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Texture uplift is Maranduil's excellent work: https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-desert

His credits:

As it uses textures.com materials, statement: "One or more textures on this 3D model have been created with photographs from Textures.com. These photographs may not be redistributed by default; please visit www.textures.com for more information."

SET Model List

Maranduil fixes include new texture references as needed.

SET file: ttd01.set

Number of tiles: 212

...

Maranduil fixes (TBC)

NOTE: there is a bug with the emitter need to figure out; compare with the City Exterior version of the template, may be the water colour change. Not fixed by Maranduil.

Image Removed

Models were also edited, to fix textures seaming, stretching, and missing geometry. Shadows are still broken on some models.

Version 2.0 (2023.02.25) :

  • Edited Models : Textures stretching and seams fixes, missing geometry added, and some minor others fixes,
  • Added a 2K version,
  • Added black specular maps in mtr files when none where provided. This should fix the greying of some textures (especially visible in the doorways or at the bottom of chasm),
  • Added updated loadscreens,
  • Added source files.

Credits :

SET Model List

Maranduil fixes include new texture references as needed. All models were edited to fix UV mapping (seams, stretching) and missing / bad geometry.

SET file: ttd01.set

Number of tiles: 212

Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
tall_a01_01.mdlPortal


Shared with other tilesets
tall_b01_01.mdlChessboard


Shared with other tilesets
ttd01_a01_01.mdlTerrain, Desert Cliff



ttd01_a01_02.mdlTerrain, Desert Cliff



ttd01_a01_03.mdlTerrain, Desert Cliff



ttd01_a02_01.mdlTerrain, Desert Cliff



ttd01_a02_02.mdlTerrain, Desert Cliff



ttd01_a02_03.mdlTerrain, Desert Cliff



ttd01_a03_01.mdlTerrain, Desert Cliff



ttd01_a03_02.mdlTerrain, Desert Cliff



ttd01_a03_03.mdlTerrain, Desert Cliff



ttd01_a04_01.mdlTerrain, Desert Cliff



ttd01_a04_02.mdlTerrain, Desert Cliff



ttd01_a04_03.mdlTerrain, Desert Cliff



ttd01_a05_01.mdlCave Entrance



ttd01_a08_01.mdlTerrain, Chasm (Black)



ttd01_a08_02.mdlTerrain, Chasm (Black)



ttd01_a09_01.mdlTerrain, Desert



ttd01_a10_01.mdlTerrain, Cliff (Black)



