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| Blueprint Name | Blueprint Resref | Placeable ID | Placeable Label | Placeable String ref | Model Name | Texture(s) | Portrait | Replacement Model | Replacement Textures | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Barrel - Broken | tm_pl_brokenbrl | dag_brokenbrl | mshwoodoak.mtr mshsteelband.mtr mshfx_dust | MervySh | ||||||
| Barrel - Sideways | tm_pl_barlside1 | |||||||||
| Barrel - Stack | tm_pl_brlstack1 | |||||||||
| Barrel - Upright | tm_pl_barlup1 | |||||||||
| Basket | tm_pl_basket01 | |||||||||
| Bat Statue | tm_pl_batstatue | |||||||||
| Big Hole | x2_plc_hole_b | |||||||||
| Birdbath | plc_birdbath | |||||||||
| Blood (non-static, removable) | tm_pl_blood0_ns | |||||||||
| Brazier | plc_brazier | |||||||||
| Brazier | x3_plc_brazier | |||||||||
| Brazier - Wide | tm_pl_brazierwd1 | Looks the same as x3_plc_brazier | ||||||||
| Bread | x0_bread | |||||||||
| Cage | plc_animalcage | |||||||||
| Campfire | plc_campfr | 58 | Campfr | Campfire | plc_i06 | plc_i06.mdl | plc_trans m_plc_i07.mtr (see below) | Miqail's HD campfire plc_trans is the original (upscaled) shared texture. Other textures are from plc_i07 | ||
| Campfire | plc_campfrwpot | 59 | CampfrWPot | Campfire - Couldron | plc_i07 | plc_i07.mdl | m_plc_i07.mtr plc_i07_d plc_i07_i plc_i07_n plc_i07_r plc_i07_s m_plc_i07_soup.mtr plc_i07_soup_d | Miqail's HD campfire + couldron. Soup texture is replaceable, have texture template from Miqail in Additional Builders folder. | ||
| Campfire | plc_campfrwspit | |||||||||
| Carcass - Horizontal | tm_pl_meathoriz | |||||||||
| Carcass - Rack 1 | tm_pl_meatrack1 | |||||||||
| Carcass - Rack 2 | tm_pl_meatrack2 | |||||||||
| Carcass - Rack, Empty | tm_pl_meatrack3 | |||||||||
| Carcass - Vertical | tm_pl_meatvert | |||||||||
| Cocoon | plc_spdcocoon | |||||||||
| Crate - Broken | tm_pl_brokecrate | Looks like an existing crate. Need to check. | ||||||||
| Doorway | x0_doormetal | Used for secret doors | ||||||||
| Doorway | x0_stonewalldoor | Used for secret doors | ||||||||
| Dragon Statue | x2_plc_statu_dra | |||||||||
| Easel | plc_pntingeasel | |||||||||
| Fallen Timber | x0_fallentimber | |||||||||
| Female Statue | x2_plc_statue_f | |||||||||
| Flame (non-static, removable) | tm_pl_flame0_ns | |||||||||
| Flaming Statue | x2_plc_statue_fl | |||||||||
| Floor Blood - Fresh 1 | tm_pl_flrblood1 | |||||||||
| Floor Blood - Fresh 2 | tm_pl_flrblood2 | |||||||||
| Floor Blood - Fresh 3 | tm_pl_flrblood3 | |||||||||
| Floor Blood - Old 1 | tm_pl_flrblood4 | |||||||||
| Floor Blood - Old 2 | tm_pl_flrblood5 | |||||||||
| Floor Blood - Old 3 | tm_pl_flrblood6 | |||||||||
| Floor Soot 1 | tm_pl_flrsoot1 | |||||||||
| Floor Soot 2 | tm_pl_flrsoot2 | |||||||||
| Floor Soot 3 | tm_pl_flrsoot3 | |||||||||
| Floor Symbol - Bhaal | tm_pl_flrbhaal | |||||||||
| Footprint | nw_plc_footprntl | Left footprint | ||||||||
| Footprint | nw_plc_footprntr | Right footprint | ||||||||
| Fountain | plc_fountain | |||||||||
| Garbage | plc_garbage | |||||||||
| Gem - Diamond | ir_gem1 | |||||||||
| Gem - Emerald | ir_gem2 | |||||||||
| Gem - Ruby | ir_gem3 | |||||||||
| Gem - Sapphire | ir_gem4 | |||||||||
| Gnomish Contraption | plc_gnomcntrptn | |||||||||
| Golem Parts | x0_golempartsbon | Golem Parts Bone | ||||||||
| Golem Parts | x0_golempartscla | Golem Parts Clay | ||||||||
| Golem Parts | x0_golempartsiro | Golem Parts Iron | ||||||||
| Golem Parts | x0_golempartssto | Golem Parts Stone | ||||||||
