...
When items are used the Conjuration VFX are ignored and only the Cast ones are used.
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| Model File (all .mdl) | Category | Head/Hand (not prescriptive!) | Descriptive Name | Usually Used In Column | Spells.2da Entries | Typical ConjSoundVFX / CastSound | Picture | Notes |
|---|
| vco_ato2blue |
| Model File (all .mdl) | Category | Head/Hand | Descriptive Name | Used In Column | Spells.2da Entries | ConjSoundVFX / CastSoundVFX | Picture | Notes |
|---|
vco_ato2blue | Colour | Hand | Small Ball, Blue | ConjHandVisual | Unused blue ball VFX | vco_ato2gren | Colour | Hand | Small Ball, Green | ConjHandVisual | Unused green ball VFX | vco_ato2purp | Colour | Hand | Small Ball, Purple | ConjHandVisual | Unused purple ball VFX | vco_ato2red | Colour | Hand | Small Ball, Red | ConjHandVisual | Greater Magic Weapon (545) | sco_ato2red (Doesn't exist) | vco_ato2yelo Yellow yellow ato3blue| ato2gren | Colour | Hand | Small Ball, |
Blue again| Green | ConjHandVisual |
|
|
| Unused |
blue ato3orngato2purp | Colour | Hand | Small Ball, |
Orange| Purple | ConjHandVisual |
|
|
| Unused |
orange atomblue| ato2red | Colour | Hand | Small Ball, |
BlueBlade Thirst (Line 535| Greater Magic Weapon (545) | sco_ |
atomblue Along with the above "ato" the "atom" ones do not have sound effects even though they're referenced. Monsters casting them do so silently which is a bit weird. | |
|
|
| vco_ato2yelo | Colour | Hand | Small Ball, Yellow | ConjHandVisual |
|
|
| Unused yellow ball VFX |
| vco_ato3blue |
vco_atomgren Greensco_atomgren (Doesn't exist)Keen Edge (539), Blackstaff (541) | atompurp| ato3orng | Colour | Hand | Small Ball, |
PurpleBless Weapon (537) | sco_atompurp (Doesn't exist)
|
|
| Unused orange ball VFX |
| vco_ |
atomred| atomblue | Colour | Hand | Small Ball, |
RedMagic Weapon (544| Blade Thirst (Line 535) | sco_ |
atomred vco_atomyelo
| Along with the above "ato" the "atom" ones do not have sound effects even though they're referenced. Monsters casting them do so silently which is a bit weird. |
| vco_atomgren | Colour | Hand | Small Ball, |
YellowDeafening Clang (536| Keen Edge (539), Blackstaff (541) | sco_ |
atomyelo | atomgren (Doesn't exist) |
|
|
| vco_ |
gazeevilGazeGaze EvilCastHandVisual | Gaze: Death (253), Destroy Chaos/Evil/Good/Law (254-256), Petrify (497) and Greater Wildshape variant (687) | sco_gazeevil | Oddly all the "Gaze" versions are marked "vco_" but are used as Cast animations. | | ConjHandVisual | Bless Weapon (537) | sco_atompurp (Doesn't exist) |
|
|
| vco_atomred | Colour | Hand | Small Ball, Red | ConjHandVisual | Magic Weapon (544) | sco_atomred (Doesn't exist) |
|
|
| vco_atomyelo | Colour | Hand | Small Ball, Yellow | ConjHandVisual | Deafening Clang (536) | sco_atomyelo (Doesn't exist) |
|
|
| vco_gazeevil |
vco_gazeholy | Gaze | Hand | Gaze, Holy | CastHandVisual | Unused and no sco_gazeholy SFX either | vco_gazemind Mind Charm 250 Confusion (251| Destroy Chaos/Evil/Good/Law (254-256), |
Daze 252), Dominate (258), Fear (260), Stunned (262). Krenshar Scare (276), Mind Blast (551), Greater Wildshape version of Mind Blast (693), Illithid Mindblast (789), Vampire Domination Gaze (800), Sea Hag Evil Eye (803)sco_gazemind | | 497) and Greater Wildshape variant (687) | sco_gazeevil |
