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| The SET file specifically indexes everything tiles by tile index, not by name. |
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There are many rules which apply to walkmesh construction, which can be very confusing:
Rule #1: A walkmesh should be very simple
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A mesh polycount of 100 is a good limit.
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Note that visual effect particles are still blocked by A-node transparent objects except where those textures have Alpha layer = 0, and where the shader uses the "discard" command to open a hole in the texture.
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Meshes that fall under the A-Node in hierarchy will not respond to tilefade or keyholing due to draw order. |
Tile Water Options
Water on tiles can be either walkable or not walkable, as determined by the walkmesh.
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Understanding SET File Parts
Path Nodes
Path nodes help help units move through the tile from another tile to another tile. These are used instead of the walkmesh on the tile, allowing distance pathing to see the tile as a single simple node in a route.
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