Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Models were also edited, to fix textures seaming, stretching, and missing geometry. Shadows are still broken on some models.

Version 2.0 (2023.02.25) :

  • Edited Models : Textures stretching and seams fixes, missing geometry added, and some minor others fixes,
  • Added a 2K version,
  • Added black specular maps in mtr files when none where provided. This should fix the greying of some textures (especially visible in the doorways or at the bottom of chasm),
  • Added updated loadscreens,
  • Added source files.

Credits :

...

Maranduil fixes include new texture references as needed. All models were edited to fix UV mapping (seams, stretching) and missing / bad geometry.

SET file: ttd01.set

Number of tiles: 212

...

Note all of Maranduil's textures are replacements, some are just normals/specs and the like, so upscaled textures are added in those cases and noted.

Envmap is ttd01__ref01

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd01_adobe01Abode wall

ttd01_adobe01.mtr

ttd01_adobe01_d

ttd01_adobe01_n

ttd01_adobe01_s

ttd01_adobe01_r

ttd01_adobe01_h

Maranduil's PBR
ttd01_barelBarrel side only

ttd01_barel.mtr

ttd01_barel_d

ttd01_barel_n

ttd01_barel_s

ttd01_barel_r

ttd01_barel_h

Maranduil's PBR
ttd01_bark01Bark

ttd01_bark01.mtr

ttd01_bark_d

ttd01_bark_n

ttd01_bark_r

ttd01_bark_h

Maranduil's PBR
ttd01_bark02Bark

ttd01_bark02.mtr

ttd01_bark_d

ttd01_bark_n

ttd01_bark_r

ttd01_bark_h

Maranduil's PBR

Same as ttd01_bark01

ttd01_bigtent01Big tent 01

ttd01_bigtent01.mtr

ttd01_bigtent1_d

ttd01_tent_n

ttd01_tent_r

ttd01_tent_h

Maranduil's PBR

Same n/r/h as tent01

ttd01_bigtent02Big tent 02

ttd01_bigtent02.mtr

ttd01_bigtent2_d

ttd01_tent_n

ttd01_tent_r

ttd01_tent_h

Maranduil's PBR

Same n/r/h as tent01

ttd01_blackBlack


Won't be upscaled, just black.
ttd01_blkgradBlack gradient


Won't be upscaled, just gradient.
ttd01_bridge01Wooden Bridge

ttd01_bridge01.mtr

ttd01_bridge01_n

ttd01_bridge01_s

Maranduil

Dafena's PBR - Jasperre's upscale

ttd01_cactus01Cactus

ttd01_cactus01.mtr

ttd01_cactus01_n

ttd01_cactus01_s

Maranduil
Dafena's PBR - Jasperre's upscale
ttd01_cactus02Cactus

ttd01_cactus02.mtr

ttd01_cactus02_n

ttd01_cactus02_s

Maranduil
Dafena's PBR - Jasperre's upscale
ttd01_caravan01Caravan Green, End and sides

ttd01_caravan01.mtr

ttd01_caravan1_d

ttd01_caravan1_n

ttd01_caravan1_s

ttd01_caravan1_r

ttd01_caravan1_h

Maranduil's PBR
ttd01_caravan02Caravan Red, End and sides

ttd01_caravan02.mtr

ttd01_caravan2_d

ttd01_caravan2_n

ttd01_caravan2_s

ttd01_caravan2_r

ttd01_caravan2_h

Maranduil's PBR
ttd01_cblock01
"Cave Block"? Generic walls
Wall and Roof - Red Plaster

ttd01_cblock01.mtr

ttd01_cblock01_d

ttd01_cblock01_n

ttd01_cblock01_r

ttd01_cblock01_h

Maranduil's PBR
ttd01_cblock02
"Cave Block"? Generic walls
Wall - Bricks

ttd01_cblock02.mtr

ttd01_cblock02_d

ttd01_cblock02_n

ttd01_cblock02_r

ttd01_cblock02_h

Maranduil's PBR
ttd01_cblock03
"Cave Block"? Generic walls
Wall and Roof - Damage Plaster

ttd01_cblock03.mtr

ttd01_cblock03_d

ttd01_cblock03_n

ttd01_cblock03_r

ttd01_cblock03_h

Maranduil's PBR
ttd01_cblock04
"Cave Block"? Generic walls
Wall and Roof - Grey Plaster

ttd01_cblock04.