ttd01_a11_01.mdlCliff face, stairs



ttd01_b01_01.mdlTerrain, Cliff Chasm



ttd01_b02_01.mdlTerrain, Cliff Chasm



ttd01_b02_02.mdlTerrain, Cliff Chasm



ttd01_b03_01.mdlTerrain, Cliff Chasm



ttd01_b04_01.mdlTerrain, Cliff Chasm



ttd01_c01_01.mdlTerrain, Chasm



ttd01_c01_02.mdlTerrain, Chasm



ttd01_c01_03.mdlTerrain, Chasm



ttd01_c02_01.mdlTerrain, Chasm



ttd01_c02_02.mdlTerrain, Chasm



ttd01_c02_03.mdlTerrain, Chasm



ttd01_c03_01.mdlTerrain, Chasm



ttd01_c03_02.mdlTerrain, Chasm



ttd01_c04_01.mdlTerrain, Chasm



ttd01_c04_02.mdlTerrain, Chasm



ttd01_c04_03.mdlTerrain, Chasm



ttd01_c05_01.mdlChasm Stairs



ttd01_d01_01.mdlTerrain, Desert Cliff Chasm



ttd01_d02_01.mdlTerrain, Desert Cliff Chasm



ttd01_d03_01.mdlTerrain, Desert Cliff Chasm



ttd01_d04_01.mdlTerrain, Desert Cliff Chasm



ttd01_d05_01.mdlTerrain, Desert Cliff Chasm



ttd01_d06_01.mdlTerrain, Desert Cliff Chasm



ttd01_d07_01.mdlTerrain, Desert Cliff Chasm



ttd01_d08_01.mdlTerrain, Desert Cliff Chasm



ttd01_d09_01.mdlTerrain, Desert Cliff Chasm



ttd01_g01_01.mdlTerrain, Road



ttd01_g01_02.mdlTerrain, Road



ttd01_g01_03.mdlTerrain, Road



ttd01_g02_01.mdlTerrain, Road



ttd01_g02_02.mdlTerrain, Road



ttd01_g02_03.mdlTerrain, Road



ttd01_g02_04.mdlTerrain, Road



ttd01_g03_01.mdlTerrain, Road



ttd01_g03_02.mdlTerrain, Road



ttd01_g04_01.mdlTerrain, Road



ttd01_g05_01.mdlTerrain, Road



ttd01_g05_02.mdlTerrain, Road



ttd01_g05_03.mdlTerrain, Road



ttd01_g05_04.mdlTerrain, Road



ttd01_g09_01.mdlTerrain, Road Cliff



ttd01_g11_01.mdlTerrain, Road Chasm



ttd01_h01_01.mdlTerrain, Bridge



ttd01_h01_02.mdlTerrain, Bridge



ttd01_h02_01.mdlTerrain, Bridge



ttd01_h02_02.mdlTerrain, Bridge



ttd01_h02_03.mdlTerrain, Bridge



ttd01_h03_01.mdlTerrain, Bridge



ttd01_h04_01.mdlTerrain, Bridge



ttd01_h05_01.mdlTerrain, Bridge



ttd01_h07_01.mdlBridge Door



ttd01_h09_01.mdlTerrain, Bridge Cliff



ttd01_h11_01.mdlTerrain, Bridge Road



ttd01_h12_01.mdlTerrain, Bridge Desert



ttd01_i01_01.mdlTerrain, Wall



ttd01_i01_02.mdlTerrain, Wall



ttd01_i02_01.mdlTerrain, Wall



ttd01_i02_02.mdlTerrain, Wall



ttd01_i02_03.mdlTerrain, Wall



ttd01_i03_01.mdlTerrain, Wall



ttd01_i04_01.mdlTerrain, Wall



ttd01_i05_01.mdlTerrain, Wall



ttd01_i07_01.mdlWall Door



ttd01_i07_02.mdlWall Door



ttd01_i09_01.mdlTerrain, Wall Cliff



ttd01_i11_01.mdlTerrain, Wall Chasm



ttd01_i12_01.mdlTerrain, Wall Chasm



ttd01_i13_01.mdlTerrain, Wall Chasm



ttd01_i14_01.mdlTerrain, Wall Chasm



ttd01_j01_01.mdlTerrain, Trench



ttd01_j01_02.mdlTerrain, Trench



ttd01_j02_01.mdlTerrain, Trench



ttd01_j02_02.mdlTerrain, Trench



ttd01_j02_03.mdlTerrain, Trench



ttd01_j03_01.mdlTerrain, Trench



ttd01_j04_01.mdlTerrain, Trench



ttd01_j05_01.mdlTerrain, Trench



ttd01_j07_01.mdlTrench Bridge



ttd01_j07_02.mdlTrench Bridge



ttd01_j09_01.mdlTerrain, Trench Cliff



ttd01_j09_02.mdlTerrain, Trench Cliff



ttd01_j11_01.mdlTerrain, Trench Chasm



ttd01_j12_01.mdlTerrain, Trench Chasm



ttd01_j13_01.mdlTerrain, Trench Chasm



ttd01_j14_01.mdlTerrain, Trench Chasm



ttd01_l03_01.mdlTurf House



ttd01_n03_01.mdlTemple Neutral, corner


The emitter should be fixed.

NOTE: there is a bug with the emitter need to figure out; compare with the City Exterior version of the template, may be the water colour change. Not fixed by Maranduil.

