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Padding a Set File

When adding tiles to one of the vanilla tilesets, it is a good idea to pad the SET file, leaving room for any future expansion by Beamdog. Padding a SET file is simply adding a blank, or “padded”, entry to the list of tiles in the SET file.

Your padded entries should look like this, changing the tile numbers in the top field – [TILE####] to whatever numbers are required. Make sure there is no space between the word “TILE” and the tile number in the top field.

[TILE####]
Model=padding
WalkMesh=msb01
TopLeft=(null)
TopLeftHeight=0
TopRight=(null)
TopRightHeight=0
BottomLeft=(null)
BottomLeftHeight=0
BottomRight=(null)
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=(null)



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