...
Texture uplift is Maranduil's excellent work: https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-desert
Models were also edited, to fix textures seaming, stretching, and missing geometry. Shadows are still broken on some models.
Version 2.0 (2023.02.25) :
- Edited Models : Textures stretching and seams fixes, missing geometry added, and some minor others fixes,
- Added a 2K version,
- Added black specular maps in mtr files when none where provided. This should fix the greying of some textures (especially visible in the doorways or at the bottom of chasm),
- Added updated loadscreens,
- Added source files.
Credits His credits :
- Made it with GIMP : www.gimp.org(link is external) and Blender : https://www.blender.org
- With textures Textures from : www.ambientcg.com(link is external), www.cgbookcase.com(link is external), www.freepbr.com(link is external), www.texturespolyhaven.com(link is external), www.3dtextures.me, www.pixel-furnace.com, www.polyhaven.comtexturecan.com(link is external) and www.3dtextures.me(link is external)
- I borrowed a few textures , in order for this override to be complete, from :
- Soren (window glas02 and crate textures, from his City Exterior advanced showcase and Mines and Caverns override),
- Dafena (caravan panels, : cactus, flowers, leaveleaves, market, various skulls, and bridge).
As it uses textures.com materials, statement: "One or more textures on this 3D model have been created with photographs from Textures.com. These photographs may not be redistributed by default; please visit www.textures.com for more information."
- ,
- Jasperre who kindly upscaled some textures for me : cactus, flowers, leaves, market, various skulls, and bridge,
- Tarot RedHand : log01.
SET Model List
Maranduil fixes include new texture references as needed. All models were edited to fix UV mapping (seams, stretching) and missing / bad geometry.
SET file: ttd01.set
Number of tiles: 212
| Model Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes |
|---|
| tall_a01_01.mdl | Portal |
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| Shared with other tilesets |
| tall_b01_01.mdl | Chessboard |
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| Shared with other tilesets |
| ttd01_a01_01.mdl | Terrain, Desert Cliff |
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| ttd01_a01 |
_02| _02.mdl | Terrain, Desert Cliff |
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| ttd01_a01_03.mdl | Terrain, Desert Cliff |
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| ttd01_a02_01.mdl | Terrain, Desert Cliff |
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| ttd01_a02_02.mdl | Terrain, Desert Cliff |
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| ttd01_a02_03.mdl | Terrain, Desert Cliff |
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| ttd01_a03_01.mdl | Terrain, Desert Cliff |
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| ttd01_a03_02.mdl | Terrain, Desert Cliff |
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| ttd01_a03_03.mdl | Terrain, Desert Cliff |
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| ttd01_a04_01.mdl | Terrain, Desert Cliff |
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| ttd01_a04_02.mdl | Terrain, Desert Cliff |
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| ttd01_a04_03.mdl | Terrain, Desert Cliff |
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| ttd01_a05_ |
01| 01.mdl | Cave Entrance |
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| ttd01_a08_01.mdl | Terrain, Chasm (Black) |
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| ttd01_a08_02.mdl | Terrain, Chasm (Black) |
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| ttd01_a09_01.mdl | Terrain, Desert |
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| ttd01_a10_01.mdl | Terrain, Cliff (Black) |
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| ttd01_a11_01.mdl | Cliff face, stairs |
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| ttd01_ |
a11Maranduil fixes| Terrain, Cliff Chasm |
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| ttd01_ |
b01ttd01_b02_01 |
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| ttd01_b02_02.mdl | Terrain, Cliff Chasm |
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| ttd01_b03_01.mdl | Terrain, Cliff Chasm |
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| ttd01_b04_01.mdl | Terrain, Cliff Chasm |
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| ttd01_c01_01.mdl | Terrain, Chasm |
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| ttd01_c01_02.mdl | Terrain, Chasm |