Image Added

ttd01_n04_01.mdlTemple Neutral, corner



ttd01_n09_01.mdlTemple Good, door



ttd01_n10_01.mdlTemple Good, side



ttd01_n11_01.mdlTemple Good



ttd01_n17_01.mdlTemple Evil



ttd01_n18_01.mdlTemple Evil



ttd01_o01_01.mdlTerrain, Desert



ttd01_o02_01.mdlTerrain, Desert



ttd01_o03_01.mdlTerrain, Desert



ttd01_o04_01.mdlTerrain, Desert



ttd01_o08_01.mdlState Building



ttd01_o09_01.mdlState Building



ttd01_o10_01.mdlExit 2x2



ttd01_o11_01.mdlExit 2x2



ttd01_o16_01.mdlMarket



ttd01_o17_01.mdlWell



ttd01_o19_01.mdlBig Tent



ttd01_o20_01.mdlBig Tent



ttd01_p01_01.mdlTerrain, Desert



ttd01_p02_01.mdlTerrain, Desert



ttd01_p03_01.mdlTerrain, Desert



ttd01_p04_01.mdlTerrain, Desert



ttd01_p08_01.mdlState Building



ttd01_p09_01.mdlState Building



ttd01_p10_01.mdlExit 2x2



ttd01_p11_01.mdlExit 2x2



ttd01_p12_01.mdlExit



ttd01_p14_01.mdlCarved Corner



ttd01_p16_01.mdlMarket



ttd01_p18_01.mdlMinaret



ttd01_p19_01.mdlBig Tent



ttd01_p20_01.mdlBig Tent



ttd01_q01_01.mdlBig Head



ttd01_q02_01.mdlCaravan



ttd01_q03_01.mdlCaravan



ttd01_q04_01.mdlSmall Tent



ttd01_q08_01.mdlTerrain, Desert (Pond)



