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These are conjuration visual effect models, used generally for ConjHeadVisual, ConjHandVisual, ConjGrndVisual, CastHeadVisual, CastHandVisual and CastGrndVisual in spells.2da although they could be modified into visualeffects.2da lines.

The 3 different columns can be combined in one spell - they apply the VFX to different locations (the hands, the head and the ground respectively). Conjuration comes before the "firing" of the spell and cast comes after the conjuration is over.

When items are used the Conjuration VFX are ignored and only the Cast ones are used.

Naming Convention

Bioware used these prefixes for these VFX:

  • vco_ (Visual effect Conjuration) and vca_ (Visual effect Cast) as their prefix for these. In one instace (Gazes) they use "vco" files in the Cast columns. The tables below state if they're used for the different Head, Hand or Grnd type, or if none of those they'll be unused.
  • var_ (Visual effect Area) is used for some cones
  • vca_ (Visual effect Cast) is used for cast effects like Dragon Breaths, some cones,
  • vpr_ (Visual effect Projectile) not in this list but used for the ProjModel column (eg fireballs etc.)

The naming convention of the files after vco_/vca_ tends to be abbreviations of their use (eg; "lgspr" is "Large, Ground, Spiral" - although I've made some assumptions here and there is no reason one "type" should not work in another "location" it'd just be centred on a different body part/be on the ground spot), along with the type of VFX it is intended for - eg; Fire for fire damage spells. These are generally recolours but not always. The Bioware "standard" ones are:

DescriptionDefault ColourNotes
AcidBright green
ColdDarker blue and white
ElectricityLighter blue and whiteCommonly used for "Hold" spells and "Spell Mantles" too
EvilRed
FireOrange
HealingLight blue and yellow
HolyYellow and white
MindDark blue
NatureLight green, dust, leaves
OddPurple
SonicWhiteCommonly used for Undead spells too
ConeVariousCones like Burning Hands or Cone of Cold
BreathVariousBreath attacks, Dragon Breath, etc. commonly sized as a cone. Most are from the "Hand" position so sized only for particular creatures, Dragon Disciple breath is done from the "Head" position however.
GazeVariousGaze spell effects commonly sized as a cone
ColourVariousMostly unused except for a few odd uses - likely early VFX Bioware had for testing
SpecialSpecialSkulls, wraiths etc.

Sound Effect Notes

There are usually sco_ (Sound effect Conjuration) or sca_ (Sound effect Cast) prefixed sound effects used for these. Sometimes Bioware references ones that simply don't exist in the game files which will be noted.

Spells.2da Entries

To ease testing to see these VFX simply use a small script to run the conjuration effect with a "fake cast" in the nwscript debug window selecting the creature to run it on, for instance for Greater Magic Weapon line 545:

ActionCastFakeSpellAtObject(545, OBJECT_SELF);

You can also use the cheat-cast to fire any spell effects (to get a gist of how it looks in tandem with EffectVisualEffect applied things):

ActionCastSpellAtObject(545, OBJECT_SELF, METAMAGIC_ANY, TRUE);

VCO Models List

Unused lines are marked in blue. These need some further testing and screenshots.

Model File (all .mdl)CategoryHead/HandDescriptive NameUsed In ColumnSpells.2da EntriesConjSoundVFX / CastSoundVFXPictureNotes
vco_ato2blueColourHandSmall Ball, BlueConjHandVisual


Unused blue ball VFX
vco_ato2grenColourHandSmall Ball, GreenConjHandVisual


Unused green ball VFX

vco_ato2purp

ColourHandSmall Ball, PurpleConjHandVisual


Unused purple ball VFX
vco_ato2redColourHandSmall Ball, RedConjHandVisualGreater Magic Weapon (545)sco_ato2red (Doesn't exist)

vco_ato2yeloColourHandSmall Ball, YellowConjHandVisual


Unused yellow ball VFX
vco_ato3blueColourHandSmall Ball, Blue againConjHandVisual


