resref: tdm01

Full new textures and PBR work by Soren: https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-mines-and-caverns

No model changes so current caveat: "Note: since it exclusively override the textures, any texture warping or stretching on the models themselves remain, so some oddities are to be expected. Fixing that is for another project."

His credits:

Credits :

SET Model List

SET file: tdm01.set

Number of tiles: 248

Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
tall_a01_01



Standard teleporter
tall_b01_01



Standard chessboard
tdm01_a01_01




tdm01_a01_02




tdm01_a01_03




tdm01_a01_04




tdm01_a02_01




tdm01_a02_02




tdm01_a02_03




tdm01_a02_04




tdm01_a03_01




tdm01_a04_01




tdm01_a04_02




tdm01_a04_03




tdm01_a08_01




tdm01_a09_01




tdm01_a10_01




tdm01_a13_01




tdm01_a14_01




tdm01_a15_01




tdm01_a15_02




tdm01_a16_01




tdm01_a16_02




tdm01_b01_01




tdm01_b01_02




tdm01_b02_01




tdm01_b02_02




tdm01_b03_01




tdm01_b04_01




tdm01_b13_01




tdm01_c01_01




tdm01_c01_02




tdm01_c02_01




tdm01_c02_02




tdm01_c03_01




tdm01_c04_01




tdm01_c20_01




tdm01_c20_02




tdm01_c21_01




tdm01_c21_02




tdm01_c21_03




tdm01_c21_04




tdm01_c21_05




tdm01_c21_06




tdm01_d01_01




tdm01_d02_01




tdm01_d03_01




tdm01_d04_01




tdm01_d05_01




tdm01_d06_01




tdm01_d07_01




tdm01_d08_01




tdm01_d09_01




tdm01_d11_01




tdm01_d12_01




tdm01_d13_01




tdm01_d14_01




tdm01_d15_01




tdm01_d16_01




tdm01_d18_01




tdm01_d19_01




tdm01_e11_01




tdm01_e12_01




tdm01_e13_01




tdm01_e14_01




tdm01_e15_01




tdm01_e16_01




tdm01_f01_01




tdm01_f02_01




tdm01_f03_01




tdm01_f04_01




tdm01_f05_01




tdm01_f06_01




tdm01_f07_01




tdm01_f08_01




tdm01_f13_01




tdm01_f14_01




tdm01_f15_01




tdm01_f16_01




tdm01_f17_01




tdm01_f18_01




tdm01_f19_01




tdm01_f20_01




tdm01_g01_01




tdm01_g01_02




tdm01_g01_03




tdm01_g02_01




tdm01_g02_02




tdm01_g02_03




tdm01_g03_01




tdm01_g03_02




tdm01_g04_01




tdm01_g05_01




tdm01_g05_02




tdm01_g07_01




tdm01_g08_01




tdm01_g09_01




tdm01_g09_02




tdm01_g10_01




tdm01_g10_02




tdm01_g11_01




tdm01_g12_01




tdm01_g13_01




tdm01_g14_01




tdm01_g15_01




tdm01_g16_01




tdm01_g17_01




tdm01_g17_02




tdm01_g18_01




tdm01_g19_01




tdm01_g20_01




tdm01_h01_01




tdm01_h01_02




tdm01_h01_03




tdm01_h02_01




tdm01_h02_02




tdm01_h02_03




tdm01_h03_01




tdm01_h03_02




tdm01_h04_01




tdm01_h05_01




tdm01_h05_02




tdm01_h07_01




tdm01_h08_01




tdm01_h09_01




tdm01_h09_02




tdm01_h10_01




tdm01_h10_02




tdm01_h11_01




tdm01_h12_01




tdm01_h13_01




tdm01_h14_01




tdm01_h15_01




tdm01_h16_01




tdm01_h17_01




tdm01_h17_02




tdm01_h18_01




tdm01_h19_01




tdm01_h20_01




tdm01_i01_01




tdm01_i03_01




tdm01_i04_01




tdm01_i06_01




tdm01_i07_01




tdm01_i08_01




tdm01_i09_01




