...
Texture uplift is Maranduil's excellent work: https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-desert
His credits:
- Made it with GIMP : www.gimp.org
- With textures from : www.ambientcg.com, www.cgbookcase.com, www.freepbr.com, www.textures.com, www.3dtextures.me, www.pixel-furnace.com, www.polyhaven.com
- I borrowed a few textures , in order for this override to be complete, from :
- Soren (window and crate textures, from his City Exterior advanced showcase and Mines and Caverns override),
- Dafena (caravan panels, cactus, flowers, leave, market, various skulls, and bridge).
As it uses textures.com materials, statement: "One or more textures on this 3D model have been created with photographs from Textures.com. These photographs may not be redistributed by default; please visit www.textures.com for more information."
SET Model List
Maranduil fixes include new texture references as needed.
SET file: ttd01.set
Number of tiles: 212
...
Maranduil fixes (TBC)
NOTE: there is a bug with the emitter need to figure out; compare with the City Exterior version of the template, may be the water colour change. Not fixed by Maranduil.
Models were also edited, to fix textures seaming, stretching, and missing geometry. Shadows are still broken on some models.
Version 2.0 (2023.02.25) :
- Edited Models : Textures stretching and seams fixes, missing geometry added, and some minor others fixes,
- Added a 2K version,
- Added black specular maps in mtr files when none where provided. This should fix the greying of some textures (especially visible in the doorways or at the bottom of chasm),
- Added updated loadscreens,
- Added source files.
Credits :
- Made it with GIMP : www.gimp.org(link is external) and Blender : https://www.blender.org
- Textures from : www.ambientcg.com(link is external), www.cgbookcase.com(link is external), www.freepbr.com(link is external), www.polyhaven.com(link is external), www.texturecan.com(link is external) and www.3dtextures.me(link is external)
- I borrowed a few textures , in order for this override to be complete, from :
- Soren (glas02 and crate textures, from his City Exterior advanced showcase and Mines and Caverns override),
- Dafena : cactus, flowers, leaves, market, various skulls, and bridge,
- Jasperre who kindly upscaled some textures for me : cactus, flowers, leaves, market, various skulls, and bridge,
- Tarot RedHand : log01.
SET Model List
Maranduil fixes include new texture references as needed. All models were edited to fix UV mapping (seams, stretching) and missing / bad geometry.
SET file: ttd01.set
Number of tiles: 212
| Model Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes |
|---|---|---|---|---|---|
| tall_a01_01.mdl | Portal | Shared with other tilesets | |||
| tall_b01_01.mdl | Chessboard | Shared with other tilesets | |||
| ttd01_a01_01.mdl | Terrain, Desert Cliff | ||||
| ttd01_a01_02.mdl | Terrain, Desert Cliff | ||||
| ttd01_a01_03.mdl | Terrain, Desert Cliff | ||||
| ttd01_a02_01.mdl | Terrain, Desert Cliff | ||||
| ttd01_a02_02.mdl | Terrain, Desert Cliff | ||||
| ttd01_a02_03.mdl | Terrain, Desert Cliff | ||||
| ttd01_a03_01.mdl | Terrain, Desert Cliff | ||||
| ttd01_a03_02.mdl | Terrain, Desert Cliff | ||||
| ttd01_a03_03.mdl | Terrain, Desert Cliff | ||||
| ttd01_a04_01.mdl | Terrain, Desert Cliff | ||||
| ttd01_a04_02.mdl | Terrain, Desert Cliff | ||||
| ttd01_a04_03.mdl | Terrain, Desert Cliff | ||||
| ttd01_a05_01.mdl | Cave Entrance | ||||
| ttd01_a08_01.mdl | Terrain, Chasm (Black) | ||||
| ttd01_a08_02.mdl | Terrain, Chasm (Black) | ||||
| ttd01_a09_01.mdl | Terrain, Desert | ||||
| ttd01_a10_01.mdl | Terrain, Cliff (Black) | ||||
| ttd01_a11_01.mdl | Cliff face, stairs | ||||
| ttd01_b01_01.mdl | Terrain, Cliff Chasm | ||||
| ttd01_b02_01.mdl | Terrain, Cliff Chasm | ||||
| ttd01_b02_02.mdl | Terrain, Cliff Chasm | ||||