| Gong | plc_gong | |||||||||
| Hitching Post | x3_plc_hpost | |||||||||
| Hobby Horse | x0_hobbyhorse | |||||||||
| Inventory | x1_hen_inv | Holdover from early inventory weirdness. Invisible object. | ||||||||
| Invisible Ground 4x4 | tm_pl_invgrnd4x4 | |||||||||
| Invisible Object | plc_invisobj | |||||||||
| Invisible Object | tm_pl_invbarrier | Evidently an "Invisible Barrier", different size? | ||||||||
| Invisible Wall (blocks movement, visible for easy placement until initial state is set to "Deactivated"). | x3_plc_inviswal | This invisible object is visible by default for easy placement in the toolset. After placing the invisible wall, set the Initial State to "Deactivated" on the Advanced tab to make it not appear in the game. | ||||||||
| Keg | plc_keg | plc_j10.mdl | mshwoodoak.mtr mshsteelband.mtr mshcork.mtr mshcoppertap.mtr mshwoodcherry.mtr mshfx_dust | MervySh | ||||||
| Ladder | x0_ladder | |||||||||
| Ladder | x0_weatheredladd | |||||||||
| Lamp Post | plc_lamppost | |||||||||
| Lantern - Elven (Ambient) | tm_pl_lantern01 | |||||||||
| Lantern - Elven (No Ambient) | tm_pl_lantern02 | |||||||||
| Lantern - Tinted Glass (Ambient) | tm_pl_lantern03 | |||||||||
| Lantern - Tinted Glass (Dynamic) | tm_pl_lantern04 | |||||||||
| List 1 | x3_plc_list005 | |||||||||
| List 1, Walkable | x3_plc_list001 | |||||||||
| List 2 | x3_plc_list006 | |||||||||
| List 2, Walkable | x3_plc_list002 | |||||||||
| List 3 | x3_plc_list007 | |||||||||
| List 3, Walkable | x3_plc_list003 | |||||||||
| List 4 | x3_plc_list008 | |||||||||
| List 4, Walkable | x3_plc_list004 | |||||||||
| Lizardfolk Danglies 1 | tm_pl_lizdang1 | |||||||||
| Lizardfolk Danglies 2 | tm_pl_lizdang2 | |||||||||
| Lizardfolk Fence | tm_pl_lizwall | |||||||||
| Lizardfolk Fence Gate | tm_pl_lizwallg | |||||||||
| Lizardfolk Hut 1 | tm_pl_lizhut1 | |||||||||
| Lizardfolk Hut 2 | tm_pl_lizhut2 | |||||||||
| Lizardfolk Hut Door | tm_pl_lizhutdr | |||||||||
| Lute - Blue | tm_pl_luteblue | |||||||||
| Lute - Blue, Upright | tm_pl_luteblue_u | |||||||||
| Lute - Mahogany | tm_pl_lutemah | |||||||||
| Lute - Mahogany, Upright | tm_pl_lutemah_up | |||||||||
| Lute - Sunburst | tm_pl_lutesunb | |||||||||
| Mining Well | x2_plc_minewell | |||||||||
| Mining Well Platform | x2_plc_minewellb | |||||||||
| Monster Statue | x2_plc_statue_mo | Minotaur statue | ||||||||
| Music Sheet | tm_pl_sheetmusic | |||||||||
| Musical - Drum 1 | tm_pl_drum01 | |||||||||
| Musical - Drum 2 | tm_pl_drum02 | |||||||||
| Musical - Drum 3 | tm_pl_drum03 | |||||||||
| Musical - Gong (No Symbols) | tm_pl_gong2 | |||||||||
| Musical - Gong, Mini | tm_pl_gong3 | |||||||||
| Musical - Gong, Zhentarim Symbol | tm_pl_zhentgong1 | |||||||||
| Musical - Harp | tm_pl_harp01 | |||||||||
| Net | nw_plc_net | |||||||||
| Obelisk | nw_plc_seaobelsk | |||||||||
| Obelisk | x0_obelisk | |||||||||
| Parrot | nw_plc_parrot | |||||||||
| Pedestal | plc_pedestal | |||||||||
| Pedestal, Evil | x3_plc_pedestal | |||||||||
| Pedestal, Sword | x3_plc_pedsword | |||||||||
| Pillar | plc_pillar1 | Fire pillar | ||||||||
| Pillar | plc_pillar2 | Wooden pillar | ||||||||
| Pillar | plc_pillar3 | 80 | plc_k08.mdl | plc_k08 | plc_k08.mdl | m_plc_k08.mtr plc_k08_d plc_k08_n plc_k08_r | Miqail HD replacement. Also referenced by some switches. | |||
| Planar Gate | x2_deathdoor | |||||||||
| Planar Gate | x2_homedoor | |||||||||
| Planar Gate | x2_leaderdoor | |||||||||
| Planar Gate | x2_reapdoor | |||||||||
| Portal - Blue | tm_pl_prtlblue | |||||||||
