At least for some cases it is possible to add/replace sounds.


I. Placeable- and door-sounds

The availabe sounds are in the placeableobjsnds.2da (here: 34.1):

2DA V2.0


Label

ArmorType

Opened

Closed

Destroyed

Used

Locked

0

medium_wood

wood

as_dr_woodmedop1

as_dr_woodmedcl1

cb_bu_woodlrg

****

as_dr_locked1

1

large_wood

wood

as_dr_woodlgop1

as_dr_woodlgcl1

cb_bu_woodlrg

****

as_dr_locked1

2

very_large_wood

wood

as_dr_woodvlgop1

as_dr_woodvlgcl1

cb_bu_woodlrg

****

as_dr_locked1

3

very_large_wood_sliding

wood

as_dr_woodvlgop2

as_dr_woodvlgcl2

cb_bu_woodlrg

****

as_dr_locked1

4

medium_stone

stone

as_dr_stonmedop1

as_dr_stonmedcl1

cb_bu_stonelrg

****

as_dr_locked2

5

large_stone_gears

stone

as_dr_stonlgop1

as_dr_stonlgcl1

cb_bu_stonelrg

****

as_dr_locked2

6

very_large_stone_gears

stone

as_dr_stonvlgop1

as_dr_stonvlgcl1

cb_bu_stonelrg

****

as_dr_locked2

7

medium_metal

plate

as_dr_metlmedop1

as_dr_metlmedcl1

cb_bu_metallrg

****

as_dr_locked3

8

large_metal

plate

as_dr_metllgop1

as_dr_metllgcl1

cb_bu_metallrg

****

as_dr_locked3

9

very_large_metal

plate

as_dr_metlvlgop1

as_dr_metlvlgcl1

cb_bu_metallrg

****

as_dr_locked3

10

medium_metal_sliding

plate

as_dr_metlmedop2

as_dr_metlmedcl2

cb_bu_metallrg

****

as_dr_locked3

11

medium_metal_portcullis

plate

as_dr_metlprtop1

as_dr_metlprtcl1

cb_bu_metallrg

****

as_dr_locked3

12

crate_small

wood

as_sw_crateop1

as_sw_cratecl1

cb_bu_woodsml

****

as_sw_genericlk1

13

crate_large

wood

as_sw_crateop1

as_sw_cratecl1

cb_bu_woodlrg

****

as_sw_genericlk1

14

chest_small

wood

as_sw_chestop1

as_sw_chestcl1

cb_bu_woodsml

****

as_sw_genericlk1

15

chest_large

wood

as_sw_chestop1

as_sw_chestcl1

cb_bu_woodlrg

****

as_sw_genericlk1

16

drawer

wood

as_sw_drawerop1

as_sw_drawercl1

cb_bu_woodlrg

****

as_sw_genericlk1

17

generic_wood_small

wood

as_sw_genericop1

as_sw_genericcl1

cb_bu_woodsml

****

as_sw_genericlk1

18

generic_wood_large

wood

as_sw_genericop1

as_sw_genericcl1

cb_bu_woodlrg

****

as_sw_genericlk1

19

generic_stone_small

stone

as_sw_genericop1

as_sw_genericcl1

cb_bu_stonesml

****

as_sw_genericlk1

20

generic_stone_large

stone

as_sw_genericop1

as_sw_genericcl1

cb_bu_stonelrg

****

as_sw_genericlk1

21

generic_metal_small

plate

as_sw_genericop1

as_sw_genericcl1

cb_bu_metalsml

****

as_sw_genericlk1

22

generic_metal_large

plate

as_sw_genericop1

as_sw_genericcl1

cb_bu_metallrg

****

as_sw_genericlk1

23

cloth_object_small

leather

as_sw_clothop1

as_sw_clothcl1

cb_bu_matersml

****

as_sw_clothlk1

24

cloth_object_large

leather

as_sw_clothop1

as_sw_clothcl1

cb_bu_materlrg

****

as_sw_clothlk1

25

stone_object_small

stone

as_sw_stoneop1

as_sw_stonecl1

cb_bu_stonesml

****

as_sw_stonelk1

26

stone_object_large

stone

as_sw_stoneop1

as_sw_stonecl1