| ttd01_b03_01.mdl | Terrain, Cliff Chasm | ||||
| ttd01_b04_01.mdl | Terrain, Cliff Chasm | ||||
| ttd01_c01_01.mdl | Terrain, Chasm | ||||
| ttd01_c01_02.mdl | Terrain, Chasm | ||||
| ttd01_c01_03.mdl | Terrain, Chasm | ||||
| ttd01_c02_01.mdl | Terrain, Chasm | ||||
| ttd01_c02_02.mdl | Terrain, Chasm | ||||
| ttd01_c02_03.mdl | Terrain, Chasm | ||||
| ttd01_c03_01.mdl | Terrain, Chasm | ||||
| ttd01_c03_02.mdl | Terrain, Chasm | ||||
| ttd01_c04_01.mdl | Terrain, Chasm | ||||
| ttd01_c04_02.mdl | Terrain, Chasm | ||||
| ttd01_c04_03.mdl | Terrain, Chasm | ||||
| ttd01_c05_01.mdl | Chasm Stairs | ||||
| ttd01_d01_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d02_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d03_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d04_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d05_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d06_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d07_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d08_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_d09_01.mdl | Terrain, Desert Cliff Chasm | ||||
| ttd01_g01_01.mdl | Terrain, Road | ||||
| ttd01_g01_02.mdl | Terrain, Road | ||||
| ttd01_g01_03.mdl | Terrain, Road | ||||
| ttd01_g02_01.mdl | Terrain, Road | ||||
| ttd01_g02_02.mdl | Terrain, Road | ||||
| ttd01_g02_03.mdl | Terrain, Road | ||||
| ttd01_g02_04.mdl | Terrain, Road | ||||
| ttd01_g03_01.mdl | Terrain, Road | ||||
| ttd01_g03_02.mdl | Terrain, Road | ||||
| ttd01_g04_01.mdl | Terrain, Road | ||||
| ttd01_g05_01.mdl | Terrain, Road | ||||
| ttd01_g05_02.mdl | Terrain, Road | ||||
| ttd01_g05_03.mdl | Terrain, Road | ||||
| ttd01_g05_04.mdl | Terrain, Road | ||||
| ttd01_g09_01.mdl | Terrain, Road Cliff | ||||
| ttd01_g11_01.mdl | Terrain, Road Chasm | ||||
| ttd01_h01_01.mdl | Terrain, Bridge | ||||
| ttd01_h01_02.mdl | Terrain, Bridge | ||||
| ttd01_h02_01.mdl | Terrain, Bridge | ||||
| ttd01_h02_02.mdl | Terrain, Bridge | ||||
| ttd01_h02_03.mdl | Terrain, Bridge | ||||
| ttd01_h03_01.mdl | Terrain, Bridge | ||||
| ttd01_h04_01.mdl | Terrain, Bridge | ||||
| ttd01_h05_01.mdl | Terrain, Bridge | ||||
| ttd01_h07_01.mdl | Bridge Door | ||||
| ttd01_h09_01.mdl | Terrain, Bridge Cliff | ||||
| ttd01_h11_01.mdl | Terrain, Bridge Road | ||||
| ttd01_h12_01.mdl | Terrain, Bridge Desert | ||||
| ttd01_i01_01.mdl | Terrain, Wall | ||||
| ttd01_i01_02.mdl | Terrain, Wall | ||||
| ttd01_i02_01.mdl | Terrain, Wall | ||||
| ttd01_i02_02.mdl | Terrain, Wall | ||||
| ttd01_i02_03.mdl | Terrain, Wall | ||||
| ttd01_i03_01.mdl | Terrain, Wall | ||||
| ttd01_i04_01.mdl | Terrain, Wall | ||||
| ttd01_i05_01.mdl | Terrain, Wall | ||||
| ttd01_i07_01.mdl | Wall Door | ||||
| ttd01_i07_02.mdl | Wall Door | ||||
| ttd01_i09_01.mdl | Terrain, Wall Cliff | ||||
| ttd01_i11_01.mdl | Terrain, Wall Chasm | ||||
| ttd01_i12_01.mdl | Terrain, Wall Chasm | ||||
| ttd01_i13_01.mdl | Terrain, Wall Chasm | ||||
| ttd01_i14_01.mdl | Terrain, Wall Chasm | ||||
| ttd01_j01_01.mdl | Terrain, Trench | ||||
| ttd01_j01_02.mdl | Terrain, Trench | ||||
| ttd01_j02_01.mdl | Terrain, Trench | ||||
| ttd01_j02_02.mdl | Terrain, Trench | ||||
| ttd01_j02_03.mdl | Terrain, Trench | ||||
| ttd01_j03_01.mdl | Terrain, Trench | ||||
| ttd01_j04_01.mdl | Terrain, Trench | ||||
| ttd01_j05_01.mdl | Terrain, Trench | ||||
| ttd01_j07_01.mdl | Trench Bridge | ||||
| ttd01_j07_02.mdl | Trench Bridge | ||||
| ttd01_j09_01.mdl | Terrain, Trench Cliff | ||||
| ttd01_j09_02.mdl | Terrain, Trench Cliff | ||||
| ttd01_j11_01.mdl | Terrain, Trench Chasm | ||||
| ttd01_j12_01.mdl | Terrain, Trench Chasm | ||||
| ttd01_j13_01.mdl | Terrain, Trench Chasm | ||||
| ttd01_j14_01.mdl | Terrain, Trench Chasm | ||||
| ttd01_l03_01.mdl | Turf House | ||||
| ttd01_n03_01.mdl | Temple Neutral, corner | The emitter should be fixed.