| Oddly all the "Gaze" versions are marked "vco_" but are used as Cast animations. |
| vco_gazeholy |
vco_gazeodd Oddsco_gazeoddGaze: Doom (259), Paralysis (261) | | Unused and no sco_gazeholy SFX either |
| vco_ |
gazesonc Sonicvco_grndblue | Colour | Ground | Beholder Anti Magic Cone (727) | sco_gazemind | There is no sco_gazesonc so they reused sco_gazemind for this one usage. | | Gaze: Charm (250), Confusion (251), Daze (252), Dominate (258), Fear (260), Stunned (262). Krenshar Scare (276), Mind Blast (551), Greater Wildshape version of Mind Blast (693), Illithid Mindblast (789), Vampire Domination Gaze (800), Sea Hag Evil Eye (803) | sco_gazemind |
|
|
| vco_gazeodd | Gaze | Hand | Gaze, Odd | CastHandVisual | Gaze: Doom (259), Paralysis (261) | sco_gazeodd |
|
|
| vco_gazesonc | Gaze | Hand | Gaze, Sonic | CastHandVisual | Beholder Anti Magic Cone (727) | sco_gazemind |
| There is no sco_gazesonc so they reused sco_gazemind for this one usage. |
| vco_grndblue | Colour | Ground |
| Ground, Blue | ConjGrndVisual |
|
|
| No associated SFX |
| vco_grndgren | Colour | Ground | Ground, Green | ConjGrndVisual |
|
|
| No associated SFX |
| vco_grndleaf | Nature | Ground | Ground, Leaf | ConjGrndVisual |
|
|
| No associated SFX |
| vco_grndpurp | Colour | Ground | Ground, Purple | ConjGrndVisual | Darkness (36), Shadow Conjuration: Darkness (345), Bane (449), Assassin Darkness (606), Greater Wildshape Driver Darkness (786), Shadow Blend (757) | sco_megrdodd01 |
|
|
| vco_grndred | Colour | Ground | Ground, Red | ConjGrndVisual |
|
|
| No associated SFX |
| vco_grndskul | Special | Ground | Ground, Skulls | ConjGrndVisual | Create Greater Undead (29), Create Undead (30), Summon Shadow (564), Blackguard Create Undead (609) | sco_grndskul |
| The only one with a SFX to match the VFX name. |
| vco_grndyelo | Colour | Ground | Ground, Yellow | ConjGrndVisual |
|
|
| No associated SFX |
| vco_lgrinacid01 | Acid | Ground | Large, Ground Incantation, Acid | ConjGrndVisual |
|
|
| No associated SFX |
| vco_lgrincold01 | Cold | Ground | Large, Ground Incantation, Cold | ConjGrndVisual |
|
|
| No associated SFX |
| vco_lgrinelec01 | Electricity | Ground | Large, Ground Incantation, Electricity | ConjGrndVisual | Mass Haste (113) | sco_lgrinelec01 |
| Usuall the "Large, Ground Incantation" ones are used to supplement the hand or head visuals, but can be used solo in many cases. |
| vco_lgrinevil01 | Evil | Ground | Large, Ground Incantation, Evil | ConjGrndVisual | Blade Barrier (5), Circle of Doom (19), Energy Drain (51), Finger of Death (56), Magic Circle Against Good (105), Unholy Aura (187), Purple Dragon Knight Oath of Wrath (809) | sco_lgrinevil01 |
|
|
| vco_lgrinfire01 | Fire | Ground | Large, Ground Incantation, Fire | ConjGrndVisual | Elemental Swarm (48) | sco_lgrinfire01 |
|
|
| vco_lgrinheal01 | Heal | Ground | Large, Ground Incantation, Heal | ConjGrndVisual | Heal (79), Healing Circle (80), Mass Heal (114) | sco_lgrinheal01 |
|
|
| vco_lgrinholy01 | Holy | Ground | Large, Ground Incantation, Holy | ConjGrndVisual | Holy Aura, Raise Dead, Magic Circle against Evil | sco_lgrinholy01 |
|
|
| vco_lgrinmind01 | Mind | Ground | Large, Ground Incantation, Mind | ConjGrndVisual | Globe of Invulnerability, Greater Spell Breach, Spell Resistance, Spell Mantle, Dominate Person, Mass Charm, Protection from Spells, Premonition, Wounding Whispers, Epic Warding, Control Undead, Mindflayer Mindblast 10 | sco_lgrinmind01 |