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| ttd01_c01_03.mdl | Terrain, Chasm |
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| ttd01_c02_01.mdl | Terrain, Chasm |
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| ttd01_c02_02.mdl | Terrain, Chasm |
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| ttd01_c02_03.mdl | Terrain, Chasm |
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| ttd01_c03_01.mdl | Terrain, Chasm |
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| ttd01_c03_02.mdl | Terrain, Chasm |
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| ttd01_c04_01.mdl | Terrain, Chasm |
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| ttd01_c04_02.mdl | Terrain, Chasm |
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| ttd01_c04_03.mdl | Terrain, Chasm |
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| ttd01_c05_01.mdl | Chasm Stairs |
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| ttd01_d01 |
_01| _01.mdl | Terrain, Desert Cliff Chasm |
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| ttd01_d02_01.mdl | Terrain, Desert Cliff Chasm |
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| ttd01_d03_01.mdl | Terrain, Desert Cliff Chasm |
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| ttd01_d04_01.mdl | Terrain, Desert Cliff Chasm |
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| ttd01_d05_01.mdl | Terrain, Desert Cliff Chasm |
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| ttd01_d06_01.mdl | Terrain, Desert Cliff Chasm |
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| ttd01_d07_01.mdl | Terrain, Desert Cliff Chasm |
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| ttd01_d08_01.mdl | Terrain, Desert Cliff Chasm |
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| ttd01_d09 |
_01ttd01_f13_01 | Not in the set file and fails to load properly thus likely unused.| _01.mdl | Terrain, Desert Cliff Chasm |
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| ttd01_g01_01.mdl | Terrain, Road |
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| ttd01_g01_02.mdl | Terrain, Road |
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| ttd01_g01_03.mdl | Terrain, Road |
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| ttd01_g02_01.mdl | Terrain, Road |
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| ttd01_g02_02.mdl | Terrain, Road |
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| ttd01_g02_03.mdl | Terrain, Road |
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| ttd01_g02_04.mdl | Terrain, Road |
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| ttd01_g03_01.mdl | Terrain, Road |
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| ttd01_g03_02.mdl | Terrain, Road |
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| ttd01_g04_01.mdl |
ttd01_g05_01| Terrain, Road |
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| ttd01_g05_01.mdl | Terrain, Road |
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| ttd01_g05_02.mdl | Terrain, Road |
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| ttd01_g05_03.mdl | Terrain, Road |
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| ttd01_g05_04.mdl | Terrain, Road |
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| ttd01_g09_01.mdl | Terrain, Road Cliff |
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| ttd01_g11_01.mdl | Terrain, Road Chasm |
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| ttd01_h01_01.mdl | Terrain, Bridge |
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| ttd01_h01_02.mdl | Terrain, Bridge |
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| ttd01_h02_01.mdl | Terrain, Bridge |
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| ttd01_h02_02.mdl | Terrain, Bridge |
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| ttd01_h02_03.mdl | Terrain, Bridge |
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| ttd01_h03_01.mdl | Terrain, Bridge |
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| ttd01_h04_01.mdl | Terrain, Bridge |
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| ttd01_h05_01.mdl | Terrain, Bridge |
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| ttd01_h07_01 |
ttd01_h07_02 |
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| ttd01_h09_01.mdl | Terrain, Bridge Cliff |
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| ttd01_h11_01.mdl | Terrain, Bridge Road |
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| ttd01_h12_01.mdl | Terrain, Bridge Desert |
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| ttd01_i01_01.mdl | Terrain, Wall |
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| ttd01_i01_02.mdl | Terrain, Wall |