| |||
| ttd01_n04_01.mdl | Temple Neutral, corner | ||||
| ttd01_n09_01.mdl | Temple Good, door | ||||
| ttd01_n10_01.mdl | Temple Good, side | ||||
| ttd01_n11_01.mdl | Temple Good | ||||
| ttd01_n17_01.mdl | Temple Evil | ||||
| ttd01_n18_01.mdl | Temple Evil | ||||
| ttd01_o01_01.mdl | Terrain, Desert | ||||
| ttd01_o02_01.mdl | Terrain, Desert | ||||
| ttd01_o03_01.mdl | Terrain, Desert | ||||
| ttd01_o04_01.mdl | Terrain, Desert | ||||
| ttd01_o08_01.mdl | State Building | ||||
| ttd01_o09_01.mdl | State Building | ||||
| ttd01_o10_01.mdl | Exit 2x2 | ||||
| ttd01_o11_01.mdl | Exit 2x2 | ||||
| ttd01_o16_01.mdl | Market | ||||
| ttd01_o17_01.mdl | Well | ||||
| ttd01_o19_01.mdl | Big Tent | ||||
| ttd01_o20_01.mdl | Big Tent | ||||
| ttd01_p01_01.mdl | Terrain, Desert | ||||
| ttd01_p02_01.mdl | Terrain, Desert | ||||
| ttd01_p03_01.mdl | Terrain, Desert | ||||
| ttd01_p04_01.mdl | Terrain, Desert | ||||
| ttd01_p08_01.mdl | State Building | ||||
| ttd01_p09_01.mdl | State Building | ||||
| ttd01_p10_01.mdl | Exit 2x2 | ||||
| ttd01_p11_01.mdl | Exit 2x2 | ||||
| ttd01_p12_01.mdl | Exit | ||||
| ttd01_p14_01.mdl | Carved Corner | ||||
| ttd01_p16_01.mdl | Market | ||||
| ttd01_p18_01.mdl | Minaret | ||||
| ttd01_p19_01.mdl | Big Tent | ||||
| ttd01_p20_01.mdl | Big Tent | ||||
| ttd01_q01_01.mdl | Big Head | ||||
| ttd01_q02_01.mdl | Caravan | ||||
| ttd01_q03_01.mdl | Caravan | ||||
| ttd01_q04_01.mdl | Small Tent | ||||
| ttd01_q08_01.mdl | Terrain, Desert (Pond) | ||||
| ttd01_q09_01.mdl | Terrain, Desert | ||||
| ttd01_r03_01.mdl | Tents | ||||
| ttd01_s01_01.mdl | Ruins 2x2 | ||||
| ttd01_s02_01.mdl | Ruins 2x2 | ||||
| ttd01_s03_01.mdl | Ruins 2x1 | ||||
| ttd01_s04_01.mdl | Ruin | ||||
| ttd01_s05_01.mdl | Temple | ||||
| ttd01_s06_01.mdl | Temple | ||||
| ttd01_s07_01.mdl | Temple | ||||
| ttd01_s10_01.mdl | Adobe 2x1 | ||||
| ttd01_s11_01.mdl | Adobe 2x2 | ||||
| ttd01_s12_01.mdl | Adobe 2x2 | ||||
| ttd01_s13_01.mdl | Tent 2x2 | ||||
| ttd01_s14_01.mdl | Tent 2x2 | ||||
| ttd01_s15_01.mdl | Tent 2x1 | ||||
| ttd01_s16_01.mdl | Camp | ||||
| ttd01_s19_01.mdl | State Building | ||||
| ttd01_s20_01.mdl | State Building | ||||
| ttd01_t01_01.mdl | Ruins 2x2 | ||||
| ttd01_t02_01.mdl | Ruins 2x2 | ||||
| ttd01_t03_01.mdl | Ruins 2x1 | ||||
| ttd01_t05_01.mdl | Temple | ||||
| ttd01_t06_01.mdl | Temple | ||||
| ttd01_t07_01.mdl | Temple | ||||
| ttd01_t10_01.mdl | Adobe 2x1 | ||||
| ttd01_t11_01.mdl | Adobe 2x2 | ||||
| ttd01_t12_01.mdl | Adobe 2x2 | ||||
| ttd01_t13_01.mdl | Tent 2x2 | ||||
| ttd01_t14_01.mdl | Tent 2x2 | ||||
| ttd01_t15_01.mdl | Tent 2x1 | ||||