Unused blue ball VFX
vco_ato3orngColourHandSmall Ball, OrangeConjHandVisual


Unused orange ball VFX
vco_atomblueColourHandSmall Ball, BlueConjHandVisualBlade Thirst (Line 535)sco_atomblue (Doesn't exist)
Along with the above "ato" the "atom" ones do not have sound effects even though they're referenced. Monsters casting them do so silently which is a bit weird.
vco_atomgrenColourHandSmall Ball, GreenConjHandVisualKeen Edge (539), Blackstaff (541)sco_atomgren (Doesn't exist)

vco_atompurpColourHandSmall Ball, PurpleConjHandVisualBless Weapon (537)sco_atompurp (Doesn't exist)

vco_atomredColourHandSmall Ball, RedConjHandVisualMagic Weapon (544)sco_atomred (Doesn't exist)

vco_atomyeloColourHandSmall Ball, YellowConjHandVisualDeafening Clang (536)sco_atomyelo (Doesn't exist)

vco_gazeevilGazeHandGaze, EvilCastHandVisualGaze: Death (253), Destroy Chaos/Evil/Good/Law (254-256), Petrify (497) and Greater Wildshape variant (687)sco_gazeevil
Oddly all the "Gaze" versions are marked "vco_" but are used as Cast animations.
vco_gazeholyGazeHandGaze, HolyCastHandVisual


Unused and no sco_gazeholy SFX either
vco_gazemindGazeHandGaze, MindCastHandVisualGaze: Charm (250), Confusion (251), Daze (252), Dominate (258), Fear (260), Stunned (262). Krenshar Scare (276), Mind Blast (551), Greater Wildshape version of Mind Blast (693), Illithid Mindblast (789), Vampire Domination Gaze (800), Sea Hag Evil Eye (803)sco_gazemind

vco_gazeoddGazeHandGaze, OddCastHandVisualGaze: Doom (259), Paralysis (261)sco_gazeodd

vco_gazesoncGazeHandGaze, SonicCastHandVisualBeholder Anti Magic Cone (727)sco_gazemind
There is no sco_gazesonc so they reused sco_gazemind for this one usage.
vco_grndblueColourGroundGround, BlueConjGrndVisual


No associated SFX
vco_grndgrenColourGroundGround, GreenConjGrndVisual


No associated SFX
vco_grndleafNatureGroundGround, LeafConjGrndVisual


No associated SFX
vco_grndpurpColourGroundGround, PurpleConjGrndVisualDarkness (36), Shadow Conjuration: Darkness (345), Bane (449), Assassin Darkness (606), Greater Wildshape Driver Darkness (786), Shadow Blend (757)sco_megrdodd01

vco_grndredColourGroundGround, RedConjGrndVisual


No associated SFX
vco_grndskulSpecialGroundGround, SkullsConjGrndVisualCreate Greater Undead (29), Create Undead (30), Summon Shadow (564), Blackguard Create Undead (609)sco_grndskul
The only one with a SFX to match the VFX name.
vco_grndyeloColourGroundGround, YellowConjGrndVisual


No associated SFX
vco_lgrinacid01AcidGroundLarge Ground Incantation, AcidConjGrndVisual


No associated SFX
vco_lgrincold01ColdGroundLarge Ground Incantation, ColdConjGrndVisual