|
|
| vco_lgrinnatr01 | Nature | Ground | Large, Ground Incantation, Nature | ConjGrndVisual |
|
|
| No associated SFX |
| vco_lgrinodd01 | Odd | Ground | Large, Ground Incantation, Odd | ConjGrndVisual | Summon Creature VII, Summon Creature VIII, Mass Blindness and Deafness, Shadow Shield | sco_lgrinodd01 |
|
|
| vco_lgrinsonc01 | Sonic | Ground | Large, Ground Incantation, Sonic | ConjGrndVisual |
|
|
| No associated SFX |
| vco_lgspracid01 | Acid | Ground | Large, Ground Spirals, Acid | ConjGrndVisual |
|
|
| No associated SFX |
| vco_lgsprcold01 | Cold | Ground | Large, Ground Spirals, Cold | ConjGrndVisual |
|
|
| No associated SFX |
| vco_lgsprelec01 | Electricity | Ground | Large, Ground Spirals, Electricity | ConjGrndVisual | Invisibility Purge, Invisibility Sphere | sco_lgsprelec01 |
|
|
| vco_lgsprevil01 | Evil | Ground | Large, Ground Spirals, Evil | ConjGrndVisual | Cloudkill | sco_lgsprevil01 |
|
|
| vco_lgsprfire01 | Fire | Ground | Large, Ground Spirals, Fire | ConjGrndVisual | Incendiary Cloud | sco_lgsprfire01 |
|
|
| vco_lgsprheal01 | Heal | Ground | Large, Ground Spirals, Healing | ConjGrndVisual |
|
|
| No associated SFX |
| vco_lgsprholy01 | Holy | Ground | Large, Ground Spirals, Holy | ConjGrndVisual | Resurrection, Destruction | sco_lgsprholy01 |
|
|
| vco_lgsprmind01 | Mind | Ground | Large, Ground Spirals, Mind | ConjGrndVisual | Greater Spell Mantle, Dominate Monster | sco_lgsprmind01 |
|
|
| vco_lgsprnatr01 | Nature | Ground | Large, Ground Spirals, Nature | ConjGrndVisual | Storm of Vengeance, Summon Creature IX, Time Stop | sco_lgsprnatr01 |
|
|
| vco_lgsprodd01 | Odd | Ground | Large, Ground Spirals, Odd | ConjGrndVisual | Greater Planar Binding | sco_lgsprodd01 |
|
|
| vco_lgsprsonc01 | Sonic | Ground | Large, Ground Spirals, Sonic | ConjGrndVisual | Mordenkainens Sword, Black Blade of Disaster, PM Summon Undead, PM Summon Greater Undead, Mummy Dust, Dragon Knight | sco_lgupelec01 |
| Mostly summon spells. Reuses vco_lgupelec01 VFX. |
| vco_lgupelec01 | Electricity | Ground | Large, Upward Lines and orb, Electric | ConjGrndVisual |
| sco_lgupelec01 |
| Sound reused for vco_lgsprsonc01 |
| vco_lgupevil01 | Evil | Ground | Large, Upward Lines and orb, Evil | ConjGrndVisual | Gate, Power Word Kill, Weird, Ruin, Circle of Death, Wail of the Banshee | sco_lgupevil01 |
|
|
| vco_lgupfire01 | Fire | Ground | Large, Upward Lines and orb, Fire | ConjGrndVisual | Fire Storm, Flame Strike, Meteor Swarm, Aura of Hellfire | sco_lgupfire01 |
|
|
| vco_lgupholy01 | Holy | Ground | Large, Upward Lines and orb, Holy | ConjGrndVisual | Greater Restoration, Undeath to Death | sco_lgupholy01 |
|
|
| vco_lgupmind01 | Mind | Ground | Large, Upward Lines and orb, Mind | ConjGrndVisual | Ethereal Visage, Mordenkainens Disjunction | sco_lgupmind01 |
|
|
| vco_lgupnatr01 | Nature | Ground | Large, Upward Lines and orb, Nature | ConjGrndVisual | Dismissal, Banishment, Natures Balance, Shapechange RED DRAGON, Shapechange FIRE GIANT, Shapechange BALOR, Shapechange DEATH SLAAD, Shapechange IRON GOLEM, Implosion, Sunbeam | sco_lgupnatr01 |
|
|
| vco_lgupodd01 | Odd | Ground | Large, Upward Lines and orb, Odd | ConjGrndVisual | Planar Binding, Planar Ally, Horrid Wilting | sco_lgupodd01 |
|
|
