Overhaul is made by the community and will only use content which is self-made, available under an permissive licence, or has edits to existing Bioware or Beamdog released content, with the consent of creators. Some content may be commercially purchased with the right licence for project use where the content must stay used within Neverwinter Nights.
The project will be using the licence (CC BY-NC-SA 4.0). This primarily allows you to use the project and remix it but you need to attribute credit and not charge for it, and if you do share your remixed project put it under the same licence. It should not be used outside of Neverwinter Nights as noted.
- Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- NonCommercial — You may not use the material for commercial purposes .
- ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Since the core of the phenotype work is from Beamdog's HD Pack, the relevant team contributors there are available on the Beamdog HD Pack wiki page and copied here for posterity.
To join the team or just contribute things you've made see us on the Neverwinter Vault discord: https://neverwintervault.org/chat
Team Core Members
| Team Member | Role | Contributions |
|---|---|---|
| Jasperre | Lead | Design, scripting, 2da work, AI upscaling of textures, normals generation, some model fixes, compilation and build HD Pack: Model compilation. Bug fixes for models, Horse generated phenotypes |
Contributors
These have provided content with permission to the project.
| Contributor | Role | Contributions |
|---|---|---|
| Cervantes | Modeller/texturer | Model skinmesh fixes for Six's Chromatic dragons |
| Bill Harper | Modeller/texturer | New content: HD weapons and additional thanks for sorting the base game Beamdog HD Pack originally at Beamdog. |
| Soren | Texturer | HD textures for tilesets, and additional thanks for contributing to base game shader code improvements and a variety of other improvements |
| Miqail | Modeller/texturer | New content: HD shields and variety of weapons HD Pack: Bug fixes for models |
| Arakhor | Help with Icons | Consistency fixes for icons and transparency based icons as a basis of Overhaul Icons |
| Maranduil (Maldrach on Discord) | Texturer | PBR textures for tilesets. Some permissions reserved (sources from textures.com) as noted on individual pages. These should be cleaned up over time. |
| Tjured | Modeller | Improvements for HD Heads and past HD Pack improvements to shadows, and fixes for Tattoo 1 affecting eye colours on heads. |
| ShadowM | Modeller | Fixes for some models. Aribeth updated model. General help. |
| El Grillo | Texturer | Some fancymapped textures |
| CG_Ark / Victorixxx | Modeller / Editor | New Large shield |
| MervySh | Modeller | New placeable models |
| Symphony | Contributor | Quick Chat changes, upscaled HD movies, and other help and assistance in the past. |
| WodahsEht | Contributor | Class prestige spellbooks inspiration for the Overhaul versions (especially spell lists) https://neverwintervault.org/project/nwnee/other/patch/prestige-spellbook-pack-enhanced-edition Also work on other things such as Wand Crafting improvements may be used. Permission granted for these to be included/reused. |
| Ancarion | Contributor | Skinmesh animals: https://neverwintervault.org/project/nwn1/model/skinmesh-animals and other content 100% free to do as needed as long as follows the Vault guidelines. |
Content Used Which Has Appropriate Permissions
| Creator | Permission Link / Notes | Contributions |
|---|---|---|
| Six / SixThrice | https://forum.neverwintervault.org/t/i-have-been-asked-to-pass-this-on/4929
| Six's Chromatic Dragons (part of Project Q) (note were fixed and updated by the team for NWN:EE) |
| Mordaedil | Project is Mordaedil's and free and open if project is open. | Immunity Icons: https://neverwintervault.org/project/nwn1/images/icons/immunity-icons Project also upscaled them. |
Special Thanks
| Thanks to | |
|---|---|
| niv | Above and beyond patching of the game and Neverwinter Vault administration and hosting |
| clippy | Assistance with shaders, information on game workings, and many additional patched features in the game |
| Liareth | Adding patched features such as spell targeting |
| Daz | Assistance with game engine knowledge and test samples of game script features, patching the game with a variety of features, and constant requests for AI releases |
| virusman | Toolset improvements past and present |
| merricksdad | Help on shaders, improvements to processes and understanding of MTR, transparency, and other advanced NWN features |
| Symphony | Assistance with AI upscaling, video and texture work |
| tinygiant | For assistance with engine work and lots of great NUI code |
| squattingmonk | Nasher in all it's glory |
HD Pack Only Contributors
HD pack was used as a basis for the phenotype models and several weapons, thank to these contributors.
| Team Member | Role | Contributions |
|---|---|---|
| Winternite | Coordinator/modeller | Bug fixes for models |
| Txpple | Contributor | Various contributions |
| Draygoth | Modeller | Bug fixes for models |
| vapidchap | Contribution | NPCs not having good default eye colours (colour "1" on the PLT) |
| Wolf | Contribution | PLT issues on helmets |
Potential Contributors
| Name | Notes |
|---|---|
| Calgacus | Wants to help with any overhaul of the base game SP modules - eg adding puzzles |