Yay fixed bugs! Or ones we're not fixing because not an issue or an easier solution (such as removing the dodgy model).
1.3 and Earlier
| Model/Texture File | Name | Screenshot | Issue | Fixed by |
|---|---|---|---|---|
| pFA0_NECK001 | Female, Hafling, Neck 01 | Dark texture? Looks to be ambient 0 0 0 on MDL so relatively easy to fix. | Jasperre in 1.3 | |
| pFA0_CHES002 | Female, Hafling, Torso 02 (may also affect some other female torsos) |
| The Torso body has a warped model (may be a simple fix) easier to see in the toolset if you toggle between them (tbh having the same model as 001 but the texture reference be different may be enough?) Update: chest001 fits better to the rest of the body. Most notable is the neck seam with chest002. Both use the same UVs. Therefore, swapping in chest001 and changing the texture, as already suggested, is advised. | |
| Horse phenotypes (4, 6 etc.) | Human, Mounted on Horse, Normal/Large Phenotype Size | This is basic leather armor on a horse, stuff is all over the place. HOORRRSSSEESSSSSSSSSSSSSSSSSSSSSSSS! Phenotype issues most likely. Need to check what nodes are set in the original files... Jasperre: Looks like a bug with phenotypes, the inheretance just doesn't like skinmesh since all the original models are trimesh (and otherwise very similar) so the models for pXY0 and pXY2 need copying to respectively pXY3/pXY6 and pXY5/pXY8 and model ref names renamed in the MDL file WHAT A FAFF! Will report on nwn-issues sometime. Bug reported: https://github.com/Beamdog/nwn-issues/issues/428 | Winternite With help from Draygoth and Jasperre. Fixed for all races+genders | |
| pMO0_CHEST001 and 002 | Half Orc Torso | With and without the tattoo is affected, texture is not centred. Toolset only. Further info 18th December 2021:
Bug reported: https://github.com/Beamdog/nwn-issues/issues/429 | Fine in game can't fix in toolset | |
| pMH0_HEAD038 | Human head | messed up texture Head 038 is the same as head 155, which appears to be post-HotU patch content (premium module stuff). 155 itself was a copy of head 016 with an older looking texture. Therefore to be honest removing this head wouldn't hurt if the texture is lost/unusable. Note this head also has no MTR file (thus no normals etc.) so it's probably just worth removing it. | Will remove from final pack along with a few other oddities | |
| All secondary feet, eg: pFE0_FOOTL002/ FOOTR002 | any feet models, eg: Elf female feet 002 | Now this is not even be in the pack but it's just funny how the texture is so warped! Note the 002 feet need adding basically as a copy of 001 with the ASCII model reference changed inside the file | Since you can't select it at Chargen this is low priority to fix 1.3 - removing it | |
| wswss_t_021 - 024 | Shortsword piece, top, 2 | Upside down | Winternite
| |
| pFE0_PELVIS001 | Elf, Female Pelvis, 01 | Misaligned/sized | Tjured did some fixes for female pelvis models in 1.3 | |
| pmh0_robe004.mdl | Human, male, the Cleric robe | Misaligned? This is character select. The issue is only for human male (normal pheno) | Draygoth
| |
| pmh0_chest005.mdl | Jester's Outfit | Jester's Outfit hides any chest tattoos. NB: Need to check if the original game showed tattoos since I don't think it ever did - Jasperre | Wont fix, same as base game | |
pmh0_robe003.mdl | Robe 003 | (shows the same in-game, not just in Toolset) Chest, shoulders, arms have black material clipping through the surface of the robe | Winternite
| |
| pmh0_robe006.mdl | Robe 006 | Ingame and toolset. Discolorization center-piece with light brown. Works for females, all male versions bugged, dwarf, human, elf, halfling etc | Winternite
| |
pmh0_shinl010.plt pmh0_shinr010.plt | Shin 010 both left & right | Ingame and toolset, disfigured color, PLT issue that needs correcting. Same as Robe 006, need to change skin PLT to cloth 1 or 2. | Winternite
| |
| pfg2_robe006.mdl | Appears to be Robe 006 Female, Gnome, Fat, pieces are 006 Is robe 004 in the toolset due to 2da ordering | Stretchy boi! Not sure how to fix this one it at least loads | Jasperre
Added node info from pfg0_robe006.mdl | |
| Various models (eg; pmh0_head038.mdl) | Human Head 38 | Normal file referenced: M_pmh0_head038 Doesn't exist, and no normal DDS file exists (would be for instance called pmh0_head038_N) | Missing Normals Some may be fixable, like how the Human Head "helmets" all have normals, and we could point the MDL at them easily enough without even needing duplication. Others may need to be created to be to the same standard as other files. Needs a list creating of the files missing normals | TBH not worth the hassle, remove these "bonus heads" where they don't match an original model |
| pfa0_chest017.mdl | Halfling, Female, Chest 17 | Doesn't appear to load in the game? Checked - is set to "render 0" | Jasperre
Changed render 0 to render 1 | |
| pfe0_robe30-33 | Robe 30-33 for Elf female, messed up texture. | This only occurs for female Elf for these robe parts, unclear how to fix as the plt does not look wrong and it might be within the model itself. Update: This seems to be an issue with the UV maps on these robe meshes. They contain two parts (pfe0_robeXYZg and pfe0_robeXYZp) whose UVs need to be scaled down by 50% on the x-axis. The UVs of pfe0_robeXYZp must be moved by minus 0.25 on the x-axis and of pfe0_robeXYZg by 0.25. |
1.4
| Model/Texture File | Name | Screenshot | Issue | Fixed by |
|---|---|---|---|---|
| Horse phenotypes (4, 6 etc.) | Human, Mounted on Horse, Normal/Large Phenotype Size | This is basic leather armor on a horse, stuff is all over the place. HOORRRSSSEESSSSSSSSSSSSSSSSSSSSSSSS! Phenotype issues most likely. Need to check what nodes are set in the original files... Jasperre: Looks like a bug with phenotypes, the inheretance just doesn't like skinmesh since all the original models are trimesh (and otherwise very similar) so the models for pXY0 and pXY2 need copying to respectively pXY3/pXY6 and pXY5/pXY8 and model ref names renamed in the MDL file WHAT A FAFF! Will report on nwn-issues sometime. Bug reported: https://github.com/Beamdog/nwn-issues/issues/428 | Jasperre 1.4 | |
pfe0_chest: 5, 17, 18, 39, 42, 49 pfe2_chest: 16, 17, 18, 19, 39, 41, 50, 63 pfg0/2_chest_009 pfa0_chest_005 pfo0/2_necks: All seem to be slightly moved to the left | Elf Female Neck OR potentially body pieces | Large texture gaps before it hits the torso. Example Darkstar poor gap! Not sure if neck needs fixing or the torso piece does. Update: Seems to be related to chests, except for female orc, where it seems to be the necks. | Tjured Closed gaps for listed chests/necks. This should be all. | |
| pmh0_robe004.plt | Robe 004 | The PLT needs correcting to be the same as the original games. | 1.4 - Winternite | |
| pma2_head009 | Halfling, Male, Head 009 (Fat) | Texture warp on fat head 009 of halfling male Fix was to make a version for pma2 | Winternite Jan 27 | |
| pma2_head010 | Halfling, Male, Head 010 (Fat) | Texture warp on fat head 010 of halfling male Fix was to make a version for pma2 | Winternite Jan 27 | |
| pmg2_head09-13 | Gnome fat heads | Texture weap Fix was to make a version for pmg2 heads 09 - 13 | Winternite Jan 27 |