| vco_lgupsonc01 | Sonic | Ground | Large, Upward Lines and orb, Sonic | ConjGrndVisual |
| sco_lgupsonc01 |
| Actually has a sound effect but not used by any default spells |
| vco_mebalacid01 | Acid | Hand |
Moving Energy | Medium, Balls, Acid | ConjHandVisual | Acid Splash (424), Quillfire (425), Dirge (445) | sco_mebalacid01 |
|
|
| vco_mebalcold01 | Cold | Hand |
Moving Energy | Medium, Balls, Cold | ConjHandVisual | Drown (437) | None (used sco_mebalacid01) |
| No sco_mebalcold01 present. |
| vco_mebalelec01 | Electricity | Hand |
Moving Energy | Medium, Balls, Electric | ConjHandVisual | Hold Animal (81), Hold Monster (82), Hold Person (83), Lesser Spell Breach (98), Lesser Spell Mantle (99), Electric Jolt (439), Flesh to Stone (485), Gedlees Electric Loop (520) | sco_mebalelec01 |
|
|
| vco_mebalevil01 | Evil | Hand |
Moving Energy | Medium, Balls, Evil | ConjHandVisual |
|
|
| No sco_mebalevil01 |
| vco_mebalfire01 | Fire | Hand |
Moving Energy | Medium, Balls, Fire | ConjHandVisual | Delayed Blast Fireball (39) | sco_mebalfire01 |
|
|
| vco_mebalheal01 | Heal | Hand |
Moving Energy | Medium, Balls, Healing | ConjHandVisual |
|
|
| No associated SFX |
| vco_mebalholy01 | Holy | Hand |
Moving Energy | Medium, Balls, Holy | ConjHandVisual |
|
|
| No associated SFX |
| vco_mebalmind01 | Mind | Hand |
Moving Energy | Medium, Balls, Mind | ConjHandVisual |
|
|
| No associated SFX |
| vco_mebalnatr01 | Nature | Hand |
Moving Energy | Medium, Balls, Nature | ConjHandVisual |
|
|
| No associated SFX |
| vco_mebalodd01 | Odd | Hand |
Moving Energy | Medium, Balls, Odd | ConjHandVisual | Lesser Planar Binding (96), BGFiendish (610) | sco_mebalodd01 |
|
|
| vco_mebalsonc01 | Sonic | Hand |
Moving Energy | Medium, Balls, Sonic | ConjHandVisual | Animate Dead (2), Create Greater Undead (29), Glyph of Warding (549), PM_Animate_Dead (623) | sco_mebalsonc01 |
|
|
| vco_megrdacid01 | Acid | Ground |
Moving (cloud of) Energy| Medium, Ground, Acid | ConjGrndVisual |
|
|
| No associated SFX |
| vco_megrdcold01 | Cold | Ground |
Moving (cloud of) Energy| Medium, Ground, Cold | ConjGrndVisual |
|
|
| No associated SFX |
| vco_megrdelec01 | Electricity | Ground |
Moving (cloud of) Energy| Medium, Ground, Electric | ConjGrndVisual |
|
|
| No associated SFX |
| vco_megrdevil01 | Evil | Ground |
Moving (cloud of) Energy| Medium, Ground, Evil | ConjGrndVisual | Evards Black Tentacles | sco_megrdevil01 |
|
|
| vco_megrdfire01 | Fire | Ground |
Moving (cloud of) Energy| Medium, Ground, Fire | ConjGrndVisual | Wall of Fire (191), SHADES_Wall_of_Fire (343), Hellball (636, although uses sco_mehanevil03) | sco_megrdfire01 |
|
|
| vco_megrdheal01 | Heal | Ground |
Moving (cloud of) Energy| Medium, Ground, Healing | ConjGrndVisual |
|
|
| No associated SFX |
| vco_megrdholy01 | Holy | Ground |
Moving (cloud of) Energy| Medium, Ground, Holy | ConjGrndVisual | Word of Faith (194) | sco_megrdholy01 |
|
|
| vco_megrdmind01 | Mind | Ground |
Moving (cloud of) Energy| Medium, Ground, Mind | ConjGrndVisual | Greater Dispelling (67) | sco_megrdmind01 |
|
|
| vco_megrdnatr01 | Nature | Ground |
Moving (cloud of) Energy| Medium, Ground, Nature | ConjGrndVisual | Greater Stoneskin (74), Ultravision (365), Energy Buffer (369), Aura of Vitality (372), Regenerate (373), Monstrous Regeneration (525) | sco_megrdnatr01 |
|
|