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| ttd01_i02_01.mdl | Terrain, Wall |
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| ttd01_i02_02.mdl | Terrain, Wall |
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| ttd01_i02_03.mdl | Terrain, Wall |
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| ttd01_i03_01.mdl | Terrain, Wall |
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| ttd01_i04 |
_01| _01.mdl | Terrain, Wall |
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| ttd01_i05_01.mdl | Terrain, Wall |
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| ttd01_i07_01.mdl | Wall Door |
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| ttd01_i07_02.mdl | Wall Door |
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| ttd01_i09_01.mdl | Terrain, Wall Cliff |
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| ttd01_i11_01.mdl | Terrain, Wall Chasm |
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| ttd01_i12_01.mdl | Terrain, Wall Chasm |
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| ttd01_i13_01.mdl | Terrain, Wall Chasm |
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| ttd01_i14_01.mdl | Terrain, Wall Chasm |
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| ttd01_j01_01.mdl | Terrain, Trench |
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| ttd01_j01_02.mdl | Terrain, Trench |
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| ttd01_j02_01.mdl | Terrain, Trench |
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| ttd01_j02_ |
02| 02.mdl | Terrain, Trench |
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| ttd01_j02_03.mdl | Terrain, Trench |
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| ttd01_j03_01.mdl | Terrain, Trench |
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| ttd01_j04_01.mdl | Terrain, Trench |
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| ttd01_j05_01.mdl | Terrain, Trench |
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| ttd01_j07_01.mdl | Trench Bridge |
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| ttd01_j07_02.mdl | Trench Bridge |
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| ttd01_j09_01.mdl | Terrain, Trench Cliff |
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| ttd01_j09_02.mdl | Terrain, Trench Cliff |
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| ttd01_j11_01.mdl | Terrain, Trench Chasm |
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| ttd01_j12_01.mdl | Terrain, Trench Chasm |
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| ttd01_j13_01 |
ttd01_j14_01 | ttd01_j16_01| .mdl | Terrain, Trench Chasm |
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| ttd01_ |
j17| j14_01.mdl | Terrain, Trench Chasm |
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| ttd01_l03_01 |
ttd01_l13_02Maranduil fixes| .mdl | Turf House |
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| ttd01_n03_01.mdl | Temple Neutral, corner |
ttd01_n03_01.mdl | The emitter should be fixed. NOTE: there is a bug with the emitter need to figure out; compare with the City Exterior version of the template, may be the water colour change. Not fixed by Maranduil.
Image Modified
|
| ttd01_n04_01.mdl | Temple Neutral, corner |
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| ttd01_ |
n04Maranduil fixes | ttd01_n09_01n09Maranduil fixesttd01_n10_01 | n10Maranduil fixesn11ttd01_n17_01 |
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| ttd01_n18_01.mdl | Temple Evil |
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| ttd01_o01_01.mdl | Terrain, Desert |
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| ttd01_o02_01 |
ttd01_o02_02 |
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| ttd01_o03_01.mdl | Terrain, Desert |
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| ttd01_o04_01 |
ttd01_o05_01| .mdl | Terrain, Desert |
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| ttd01_ |
o06ttd01_o07_01o08ttd01_o09_01 |
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| ttd01_o10_01.mdl | Exit 2x2 |
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| ttd01_o11_01.mdl | Exit 2x2 |
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| ttd01_o16_01.mdl | Market |
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| ttd01_o17_ |
01| 01.mdl | Well |
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| ttd01_o19_01.mdl | Big Tent |
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| ttd01_o20_01.mdl | Big Tent |
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| ttd01_p01_01.mdl | Terrain, Desert |
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| ttd01_p02_01.mdl | Terrain, Desert |
