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Blueprint NameBlueprint ResrefPlaceable IDPlaceable LabelPlaceable String refModel NameTexture(s)PortraitReplacement ModelReplacement TexturesNotes
Archery Targetplc_archtarget








Archery Targetx3_plc_archtarg








Ballistaplc_ballista








Ballistax3_plc_ballist1799new:Ballista111322pwc_sieg_001

pwc_sieg_001.mdl
Miqail fix: Remove the ugly skinmesh from the strings, in the wind they just looked silly.

Ballista, Arbalet

x3_plc_ballista










Ballista, Arbalet (Fixed)tm_pl_ballista1








Battering Ramplc_bttrram








Breastplateir_armour1








Cage Topx0_cagetop








Cage Wallx0_cagewall








Catapultplc_catplt








Cheval de Frisex3_plc_cheval








Combat Dummyplc_cmbtdummy







Txpple: https://neverwintervault.org/project/nwnee/model/combat-dummy-override
Gallowsplc_hangmnpost








Giant Pottm_pl_potgt_fire








Giant Pot, No Firetm_pl_potgt_nofr








Hangman's Scaffoldx3_plc_hang001








Humanoid Cageplc_humancage








Humanoid Cagex3_plc_cage001








Lance Rack 2, Partially fullx3_plc_lance002








Lance Rack 3, Emptyx3_plc_lance003








Lance Rack, Animatedx3_plc_lance001








Leather Jerkinir_armour2








Shield Rack

x3_plc_srack001

tm_pl_rackshld01









For some reason tkm_pl_rackshld01 is the same. Might double check just in case.
Standing Spearir_pole








Stocksplc_stocks








Stocksx3_plc_stocks001








Stocksx3_plc_stocks002







Occupied with what looks like the begger or prisoner model from NWN OC
Torture Equipmentplc_torture1








Torture Equipmentplc_torture2








Weapon Rackplc_weaponrack







Low poly longsword and handaxe by the looks of things on it. They also differ from the actual game weapons, may have been a super early model.
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