| Portal - Pyramid | tm_pl_prtlpyrmid | |||||||||
| Portal - Red | tm_pl_prtlred | |||||||||
| Post - Metal | tm_pl_ropemtl | |||||||||
| Post - Metal, Drop Rope | tm_pl_ropemtldwn | |||||||||
| Post - Metal, Long Rope | tm_pl_ropemtlcvl | |||||||||
| Post - Metal, Short Rope | tm_pl_ropemtlcvs | |||||||||
| Post - Wood | tm_pl_ropewood | |||||||||
| Post - Wood, Drop Rope | tm_pl_ropewddown | |||||||||
| Post - Wood, Long Rope | tm_pl_ropewdcvl | |||||||||
| Post - Wood, Short Rope | tm_pl_ropewdcvs | |||||||||
| Puddle | nw_plc_puddle1 | |||||||||
| Puddle | nw_plc_puddle2 | |||||||||
| Puddle 1 | tm_pl_puddle1 | Seems to be a duplicate of the base game model oddly. Need to investigate. | ||||||||
| Puddle 2 | tm_pl_puddle2 | Seems to be a duplicate of the base game model oddly. Need to investigate. | ||||||||
| Raft | nw_plc_raft | |||||||||
| Raft | nw_plc_raftbroke | |||||||||
| Raft | tm_pl_pl_raft01 | Seems to be a duplicate of the base game model oddly. Need to investigate. | ||||||||
| Rope - Curled End | tm_pl_ropecurl | |||||||||
| Rope - Drop Off | tm_pl_ropedwn | |||||||||
| Rope - Frayed End | tm_pl_ropefray | |||||||||
| Rope - Long Cliff | tm_pl_ropecrvl | |||||||||
| Rope - Short Cliff | tm_pl_ropecrvs | |||||||||
| Rope Coil | nw_plc_ropecoil1 | |||||||||
| Rope Coil | nw_plc_ropecoil2 | |||||||||
| Rubble | nw_pl_rubble001 | |||||||||
| Rubble | x0_cityrubble1 | |||||||||
| Rubble | x0_cityrubble2 | |||||||||
| Rubble, Large | x3_plc_rubble4 | |||||||||
| Rune Circle | x0_runecircle | |||||||||
| Rune Stone | x0_runestone1 | |||||||||
| Rune Stone | x0_runestone2 | |||||||||
| Rune Stone | x0_runestone3 | |||||||||
| Scaffolding | x3_plc_scaff001 | |||||||||
| Scaffolding | x3_plc_scaff002 | |||||||||
| Sea Idol | nw_plc_seaidol | |||||||||
| Skeleton - Hanging 1 | tm_pl_skelhg1 | |||||||||
| Skeleton - Hanging 2 | tm_pl_skelhg2 | |||||||||
| Skull Statue | tm_pl_skullstat | |||||||||
| Small Hole | x2_plc_hole_s | It's a Sphinx Statue again! (hehe) | ||||||||
| Sphinx Statue | x0_sphinxstatue | The actual Sphinx Statue! | ||||||||
| Statue | nw_stat_garg | Statue - Gargoyle (Living) - This gargoyle statue will turn into a gargoyle if 'players' come near it. | ||||||||
| Statue | plc_statue1 | 91 | Statue - Stone | |||||||
| Statue | plc_statue3 | 93 | Statue - Gargoyle (Not Living) | |||||||
| Statue | x3_plc_gg001 | Thanks for everything Gary. | ||||||||
| Statue of Lathander | x2_plc_statue_la | |||||||||
| Statue, Cyric | x3_plc_statuec | |||||||||
| Statue, Huge | x2_plc_statue_h | |||||||||
| Statue, Wyvern | x3_plc_statuew | |||||||||
| Stone Circle | x0_stonecircle | |||||||||
| Sundial | plc_sundial | |||||||||
| Table Long | tm_pl_tablelong | |||||||||
| Tent | x2_plc_tent_b | |||||||||
| Tent | x2_plc_tent_r | |||||||||
| Torch - Wall Mounted 1 | tm_pl_torchwall1 | |||||||||
| Torch - Wall Mounted 2 | tm_pl_torchwall2 | |||||||||
| Torch Bracket | plc_freetorch | |||||||||
| Tracks (non-static, removable) | tm_pl_tracks_ns | |||||||||
| Volkarion | x2djinndialog | real invisible object for when Volkarion is too busy to speak | ||||||||
| Wagon | plc_emptywagon | |||||||||
| Wagon | plc_fullwagon | |||||||||
| Wagon | x3_plc_wagon | |||||||||
| Wagon Wheel | plc_wagonwheel | |||||||||
| Wall Plate - Zhentarim Symbol | tm_pl_wallplate1 | Tag is "tm_pl_zhentgong1" which makes more sense. | ||||||||
| Water Trough | plc_watertrough | |||||||||
| Web | x2_plc_web | |||||||||
| Well | plc_well | |||||||||
| Window | x0_window |
...