No associated SFX
vco_lgrinelec01ElectricityGroundLarge Ground Incantation, ElectricityConjGrndVisualMass Haste (113)sco_lgrinelec01
Usuall the "Large Ground Incantation" ones are used to supplement the hand or head visuals, but can be used solo in many cases.
vco_lgrinevil01EvilGroundLarge Ground Incantation, EvilConjGrndVisualBlade Barrier (5), Circle of Doom (19), Energy Drain (51), Finger of Death (56), Magic Circle Against Good (105), Unholy Aura (187), Purple Dragon Knight Oath of Wrath (809)sco_lgrinevil01

vco_lgrinfire01FireGroundLarge Ground Incantation, FireConjGrndVisualElemental Swarm (48)sco_lgrinfire01

vco_lgrinheal01HealGroundLarge Ground Incantation, HealConjGrndVisualHeal (79), Healing Circle (80), Mass Heal (114)sco_lgrinheal01

vco_lgrinholy01HolyGroundLarge Ground Incantation, HolyConjGrndVisualHoly Aura, Raise Dead, Magic Circle against Evil


vco_lgrinmind01MindGroundLarge Ground Incantation, MindConjGrndVisualGlobe of Invulnerability, Greater Spell Breach, Spell Resistance, Spell Mantle, Dominate Person, Mass Charm, Protection from Spells, Premonition, Wounding Whispers, Epic Warding, Control Undead, Mindflayer Mindblast 10sco_lgrinmind01

vco_lgrinnatr01NatureGroundLarge Ground Incantation, NatureConjGrndVisual


No associated SFX
vco_lgrinodd01OddGroundLarge Ground Incantation, OddConjGrndVisualSummon Creature VII, Summon Creature VIII, Mass Blindness and Deafness, Shadow Shieldsco_lgrinodd01

vco_lgrinsonc01SonicGroundLarge Ground Incantation, SonicConjGrndVisual


No associated SFX
vco_lgspracid01AcidGroundLarge Ground Spirals, AcidConjGrndVisual


No associated SFX
vco_lgsprcold01ColdGroundLarge Ground Spirals, ColdConjGrndVisual


No associated SFX
vco_lgsprelec01ElectricityGroundLarge Ground Spirals, ElectricityConjGrndVisualInvisibility Purge, Invisibility Spheresco_lgsprelec01

vco_lgsprevil01EvilGroundLarge Ground Spirals, EvilConjGrndVisualCloudkillsco_lgsprevil01

vco_lgsprfire01FireGroundLarge Ground Spirals, FireConjGrndVisualIncendiary Cloudsco_lgsprfire01

vco_lgsprheal01HealGroundLarge Ground Spirals, HealingConjGrndVisual


No associated SFX
vco_lgsprholy01HolyGroundLarge Ground Spirals, HolyConjGrndVisualResurrection, Destructionsco_lgsprholy01

vco_lgsprmind01MindGroundLarge Ground Spirals, MindConjGrndVisualGreater Spell Mantle, Dominate Monstersco_lgsprmind01

vco_lgsprnatr01NatureGroundLarge Ground Spirals, NatureConjGrndVisualStorm of Vengeance, Summon Creature IX, Time Stopsco_lgsprnatr01

vco_lgsprodd01OddGroundLarge Ground Spirals, OddConjGrndVisualGreater Planar Bindingsco_lgsprodd01

vco_lgsprsonc01SonicGroundLarge Ground Spirals, SonicConjGrndVisualMordenkainens Sword, Black Blade of Disaster, PM Summon Undead, PM Summon Greater Undead, Mummy Dust, Dragon Knightsco_lgupelec01
Mostly summon spells. Reuses vco_lgupelec01 VFX.
vco_lgupelec01ElectricityGroundLarge Upward Lines and orb, ElectricConjGrndVisual
sco_lgupelec01
Sound reused for vco_lgsprsonc01
vco_lgupevil01EvilGroundLarge Upward Lines and orb, EvilConjGrndVisualGate, Power Word Kill, Weird, Ruin, Circle of Death, Wail of the Bansheesco_lgupevil01

vco_lgupfire01FireGroundLarge Upward Lines and orb, FireConjGrndVisualFire Storm, Flame Strike, Meteor Swarm, Aura of Hellfiresco_lgupfire01

vco_lgupholy01HolyGroundLarge Upward Lines and orb, HolyConjGrndVisualGreater Restoration, Undeath to Deathsco_lgupholy01

