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At least for some cases it is possible to add/replace sounds.


I. Placeable- and door-sounds

The availabe sounds are in the placeableobjsnds.2da (here: 34.1):

2DA V2.0    Label                    ArmorType  Opened            Closed            Destroyed       Used              Locked            
0   medium_wood              wood      


Label

ArmorType

Opened

Closed

Destroyed

Used

Locked

0

medium_wood

wood

as_dr_woodmedop1

...

as_dr_woodmedcl1

...

cb_bu_woodlrg

...

****

...

as_dr_locked1

...

1

...

large_wood

...

wood

as_dr_woodlgop1

...

as_dr_woodlgcl1

...

cb_bu_woodlrg

...

****

...

as_dr_locked1

...

2

...

very_large_wood

...

wood

as_dr_woodvlgop1

...

as_dr_woodvlgcl1

...

cb_bu_woodlrg

...

****

...

as_dr_locked1

...

3

...

very_large_wood_sliding

...

wood

as_dr_woodvlgop2

...

as_dr_woodvlgcl2

...

cb_bu_woodlrg

...

****

...

as_dr_locked1

...

4

...

medium_stone

...

stone

as_dr_stonmedop1

...

as_dr_stonmedcl1

...

cb_bu_stonelrg

...

****

...

as_dr_locked2

...

5

...

large_stone_gears

...

stone

as_dr_stonlgop1

...

as_dr_stonlgcl1

...

cb_bu_stonelrg

...

****

...

as_dr_locked2

...

6

...

very_large_stone_gears

...

stone

as_dr_stonvlgop1

...

as_dr_stonvlgcl1

...

cb_bu_stonelrg

...

****

...

as_dr_locked2

...

7

...

medium_metal

...

plate

as_dr_metlmedop1

...

as_dr_metlmedcl1

...

cb_bu_metallrg

...

****

...

as_dr_locked3

...

8

...

large_metal

...

plate

as_dr_metllgop1

...

as_dr_metllgcl1

...

cb_bu_metallrg

...

****

...

as_dr_locked3

...

9

...

very_large_metal

...

plate

as_dr_metlvlgop1

...

as_dr_metlvlgcl1

...

cb_bu_metallrg

...

****

...

as_dr_locked3

...

10

...

medium_metal_sliding

...

plate

as_dr_metlmedop2

...

as_dr_metlmedcl2

...

cb_bu_metallrg

...

****

...

as_dr_locked3

...

11

...

medium_metal_portcullis

...

plate

as_dr_metlprtop1

...

as_dr_metlprtcl1

...

cb_bu_metallrg

...

****

...

as_dr_locked3

...

12

...

crate_small

wood

as_sw_crateop1

...

as_sw_cratecl1

...

cb_bu_woodsml

...

****

...

as_sw_genericlk1

...

13

...

crate_large

wood

as_sw_crateop1

...

as_sw_cratecl1

...

cb_bu_woodlrg

...

****

...

as_sw_genericlk1

...

14

...

chest_small

wood

as_sw_chestop1

...

as_sw_chestcl1

...

cb_bu_woodsml

...

****

...

as_sw_genericlk1

...

15

...

chest_large

wood

as_sw_chestop1

...

as_sw_chestcl1

...

cb_bu_woodlrg

...

****

...

as_sw_genericlk1

...

16

...

drawer

wood

as_sw_drawerop1

...

as_sw_drawercl1

...

cb_bu_woodlrg

...

****

...

as_sw_genericlk1

...

17

...

generic_wood_small

...

wood

as_sw_genericop1

...

as_sw_genericcl1

...

cb_bu_woodsml

...

****

...

as_sw_genericlk1

...

18

...

generic_wood_large

...

wood

as_sw_genericop1

...

as_sw_genericcl1

...

cb_bu_woodlrg

...

****

...

as_sw_genericlk1

...

19

...

generic_stone_small

...

stone

as_sw_genericop1

...

as_sw_genericcl1

...

cb_bu_stonesml

...

****

...

as_sw_genericlk1

...

20

...

generic_stone_large

...

stone

as_sw_genericop1

...

as_sw_genericcl1

...

cb_bu_stonelrg

...

****

...

as_sw_genericlk1

...

21

...

generic_metal_small

...

plate

as_sw_genericop1

...

as_sw_genericcl1

...

cb_bu_metalsml

...

****

...

as_sw_genericlk1

...

22

...

generic_metal_large

...

plate

as_sw_genericop1

...

as_sw_genericcl1

...

cb_bu_metallrg

...

****

...

as_sw_genericlk1

...

23

...

cloth_object_small

...

leather

as_sw_clothop1

...

as_sw_clothcl1

...

cb_bu_matersml

...

****

...

as_sw_clothlk1

...

24

...

cloth_object_large

...

leather

as_sw_clothop1

...

as_sw_clothcl1

...

cb_bu_materlrg

...

****

...

as_sw_clothlk1

...

25

...

stone_object_small

...

stone

as_sw_stoneop1

...

as_sw_stonecl1

...

cb_bu_stonesml

...

****

...

as_sw_stonelk1

...

26

...

stone_object_large

...

stone

as_sw_stoneop1

...

as_sw_stonecl1

...

cb_bu_stonelrg

...

****

...

as_sw_stonelk1

...

