The loadhints.2da file references what is shown when loading screens are going on for a player.

There is some functionality that Bioware used to include campaign-specific (ie Wailing Death, SoU and HotU) hints in this file while not letting them hints apply to usual modules. Thanks Bioware! (smile)

Usage

The easiest way to use this file is not modify it if you're running a basic campaign. It essentially will provide basic hints to new players on how the game works. Since Bioware coded it so all their campaign specific stuff is marked, none of that will appear.

However if you do replace the loading hints with more flavourful ones, consider just recreating the file from scratch. There is no real benefit to keeping any of the ones marked CAMPAIGNONLY

SetTlkOverride Option

Like how you can set a specific load screen via. scripting (and in the area properties) you can also potentially set something for the load hint too.

Conceptually (untested) you'd;

Have this 2da file with 1 single load hint. This would point to a generic sounding or even blank load hint TLK string, eg:

2DA V2.0                                               
                                                       
           LABEL                HINT      CAMPAIGNONLY   
0          OnlyHint             1500000   0              

Then you'd run some code each time a transition is made. If you can capture all JumpToLocation calls and also the generic movement script (NW_G0_Transition) then you could modify it before the jump is done:

SetTlkOverride(1500000, "Loading hint change!");
AssignCommand(oPlayer, JumpToLocation(lDestination));

Worth a shot! Means per-area specific load screen descriptions or hints that change as the game goes on.

2da Columns

ColumnExample ContentsValid ValuesDescription and Notes
LABELDeadHenAny text stringHuman readable note, not used by the game
HINT68700TLK string referenceTLK String to show. There is likely a length limit - worth experimenting and updating here. Probably can include coloured text especially if SetTlkOverride is used.
CAMPAIGNONLY1

0 - Generic hint

1 - Wailing Death

2 - Shadows of Ulrentide

3 - Hordes of the Underdark

Generic hints are what modders want to use.


2da Contents

2DA V2.0                                               
                                                       
           LABEL                HINT    CAMPAIGNONLY   
0          Hint1                67053   0              
1          Hint2                67054   1              
2          Hint3                67055   0              
3          Hint3                67653   0              
4          Hint3                67655   1              
5          Hint3                67656   1              
6          Hint3                67657   0              
7          Hint3                67658   0              
8          Hint3                67659   0              
9          Hint3                67660   0              
10         Hint3                67661   0              
11         Hint3                67662   1              
12         Hint3                67663   0              
13         Hint3                67664   0              
14         Hint3                67665   1              
15         Hint3                67666   1              
16         Hint3                67667   1              
17         Hint3                67668   0              
18         Hint3                67669   1              
19         Hint3                67670   1              
20         Hint3                67671   0              
21         Hint3                67672   0              
22         Hint3                67673   1              
23         Hint3                67707   1              
24         Hint                 68481   0              
25         Hint                 68486   0              
26         Qbar2Wp              45      0              
27         DeadHen              68700   1              
28         Hint                 40109   0              
29         Hint                 40112   0              
30         Hint                 40113   2              
31         Hint                 40114   1              
32         Hint                 40115   2              
33         Hint                 40116   2              
34         Hint                 40117   2              
35         Hint                 40118   2              
36         Hint                 40119   2              
37         Hint                 40120   2              
38         Hint                 40121   2              
39         Hint                 40122   2              
40         Hint                 40123   2              
41         Hint                 40124   2              
42         Hint                 40125   2              
43         Hint                 40126   2              
44         Hint                 40127   2              
45         Hint                 40128   2              
46         Hint                 40129   2              
47         Hint                 40130   2              
48         Hint                 40131   2              
49         Hint                 40132   2              
50         Hint                 40133   2              
51         Hint                 40134   2              
52         Hint                 40135   2              
53         Hint                 40136   2              
54         Hint                 40137   2              
55         Hint                 40545   2              
56         RestHint             40552   2              
57         HealingHint          40575   2              
58         DeathHint            40576   2              
59         WeaponHint           40580   2              
60         HenchEquipHint       76393   2              
61         RaiseDead            83458   3              
62         CraftFeatHint        83613   1              
63         ContinualLight       83786   0              
64         UseHenches           85567   3              
65         RestHint2            85569   3              
66         PowerAttack          85575   3              
67         PaleMaster1          85703   3              
68         PaleMaster2          85704   3              
69         Wounding             85765   0              
70         Geography101         86778   3              
71         spellcasting         86871   3              
72         lowac                86872   3              
73         shapeshift           86873   3              
74         lightgems            86874   3              
75         useRelic             86881   3              
76         PoolOfsouls          86882   3              
77         Rest                 86883   3              
78         AC30                 86884   3              
79         Armor                86885   3              
80         SpellMantle          86886   0              
81         InvisiblityCounter   86887   3              
82         UseProperWeapons     86888   3              
83         IllithidBrainSuck    86889   3
84         AlchemistsFire      100938   0
85         WeaponFinesse       110100   3
86         StoresAndShifter    110118   0