mtr

mtr

ttd01_cblock04_d

ttd01_cblock04_n

ttd01_cblock04_r

ttd01_cblock04_h

Maranduil's PBR
ttd01_cblock05
"Cave Block"? Generic walls
Wall and Roof - White Plaster

ttd01_cblock05.mtr

ttd01_cblock05_d

ttd01_cblock05_n

ttd01_cblock05_r

ttd01_cblock05_h

Maranduil's PBR
ttd01_chasm01Chasm wall

ttd01_chasm01.mtrMaranduil's PBR
ttd01_cliff01Cliff wall

ttd01_cliff01.mtrMaranduil's PBR
ttd01_cliff02Cliff wall

ttd01_cliff02.mtrMaranduil's PBR
ttd01_cobb03Cobblestone

ttd01_cobb03.mtr

Maranduil's PBR

While unused in the original textures (references tts01_cobb03) this is included in the PBR uplift.

ttd01_crtes01Crates

ttd01_crtes01.mtr


Maranduil's PBR. One crate from Soren's Mines & Caverns Override.

Our favourite crates...

ttd01_crvn02fCaravan Red, Door End

ttd01_crvn02f.mtrMaranduil's PBR
ttd01_crvn02rfCaravan Red, roof

ttd01_crvn02rf.mtrMaranduil's PBR
ttd01_detail0Various misc details

ttd01_detail0.mtrMaranduil's PBR
ttd01_doorwayDoorway (ground shadow part)

ttd01_doorway.mtr
ttd01_driedmud01Dried mud

ttd01_driedmud01.mtr
ttd01_evil02Evil temple

ttd01_evil02.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_evil04Evil temple

ttd01_evil04.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_evil05Evil temple

ttd01_evil05.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_fabricFabric

ttd01_fabric.mtr
ttd01_facade01Facade

ttd01_facade01.mtr
ttd01_fence02Fence

ttd01_fence02.mtr
ttd01_fern01Fern


Tiny Fern texture. May need some special attention.
ttd01_floor01Desert floor

ttd01_floor01.mtr
ttd01_floor02Mossy floor

ttd01_floor02.mtrUsed in new model ttd01_v02_01, but is an existing texture.
ttd01_flower01Flower (pink)

ttd01_flower01.mtrDafena's PBR - Jasperre's upscale
ttd01_flower02Flower (yellow)

ttd01_flower02.mtrDafena's PBR - Jasperre's upscale
ttd01_glas02Glass window

ttd01_glas02.mtrSoren's PBR
ttd01_grad_rGradient


No need to include.
ttd01_grass01Desert floor
Not sure why not included in PBR uplift



Unused (only used on ttd01_z07_01)
ttd01_grassrim01Desert floor rim
Not sure why not included in PBR, maybe replace with the ttd01_grassrim02 MTR.



Unused
ttd01_grassrim02Desert floor rim

ttd01_grassrim02.mtr
ttd01_gravel01Gravel

ttd01_gravel01.mtr
ttd01_leaf01Leaf


Dafena's PBR - Jasperre's upscale. Tiny leaf texture. May need some special attention.
ttd01_leave01Leaf

ttd01_leave01.mtrDafena's PBR - Jasperre's upscale
ttd01_log01Wooden log

ttd01_log01.mtrTarot Redhand's PBR
ttd01_logend
Woodn
Wood log end

ttd01_logend.mtr
ttd01_marbl01Marble

ttd01_marbl01.mtrWhile unused in the original textures (references tts01_marbl01) this is included in the PBR uplift.
ttd01_market01Market Wares