tdm01_i10_01




tdm01_i11_01




tdm01_i13_01




tdm01_i14_01




tdm01_i15_01




tdm01_i16_01




tdm01_i18_01




tdm01_i19_01




tdm01_j01_01




tdm01_j01_02




tdm01_j01_03




tdm01_j02_01




tdm01_j02_02




tdm01_j02_03




tdm01_j03_01




tdm01_j04_01




tdm01_j05_01




tdm01_j05_02




tdm01_j05_03




tdm01_j07_01




tdm01_j09_01




tdm01_j10_01




tdm01_j11_01




tdm01_j12_01




tdm01_j13_01




tdm01_k01_01




tdm01_k01_02




tdm01_k01_03




tdm01_k02_01




tdm01_k02_02




tdm01_k02_03




tdm01_k03_01




tdm01_k04_01




tdm01_k05_01




tdm01_k05_02




tdm01_k07_01




tdm01_k07_02




tdm01_k09_01




tdm01_k10_01




tdm01_o01_01




tdm01_o02_01




tdm01_o03_01




tdm01_o04_01




tdm01_o05_01




tdm01_o06_01




tdm01_o09_01




tdm01_o09_02




tdm01_o11_01




tdm01_o13_01




tdm01_o15_01




tdm01_o16_01




tdm01_o18_01




tdm01_o19_01




tdm01_p01_01




tdm01_p02_01




tdm01_p05_01




tdm01_p06_01




tdm01_p09_01




tdm01_p09_02




tdm01_p11_01




tdm01_p11_02




tdm01_p13_01




tdm01_p15_01




tdm01_p16_01




tdm01_p18_01




tdm01_p19_01




tdm01_q01_01




tdm01_q02_01




tdm01_q13_01




tdm01_r01_01




tdm01_r02_01




tdm01_r13_01




tdm01_s01_01




tdm01_s02_01




tdm01_s04_01




tdm01_s06_01




tdm01_s08_01




tdm01_s10_01




tdm01_s11_01




tdm01_s13_01




tdm01_s15_01




tdm01_s17_01




tdm01_s18_01




tdm01_t01_01




tdm01_t02_01




tdm01_t04_01




tdm01_t06_01




tdm01_t08_01




tdm01_t10_01




tdm01_t11_01




tdm01_t13_01




tdm01_t15_01




tdm01_t17_01




tdm01_u01_01




tdm01_u02_01




tdm01_u04_01




tdm01_u06_01




tdm01_u07_01




tdm01_v01_01




tdm01_v02_01




tdm01_v04_01




tdm01_z20_01




Textures List

Envmap is tdm01__ref01

MTR files as required when replacement files are used.

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
tdm01_black



Just black, leave it!
tdm01_bone01


tdm01_bone01_d

tdm01_bone01_n

tdm01_bone01_r

tdm01_bone01_h


tdm01_crtes01


tdm01_crtes01_d

tdm01_crtes01_n

tdm01_crtes01_s

tdm01_crtes01_r

tdm01_crtes01_h


tdm01_crysliz



No Overhaul version. Is the lizards in the crystals. Bit of a mess of a texture and probably can be left as is.
tdm01_crystal01


tdm01_crystal_d

tdm01_crystal_n

tdm01_crystal_r

tdm01_crystal_h


tdm01_dirt01


tdm01_dirt01_d

tdm01_dirt01_n

tdm01_dirt01_r

tdm01_dirt01_h


tdm01_dirtrim02


tdm01_dirtrim2_d

tdm01_dirtrim2_n

tdm01_dirtrim2_r

tdm01_dirtrim2_h


tdm01_floor01


tdm01_floor01_d

tdm01_floor_n

tdm01_floor_r

tdm01_floor_h

Same normal/roughness/height as 02
tdm01_floor02


tdm01_floor02_d

tdm01_floor_n

tdm01_floor_r

tdm01_floor_h

Same normal/roughness/height as 01
tdm01_gold



No Overhaul version but there's no base game texture either.

This seems to be simply a txi file that reference just envmaptexture TDM01__ref01 which is...the entire tilesets envmap so...who knows? Maybe they were meant to use a different envmap, texture or look for this file.