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| ttd01_p03_01.mdl | Terrain, Desert |
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| ttd01_p04_01 |
ttd01_p05_01| .mdl | Terrain, Desert |
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| ttd01_ |
p06ttd01_p07_01p08ttd01_p09_01 |
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| ttd01_p10_01.mdl | Exit 2x2 |
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| ttd01_p11_01.mdl | Exit 2x2 |
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| ttd01_p12_01 |
ttd01_p13_01ttd01_p15_01| .mdl | Carved Corner |
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| ttd01_p16_01.mdl | Market |
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| ttd01_p18_01.mdl | Minaret |
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| ttd01_p19_01.mdl | Big Tent |
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| ttd01_p20_01.mdl | Big Tent |
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| ttd01_q01_01.mdl | Big Head |
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| ttd01_q02_01.mdl | Caravan |
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| ttd01_q03_01.mdl | Caravan |
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| ttd01_q04_01 |
ttd01_q05_01q06ttd01_q07_01 | | .mdl | Terrain, Desert (Pond) |
ttd01_q08_01ttd01_r03_01 | Tents | | .mdl | Terrain, Desert |
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| ttd01_r03_01.mdl |
Maranduil fixes| Tents |
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| ttd01_s01_01.mdl | Ruins 2x2 |
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| ttd01_s02_01.mdl | Ruins 2x2 |
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| ttd01_s03_01.mdl | Ruins 2x1 |
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| ttd01_s04_01.mdl | Ruin |
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| ttd01_s05_01.mdl | Temple |
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| ttd01_s06_01.mdl | Temple |
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| ttd01_s07_01 |
ttd01_s08_01s09ttd01_s10_01 |
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| ttd01_s11_01.mdl | Adobe 2x2 |
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| ttd01_s12_01.mdl | Adobe 2x2 |
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| ttd01_s13_01.mdl | Tent 2x2 |
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| ttd01_s14 |
_01ttd01_s15_01 | ttd01_s16s17s18| s16_01.mdl | Camp |
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| ttd01_s19_01.mdl | State Building |
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| ttd01_s20_01.mdl | State Building |
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| ttd01_t01_01.mdl | Ruins 2x2 |
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| ttd01_t02_01.mdl | Ruins 2x2 |
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| ttd01_t03_01.mdl | Ruins 2x1 |
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| ttd01_t05_01.mdl | Temple |
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| ttd01_t06_01.mdl | Temple |
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| ttd01_t07_01 |
ttd01_t08_01| .mdl | Temple |
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| ttd01_t10_01.mdl | Adobe 2x1 |
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| ttd01_t11_01.mdl | Adobe 2x2 |
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| ttd01_t12_01.mdl | Adobe 2x2 |
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| ttd01_t13_ |
01| 01.mdl | Tent 2x2 |
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| ttd01_t14_01.mdl | Tent 2x2 |
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| ttd01_t15_01 |
ttd01_t17_01| .mdl | Tent 2x1 |
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| ttd01_t19_01.mdl | State Building |
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| ttd01_t20_01.mdl | State Building |
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| ttd01_u01_01.mdl | Oasis |
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| ttd01_u02_01.mdl | Oasis |
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| ttd01_u03_01.mdl | Oasis |
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| ttd01_u04_01.mdl | Ruined Spire |
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| ttd01_u05_01.mdl | Ruined Spire |
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| ttd01_v01_01.mdl | Oasis |
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| ttd01_v02_01.mdl | Oasis Water |
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| ttd01_ |
v02Maranduil fixesv03ttd01_v04_01 |