vco_lgupmind01MindGroundLarge Upward Lines and orb, MindConjGrndVisualEthereal Visage, Mordenkainens Disjunctionsco_lgupmind01

vco_lgupnatr01NatureGroundLarge Upward Lines and orb, NatureConjGrndVisualDismissal, Banishment, Natures Balance, Shapechange RED DRAGON, Shapechange FIRE GIANT, Shapechange BALOR, Shapechange DEATH SLAAD, Shapechange IRON GOLEM, Implosion, Sunbeamsco_lgupnatr01

vco_lgupodd01OddGroundLarge Upward Lines and orb, OddConjGrndVisualPlanar Binding, Planar Ally, Horrid Wiltingsco_lgupodd01

vco_lgupsonc01SonicGroundLarge Upward Lines and orb, SonicConjGrndVisual
sco_lgupsonc01
Actually has a sound effect but not used by any default spells
vco_mebalacid01AcidHandMoving Energy Balls, Acid ConjHandVisualAcid Splash (424), Quillfire (425), Dirge (445)sco_mebalacid01

vco_mebalcold01ColdHandMoving Energy Balls, ColdConjHandVisualDrown (437)None (used sco_mebalacid01)
No sco_mebalcold01 present.
vco_mebalelec01ElectricityHandMoving Energy Balls, ElectricConjHandVisualHold Animal (81), Hold Monster (82), Hold Person (83), Lesser Spell Breach (98), Lesser Spell Mantle (99), Electric Jolt (439), Flesh to Stone (485), Gedlees Electric Loop (520)sco_mebalelec01

vco_mebalevil01EvilHandMoving Energy Balls, EvilConjHandVisual


No sco_mebalevil01
vco_mebalfire01FireHandMoving Energy Balls, FireConjHandVisualDelayed Blast Fireball (39)sco_mebalfire01

vco_mebalheal01HealHandMoving Energy Balls, HealingConjHandVisual


No associated SFX
vco_mebalholy01HolyHandMoving Energy Balls, HolyConjHandVisual


No associated SFX
vco_mebalmind01MindHandMoving Energy Balls, MindConjHandVisual


No associated SFX
vco_mebalnatr01NatureHandMoving Energy Balls, NatureConjHandVisual


No associated SFX
vco_mebalodd01OddHandMoving Energy Balls, OddConjHandVisualLesser Planar Binding (96), BGFiendish (610)sco_mebalodd01

vco_mebalsonc01SonicHandMoving Energy Balls, SonicConjHandVisualAnimate Dead (2), Create Greater Undead (29), Glyph of Warding (549), PM_Animate_Dead (623)sco_mebalsonc01

vco_megrdacid01AcidGroundMoving (cloud of) Energy, Ground, Acid ConjGrndVisual


No associated SFX
vco_megrdcold01ColdGroundMoving (cloud of) Energy, Ground, ColdConjGrndVisual


No associated SFX
vco_megrdelec01ElectricityGroundMoving (cloud of) Energy, Ground, ElectricConjGrndVisual


No associated SFX
vco_megrdevil01EvilGroundMoving (cloud of) Energy, Ground, EvilConjGrndVisualEvards Black Tentaclessco_megrdevil01

vco_megrdfire01FireGroundMoving (cloud of) Energy, Ground, FireConjGrndVisualWall of Fire (191), SHADES_Wall_of_Fire (343), Hellball (636, although uses sco_mehanevil03)sco_megrdfire01

vco_megrdheal01HealGroundMoving (cloud of) Energy, Ground, HealingConjGrndVisual


No associated SFX
vco_megrdholy01HolyGroundMoving (cloud of) Energy, Ground, HolyConjGrndVisualWord of Faith (194)sco_megrdholy01

vco_megrdmind01MindGroundMoving (cloud of) Energy, Ground, MindConjGrndVisualGreater Dispelling (67)sco_megrdmind01

