Helmets are semi-simple items. There are PLT files in use for having different colours.
The base game just replaces the head model entirely with the helmet.
Overhaul should include an option to hide helm(s) (either automatically when the player obtains them or singularly by choosing it with some OnPlayerTarget script).
Beamdog HD Base
The main replacement models are the Beamdog HD models.
Helmet baseitems.2da info
Base items line ID is 17, and has a 2x2 icon.
ItemClass is helm - items are called "helm_001.mdl" and so on.
DefaultIcon is ihelm - icons are called ihelm_001.plt" and so on.
Part1EnvMap is set to 1.
MaxRange is set to 50, which might cause problems if more are added. The toolset goes off the basis of the icon being available in any case, so could be extended to 255 (or whatever the limit is in EE) safely. The property is unused by the game.
Helmet Item Properties info
The PropColumn is 7, "7_Helm". A few more item properties may work with it, needs testing.
Helmet Models List
| Model Name | Picture | Icon Name | Description and Notes |
|---|---|---|---|