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| ttd01_v05_01.mdl | Ruined Spire |
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| ttd01_w01_ |
01Maranduil fixes| 01.mdl | Oasis |
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| ttd01_w02_01.mdl | Oasis |
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| ttd01_w03_01.mdl | Oasis |
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| ttd01_w04_01.mdl | Ruined Spire |
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| ttd01_w05_01.mdl | Ruined Spire |
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| ttd01_w24_01.mdl | Wrecked ship/water |
ttd01_w24_01.mdl | Maranduil fixes| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. |
| ttd01_w24_02.mdl | Wrecked ship/water |
ttd01_w24_02.mdl | Maranduil fixes| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. |
| ttd01_w24_03.mdl | Wrecked ship/water |
ttd01_w24_03.mdl | ttd01_w24_05 | Wrecked ship/water| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. |
| ttd01_w24_04.mdl | Wrecked ship/water |
ttd01_w24_04.mdl | Maranduil fixes | | wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. |
| ttd01_w24_05.mdl |
| Wrecked ship/water |
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| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. |
Maranduil fixes |
| ttd01_w24_06.mdl | Wrecked ship/water |
ttd01_w24_06.mdl | Maranduil fixes |
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| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. |
| ttd01_w24_07.mdl | Wrecked ship |
/water| /water |
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| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. |
| ttd01_w24_ |
07Maranduil fixes | ttd01_w24_08ttd01_w24_08.mdl | Maranduil fixes | ttd01_x03_01 | Temple |
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| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. |
| ttd01_w24_09.mdl | Wrecked ship/water |
ttd01_w24_09.mdl | Maranduil fixes |
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| wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles. |
Maranduil fixes | ttd01_x04_01 | Temple Neutral |
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| ttd01_x04_01.mdl |
Maranduil fixes | ttd01_x09_01 | Temple Neutral |
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| ttd01_x09_01.mdl |
Maranduil fixesttd01_x10_01 | | Temple Good |
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| ttd01_x10_01.mdl |
Maranduil fixes | ttd01_x11_01 | Temple Good |
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| ttd01_x11_01.mdl |
Maranduil fixesttd01_x18_01 | ttd01_y09_01 | Templey09Maranduil fixesy10| y09_01.mdl | Temple Good |
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| ttd01_y10_01.mdl |
Maranduil fixes| Temple Good |
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| ttd01_y11_01.mdl | Temple Good |
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| ttd01_y17_01.mdl | Temple, Evil |
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| ttd01_y18_01 |
ttd01_z01_01 | ttd01_z02_01 | ttd01_z03_01 | ttd01_z04_01 | ttd01_z05_01 | ttd01_z06_01 | ttd01_z07_01 | ttd01_z08_01 | ttd01_z10_01 | ttd01_z12_01 | ttd01_z13_01 | Shared with other tilesets:
...
Door Models
| Model Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes |
|---|
| ttd_udoor_01 |
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| ttd_udoor_02 |
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| ttd_udoor_03 |
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| ttd_udoor_04 |
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| ttd_udoor_05 |
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| ttd_udoor_06 |
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| ttd_udoor_07 |
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| ttd_udoor_08 |
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|
Textures List
Some use "black" and even "7" so need to double check them (the 7 is specifically a shadow only node, so should be "null").
Note all of Maranduil's textures are replacements, some are just normals/specs and the like, so upscaled textures are added in those cases and noted.
Envmap is ttd01__ref01
...
Door Models
Model | Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes |
|---|
ttd_udoor_01 | ttd_udoor_02 | ttd_udoor_03 | ttd_udoor_04 | ttd_udoor_05 | ttd_udoor_06 | ttd_udoor_07 | ttd_udoor_08 | Textures List
Some use "black" and even "7" so need to double check them (the 7 is specifically a shadow only node, so should be "null").
Note all of Maranduil's textures are replacements, some are just normals/specs and the like, so upscaled textures are added in those cases and noted.
