| Patch Version | 1.83.8193.33 |
| Patch release date (PC) | 2021-09-28 |
| Patch release date (Others) | |
| Patch release notes | https://store.steampowered.com/news/app/704450/view/2864842778923174505 (Development) https://store.steampowered.com/news/app/704450/view/2867095129573993897 (Production) |
Prod Summary
Greetings from the Neverwinter Nights team!
We’re pushing Build 85.8193.33 to the live branch!
This will be the last stable patch in a while! We want to thank you all again for your continued feedback!
Beta Summary
Hello,
this beta build is following the previous patch .32, with a few critical fixes:
Patch Notes
- Fixed local multiplayer failing with error 110622.
- Fixed a crash when some PLT textures failed to load.
- Fixed area tile source lights showing up as red when they previously were off after a game save & load.
- Fixed some pathfinding regressions where creatures had difficulties leaving corridors/rooms.
- Fixed a crash in the GetPlayerDeviceProperty script call when passing in an invalid player object.
- Updated Steam SDK to version 152. This should fix the Mac M1 build not running natively when launched from Steam.
- Added a message box when the user directory fails to initialise (instead of crashing). This is most commonly caused by Antivirus preventing write access to the Documents directory.