ttd01_q09_01.mdlTerrain, Desert



ttd01_r03_01.mdlTents



ttd01_s01_01.mdlRuins 2x2



ttd01_s02_01.mdlRuins 2x2



ttd01_s03_01.mdlRuins 2x1



ttd01_s04_01.mdlRuin



ttd01_s05_01.mdlTemple



ttd01_s06_01.mdlTemple



ttd01_s07_01.mdlTemple



ttd01_s10_01.mdlAdobe 2x1



ttd01_s11_01.mdlAdobe 2x2



ttd01_s12_01.mdlAdobe 2x2



ttd01_s13_01.mdlTent 2x2



ttd01_s14_01.mdlTent 2x2



ttd01_s15_01.mdlTent 2x1



ttd01_s16_01.mdlCamp



ttd01_s19_01.mdlState Building



ttd01_s20_01.mdlState Building



ttd01_t01_01.mdlRuins 2x2



ttd01_t02_01.mdlRuins 2x2



ttd01_t03_01.mdlRuins 2x1



ttd01_t05_01.mdlTemple



ttd01_t06_01.mdlTemple



ttd01_t07_01.mdlTemple



ttd01_t10_01.mdlAdobe 2x1



ttd01_t11_01.mdlAdobe 2x2



ttd01_t12_01.mdlAdobe 2x2



ttd01_t13_01.mdlTent 2x2



ttd01_t14_01.mdlTent 2x2



ttd01_t15_01.mdlTent 2x1



ttd01_t19_01.mdlState Building



ttd01_t20_01.mdlState Building



ttd01_u01_01.mdlOasis



ttd01_u02_01.mdlOasis



ttd01_u03_01.mdlOasis



ttd01_u04_01.mdlRuined Spire



ttd01_u05_01.mdlRuined Spire



ttd01_v01_01.mdlOasis



ttd01_v02_01.mdlOasis Water



ttd01_v03_01.mdlOasis



ttd01_v04_01.mdlRuined Spire



ttd01_v05_01.mdlRuined Spire



ttd01_w01_01.mdlOasis



ttd01_w02_01.mdlOasis



ttd01_w03_01.mdlOasis



ttd01_w04_01.mdlRuined Spire



ttd01_w05_01.mdlRuined Spire



ttd01_w24_01.mdlWrecked ship/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_02.mdlWrecked ship/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_03.mdlWrecked ship/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_04.mdlWrecked ship/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_05.mdlWrecked ship/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_06.mdlWrecked ship/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_07.mdlWrecked ship/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_08.mdlWrecked ship/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_09.mdlWrecked ship/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_x03_01.mdlTemple Neutral



ttd01_x04_01.mdlTemple Neutral



ttd01_x09_01.mdlTemple Good



ttd01_x10_01.mdlTemple Good



ttd01_x11_01.mdlTemple Good



ttd01_x17_01.mdlTemple Evil



ttd01_x18_01.mdlTemple Evil



ttd01_y09_01.mdlTemple Good



ttd01_y10_01.mdlTemple Good



ttd01_y11_01.mdlTemple Good



ttd01_y17_01.mdlTemple, Evil



ttd01_y18_01.mdlTemple, Evil



Door Models

Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd_udoor_01




ttd_udoor_02




ttd_udoor_03




ttd_udoor_04




ttd_udoor_05




ttd_udoor_06




ttd_udoor_07




ttd_udoor_08




Textures List

Some use "black" and even "7" so need to double check them (the 7 is specifically a shadow only node, so should be "null").

Note all of Maranduil's textures are replacements, some are just normals/specs and the like, so upscaled textures are added in those cases and noted.