vco_megrdnatr01NatureGroundMoving (cloud of) Energy, Ground, NatureConjGrndVisualGreater Stoneskin (74), Ultravision (365), Energy Buffer (369), Aura of Vitality (372), Regenerate (373), Monstrous Regeneration (525)sco_megrdnatr01

vco_megrdodd01OddGroundMoving (cloud of) Energy, Ground, OddConjGrndVisualSummon Creature V (179), Summon_Creature_VI (180), Tensers Transformation (184), SHADES_Summon_Shadow (324), SHADOW_CON_Summon_Shadow (344), GR_SHADOW_CON_Summon_Shadow (349), Expeditious_Retreat (456), SHADOW_EVADE (477)sco_megrdodd01

vco_megrdsonc01SonicGroundMoving (cloud of) Energy, Ground, SonicConjGrndVisual


No associated SFX
vco_mehanacid01AcidHandMoving Energy, Hand, Acid (Variant 1)ConjHandVisualMestils Acid Sheath (524)

sco_mehanacid01 doesn't exist but is meant to be there (used in 2da)
vco_mehanacid02AcidHandMoving Energy, Hand, Acid (Variant 2)ConjHandVisual


No associated SFX
vco_mehanacid03AcidHandMoving Energy, Hand, Acid (Variant 3)ConjHandVisualMelfs Acid Arrow (115), GR_SHADOW_CON_Acid_Arrow (350), Bigbys Interposing Hand (459), Bigbys_Forceful_Hand (460), Bigbys_Grasping_Hand (461), Bigbys_Clenched_Fist (462), Bigbys_Crushing_Hand (463)sco_mehanacid03

vco_mehancold01ColdHandMoving Energy, Hand, Cold (Variant 1)ConjHandVisual


No associated SFX
vco_mehancold02ColdHandMoving Energy, Hand, Cold (Variant 2)ConjHandVisual


No associated SFX
vco_mehancold03ColdHandMoving Energy, Hand, Cold (Variant 3)ConjHandVisualMagic Missile (107), Ice Storm (368), Isaacs Lesser Missile Storm (447), Isaacs Greater Missile Storm (448), Tashas Hideous Laughter (457), Ice Dagger (543)sco_mehancold03
Misused in Ice Storm as the "Head" targeted VFX. Works ok I guess.
vco_mehanelec01ElectricityHandMoving Energy, Hand, Electric (Variant 1)ConjHandVisual
sco_mehanelec01

vco_mehanelec02ElectricityHandMoving Energy, Hand, Electric (Variant 2)ConjHandVisual



vco_mehanelec03ElectricityHandMoving Energy, Hand, Electric (Variant 3)ConjHandVisual