2da Contents with dialog

2DA V2.0                                               
                                                       
           LABEL                HINT    DIALOG   
0          Hint1                67053  "Saving the game while in conversation will not break a plot, but is considered the same as escaping from conversation. Some NPCs will be angered at this."
1          Hint2                67054  "Your henchman might give you items; do not drop or sell them! You may need them later."
2          Hint3                67055  "Magic Bags are extremely useful items that will allow a character to carry more weight than they could otherwise."
3          Hint3                67653  "If you use missile weapons, don't forget to stock up on ammunition before you go adventuring."
4          Hint3                67655  "The Stone of Recall is a useful way to get back to the core areas to shop, heal, or end nearby quests."
5          Hint3                67656  "Choose henchmen, animal companions, or familiars that complement your abilities. Ex. Strong fighters need someone that can find traps, heal, or cast spells. "
6          Hint3                67657  "You have an additional 24 quickslots that can be accessed by holding the CTRL or SHIFT keys."
7          Hint3                67658  "Remember that you can keep your own notes in the journal. "
8          Hint3                67659  "Choose the Point Blank Shot feat if you want to use a ranged weapon in close combat; or, switch to a melee weapon."
9          Hint3                67660  "Area maps have notes to draw your attention to points of interest. You can add your own map notes as well."
10         Hint3                67661  "If you find the game to be too difficult or too easy, try changing the difficulty in the Game Options page."
11         Hint3                67662  "Different types of stores sell different items. If you don't find what you want at one store, check other stores as well."
12         Hint3                67663  "You can pause the game at any time by pressing the spacebar so you can strategically choose your next few actions in safety."
13         Hint3                67664  "Poison and disease don't do hit point damage, but lower ability scores instead."
14         Hint3                67665  "If you are in need of healing, then remember to return to the Temple of Tyr, where healing is free."
15         Hint3                67666  "While using the Stone of Recall is free, returning to where you were will cost some gold. Still, it is cheaper than dying."
16         Hint3                67667  "Misplaced plot items can be recovered in any Temple of Tyr. Important lost items will reappear in the temple divining pool."
17         Hint3                67668  "You can use the radial menu off the chat window to set the different levels of feedback available in the game."
18         Hint3                67669  "If you join an existing multi-player game, your journal will lack entries given for quests already begun. Your party can tell you what you need to do."
19         Hint3                67670  "The difficulty setting assumes you will hire a henchman. The game may be too difficult to beat without one."
20         Hint3                67671  "It costs 100 gold to have an item identified. Several items in the game give you a bonus to your Lore skill to identify items for free."
21         Hint3                67672  "Clerics don't have to memorize basic healing spells in advance. If dragged directly from spellbook to quickbar, such spells can be cast spontaneously by sacrificing a memorized spell of equal level."
22         Hint3                67673  "There are components, such as adamantite, that can be used to create magic items in wizard labs and by certain blacksmiths."
23         Hint3                67707  "There are certain areas in the game where death is permanent and you cannot respawn."
24         Hint                 68481  "Sorcerers and bards may unlearn spells when gaining a level to get rid of a disliked spell in favor of a better one."
25         Hint                 68486  "Remember, rogues and bards get the Use Magic Device skill which allows them to use powerful magic items, such as wands and spell scrolls."
26         Qbar2Wp              45     "You can setup a quickbar slot for two-weapon fighting. Simply drag the right hand weapon onto an empty quickbar slot and then drag the left hand weapon (or shield) overtop of it. Pressing this button will swap both items into your hands."
27         DeadHen              68700  "If dead, your henchman will always respawn back at the Temple of Tyr, even if you do not."