Envmap is ttd01__ref01

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd01_adobe01Abode wall

ttd01_adobe01.mtr

ttd01_adobe01_d

ttd01_adobe01_n

ttd01_adobe01_s

ttd01_adobe01_r

ttd01_adobe01_h

Maranduil's PBR
ttd01_barelBarrel side only

ttd01_barel.mtr

ttd01_barel_d

ttd01_barel_n

ttd01_barel_s

ttd01_barel_r

ttd01_barel_h

Maranduil's PBR
ttd01_bark01Bark

ttd01_bark01.mtr

ttd01_bark_d

ttd01_bark_n

ttd01_bark_r

ttd01_bark_h

Maranduil's PBR
ttd01_bark02Bark

ttd01_bark02.mtr

ttd01_bark_d

ttd01_bark_n

ttd01_bark_r

ttd01_bark_h

Maranduil's PBR

Same as ttd01_bark01

ttd01_bigtent01Big tent 01

ttd01_bigtent01.mtr

ttd01_bigtent1_d

ttd01_tent_n

ttd01_tent_r

ttd01_tent_h

Maranduil's PBR

Same n/r/h as tent01

ttd01_bigtent02Big tent 02

ttd01_bigtent02.mtr

ttd01_bigtent2_d

ttd01_tent_n

ttd01_tent_r

ttd01_tent_h

Maranduil's PBR

Same n/r/h as tent01

ttd01_blackBlack


Won't be upscaled, just black.
ttd01_blkgradBlack gradient


Won't be upscaled, just gradient.
ttd01_bridge01Wooden Bridge

ttd01_bridge01.mtr

ttd01_bridge01_n

ttd01_bridge01_s

Dafena's PBR - Jasperre's upscale

ttd01_cactus01Cactus

ttd01_cactus01.mtr

ttd01_cactus01_n

ttd01_cactus01_s

Dafena's PBR - Jasperre's upscale
ttd01_cactus02Cactus

ttd01_cactus02.mtr

ttd01_cactus02_n

ttd01_cactus02_s

Dafena's PBR - Jasperre's upscale
ttd01_caravan01Caravan Green, End and sides

ttd01_caravan01.mtr

ttd01_caravan1_d

ttd01_caravan1_n

ttd01_caravan1_s

ttd01_caravan1_r

ttd01_caravan1_h

Maranduil's PBR
ttd01_caravan02Caravan Red, End and sides

ttd01_caravan02.mtr

ttd01_caravan2_d

ttd01_caravan2_n

ttd01_caravan2_s

ttd01_caravan2_r

ttd01_caravan2_h

Maranduil's PBR
ttd01_cblock01Wall and Roof - Red Plaster

ttd01_cblock01.mtr

ttd01_cblock01_d

ttd01_cblock01_n

ttd01_cblock01_r

ttd01_cblock01_h

Maranduil's PBR
ttd01_cblock02Wall - Bricks

ttd01_cblock02.mtr

ttd01_cblock02_d

ttd01_cblock02_n

ttd01_cblock02_r

ttd01_cblock02_h

Maranduil's PBR
ttd01_cblock03Wall and Roof - Damage Plaster

ttd01_cblock03.mtr

ttd01_cblock03_d

ttd01_cblock03_n

ttd01_cblock03_r

ttd01_cblock03_h

Maranduil's PBR
ttd01_cblock04Wall and Roof - Grey Plaster

ttd01_cblock04.mtr

ttd01_cblock04_d

ttd01_cblock04_n

ttd01_cblock04_r

ttd01_cblock04_h

Maranduil's PBR
ttd01_cblock05Wall and Roof - White Plaster

ttd01_cblock05.mtr

ttd01_cblock05_d

ttd01_cblock05_n

ttd01_cblock05_r

ttd01_cblock05_h

...

Door Models

...

Textures List

Some use "black" and even "7" so need to double check them (the 7 is specifically a shadow only node, so should be "null").

Note all of Maranduil's textures are replacements, some are just normals/specs and the like, so upscaled textures are added in those cases and noted.

Envmap is ttd01__ref01

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotesttd01_adobe01Abode wall

ttd01_adobe01.mtr

ttd01_adobe01_d

ttd01_adobe01_n

ttd01_adobe01_s

ttd01_adobe01_r

ttd01_adobe01_h

Maranduil's PBRttd01_barelBarrel side only

ttd01_barel.mtr

ttd01_barel_d

ttd01_barel_n

ttd01_barel_s

ttd01_barel_r

ttd01_barel_h

Maranduil's PBRttd01_bark01Bark

ttd01_bark01.mtr

ttd01_bark_d

ttd01_bark_n

ttd01_bark_r

ttd01_bark_h

Maranduil's PBRttd01_bark02Bark

ttd01_bark02.mtr

ttd01_bark_d

ttd01_bark_n

ttd01_bark_r

ttd01_bark_h

Maranduil's PBR

Same as ttd01_bark01

ttd01_bigtent01Big tent 01

ttd01_bigtent01.mtr

ttd01_bigtent1_d

ttd01_tent_n

ttd01_tent_r

ttd01_tent_h

Maranduil's PBR

Same n/r/h as tent01

ttd01_bigtent02Big tent 02

ttd01_bigtent02.mtr

ttd01_bigtent2_d

ttd01_tent_n

ttd01_tent_r

ttd01_tent_h

Maranduil's PBR

Same n/r/h as tent01

ttd01_blackBlackWon't be upscaled, just black.ttd01_blkgradBlack gradientWon't be upscaled, just gradient.ttd01_bridge01Wooden Bridge