| ttd01_t19_01.mdl | State Building | ||||
| ttd01_t20_01.mdl | State Building | ||||
| ttd01_u01_01.mdl | Oasis | ||||
| ttd01_u02_01.mdl | Oasis | ||||
| ttd01_u03_01.mdl | Oasis | ||||
| ttd01_u04_01.mdl | Ruined Spire | ||||
| ttd01_u05_01.mdl | Ruined Spire | ||||
| ttd01_v01_01.mdl | Oasis | ||||
| ttd01_v02_01.mdl | Oasis Water | ||||
| ttd01_v03_01.mdl | Oasis | ||||
| ttd01_v04_01.mdl | Ruined Spire | ||||
| ttd01_v05_01.mdl | Ruined Spire | ||||
| ttd01_w01_01.mdl | Oasis | ||||
| ttd01_w02_01.mdl | Oasis | ||||
| ttd01_w03_01.mdl | Oasis | ||||
| ttd01_w04_01.mdl | Ruined Spire | ||||
| ttd01_w05_01.mdl | Ruined Spire | ||||
| ttd01_w24_01.mdl | Wrecked ship/water | wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |||
| ttd01_w24_02.mdl | Wrecked ship/water | wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |||
| ttd01_w24_03.mdl | Wrecked ship/water | wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |||
| ttd01_w24_04.mdl | Wrecked ship/water | wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |||
| ttd01_w24_05.mdl | Wrecked ship/water | wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |||
| ttd01_w24_06.mdl | Wrecked ship/water | wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |||
| ttd01_w24_07.mdl | Wrecked ship/water | wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |||
| ttd01_w24_08.mdl | Wrecked ship/water | wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |||
| ttd01_w24_09.mdl | Wrecked ship/water | wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. | |||
| ttd01_x03_01.mdl | Temple Neutral | ||||
| ttd01_x04_01.mdl | Temple Neutral | ||||
| ttd01_x09_01.mdl | Temple Good | ||||
| ttd01_x10_01.mdl | Temple Good | ||||
| ttd01_x11_01.mdl | Temple Good | ||||
| ttd01_x17_01.mdl | Temple Evil | ||||
| ttd01_x18_01.mdl | Temple Evil | ||||
| ttd01_y09_01.mdl | Temple Good | ||||
| ttd01_y10_01.mdl | Temple Good | ||||
| ttd01_y11_01.mdl | Temple Good | ||||
| ttd01_y17_01.mdl | Temple, Evil | ||||
| ttd01_y18_01.mdl | Temple, Evil |
Door Models
| Model Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes |
|---|---|---|---|---|---|
| ttd_udoor_01 | |||||
| ttd_udoor_02 | |||||
| ttd_udoor_03 | |||||
| ttd_udoor_04 | |||||
| ttd_udoor_05 | |||||
| ttd_udoor_06 | |||||
| ttd_udoor_07 | |||||
| ttd_udoor_08 |
Textures List
Some use "black" and even "7" so need to double check them (the 7 is specifically a shadow only node, so should be "null").
Note all of Maranduil's textures are replacements, some are just normals/specs and the like, so upscaled textures are added in those cases and noted.