28         Hint                 40109  "You can switch between camera modes in game with the '*' key."
29         Hint                 40112  "Press the 'v' key to access your character's voicechat and quickly give commands to your companions."
30         Hint                 40113  "In some areas you may only rest when inside a secure room, with the door closed."
31         Hint                 40114  "Henchmen inventory control is not supported in the original Neverwinter Nights campaign. Look for it in Shadows of Undrentide and Hordes of the Underdark!"
32         Hint                 40115  "Area effect spells will never harm commoners or other neutral creatures."
33         Hint                 40116  "Scrolls of stone to flesh are invaluable as you travel through the lands of Shadows of Undrentide."
34         Hint                 40117  "If an enemy has been turned to stone, bash them and their treasure will drop to the ground."
35         Hint                 40118  "Mystra's ring will only function in Chapter 1. After that you must brave the dangers without Drogan's assistance."
36         Hint                 40119  "You now have control of your henchmen's inventory. If you don't like the weapons or armor they are using, give them better ones."
37         Hint                 40120  "You can put your henchman's inventory button on your quickbar by selecting the Assign Command option."
38         Hint                 40121  "Many magical items in the game have mysterious uses. Right-click on an item to see if it has any special powers."
39         Hint                 40122  "The game automatically saves before some dangerous encounters. If you have been defeated, reload the autosave and try a different tactic."
40         Hint                 40123  "If your henchman falls in battle, use a healing kit on them or drag a potion to them and their health will be restored."
41         Hint                 40124  "Build trap kits with the Craft Trap skill and such items as acid flasks, holy water and tanglefoot bags!"
42         Hint                 40125  "Caltrops are useful when fighting groups of weaker enemies."
43         Hint                 40126  "Many a foul dungeon is darker than despair. Be prepared! Many merchants sell magical rings of light to foil the darkness."
44         Hint                 40127  "The prestige class, Arcane Archer, requires at least one level in an arcane spellcasting class. Combined with a ranger's skills, this makes a potent ranged adversary."
45         Hint                 40128  "The prestige class, Harper Scout, greatly extends the usefulness of the bard class."
46         Hint                 40129  "Evil and cunning rogues often find great benefit in becoming assassins."
47         Hint                 40130  "The temptation of power has corrupted many a warrior, transforming them into the brutal Blackguard."
48         Hint                 40131  "With a variety of talents, the Shadowdancer is one of the more versatile prestige classes."
49         Hint                 40132  "Though your character requires no food or water to survive, monsters do. They eat adventurers."
50         Hint                 40133  "Characters with high appraise scores can often get better prices from merchants."
51         Hint                 40134  "Extra information can be gained by watching for tracks in soft terrain."
52         Hint                 40135  "Rangers and druids may find a special boon if they take the time to converse with the more gentle creatures of the world."
53         Hint                 40136  "Many of the new feats are only available at first level, so choose carefully."
54         Hint                 40137  "The tumbling skill allows your character to avoid attacks of opportunity when running around during combat."
55         Hint                 40545  "To truly enjoy the powerful new items unveiled in Shadows of Undrentide make sure that the item level restrictions for your game are turned off."
56         RestHint             40552  "In hardcore difficulty mode or higher it is difficult to rest in several of the dungeons. To rest, you must find a safe room and close the door to keep the monsters out."
57         HealingHint          40575  "You may only use healing potions on henchmen if they are still members of your party. If they have left your service, healing kits can be used to heal them."
58         DeathHint            40576  "When players die, they can only be returned to life by use of a Raise Dead or Resurrection spell."
59         WeaponHint           40580  "Hang onto any magical weapons you find -- you never know when you will confront a creature that is immune to normal weapons."