ttd01_bridge01.mtr

ttd01_bridge01_n

ttd01_bridge01_s

Maranduil's PBR

ttd01_cactus01Cactus

ttd01_cactus01.mtr

ttd01_cactus01_n

ttd01_cactus01_s

Maranduil's PBRttd01_cactus02Cactus

ttd01_cactus02.mtr

ttd01_cactus02_n

ttd01_cactus02_s

Maranduil's PBRttd01_caravan01Caravan Green, End and sides

ttd01_caravan01.mtr

ttd01_caravan1_n

ttd01_caravan1_s

Maranduil's PBRttd01_caravan02Caravan Red, End and sides

ttd01_caravan02.mtr

ttd01_caravan2_n

ttd01_caravan2_s

Maranduil's PBRttd01_cblock01"Cave Block"? Generic wallsttd01_cblock01.mtrMaranduil's PBRttd01_cblock02"Cave Block"? Generic wallsttd01_cblock02.mtrMaranduil's PBRttd01_cblock03"Cave Block"? Generic wallsttd01_cblock03.mtrMaranduil's PBRttd01_cblock04"Cave Block"? Generic wallsttd01_cblock04.mtrMaranduil's PBRttd01_cblock05"Cave Block"? Generic wallsttd01_cblock05.mtr

Maranduil's PBR
ttd01_chasm01Chasm wall

ttd01_chasm01.mtrMaranduil's PBR
ttd01_cliff01Cliff wall

ttd01_cliff01.mtrMaranduil's PBR
ttd01_cliff02Cliff wall

ttd01_cliff02.mtrMaranduil's PBR
ttd01_cobb03Cobblestone

ttd01_cobb03.mtr

Maranduil's PBR

While unused in the original textures (references tts01_cobb03) this is included in the PBR uplift.

ttd01_crtes01Crates

ttd01_crtes01.mtr


Maranduil's PBR. One crate from Soren's Mines & Caverns Override.

Our favourite crates...

ttd01_crvn02fCaravan Red, Door End

ttd01_crvn02f.mtrMaranduil's PBR
ttd01_crvn02rfCaravan Red, roof

ttd01_crvn02rf.mtrMaranduil's PBR
ttd01_detail0Various misc details

ttd01_detail0.mtrMaranduil's PBR
ttd01_doorwayDoorway (ground shadow part)

ttd01_doorway.mtr
ttd01_driedmud01Dried mud

ttd01_driedmud01.mtr
ttd01_evil02Evil temple

ttd01_evil02.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_evil04Evil temple

ttd01_evil04.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_evil05Evil temple

ttd01_evil05.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_fabricFabric

ttd01_fabric.mtr
ttd01_facade01Facade

ttd01_facade01.mtr
ttd01_fence02Fence

ttd01_fence02.mtr
ttd01_fern01Fern


Tiny Fern texture. May need some special attention.
ttd01_floor01Desert floor

ttd01_floor01.mtr
ttd01_floor02Mossy floor

ttd01_floor02.mtrUsed in new model ttd01_v02_01, but is an existing texture.
ttd01_flower01Flower (pink)

ttd01_flower01.mtrDafena's PBR - Jasperre's upscale
ttd01_flower02Flower (yellow)

ttd01_flower02.mtrDafena's PBR - Jasperre's upscale
ttd01_glas02Glass window

ttd01_glas02.mtrSoren's PBR
ttd01_grad_rGradient


No need to include.
ttd01_grass01Desert floor
Not sure why not included in PBR uplift



Unused (only used on ttd01_z07_01)
ttd01_grassrim01Desert floor rim
Not sure why not included in PBR, maybe replace with the ttd01_grassrim02 MTR.



Unused
ttd01_grassrim02Desert floor rim

ttd01_grassrim02.mtr
ttd01_gravel01Gravel

ttd01_gravel01.mtr
ttd01_leaf01Leaf


Dafena's PBR - Jasperre's upscale. Tiny leaf texture. May need some special attention.
ttd01_leave01Leaf

ttd01_leave01.mtrDafena's PBR - Jasperre's upscale
ttd01_log01Wooden log

ttd01_log01.mtrTarot Redhand's PBR
ttd01_logend
Woodn
Wood log end

ttd01_logend.mtr
ttd01_marbl01Marble

ttd01_marbl01.mtrWhile unused in the original textures (references tts01_marbl01) this is included in the PBR uplift.
ttd01_market01Market Wares