ttd01_market01.mtrDafena's PBR - Jasperre's upscale
ttd01_metal00Metal

ttd01_metal00.mtr
ttd01_metl03Metal

ttd01_metl03.mtr
ttd01_oasis01Oasis tree

ttd01_oasis01.mtr
ttd01_parts01Parts detail

ttd01_parts01.mtr
ttd01_patchesTent Patches

ttd01_patches.mtr
ttd01_patchesintTent Patches, interior

ttd01_patchesint.mtrWas in original texture pack. Now added to ttd01_r03_01.mdl by PBR fixes.
ttd01_plank02Planks

ttd01_plank02.mtr
ttd01_rckwll01Rock wall

ttd01_rckwll01.mtr
ttd01_rcroofRed tiled roof

ttd01_rcroof.mtr
ttd01_road01Desert road

ttd01_road01.mtr
ttd01_road02Desert road, end

ttd01_road02.mtr
ttd01_road03Desert road, t-junction

ttd01_road03.mtr
ttd01_rockRock, grey
Not sure why not included in PBR. Is used quite a bit



Unused.
ttd01_rock00Rock, redder

ttd01_rock00.mtr
ttd01_rock03aBlack/yellow

ttd01_rock03a.mtr
ttd01_rock04Rock, yellow

ttd01_rock04.mtr
ttd01_rock04bRock, yellow with fade

ttd01_rock04b.mtr
ttd01_roof20Tiled roof

ttd01_roof20.mtrWhile unused in the original textures (references tts01_roof20) this is included in the PBR uplift.
ttd01_scullSkull

ttd01_scull.
mtr
mtrDafena's PBR - Jasperre's upscale
ttd01_skull01Big skull part 1

ttd01_skull01.mtrDafena's PBR - Jasperre's upscale
ttd01_skull02Big skull part 2

ttd01_skull02.mtrDafena's PBR - Jasperre's upscale
ttd01_skull03Big skull part 3

ttd01_skull03.mtrDafena's PBR - Jasperre's upscale
ttd01_splotch01Splotch details

ttd01_splotch01.mtr
ttd01_splotch03Splotch details

ttd01_splotch03.mtr
ttd01_splotch04Splotch details

ttd01_splotch04.mtr
ttd01_stcco_w01Rock/sand

ttd01_stcco_w01.mtr
ttd01_stcco_w02Rock/sand

ttd01_stcco_w02.mtr
ttd01_tent01Tent

ttd01_tent01.mtr
ttd01_tower01Tower wall

ttd01_tower01.mtr
ttd01_trnchrim01Transition from rock to desert

ttd01_trnchrim01.mtr
ttd01_tusk01Tent/Hut wall

ttd01_tusk01.mtr
ttd01_wall01Brick wall

ttd01_wall01.mtr
ttd01_water01Shiny water


Special; see ttd01_wtrsnd below
ttd01_wdwhl01Wagon Wheel

ttd01_wdwhl01.mtr
ttd01_websWebs


Unused
ttd01_wood04Wood

ttd01_wood04.mtr
ttd01_wood1Wood

ttd01_wood1.mtr
ttd01_wood2Wood

ttd01_wood2.mtr
ttd01_wtrgradWater gradiant

ttd01_wtrgrad.mtr
New textures




ttd01_cobb10


ttd01_cobb10.mtrMaranduil's PBR new texture for the Temple model.
Unused textures




ttd01_asplotch01Adobe wall splotch possibly


Doesn't appear to be used in any models so ignored
ttd01_asplotch02Adobe wall splotch possibly


Doesn't appear to be used in any models so ignored
ttd01_bark03Bark


Doesn't appear to be used in any models so ignored
ttd01_bark04Bark


Doesn't appear to be used in any models so ignored
ttd01_barl02Barrel full


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.

ttd01_blast1Blast


Doesn't appear to be used in any models so ignored
ttd01_brick03Brick


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_cactus03Cactus, 3

ttd01_cactus03.mtr

ttd01_cactus03_n

ttd01_cactus03_s

Maranduil's PBR contains maps for it.