27

...

metal_object_small

...

plate

as_sw_metalop1

...

as_sw_metalcl1

...

cb_bu_metalsml

...

****

...

as_sw_genericlk1

...

28

...

metal_object_large

...

plate

as_sw_metalop1

...

as_sw_metalcl1

...

cb_bu_metallrg

...

****

...

as_sw_genericlk1

...

29

lever

wood

****

...

****

...

cb_bu_metalsml

...

as_sw_lever1

...

as_sw_genericlk1

...

30

...

wood_pressure_plate

...

wood

****

...

****

...

cb_bu_woodsml

...

as_sw_woodplate1

...

as_sw_genericlk1

...

31

...

stone_pressure_plate

...

stone

****

...

****

...

cb_bu_stonesml

...

as_sw_stonplate1

...

as_sw_genericlk1

...

32

...

stone_water

stone

fs_water_hard1

...

fs_water_hard1

...

cb_bu_stonelrg

...

****

...

as_sw_stonelk1

...

33

...

corpse

leather

as_sw_clothop1

...

as_sw_clothcl1

...

cb_ht_chunk

...

****

...

as_sw_clothlk1

...

34

...

NOTHING

****

...

****

...

****

...

****

...

****

...

****

...

35

...

TIB_udoor_01

...

stone

as_dr_x2tib1op

...

as_dr_x2tib1cl

...

cb_bu_stonelrg

...

****

...

as_dr_locked2

...

36

...

TID_UDoor_01

...

plate

as_dr_x2tid1op

...

as_dr_x2tid1cl

...

cb_bu_metallrg

...

****

...

as_dr_locked3

...

37

...

TII_UDoor_01

...

stone

as_dr_x2tii1op

...

as_dr_x2tii1cl

...

cb_bu_stonelrg

...

****

...

as_dr_locked2

...

38

...

ttu_Udoor_01

...

plate

as_dr_x2ttu1op

...

as_dr_x2ttu1cl

...

cb_bu_metallrg

...

****

...

as_dr_locked3

...

39

...

ttu_Udoor_02

...

plate

as_dr_x2ttu2op

...

as_dr_x2ttu2cl

...

cb_bu_metallrg

...

****

...

as_dr_locked3

...

40

...

TTU_udoor_03

...

stone

as_dr_x2ttu3op

...

as_dr_x2ttu3cl

...

cb_bu_stonelrg

...

****

...

as_dr_locked2

...

41

...

TTU_udoor_04

...

plate

as_dr_x2ttu4op

...

as_dr_x2ttu4cl

...

cb_bu_metallrg

...

****

...

as_dr_locked3

...

42

...

TTU_udoor_05

...

wood

as_dr_x2ttu5op

...

as_dr_x2ttu5cl

...

cb_bu_woodlrg

...

****

...

as_dr_locked1

...

43

...

TTU_udoor_06

...

stone

as_dr_x2ttu6op

...

as_dr_x2ttu6cl

...

cb_bu_stonelrg

...

****

...

as_dr_locked2

...

44

...

TTU_udoor_07

...

stone

as_dr_x2ttu7op

...

as_dr_x2ttu7cl

...

cb_bu_stonelrg

...

****

...

as_dr_locked2

...

45

...

TTU_udoor_08

...

wood

as_dr_x2ttu8op

...

as_dr_x2ttu8cl

...

cb_bu_woodlrg

...

****

...

as_dr_locked1

...

46

...

TTU_UDoor_09

...

plate

as_dr_x2ttu9op

...

as_dr_x2ttu9cl

...

cb_bu_metallrg

...

****

...

as_dr_locked3

...

47

...

TTU_UDoor_10

...

plate

as_dr_x2ttu10op

...

as_dr_x2ttu10cl

...

cb_bu_metallrg

...

****

...

as_dr_locked3

...

48

...

Force_Field_Door

...

Ethereal

sdr_spellturn

...

sim_shwngelec01

...

scm_hitelec

...

****

...

scm_hitelec

...

49

...

TNO_Drawbridge

...

wood

tns_draw_down

...

tns_draw_up

...

cb_bu_woodlrg

...

****

...

as_dr_locked1

...

50

...

wood_on_destroy_only

...

wood

****

...

****

...

cb_bu_woodlrg

...

****

...

as_sw_genericlk1

The Lable-collum is just for personal organisation.


Custom door sound example:

placeableobjsnds.2da:


Label

ArmorType

Opened

...

Closed

Destroyed

Used

Locked

51

MyNewDoorSound01

wood

mydoor01_op

mydoor01_cl

cb_bu_woodlrg

...

****

...

as_dr_locked1

The Label-collum is just for personal organisation.

mydoor01mydoor_op(en)/cl(ose) are 16 bit mono wav sounds (edited with Audacity).


genericdoors.2da

     Label                  StrRef ModelName    BlockSight VisibleModel SoundAppType Name

30   MyNewDoor01  5349   T_MyDoor01   1          1            51            111931 

:

LineLabelStrRefModelNameBlockSightVisibleModelSoundAppTypeName
30MyNewDoor01  5349T_MyDoor011151111931

The Label-collum is just for personal organisationName 111931: It will be labeled as Generic Appearance = "Special".

StrRef = Line in the dialog.tlk (in ths this case "door").

Name 111931: It will be labeled as Generic Appearance = "Special".



II. ... (maybe creature sounds?)