ttd01_market01.mtrDafena's PBR - Jasperre's upscale
ttd01_metal00Metal

ttd01_metal00.mtr
ttd01_metl03Metal

ttd01_metl03.mtr
ttd01_oasis01Oasis tree

ttd01_oasis01.mtr
ttd01_parts01Parts detail

ttd01_parts01.mtr
ttd01_patchesTent Patches

ttd01_patches.mtr
ttd01_patchesintTent Patches, interior

ttd01_patchesint.mtrWas in original texture pack. Now added to ttd01_r03_01.mdl by PBR fixes.
ttd01_plank02Planks

ttd01_plank02.mtr
ttd01_rckwll01Rock wall

ttd01_rckwll01.mtr
ttd01_rcroofRed tiled roof

ttd01_rcroof.mtr
ttd01_road01Desert road

ttd01_road01.mtr
ttd01_road02Desert road, end

ttd01_road02.mtr
ttd01_road03Desert road, t-junction

ttd01_road03.mtr
ttd01_rockRock, grey
Not sure why not included in PBR. Is used quite a bit



Unused.
ttd01_rock00Rock, redder

ttd01_rock00.mtr
ttd01_rock03aBlack/yellow

ttd01_rock03a.mtr
ttd01_rock04Rock, yellow

ttd01_rock04.mtr
ttd01_rock04bRock, yellow with fade

ttd01_rock04b.mtr
ttd01_roof20Tiled roof

ttd01_roof20.mtrWhile unused in the original textures (references tts01_roof20) this is included in the PBR uplift.
ttd01_scullSkull

ttd01_scull.mtrDafena's PBR - Jasperre's upscale
ttd01_skull01Big skull part 1

ttd01_skull01.mtrDafena's PBR - Jasperre's upscale
ttd01_skull02Big skull part 2

ttd01_skull02.mtrDafena's PBR - Jasperre's upscale
ttd01_skull03Big skull part 3

ttd01_skull03.mtrDafena's PBR - Jasperre's upscale
ttd01_splotch01Splotch details

ttd01_splotch01.mtr
ttd01_splotch03Splotch details

ttd01_splotch03.mtr
ttd01_splotch04Splotch details

ttd01_splotch04.mtr
ttd01_stcco_w01Rock/sand

ttd01_stcco_w01.mtr
ttd01_stcco_w02Rock/sand

ttd01_stcco_w02.mtr
ttd01_tent01Tent

ttd01_tent01.mtr
ttd01_tower01Tower wall

ttd01_tower01.mtr
ttd01_trnchrim01Transition from rock to desert

ttd01_trnchrim01.mtr
ttd01_tusk01Tent/Hut wall

ttd01_tusk01.mtr
ttd01_wall01Brick wall

ttd01_wall01.mtr
ttd01_water01Shiny water


Special; see ttd01_wtrsnd below
ttd01_wdwhl01Wagon Wheel

ttd01_wdwhl01.mtr
ttd01_websWebs


Unused
ttd01_wood04Wood

ttd01_wood04.mtr
ttd01_wood1Wood

ttd01_wood1.mtr
ttd01_wood2Wood

ttd01_wood2.mtr
ttd01_wtrgradWater gradiant

ttd01_wtrgrad.mtr
New textures




ttd01_cobb10


ttd01_cobb10.mtrMaranduil's PBR new texture for the Temple model.
Unused textures




ttd01_asplotch01Adobe wall splotch possibly


Doesn't appear to be used in any models so ignored
ttd01_asplotch02Adobe wall splotch possibly


Doesn't appear to be used in any models so ignored
ttd01_bark03Bark


Doesn't appear to be used in any models so ignored
ttd01_bark04Bark


Doesn't appear to be used in any models so ignored
ttd01_barl02Barrel full


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.

ttd01_blast1Blast


Doesn't appear to be used in any models so ignored
ttd01_brick03Brick


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_cactus03Cactus, 3

ttd01_cactus03.mtr

ttd01_cactus03_n

ttd01_cactus03_s

Maranduil's PBR contains maps for it.