Envmap is ttd01__ref01
| Texture Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes |
|---|---|---|---|---|---|
| ttd01_adobe01 | Abode wall | ttd01_adobe01.mtr ttd01_adobe01_d ttd01_adobe01_n ttd01_adobe01_s ttd01_adobe01_r ttd01_adobe01_h | Maranduil's PBR | ||
| ttd01_barel | Barrel side only | ttd01_barel.mtr ttd01_barel_d ttd01_barel_n ttd01_barel_s ttd01_barel_r ttd01_barel_h | Maranduil's PBR | ||
| ttd01_bark01 | Bark | ttd01_bark01.mtr ttd01_bark_d ttd01_bark_n ttd01_bark_r ttd01_bark_h | Maranduil's PBR | ||
| ttd01_bark02 | Bark | ttd01_bark02.mtr ttd01_bark_d ttd01_bark_n ttd01_bark_r ttd01_bark_h | Maranduil's PBR Same as ttd01_bark01 | ||
| ttd01_bigtent01 | Big tent 01 | ttd01_bigtent01.mtr ttd01_bigtent1_d ttd01_tent_n ttd01_tent_r ttd01_tent_h | Maranduil's PBR Same n/r/h as tent01 | ||
| ttd01_bigtent02 | Big tent 02 | ttd01_bigtent02.mtr ttd01_bigtent2_d ttd01_tent_n ttd01_tent_r ttd01_tent_h | Maranduil's PBR Same n/r/h as tent01 | ||
| ttd01_black | Black | Won't be upscaled, just black. | |||
| ttd01_blkgrad | Black gradient | Won't be upscaled, just gradient. | |||
| ttd01_bridge01 | Wooden Bridge | ttd01_bridge01.mtr ttd01_bridge01_n ttd01_bridge01_s | Dafena's PBR - Jasperre's upscale | ||
| ttd01_cactus01 | Cactus | ttd01_cactus01.mtr ttd01_cactus01_n ttd01_cactus01_s | Dafena's PBR - Jasperre's upscale | ||
| ttd01_cactus02 | Cactus | ttd01_cactus02.mtr ttd01_cactus02_n ttd01_cactus02_s | Dafena's PBR - Jasperre's upscale | ||
| ttd01_caravan01 | Caravan Green, End and sides | ttd01_caravan01.mtr ttd01_caravan1_d ttd01_caravan1_n ttd01_caravan1_s ttd01_caravan1_r ttd01_caravan1_h | Maranduil's PBR | ||
| ttd01_caravan02 | Caravan Red, End and sides | ttd01_caravan02.mtr ttd01_caravan2_d ttd01_caravan2_n ttd01_caravan2_s ttd01_caravan2_r ttd01_caravan2_h | Maranduil's PBR | ||
| ttd01_cblock01 | Wall and Roof - Red Plaster | ttd01_cblock01.mtr ttd01_cblock01_d ttd01_cblock01_n ttd01_cblock01_r ttd01_cblock01_h | Maranduil's PBR | ||
| ttd01_cblock02 | Wall - Bricks | ttd01_cblock02.mtr ttd01_cblock02_d ttd01_cblock02_n ttd01_cblock02_r ttd01_cblock02_h | Maranduil's PBR | ||
| ttd01_cblock03 | Wall and Roof - Damage Plaster | ttd01_cblock03.mtr ttd01_cblock03_d ttd01_cblock03_n ttd01_cblock03_r ttd01_cblock03_h | Maranduil's PBR | ||
| ttd01_cblock04 | Wall and Roof - Grey Plaster | ttd01_cblock04.mtr ttd01_cblock04_d ttd01_cblock04_n ttd01_cblock04_r ttd01_cblock04_h | Maranduil's PBR | ||
| ttd01_cblock05 | Wall and Roof - White Plaster | ttd01_cblock05.mtr ttd01_cblock05_d ttd01_cblock05_n ttd01_cblock05_r ttd01_cblock05_h |
...
Door Models
...
Textures List
Some use "black" and even "7" so need to double check them (the 7 is specifically a shadow only node, so should be "null").
Note all of Maranduil's textures are replacements, some are just normals/specs and the like, so upscaled textures are added in those cases and noted.
