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Created by
symmetric, last updated on Aug 18, 2018 4 minute read
Work in Progress
BLENDER 2.7
Startup
After starting Blender you'll be greeted by a splash screen. Close it by clicking anywhere outside of it or pressing ESC. After that you'll be greeted by something like this.
At factory settings the scene contains three objects:
- Cube
- Light source
- Camera

Default Screen Layout
Blenders user interface is separated into different areas. They are customizable, meaning you can add new areas or change the type of existing ones. The default layout consists of:
Info Bar at the top offers access to file handling, rendering and layout switching among other things.
3D View is used to interact with scene. This is where most editing takes place.
Timeline is used to view animation data and control playback.
Outliner provides a way to organize data. It also offers an alternative way of selecting objects.
Properties containing object properties, like materials or textures. NeverBlender adds several panels here which hold additional properties needed for the Aurora Engine.

Adjusting Screen Layouts I
Splitting
Areas are created by splitting existing ones. Click in the top right or bottom left corners and holding the mouse button to drag it towards the inside of the area.
Joining
Areas are removed by joining. Clicking into the corner and drag the area back to the outside.
Resizing
Areas can be resized by
You can reset the layouts with either File » Revert or even File » Reload Factory Settings in the Info Bar, should you at any point find yourself unable to restore the default layout.
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Adjusting Screen Layouts II
Area/ Editor Types
Layout Presets

3D View: Navigation
Navigation
- Rotation: Middle Mouse Button (
MMB) - Zoom: Mousewheel or
CTRL + MMB - Move:
SHIFT + MMB
Selecting Objects
- Select objects with the Left Mouse Button (
LMB).You can select multiple objects withholding SHIFT - The last selected object is the active object. Some operations only affect the active objects. Only One object can be active.
3D Cursor
The 3D cursor is a point in space used for different purposes. It's location can be set by clicking with the Right Mouse Button (RMB)

Creating Objects
First make sure you're in Object mode by checking in the 3D View Header. There are two main ways of adding Objects to a scene:
- Press
to bring up the Add MenuSHIFT + A - Click on Add in the 3D View Header
Select the type of object you wish to add. MDL files only support Mesh, Empty and Lamp. The new object will be created at the location of the 3D cursor.
Objects can be deleted with the X or DEL key. Blender will then ask for confirmation.
Editing Objects
(Re)naming Objects
Translating (Moving) Objects
There are three way to move an object:
- Press
G("Grab") and either:- Move the mouse
- Type in a number
X,YorZdirectly after pressingG - Set the transform manipulator to Translate and pull on the handles in the 3D View.
- Bring up the tool menu by pressing
Nand set the values manually
Rotating Objects
There are also three way to rotate an object:
- Press
Rand either:- Move the mouse
- Type in a number
X,YorZdirectly after pressingR - Set the transform manipulator to
Rotateand pull on the handles in the 3D View. - Bring up the tool menu by pressing
Nand set the values manually
Scaling Objects
There are also three way to scale an object:
- Press
Sand either:- Move the mouse
- Type in a number
X,YorZdirectly after pressingS - Set the transform manipulator to
Scaleand pull on the handles in the 3D View. - Bring up the tool menu by pressing
Nand set the values manually
Neverwinter Nights only supports uniform scale, meaning X = Y = Z. If the values differ the scale has to be applied by selecting the object and pressing CTRL + A and selecting Scale.
NeverBlender offers a tool to do that for the whole model at once.
Parenting
Parenting a way to link two object together: When the parent moves all children move with it. Parenting is often used for grouping objects or as a helper for animating.
Add Parent
- First select the child
- Select the parent, while holding down
SHIFT. - Press
CTRL + P - Select
Object
Try moving or rotating the parent, you'll notice that the child follows its movements.
Remove Parent
- Select the object
- Press ALT + P
- Select
Clear Parent