Doesn't appear in any tileset model files but may be on placeables. To check later.



Unused

ttd01_chain00Chain


Doesn't appear to be used in any models so ignored
ttd01_cobb02Cobblestone


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_cobb03Cobblestone


Doesn't appear to be used in any models so ignored
ttd01_cobb05Cobblestone


Doesn't appear to be used in any models so ignored
ttd01_crevice01Crevice


Doesn't appear to be used in any models so ignored
ttd01_crkdrock01Cracked rock


Doesn't appear to be used in any models so ignored
ttd01_crvn01rfCaravan 01 (Green) relief

ttd01_crvn01rf.mtr

Maranduil's PBR contains maps for it.

Appears the final game uses just td01_caravan01 which has the same symbol on it.

ttd01_detail1Detail


Doesn't appear to be used in any models so ignored
ttd01_floor01cFloor with shadow


Doesn't appear to be used in any models so ignored
ttd01_glas03Glass window


Doesn't appear to be used in any models so ignored
ttd01_grass02Desert floor


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_hrdwd01Hardwood


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_hrdwd02Hardwood


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_logend2Wooden log end


Doesn't appear to be used in any models so ignored
ttd01_marbl05Marble


Doesn't appear to be used in any models so ignored
ttd01_net00Net


Doesn't appear to be used in any models so ignored
ttd01_peltPelt


Doesn't appear to be used in any models so ignored. Looks like it is part of ttd01_detail0 anyway (although excludes the open eye!)
ttd01_plank01Planks


Doesn't appear to be used in any models so ignored
ttd01_plank03Planks


Doesn't appear to be used in any models so ignored
ttd01_plantsPlants


Doesn't appear to be used in any models so ignored
ttd01_plstr06Plaster


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_plstr10Plaster


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_rckwll02Rock Wall


Doesn't appear to be used in any models so ignored
ttd01_rock01Rock


Doesn't appear to be used in any models so ignored
ttd01_rock02Rock


Doesn't appear to be used in any models so ignored
ttd01_roof02Tiled roof


Doesn't appear to be used in any models so ignored
ttd01_roof11Tiled roof


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_skelSkelly bones


Doesn't appear to be used in any models so ignored
ttd01_splotch02Splotch details


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_slabs01Slabs of stone


Doesn't appear to be used in any models so ignored
ttd01_slabs02Slabs of stone


Doesn't appear to be used in any models so ignored
ttd01_stcco_r01Rock wall


Doesn't appear to be used in any models so ignored
ttd01_stone01Stonework


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_stone20Stonework


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_stone05Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone06Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone18Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone052Stonework


Doesn't appear to be used in any models so ignored
ttd01_treefol02Tree foilage


Doesn't appear to be used in any models so ignored
ttd01_treefol03Tree foilage


Doesn't appear to be used in any models so ignored
ttd01_treewallTree foilage


Doesn't appear to be used in any models so ignored
ttd01_trim01Trim?


Doesn't appear to be used in any models so ignored
ttd01_trim03Trim?


Doesn't appear to be used in any models so ignored
ttd01_wall02Wall


Doesn't appear to be used in any models so ignored
ttd01_window01Window


Doesn't appear to be used in any models so ignored
ttd01_wood01Wood


Doesn't appear to be used in any models so ignored
ttd01_wtrsndWater, Sand

ttd01_wtrsnd.mtr

Doesn't appear in any tileset model files. However the file ttd01_water01 is similar (this is 256x256, ttd01_water01 is 128x128) and that is used for animated water.

May be able to use this to replace ttd01_water01 as a 256x256 upgrade.

Used but not in tileset




ttd01_caltropCaltrop metal texture


Used only in fx_caltrop not in the tileset. Probably won't upscale due to the tininess of the actual FX models.

Door only textures

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd01_door02



Used by ttd_udoor_06

...