This Toolset User Manual is a brief overview of the controls and usage of the toolset with controls, shortcuts and toolbar explanations.tocintended to cover what each part of the Toolset does, with a full list of documentation on commands, shortcuts, and anything that is broken/to be wary of. See the subpages for specific coverage of different Toolset topics.
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Toolset Notes
The Aurora Toolset runs primarily on Windows. However some users have success running it through WINE on Linux and OS X.
Note that even with NWNE:EE the toolset is a rather older 32 bit application compared to the updated game itself (which is 64 bit and had several revisions of tooling on it), so some tips for using it:
- Save often and make use of tools like Nasher to save revisions of modules and the ability to working versions
- Using F9 to launch the game can sometimes cause issues, so if it does, use noted alternatives
- Windows 10 and 11 introduce GUI scaling, however the toolset tends to prefer increments of 50% so 100%/150%/200% etc. else icons disappear and other oddities may occur. If you need to use some odd amount you can override it in the EXE properties ("Override high DPI scaling behavior. Scaling performed by: " set to "Application").
- Even though it is older it does use a compatible renderer that NWN:EE uses thus supports some shaders and the updated amount of model bones etc. however it might not work correctly on the non-primary monitor.
Toolset General
The toolset is a Windows 32bit application located in Install Path\bin\win32\nwtoolset.exe - it runs an old school Windows GUI (this mainly means you can't, for instance, open two creatures properties at once, or have the journal and conversation editor open at the same time). You can run it under WINE or similar applications on Linux but it is not full proof; always make constant saves.
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To save your module press the Save toolbar button or go File → Save / Save As, or use the keyboard shortcut CTRL + S. The keyboard shortcut is the same in the Conversation Editor and Script Editor.
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