cb_bu_stonelrg

****

as_sw_stonelk1

27

metal_object_small

plate

as_sw_metalop1

as_sw_metalcl1

cb_bu_metalsml

****

as_sw_genericlk1

28

metal_object_large

plate

as_sw_metalop1

as_sw_metalcl1

cb_bu_metallrg

****

as_sw_genericlk1

29

lever

wood

****

****

cb_bu_metalsml

as_sw_lever1

as_sw_genericlk1

30

wood_pressure_plate

wood

****

****

cb_bu_woodsml

as_sw_woodplate1

as_sw_genericlk1

31

stone_pressure_plate

stone

****

****

cb_bu_stonesml

as_sw_stonplate1

as_sw_genericlk1

32

stone_water

stone

fs_water_hard1

fs_water_hard1

cb_bu_stonelrg

****

as_sw_stonelk1

33

corpse

leather

as_sw_clothop1

as_sw_clothcl1

cb_ht_chunk

****

as_sw_clothlk1

34

NOTHING

****

****

****

****

****

****

35

TIB_udoor_01

stone

as_dr_x2tib1op

as_dr_x2tib1cl

cb_bu_stonelrg

****

as_dr_locked2

36

TID_UDoor_01

plate

as_dr_x2tid1op

as_dr_x2tid1cl

cb_bu_metallrg

****

as_dr_locked3

37

TII_UDoor_01

stone

as_dr_x2tii1op

as_dr_x2tii1cl

cb_bu_stonelrg

****

as_dr_locked2

38

ttu_Udoor_01

plate

as_dr_x2ttu1op

as_dr_x2ttu1cl

cb_bu_metallrg

****

as_dr_locked3

39

ttu_Udoor_02

plate

as_dr_x2ttu2op

as_dr_x2ttu2cl

cb_bu_metallrg

****

as_dr_locked3

40

TTU_udoor_03

stone

as_dr_x2ttu3op

as_dr_x2ttu3cl

cb_bu_stonelrg

****

as_dr_locked2

41

TTU_udoor_04

plate

as_dr_x2ttu4op

as_dr_x2ttu4cl

cb_bu_metallrg

****

as_dr_locked3

42

TTU_udoor_05

wood

as_dr_x2ttu5op

as_dr_x2ttu5cl

cb_bu_woodlrg

****

as_dr_locked1

43

TTU_udoor_06

stone

as_dr_x2ttu6op

as_dr_x2ttu6cl

cb_bu_stonelrg

****

as_dr_locked2

44

TTU_udoor_07

stone

as_dr_x2ttu7op

as_dr_x2ttu7cl

cb_bu_stonelrg

****

as_dr_locked2

45

TTU_udoor_08

wood

as_dr_x2ttu8op

as_dr_x2ttu8cl

cb_bu_woodlrg

****

as_dr_locked1

46

TTU_UDoor_09

plate

as_dr_x2ttu9op

as_dr_x2ttu9cl

cb_bu_metallrg

****

as_dr_locked3

47

TTU_UDoor_10

plate

as_dr_x2ttu10op

as_dr_x2ttu10cl

cb_bu_metallrg

****

as_dr_locked3

48

Force_Field_Door

Ethereal

sdr_spellturn

sim_shwngelec01

scm_hitelec

****

scm_hitelec

49

TNO_Drawbridge

wood

tns_draw_down

tns_draw_up

cb_bu_woodlrg

****

as_dr_locked1

50

wood_on_destroy_only

wood

****

****

cb_bu_woodlrg

****

as_sw_genericlk1


Custom door sound example:

placeableobjsnds.2da:


Label

ArmorType

Opened

Closed

Destroyed

Used

Locked

51

MyNewDoorSound01

wood

mydoor01_op

mydoor01_cl

cb_bu_woodlrg

****

as_dr_locked1

The Label-collum is just for personal organisation.

mydoor01_op(en)/cl(ose) are 16 bit mono wav sounds (edited with Audacity).


genericdoors.2da:

LineLabelStrRefModelNameBlockSightVisibleModelSoundAppTypeName
30MyNewDoor01  5349T_MyDoor011151111931

The Label-collum is just for personal organisation.

StrRef = Line in the dialog.tlk (in this case "door").

Name 111931: It will be labeled as Generic Appearance = "Special".



II. ... (maybe creature sounds?)