Doesn't appear in any tileset model files but may be on placeables. To check later.



Unused

ttd01_chain00Chain


Doesn't appear to be used in any models so ignored
ttd01_cobb02Cobblestone


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_cobb03Cobblestone


Doesn't appear to be used in any models so ignored
ttd01_cobb05Cobblestone


Doesn't appear to be used in any models so ignored
ttd01_crevice01Crevice


Doesn't appear to be used in any models so ignored
ttd01_crkdrock01Cracked rock


Doesn't appear to be used in any models so ignored
ttd01_crvn01rfCaravan 01 (Green) relief

ttd01_crvn01rf.mtr

Maranduil's PBR contains maps for it.

Appears the final game uses just td01_caravan01 which has the same symbol on it.

ttd01_detail1Detail


Doesn't appear to be used in any models so ignored
ttd01_floor01cFloor with shadow


Doesn't appear to be used in any models so ignored
ttd01_glas03Glass window


Doesn't appear to be used in any models so ignored
ttd01_grass02Desert floor


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_hrdwd01Hardwood


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_hrdwd02Hardwood


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_logend2Wooden log end


Doesn't appear to be used in any models so ignored
ttd01_marbl05Marble


Doesn't appear to be used in any models so ignored
ttd01_net00Net


Doesn't appear to be used in any models so ignored
ttd01_peltPelt


Doesn't appear to be used in any models so ignored. Looks like it is part of ttd01_detail0 anyway (although excludes the open eye!)
ttd01_plank01Planks


Doesn't appear to be used in any models so ignored
ttd01_plank03Planks


Doesn't appear to be used in any models so ignored
ttd01_plantsPlants


Doesn't appear to be used in any models so ignored
ttd01_plstr06Plaster


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_plstr10Plaster


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_rckwll02Rock Wall


Doesn't appear to be used in any models so ignored
ttd01_rock01Rock


Doesn't appear to be used in any models so ignored
ttd01_rock02Rock


Doesn't appear to be used in any models so ignored
ttd01_roof02Tiled roof


Doesn't appear to be used in any models so ignored
ttd01_roof11Tiled roof


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_skelSkelly bones


Doesn't appear to be used in any models so ignored
ttd01_splotch02Splotch details


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_slabs01Slabs of stone


Doesn't appear to be used in any models so ignored
ttd01_slabs02Slabs of stone


Doesn't appear to be used in any models so ignored
ttd01_stcco_r01Rock wall


Doesn't appear to be used in any models so ignored
ttd01_stone01Stonework


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_stone20Stonework


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_stone05Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone06Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone18Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone052Stonework


Doesn't appear to be used in any models so ignored
ttd01_treefol02Tree foilage


Doesn't appear to be used in any models so ignored
ttd01_treefol03Tree foilage


Doesn't appear to be used in any models so ignored
ttd01_treewallTree foilage


Doesn't appear to be used in any models so ignored
ttd01_trim01Trim?


Doesn't appear to be used in any models so ignored
ttd01_trim03Trim?


Doesn't appear to be used in any models so ignored
ttd01_wall02Wall


Doesn't appear to be used in any models so ignored
ttd01_window01Window


Doesn't appear to be used in any models so ignored
ttd01_wood01Wood


Doesn't appear to be used in any models so ignored
ttd01_wtrsndWater, Sand

ttd01_wtrsnd.mtr

Doesn't appear in any tileset model files. However the file ttd01_water01 is similar (this is 256x256, ttd01_water01 is 128x128) and that is used for animated water.

May be able to use this to replace ttd01_water01 as a 256x256 upgrade.

Used but not in tileset




ttd01_caltropCaltrop metal texture


Used only in fx_caltrop not in the tileset. Probably won't upscale due to the tininess of the actual FX models.

Door only textures

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd01_door02



Used by ttd_udoor_06

...