So not entirely sure what is going on. Referenced in the "portal" group and maybe adds some nice envmap stuff to some of it?

tdm01_u01_01.mdl

tdm01_u02_01.mdl

tdm01_v01_01.mdl

tdm01_v02_01.mdl

tdm01_grad01



Basic gradient no need to upgrade.
tdm01_hrdwd01


tdm01_hrdwd01_d

tdm01_hrdwd01_n

tdm01_hrdwd01_r

tdm01_hrdwd01_h


tdm01_lava01



Not upgraded yet. Only referenced in tdm01_s10_01 - the lava filled "forge" part of one of the tile groups. Something to look at upgrading later - maybe to something animated.

tdm01_leg01



Not upgraded yet. Referenced in tdm01_s13_01.mdl and tdm01_t13_01.mdl the "chicken leg" house bits.
tdm01_metl01


tdm01_metl01_d

tdm01_metl01_n

tdm01_metl01_s

tdm01_metl01_r

tdm01_metl01_h


tdm01_metl02


tdm01_metl02_d

tdm01_metl02_n

tdm01_metl02_s

tdm01_metl02_r

tdm01_metl02_h


tdm01_metl03


tdm01_metl03_d

tdm01_metl03_n

tdm01_metl03_s

tdm01_metl03_r

tdm01_metl03_h


tdm01_moss01



Only used on tdm01_g14_01.mdl - a corridor t-junction w/doorway on a very tiny bit of "moss" set into the wall. Maybe upscale.
tdm01_mush01


tdm01_mush01_d

tdm01_mush01_n

null

tdm01_mush01_r

tdm01_mush01_h


tdm01_mush03


tdm01_mush03_d

tdm01_mush03_n

tdm01_mush03_r

tdm01_mush03_h


tdm01_rock01


tdm01_rock01_d

tdm01_rock01_n

tdm01_rock01_r

tdm01_rock01_h


tdm01_rock02


tdm01_rock02_d

tdm01_rock02_n

tdm01_rock02_r

tdm01_rock02_h


tdm01_rock03


tdm01_rock03_d

tdm01_rock03_n

tdm01_rock03_r

tdm01_rock03_h


tdm01_rockwat


tdm01_rockwat_d

tdm01_rockwat_n

tdm01_rockwat_r

tdm01_rockwat_h


tdm01_roof02


tdm01_roof02_d

tdm01_roof02_n

tdm01_roof02_r

tdm01_roof02_h


tdm01_rope01


tdm01_rope01_d

tdm01_rope01_n

tdm01_rope01_r

tdm01_rope01_h


tdm01_rrties01


tdm01_rrties01_d

tdm01_rrties01_n

tdm01_rrties01_r

tdm01_rrties01_h


tdm01_sripts02Signage

tdm01_sripts02

Used in tdm01_s08_01.mdl, tdm01_t08_01.mdl (the "source stones" 2 tile group) and tdm01_t17_01.mdl (the flag with "F" on it)

The red text seems unused.

Could do with mapping later.

tdm01_testaGround floor rubble

tdm01_testa_d

tdm01_testa_n

tdm01_testa_r

tdm01_testa_h

Funny name to have in the final files! Probably since this is one of the earliest tilesets.
tdm01_testcGround floor rubble

tdm01_testc_d

tdm01_testc_n

tdm01_testc_r

tdm01_testc_h

Funny name to have in the final files! Probably since this is one of the earliest tilesets.
tdm01_wall04


tdm01_wall04_d

tdm01_wall04_n

tdm01_wall04_r

tdm01_wall04_h


tdm01_water01



Texture for animated water so don't need to update (already at 256x256 and replaced by proper shader water anyway).
tdm01_wood03


tdm01_wood03_d

tdm01_wood03_n

tdm01_wood03_r

tdm01_wood03_h


tno01_bridge01



TNO (Castle, Exterior) tileset since they actually added some tiles to the Mines and Caverns such as docks.
tno01_doorway01




tno01_fabric02




tno01_fade_l




tno01_flrslabs06




tno01_leaded01




tno01_planks02




tno01_planks03




tno01_post




tno01_rope02




tno01_rough06




tno01_shpflr1




tno01_shpmisc




tno01_stone11b




tno01_wood011




These are included, in the base game but unused in any of the MDLs referenced in the SET file.

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
tdm01_dirtrim01


tdm01_dirtrim1_d

tdm01_dirtrim1_n

tdm01_dirtrim1_r

tdm01_dirtrim1_h

Similar style to dirttrim02 except goes to alpha on both sides
tdm01_floorg03


tdm01_floorg03_d

tdm01_floorg03_n

tdm01_floorg03_r

tdm01_floorg03_h

Same as floor02 except has one side a side border of sand/dirt.






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