| vco_megrdodd01 | Odd | Ground |
Moving (cloud of) Energy| Medium, Ground, Odd | ConjGrndVisual | Summon Creature V (179), Summon_Creature_VI (180), Tensers Transformation (184), SHADES_Summon_Shadow (324), SHADOW_CON_Summon_Shadow (344), GR_SHADOW_CON_Summon_Shadow (349), Expeditious_Retreat (456), SHADOW_EVADE (477) | sco_megrdodd01 |
|
|
| vco_megrdsonc01 | Sonic | Ground |
Moving (cloud of) Energy| Medium, Ground, Sonic | ConjGrndVisual |
|
|
| No associated SFX |
| vco_mehanacid01 | Acid | Hand |
Moving Energy| Medium, Hand, Acid (Variant 1) | ConjHandVisual | Mestils Acid Sheath (524) |
|
| sco_mehanacid01 doesn't exist but is meant to be there (used in 2da) |
| vco_mehanacid02 | Acid | Hand |
Moving Energy| Medium, Hand, Acid (Variant 2) | ConjHandVisual |
|
|
| No associated SFX but sco_mehanacid02 is referenced for a few spells even though it doesn't exist |
| vco_mehanacid03 | Acid | Hand |
Moving Energy| Medium, Hand, Acid (Variant 3) | ConjHandVisual | Melfs Acid Arrow (115), GR_SHADOW_CON_Acid_Arrow (350), Bigbys Interposing Hand (459), Bigbys_Forceful_Hand (460), Bigbys_Grasping_Hand (461), Bigbys_Clenched_Fist (462), Bigbys_Crushing_Hand (463) | sco_mehanacid03 |
|
|
| vco_mehancold01 | Cold | Hand |
Moving Energy| Medium, Hand, Cold (Variant 1) | ConjHandVisual |
|
|
| No associated SFX even though sco_mehancold01 is referenced in spells such as Ray of Frost (although for vco_smhancold01) |
| vco_mehancold02 | Cold | Hand |
Moving Energy| Medium, Hand, Cold (Variant 2) | ConjHandVisual |
|
|
| No associated SFX |
| vco_mehancold03 | Cold | Hand |
Moving Energy| Medium, Hand, Cold (Variant 3) | ConjHandVisual | Magic Missile (107), Ice Storm (368) (as Head VFX), Isaacs Lesser Missile Storm (447), Isaacs Greater Missile Storm (448), Tashas Hideous Laughter (457), Ice Dagger (543) | sco_mehancold03 |
Misused in Ice Storm as the "Head" targeted VFX. Works ok I guess. |
|
|
| vco_mehanelec01 | Electricity |
vco_mehanelec01 | ElectricityMoving Energy| Medium, Hand, Electric (Variant 1) | ConjHandVisual | Lightning Bolt (101), Resurrection (153) (as Head node), Technically "Trap spells" too but these are cast from placeables so not relevant. | sco_mehanelec01 |
|
|
| vco_mehanelec02 | Electricity | Hand |
Moving Energy| Medium, Hand, Electric (Variant 2) | ConjHandVisual |
vco_mehanelec03 | Electricity | Hand | Moving Energy, Hand, Electric (Variant 3) | ConjHandVisual | vco_mehanevil01 | Evil | Hand | Moving Energy, Hand, Evil (Variant 1) | ConjHandVisual | vco_mehanevil02 | Evil | Hand | Moving Energy, Hand, Evil (Variant 2) | ConjHandVisual | vco_mehanevil03 | Evil | Hand | Moving Energy, Hand, Evil (Variant 3) | ConjHandVisual | vco_mehanfire01 | Fire | Hand | Moving Energy, Hand, Fire (Variant 1) | ConjHandVisual | vco_mehanfire02 | Fire | Hand | Moving Energy, Hand, Fire (Variant 2) | ConjHandVisual | vco_mehanfire03 | Fire | Hand | Moving Energy, Hand, Fire (Variant 3) | ConjHandVisual | vco_mehanheal01 | Heal | Hand | Moving Energy, Hand, Healing (Variant 1) | ConjHandVisual | vco_mehanheal02 | Heal | Hand | Moving Energy, Hand, Healing (Variant 2) | ConjHandVisual | vco_mehanheal03 | Heal | Hand | Moving Energy, Hand, Healing (Variant 3) | ConjHandVisual | vco_mehanholy01 | Holy | Hand | Moving Energy, Hand, Holy (Variant 1) | ConjHandVisual | vco_mehanholy02 | Holy | Hand | Moving