vco_mehanevil01EvilHandMoving Energy, Hand, Evil (Variant 1)ConjHandVisual



vco_mehanevil02EvilHandMoving Energy, Hand, Evil (Variant 2)ConjHandVisual



vco_mehanevil03EvilHandMoving Energy, Hand, Evil (Variant 3)ConjHandVisual



vco_mehanfire01FireHandMoving Energy, Hand, Fire (Variant 1)ConjHandVisual



vco_mehanfire02FireHandMoving Energy, Hand, Fire (Variant 2)ConjHandVisual



vco_mehanfire03FireHandMoving Energy, Hand, Fire (Variant 3)ConjHandVisual



vco_mehanheal01HealHandMoving Energy, Hand, Healing (Variant 1)ConjHandVisual



vco_mehanheal02HealHandMoving Energy, Hand, Healing (Variant 2)ConjHandVisual



vco_mehanheal03HealHandMoving Energy, Hand, Healing (Variant 3)ConjHandVisual



vco_mehanholy01HolyHandMoving Energy, Hand, Holy (Variant 1)ConjHandVisual



vco_mehanholy02HolyHandMoving Energy, Hand, Holy (Variant 2)ConjHandVisual



vco_mehanholy03HolyHandMoving Energy, Hand, Holy (Variant 3)ConjHandVisual



vco_mehanmind01MindHandMoving Energy, Hand, Mind (Variant 1)ConjHandVisual



vco_mehanmind02MindHandMoving Energy, Hand, Mind (Variant 2)ConjHandVisual



vco_mehanmind03MindHandMoving Energy, Hand, Mind (Variant 3)ConjHandVisual



vco_mehannatr01NatureHandMoving Energy, Hand, Nature (Variant 1)ConjHandVisual



vco_mehannatr02NatureHandMoving Energy, Hand, Nature (Variant 2)ConjHandVisual



vco_mehannatr03NatureHandMoving Energy, Hand, Nature (Variant 3)ConjHandVisual



vco_mehanodd01OddHandMoving Energy, Hand, Odd (Variant 1)ConjHandVisual



vco_mehanodd02OddHandMoving Energy, Hand, Odd (Variant 2)ConjHandVisual



vco_mehanodd03OddHandMoving Energy, Hand, Odd (Variant 3)ConjHandVisual



vco_mehansonc01SonicHandMoving Energy, Hand, Sonic (Variant 1)ConjHandVisual



vco_mehansonc02SonicHandMoving Energy, Hand, Sonic (Variant 2)ConjHandVisual



vco_mehansonc03SonicHandMoving Energy, Hand, Sonic (Variant 3)ConjHandVisual



vco_mehedacid01AcidHandMoving Energy, Head, AcidConjHeadVisual



vco_mehedcold01ColdHeadMoving Energy, Head, ColdConjHeadVisual



vco_mehedelec01ElectricityHeadMoving Energy, Head, ElectricConjHeadVisualCall Lightning (11)sco_mehedelec01

vco_mehedevil01EvilHeadMoving Energy, Head, EvilConjHeadVisual



vco_mehedfire01FireHeadMoving Energy, Head, FireConjHeadVisual



vco_mehedheal01HealHeadMoving Energy, Head, HealingConjHeadVisual



vco_mehedholy01HolyHeadMoving Energy, Head, HolyConjHeadVisual



vco_mehedmind01MindHeadMoving Energy, Head, MindConjHeadVisual



vco_mehednatr01NatureHeadMoving Energy, Head, NatureConjHeadVisual



vco_mehedodd01OddHeadMoving Energy, Head, OddConjHeadVisual



vco_mehedsonc01SonicHeadMoving Energy, Head, SonicConjHeadVisual



vco_smhanacid01AcidHandSmall, Hand, AcidConjHandVisual



vco_smhancold01ColdHandSmall, Hand, ColdConjHandVisual



vco_smhanelec01ElectricityHandSmall, Hand, ElectricConjHandVisual



vco_smhanevil01EvilHandSmall, Hand, EvilConjHandVisual



vco_smhanfire01FireHandSmall, Hand, FireConjHandVisual



vco_smhanheal01HealHandSmall, Hand, HealConjHandVisual



vco_smhanholy01HolyHandSmall, Hand, HolyConjHandVisual



vco_smhanmind01MindHandSmall, Hand, MindConjHandVisual



vco_smhannatr01NatureHandSmall, Hand, NatureConjHandVisual



vco_smhanodd01OddHandSmall, Hand, OddConjHandVisual



vco_smhansonc01SonicHandSmall, Hand, SonicConjHandVisual



vco_swar3blueColourHandSwirling, BlueConjHandVisualCone of Cold (25) and shadow version (340)sco_swar3blue
Would be good to make some variations of this.
vco_sway2yeloColourHandMini swirls, yellowConjHandVisual


This is unused and seems to "persist" a bit too much for a proper vco VFX. Buggy and probably a test VFX.
vco_wraithSpecialHeadWraith, risingConjHeadVisualPhantasmal Killer (127)sco_wraith

VCA Models List

To follow.

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