Envmap is ttd01__ref01
ttd01_adobe01.mtr
ttd01_adobe01_d
ttd01_adobe01_n
ttd01_adobe01_s
ttd01_adobe01_r
ttd01_adobe01_h
ttd01_barel.mtr
ttd01_barel_d
ttd01_barel_n
ttd01_barel_s
ttd01_barel_r
ttd01_barel_h
ttd01_bark01.mtr
ttd01_bark_d
ttd01_bark_n
ttd01_bark_r
ttd01_bark_h
ttd01_bark02.mtr
ttd01_bark_d
ttd01_bark_n
ttd01_bark_r
ttd01_bark_h
Maranduil's PBR
Same as ttd01_bark01
ttd01_bigtent01.mtr
ttd01_bigtent1_d
ttd01_tent_n
ttd01_tent_r
ttd01_tent_h
Same n/r/h as tent01
ttd01_bigtent02.mtr
ttd01_bigtent2_d
ttd01_tent_n
ttd01_tent_r
ttd01_tent_h
Maranduil's PBR
Same n/r/h as tent01
ttd01_bridge01.mtr
ttd01_bridge01_n
ttd01_bridge01_s
Maranduil's PBR
ttd01_cactus01.mtr
ttd01_cactus01_n
ttd01_cactus01_s
ttd01_cactus02.mtr
ttd01_cactus02_n
ttd01_cactus02_s
ttd01_caravan01.mtr
ttd01_caravan1_n
ttd01_caravan1_s
ttd01_caravan02.mtr
ttd01_caravan2_n
ttd01_caravan2_s
| Maranduil's PBR | |||||
| ttd01_chasm01 | Chasm wall | ttd01_chasm01.mtr | Maranduil's PBR | ||
| ttd01_cliff01 | Cliff wall | ttd01_cliff01.mtr | Maranduil's PBR | ||
| ttd01_cliff02 | Cliff wall | ttd01_cliff02.mtr | Maranduil's PBR | ||
| ttd01_cobb03 | Cobblestone | ttd01_cobb03.mtr | Maranduil's PBR While unused in the original textures (references tts01_cobb03) this is included in the PBR uplift. | ||
| ttd01_crtes01 | Crates | ttd01_crtes01.mtr | Maranduil's PBR. One crate from Soren's Mines & Caverns Override. Our favourite crates... | ||
| ttd01_crvn02f | Caravan Red, Door End | ttd01_crvn02f.mtr | Maranduil's PBR | ||
| ttd01_crvn02rf | Caravan Red, roof | ttd01_crvn02rf.mtr | Maranduil's PBR | ||
| ttd01_detail0 | Various misc details | ttd01_detail0.mtr | Maranduil's PBR | ||
| ttd01_doorway | Doorway (ground shadow part) | ttd01_doorway.mtr | |||
| ttd01_driedmud01 | Dried mud | ttd01_driedmud01.mtr | |||
| ttd01_evil02 | Evil temple | ttd01_evil02.mtr | May be reusable on other tilesets too (eg City Exterior) | ||
| ttd01_evil04 | Evil temple | ttd01_evil04.mtr | May be reusable on other tilesets too (eg City Exterior) | ||
| ttd01_evil05 | Evil temple | ttd01_evil05.mtr | May be reusable on other tilesets too (eg City Exterior) | ||
| ttd01_fabric | Fabric | ttd01_fabric.mtr | |||
| ttd01_facade01 | Facade | ttd01_facade01.mtr | |||
| ttd01_fence02 | Fence | ttd01_fence02.mtr | |||
| ttd01_fern01 | Fern | Tiny Fern texture. May need some special attention. | |||
| ttd01_floor01 | Desert floor | ttd01_floor01.mtr | |||
| ttd01_floor02 | Mossy floor | ttd01_floor02.mtr | Used in new model ttd01_v02_01, but is an existing texture. | ||
| ttd01_flower01 | Flower (pink) | ttd01_flower01.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_flower02 | Flower (yellow) | ttd01_flower02.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_glas02 | Glass window | ttd01_glas02.mtr | Soren's PBR | ||
| ttd01_grad_r | Gradient | No need to include. | |||
| ttd01_grass01 | Desert floor |
| Unused (only used on ttd01_z07_01) | |||
| ttd01_grassrim01 | Desert floor rim |
| Unused | |||||
| ttd01_grassrim02 | Desert floor rim | ttd01_grassrim02.mtr | |||
| ttd01_gravel01 | Gravel | ttd01_gravel01.mtr | |||
| ttd01_leaf01 | Leaf | Dafena's PBR - Jasperre's upscale. Tiny leaf texture. May need some special attention. | |||
| ttd01_leave01 | Leaf | ttd01_leave01.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_log01 | Wooden log | ttd01_log01.mtr | Tarot Redhand's PBR | ||
| ttd01_logend |
| Wood log end | ttd01_logend.mtr | ||||
| ttd01_marbl01 | Marble | ttd01_marbl01.mtr | While unused in the original textures (references tts01_marbl01) this is included in the PBR uplift. | ||
