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Note that visual effect particles are still blocked by A-node transparent objects except where those textures have Alpha layer = 0, and where the shader uses the "discard" command to open a hole in the texture.

Info

Meshes that fall under the A-Node in hierarchy will not respond to tilefade or keyholing due to draw order.

Tile Water Options

Water on tiles can be either walkable or not walkable, as determined by the walkmesh.

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Understanding SET File Parts

Path Nodes

Path nodes help  help units move through the tile from another tile to another tile. These are used instead of the walkmesh on the tile, allowing distance pathing to see the tile as a single simple node in a route.

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