60         HenchEquipHint       76393  "Henchmen only move between the chapters with the correct equipment, if they are currently hired by a player."
61         RaiseDead            83458  "Purchase scrolls of Raise Dead to raise characters you find slain as you explore the Underdark. These scrolls are also useful to bring back dead henchmen."
62         CraftFeatHint        83613  "Item Creation Feats are not available in the original NWN Campaign or Shadows of Undrentide. Look for them in Hordes of the Underdark."
63         ContinualLight       83786  "Cast Continual Flame on an equipped item and it will glow brightly forever."
64         UseHenches           85567  "Your henchmen can prepare themselves and the rest of your party before combat. Just talk to them and discuss tactics with them. You'll find difficult battles become easier with a little preparation."
65         RestHint2            85569  "Whenever you hire on a new henchman you should rest, so that they can replenish their spells and special abilities."
66         PowerAttack          85575  "If you are having trouble damaging your opponents, try using power attack. This mode increases the damage you do with each hit."
67         PaleMaster1          85703  "Pale Masters continue to gain spell uses per day. A wizard who becomes a pale master should purchase or find scrolls to memorize spells for these new spell slots."
68         PaleMaster2          85704  "A Pale Master/Monk is a potent adversary."
69         Wounding             85765  "Some weapons have the Wounding item property on them. Once a character is wounded by one of these weapons they will continue to take damage until they have been healed by potion, spell or healing kit."
70         Geography101         86778  "Faerun is a huge continent located on the world of Toril."
71         spellcasting         86871  "Spellcasting henchmen, like Deekin, can be used to buff up the entire party before a difficult battle. Just talk to them."
72         lowac                86872  "A low armor class means certain death. Make sure you and your henchmen have high armor classes by using rings of protections, amulets of natural armor and defensive spells. "
73         shapeshift           86873  "When you shapeshift, review your cast spell menu. Forms such as elementals and mind-flayers have access to some special powers."
74         lightgems            86874  "Use light gems to give your magical items the ability to glow brightly."
75         useRelic             86881  "Use the Relic of the Reaper to place binding locations that you can teleport to. This makes moving around easier, but each binding consumes a Rogue Stone. "
76         PoolOfsouls          86882  "Look in the Pool of Lost Souls in the Reaper's realm for items left or dropped by henchmen who are no longer with you."
77         Rest                 86883  "After hiring a henchman or gaining a level you should rest, to refresh yours and theirs abilities."
78         AC30                 86884  "If you have less than AC 30, you are going to die in combat. Often."
79         Armor                86885  "Your henchmen may look cute in their skivvies, but please put armor on them. They will live longer."
80         SpellMantle          86886  "Spell Mantle and similar spells are useful in that they make you virtually untouchable by enemy spell-casters."
81         InvisiblityCounter   86887  "The enemy will use invisibility to hide themselves and buff up. Be prepared to counter them with Dispel Magic, See Invisibility or True Seeing."
82         UseProperWeapons     86888  "Your henchmen have a variety of abilities. Please consult their character sheets to view the list of their current skills and feats, so that you may equip them with the weapons that they will use most effectively."
83         IllithidBrainSuck    86889  "Wearing a helmet when fighting Illithids will make it harder for them to use their deadly Extract Brain attack."
84         AlchemistsFire      1009388 "Remember that you can use alchemist's fire on your melee weapons to add fire damage to your attacks for a short duration."
85         WeaponFinesse       1101000 "Rogues, or other characters with high dexterity, should take the Weapon Finesse feat and use light weapons, such as short swords and daggers. They are not well suited to using strength based attacks."
86         StoresAndShifter    1101188 "Remember that you can not sell items while you are shapeshifted. You need to return to your character's normal form in order to interact with stores."


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