| ttd01_market01 | Market Wares | ttd01_market01.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_metal00 | Metal | ttd01_metal00.mtr | |||
| ttd01_metl03 | Metal | ttd01_metl03.mtr | |||
| ttd01_oasis01 | Oasis tree | ttd01_oasis01.mtr | |||
| ttd01_parts01 | Parts detail | ttd01_parts01.mtr | |||
| ttd01_patches | Tent Patches | ttd01_patches.mtr | |||
| ttd01_patchesint | Tent Patches, interior | ttd01_patchesint.mtr | Was in original texture pack. Now added to ttd01_r03_01.mdl by PBR fixes. | ||
| ttd01_plank02 | Planks | ttd01_plank02.mtr | |||
| ttd01_rckwll01 | Rock wall | ttd01_rckwll01.mtr | |||
| ttd01_rcroof | Red tiled roof | ttd01_rcroof.mtr | |||
| ttd01_road01 | Desert road | ttd01_road01.mtr | |||
| ttd01_road02 | Desert road, end | ttd01_road02.mtr | |||
| ttd01_road03 | Desert road, t-junction | ttd01_road03.mtr | |||
| ttd01_rock | Rock, grey |
| Unused. | |||||
| ttd01_rock00 | Rock, redder | ttd01_rock00.mtr | |||
| ttd01_rock03a | Black/yellow | ttd01_rock03a.mtr | |||
| ttd01_rock04 | Rock, yellow | ttd01_rock04.mtr | |||
| ttd01_rock04b | Rock, yellow with fade | ttd01_rock04b.mtr | |||
| ttd01_roof20 | Tiled roof | ttd01_roof20.mtr | While unused in the original textures (references tts01_roof20) this is included in the PBR uplift. | ||
| ttd01_scull | Skull | ttd01_scull.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_skull01 | Big skull part 1 | ttd01_skull01.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_skull02 | Big skull part 2 | ttd01_skull02.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_skull03 | Big skull part 3 | ttd01_skull03.mtr | Dafena's PBR - Jasperre's upscale | ||
| ttd01_splotch01 | Splotch details | ttd01_splotch01.mtr | |||
| ttd01_splotch03 | Splotch details | ttd01_splotch03.mtr | |||
| ttd01_splotch04 | Splotch details | ttd01_splotch04.mtr | |||
| ttd01_stcco_w01 | Rock/sand | ttd01_stcco_w01.mtr | |||
| ttd01_stcco_w02 | Rock/sand | ttd01_stcco_w02.mtr | |||
| ttd01_tent01 | Tent | ttd01_tent01.mtr | |||
| ttd01_tower01 | Tower wall | ttd01_tower01.mtr | |||
| ttd01_trnchrim01 | Transition from rock to desert | ttd01_trnchrim01.mtr | |||
| ttd01_tusk01 | Tent/Hut wall | ttd01_tusk01.mtr | |||
| ttd01_wall01 | Brick wall | ttd01_wall01.mtr | |||
| ttd01_water01 | Shiny water | Special; see ttd01_wtrsnd below | |||
| ttd01_wdwhl01 | Wagon Wheel | ttd01_wdwhl01.mtr | |||
| ttd01_webs | Webs | Unused | |||
| ttd01_wood04 | Wood | ttd01_wood04.mtr | |||
| ttd01_wood1 | Wood | ttd01_wood1.mtr | |||
| ttd01_wood2 | Wood | ttd01_wood2.mtr | |||
| ttd01_wtrgrad | Water gradiant | ttd01_wtrgrad.mtr | |||
| New textures | |||||
|---|---|---|---|---|---|
| ttd01_cobb10 | ttd01_cobb10.mtr | Maranduil's PBR new texture for the Temple model. | |||
| Unused textures | |||||
| ttd01_asplotch01 | Adobe wall splotch possibly | Doesn't appear to be used in any models so ignored | |||
| ttd01_asplotch02 | Adobe wall splotch possibly | Doesn't appear to be used in any models so ignored | |||
| ttd01_bark03 | Bark | Doesn't appear to be used in any models so ignored | |||
| ttd01_bark04 | Bark | Doesn't appear to be used in any models so ignored | |||
| ttd01_barl02 | Barrel full | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_blast1 | Blast | Doesn't appear to be used in any models so ignored | |||
| ttd01_brick03 | Brick | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_cactus03 | Cactus, 3 |
ttd01_cactus03.mtr
ttd01_cactus03_n
ttd01_cactus03_s
Maranduil's PBR contains maps for it.