Energy, Hand, Holy (Variant 2) | ConjHandVisual | vco_mehanholy03 | Holy | Hand | Moving Energy, Hand, Holy (Variant 3) | ConjHandVisual | vco_mehanmind01 | Mind | Hand | Moving Energy, Hand, Mind (Variant 1) | ConjHandVisual | vco_mehanmind02 | Mind | Hand | Moving Energy, Hand, Mind (Variant 2) | ConjHandVisual | vco_mehanmind03 | Mind | Hand | Moving Energy, Hand, Mind (Variant 3) | ConjHandVisual | vco_mehannatr01 | Nature | Hand | Moving Energy, Hand, Nature (Variant 1) | ConjHandVisual | vco_mehannatr02 | Nature | Hand | Moving Energy, Hand, Nature (Variant 2) | ConjHandVisual | vco_mehannatr03 | Nature | Hand | Moving Energy, Hand, Nature (Variant 3) | ConjHandVisual | vco_mehanodd01 | Odd | Hand | Moving Energy, Hand, Odd (Variant 1) | ConjHandVisual | vco_mehanodd02 | Odd | Hand | Moving Energy, Hand, Odd (Variant 2) | ConjHandVisual | vco_mehanodd03 | Odd | Hand | Moving Energy, Hand, Odd (Variant 3) | ConjHandVisual | vco_mehansonc01 | Sonic | Hand | Moving Energy, Hand, Sonic (Variant 1) | ConjHandVisual | vco_mehansonc02 | Sonic | Hand | Moving Energy, Hand, Sonic (Variant 2) | ConjHandVisual | vco_mehansonc03 | Sonic | Hand | Moving Energy, Hand, Sonic (Variant 3) | ConjHandVisual | vco_mehedacid01 | Acid | Hand | Moving Energy, Head, Acid | ConjHeadVisual | vco_mehedcold01 | Cold | Head | Moving Energy, Head, Cold | ConjHeadVisual | vco_mehedelec01 | Electricity | Head | Moving Energy, Head, Electric | ConjHeadVisual | Call Lightning (11) | sco_mehedelec01 | vco_mehedevil01 | Evil | Head | Moving Energy, Head, Evil | ConjHeadVisual | vco_mehedfire01 | Fire | Head | Moving Energy, Head, Fire | ConjHeadVisual | vco_mehedheal01 | Heal | Head | Moving Energy, Head, Healing | ConjHeadVisual | vco_mehedholy01 | Holy | Head | Moving Energy, Head, Holy | ConjHeadVisual | vco_mehedmind01 | Mind | Head | Moving Energy, Head, Mind | ConjHeadVisual | vco_mehednatr01 | Nature | Head | Moving Energy, Head, Nature | ConjHeadVisual | vco_mehedodd01 | Odd | Head | Moving Energy, Head, Odd | ConjHeadVisual | vco_mehedsonc01 | Sonic | Head | Moving Energy, Head, Sonic | ConjHeadVisual | vco_smhanacid01 | Acid | Hand | Small, Hand, Acid | ConjHandVisual | vco_smhancold01 | Cold | Hand | Small, Hand, Cold | ConjHandVisual | vco_smhanelec01 | Electricity | Hand | Small, Hand, Electric | ConjHandVisual | vco_smhanevil01 | Evil | Hand | Small, Hand, Evil | ConjHandVisual | vco_smhanfire01 | Fire | Hand | Small, Hand, Fire | ConjHandVisual | vco_smhanheal01 | Heal | Hand | Small, Hand, Heal | ConjHandVisual | vco_smhanholy01 | Holy | Hand | Small, Hand, Holy | ConjHandVisual | vco_smhanmind01 | Mind | Hand | Small, Hand, Mind | ConjHandVisual | vco_smhannatr01 | Nature | Hand | Small, Hand, Nature | ConjHandVisual | vco_smhanodd01 | Odd | Hand | Small, Hand, Odd | ConjHandVisual | vco_smhansonc01 | Sonic | Hand | Small, Hand, Sonic | ConjHandVisual | vco_swar3blue | Colour | Hand | Swirling, Blue | ConjHandVisual | Cone of Cold (25) and shadow version (340) | sco_swar3blue | Would be good to make some variations of this. | vco_sway2yelo | Colour | Hand | Mini swirls, yellow | ConjHandVisual | This is unused and seems to "persist" a bit too much for a proper vco VFX. Buggy and probably a test VFX. | vco_wraith | Special | Head | Wraith, rising | ConjHeadVisual | Phantasmal Killer (127) | sco_wraith |