursttm_pl_lutesunb








Mining Wellx2_plc_minewell








Mining Well Platformx2_plc_minewellb








Monster Statuex2_plc_statue_mo







Minotaur statue
Music Sheettm_pl_sheetmusic








Musical - Drum 1tm_pl_drum01








Musical - Drum 2tm_pl_drum02








Musical - Drum 3tm_pl_drum03








Musical - Gong (No Symbols)tm_pl_gong2








Musical - Gong, Minitm_pl_gong3








Musical - Gong, Zhentarim Symboltm_pl_zhentgong1








Musical - Harptm_pl_harp01








Netnw_plc_net








Obelisknw_plc_seaobelsk








Obeliskx0_obelisk








Parrotnw_plc_parrot








Pedestalplc_pedestal








Pedestal, Evilx3_plc_pedestal








Pedestal, Swordx3_plc_pedsword








Pillarplc_pillar1







Fire pillar
Pillarplc_pillar2







Wooden pillar
Pillarplc_pillar380

plc_k08.mdlplc_k08plc_k08.mdl

m_plc_k08.mtr

plc_k08_d

plc_k08_n

plc_k08_r


Miqail HD replacement. Also referenced by some switches.
Planar Gatex2_deathdoor








Planar Gatex2_homedoor








Planar Gatex2_leaderdoor








Planar Gatex2_reapdoor








Portal - Bluetm_pl_prtlblue








Portal - Pyramidtm_pl_prtlpyrmid








Portal - Redtm_pl_prtlred








Post - Metaltm_pl_ropemtl








Post - Metal, Drop Ropetm_pl_ropemtldwn








Post - Metal, Long Ropetm_pl_ropemtlcvl








Post - Metal, Short Ropetm_pl_ropemtlcvs








Post - Woodtm_pl_ropewood








Post - Wood, Drop Ropetm_pl_ropewddown








Post - Wood, Long Ropetm_pl_ropewdcvl








Post - Wood, Short Ropetm_pl_ropewdcvs








Puddlenw_plc_puddle1








Puddlenw_plc_puddle2








Puddle 1tm_pl_puddle1







Seems to be a duplicate of the base game model oddly. Need to investigate.
Puddle 2tm_pl_puddle2







Seems to be a duplicate of the base game model oddly. Need to investigate.
Raftnw_plc_raft








Raftnw_plc_raftbroke








Rafttm_pl_pl_raft01







Seems to be a duplicate of the base game model oddly. Need to investigate.
Rope - Curled Endtm_pl_ropecurl








Rope - Drop Offtm_pl_ropedwn








Rope - Frayed Endtm_pl_ropefray








Rope - Long Clifftm_pl_ropecrvl








Rope - Short Clifftm_pl_ropecrvs








Rope Coilnw_plc_ropecoil1








Rope Coilnw_plc_ropecoil2








Rubblenw_pl_rubble001








Rubblex0_cityrubble1








Rubblex0_cityrubble2








Rubble, Largex3_plc_rubble4








Rune Circlex0_runecircle








Rune Stonex0_runestone1








Rune Stonex0_runestone2








Rune Stonex0_runestone3








Scaffoldingx3_plc_scaff001








Scaffoldingx3_plc_scaff002








Sea Idolnw_plc_seaidol








Skeleton - Hanging 1tm_pl_skelhg1








Skeleton - Hanging 2tm_pl_skelhg2








Skull Statuetm_pl_skullstat








Small Holex2_plc_hole_s







It's a Sphinx Statue again! (hehe)
Sphinx Statuex0_sphinxstatue







The actual Sphinx Statue!
Statuenw_stat_garg







Statue - Gargoyle (Living) - This gargoyle statue will turn into a gargoyle if 'players' come near it.
Statueplc_statue1







Statue - Stone
Statueplc_statue3







Statue - Gargoyle (Not Living)
Statuex3_plc_gg001







Thanks for everything Gary.
Statue of Lathanderx2_plc_statue_la








Statue, Cyricx3_plc_statuec








Statue, Hugex2_plc_statue_h








Statue, Wyvern x3_plc_statuew








Stone Circlex0_stonecircle








Sundialplc_sundial








Table Longtm_pl_tablelong








Tentx2_plc_tent_b








Tentx2_plc_tent_r








Torch - Wall Mounted 1tm_pl_torchwall1








Torch - Wall Mounted 2tm_pl_torchwall2








Torch Bracketplc_freetorch








Tracks (non-static, removable)tm_pl_tracks_ns








Volkarionx2djinndialog







real invisible object for when Volkarion is too busy to speak
Wagonplc_emptywagon








Wagonplc_fullwagon








Wagonx3_plc_wagon








Wagon Wheelplc_wagonwheel








Wall Plate - Zhentarim Symboltm_pl_wallplate1







Tag is "tm_pl_zhentgong1" which makes more sense.
Water Troughplc_watertrough








Webx2_plc_web








Wellplc_well








Windowx0_window








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