Doesn't appear in any tileset model files but may be on placeables. To check later.Unused | |||||
| ttd01_chain00 | Chain | Doesn't appear to be used in any models so ignored | |||
| ttd01_cobb02 | Cobblestone | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_cobb03 | Cobblestone | Doesn't appear to be used in any models so ignored | |||
| ttd01_cobb05 | Cobblestone | Doesn't appear to be used in any models so ignored | |||
| ttd01_crevice01 | Crevice | Doesn't appear to be used in any models so ignored | |||
| ttd01_crkdrock01 | Cracked rock | Doesn't appear to be used in any models so ignored | |||
| ttd01_crvn01rf | Caravan 01 (Green) relief | ttd01_crvn01rf.mtr | Maranduil's PBR contains maps for it. Appears the final game uses just td01_caravan01 which has the same symbol on it. | ||
| ttd01_detail1 | Detail | Doesn't appear to be used in any models so ignored | |||
| ttd01_floor01c | Floor with shadow | Doesn't appear to be used in any models so ignored | |||
| ttd01_glas03 | Glass window | Doesn't appear to be used in any models so ignored | |||
| ttd01_grass02 | Desert floor | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_hrdwd01 | Hardwood | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_hrdwd02 | Hardwood | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_logend2 | Wooden log end | Doesn't appear to be used in any models so ignored | |||
| ttd01_marbl05 | Marble | Doesn't appear to be used in any models so ignored | |||
| ttd01_net00 | Net | Doesn't appear to be used in any models so ignored | |||
| ttd01_pelt | Pelt | Doesn't appear to be used in any models so ignored. Looks like it is part of ttd01_detail0 anyway (although excludes the open eye!) | |||
| ttd01_plank01 | Planks | Doesn't appear to be used in any models so ignored | |||
| ttd01_plank03 | Planks | Doesn't appear to be used in any models so ignored | |||
| ttd01_plants | Plants | Doesn't appear to be used in any models so ignored | |||
| ttd01_plstr06 | Plaster | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_plstr10 | Plaster | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_rckwll02 | Rock Wall | Doesn't appear to be used in any models so ignored | |||
| ttd01_rock01 | Rock | Doesn't appear to be used in any models so ignored | |||
| ttd01_rock02 | Rock | Doesn't appear to be used in any models so ignored | |||
| ttd01_roof02 | Tiled roof | Doesn't appear to be used in any models so ignored | |||
| ttd01_roof11 | Tiled roof | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_skel | Skelly bones | Doesn't appear to be used in any models so ignored | |||
| ttd01_splotch02 | Splotch details | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_slabs01 | Slabs of stone | Doesn't appear to be used in any models so ignored | |||
| ttd01_slabs02 | Slabs of stone | Doesn't appear to be used in any models so ignored | |||
| ttd01_stcco_r01 | Rock wall | Doesn't appear to be used in any models so ignored | |||
| ttd01_stone01 | Stonework | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_stone20 | Stonework | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | |||
| ttd01_stone05 | Stonework | Doesn't appear to be used in any models so ignored | |||
| ttd01_stone06 | Stonework | Doesn't appear to be used in any models so ignored | |||
| ttd01_stone18 | Stonework | Doesn't appear to be used in any models so ignored | |||
| ttd01_stone052 | Stonework | Doesn't appear to be used in any models so ignored | |||
| ttd01_treefol02 | Tree foilage | Doesn't appear to be used in any models so ignored | |||
| ttd01_treefol03 | Tree foilage | Doesn't appear to be used in any models so ignored | |||
| ttd01_treewall | Tree foilage | Doesn't appear to be used in any models so ignored | |||
| ttd01_trim01 | Trim? | Doesn't appear to be used in any models so ignored | |||
| ttd01_trim03 | Trim? | Doesn't appear to be used in any models so ignored | |||
| ttd01_wall02 | Wall | Doesn't appear to be used in any models so ignored | |||
| ttd01_window01 | Window | Doesn't appear to be used in any models so ignored | |||
| ttd01_wood01 | Wood | Doesn't appear to be used in any models so ignored | |||
| ttd01_wtrsnd | Water, Sand | ttd01_wtrsnd.mtr | Doesn't appear in any tileset model files. However the file ttd01_water01 is similar (this is 256x256, ttd01_water01 is 128x128) and that is used for animated water. May be able to use this to replace ttd01_water01 as a 256x256 upgrade. | ||
| Used but not in tileset | |||||
|---|---|---|---|---|---|
| ttd01_caltrop | Caltrop metal texture | Used only in fx_caltrop not in the tileset. Probably won't upscale due to the tininess of the actual FX models. |
Door only textures
| Texture Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes |
|---|---|---|---|---|---|
| ttd01_door02 | Used by ttd_udoor_06 |
...