Envmap is ttd01__ref01
| ttd01_adobe01 | Abode wall |
|
| ttd01_adobe01.mtr ttd01_adobe01_d ttd01_adobe01_n ttd01_adobe01_s ttd01_adobe01_r ttd01_adobe01_h | Maranduil's PBR |
| ttd01_barel | Barrel side only |
|
| ttd01_barel.mtr ttd01_barel_d ttd01_barel_n ttd01_barel_s ttd01_barel_r ttd01_barel_h | Maranduil's PBR |
| ttd01_bark01 | Bark |
|
| ttd01_bark01.mtr ttd01_bark_d ttd01_bark_n ttd01_bark_r ttd01_bark |
| Texture Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes |
|---|
ttd01_adobe01 | Abode wall | ttd01_adobe01.mtr
ttd01_adobe01_d
ttd01_adobe01_n
ttd01_adobe01_s
ttd01_adobe01_r
ttd01_adobe01barelBarrel side onlybarelbarelbarelbarel_sttd01_barelbarelbark_h | Maranduil's PBR Same as ttd01_bark01 |
Bark |
| ttd01_bigtent01 | Big tent 01 |
|
| ttd01_ |
bark01barkbarkbarkbarktent_h | Maranduil's PBR Same n/r/h as tent01 |
| ttd01_ |
bark02Barkbark02barkbarkbarkbarktent_h | Maranduil's PBR Same |
as ttd01_bark01barl02Barrel full | | Black |
|
|
| Won't be upscaled, just black |
Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unusedbigtent01Big tent 01 | ttd01_bigtent01.mtr ttd01_bigtent1_d ttd01_tent_n ttd01_tent_r ttd01_tent_h | Maranduil's PBR Same n/r/h as tent01 | | blkgrad | Black gradient |
|
|
| Won't be upscaled, just gradient. |
| ttd01_bridge01 | Wooden Bridge |
|
| ttd01_bridge01.mtr ttd01_bridge01_n ttd01_bridge01_s | Dafena's PBR - Jasperre's upscale |
| ttd01_cactus01 | Cactus |
|
| ttd01_cactus01 |
ttd01_bigtent02 | Big tent 02 | ttd01_bigtent02bigtent2dtent_ncactus01_s | Dafena's PBR - Jasperre's upscale |
| ttd01_ |
tent_rtent_hMaranduil's PBR
Same n/r/h as tent01blackBlack | Won't be upscaled, just black.cactus02_n ttd01_cactus02_s | Dafena's PBR - Jasperre's upscale |
| ttd01_ |
blkgradBlack gradient | Won't be upscaled, just gradient. | ttd01_brick03 | Brick | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | | caravan01 | Caravan Green, End and sides |
|
| ttd01_caravan01.mtr ttd01_caravan1_d ttd01_caravan1_n ttd01_caravan1_s ttd01_caravan1_r ttd01_caravan1_h |
ttd01_bridge01 | Wooden Bridge | ttd01_bridge01.mtr
ttd01_bridge01_n
ttd01_bridge01_scactus01Cactus| caravan02 | Caravan Red, End and sides |
|
| ttd01_ |
cactus01caravan02.mtr ttd01_caravan2_d ttd01_ |
cactus01cactus01caravan2_s ttd01_caravan2_r ttd01_caravan2_h | Maranduil's PBR |
| ttd01_ |
cactus02Cactus| cblock01 | Wall and Roof - Red Plaster |
|
| ttd01_ |
cactus02_cactus02_n_cblock01_d ttd01_cblock01_n ttd01_cblock01_r ttd01_ |
cactus02scaravan01Caravan Green, End and sides| cblock02 | Wall - Bricks |
|
| ttd01_ |
caravan01cblock02.mtr ttd01_cblock02_d ttd01_ |
caravan1cblock02_n ttd01_cblock02_r ttd01_ |
caravan1scaravan02Caravan Red, End and sides| cblock03 | Wall and Roof - Damage Plaster |
|
| ttd01_ |
caravan02cblock03.mtr ttd01_cblock03_d ttd01_ |
caravan2caravan2_sMaranduil's PBRcblock01"Cave Block"? Generic walls | ttd01_cblock01.mtrcblock03_h | Maranduil's PBR |
| ttd01_ |
cblock02"Cave Block"? Generic walls| cblock04 | Wall and Roof - Grey Plaster |
|
| ttd01_ |
cblock02cblock04.mtr ttd01_cblock04_d ttd01_cblock04_n ttd01_cblock04_r ttd01_cblock04_h | Maranduil's PBR |
| ttd01_ |
cblock03"Cave Block"? Generic walls| cblock05 | Wall and Roof - White Plaster |
|
| ttd01_ |
cblock03Maranduil's PBRcblock04"Cave Block"? Generic wallscblock04.mtrMaranduil's PBR"Cave Block"? Generic walls.mtr_h | Maranduil's PBR |
| ttd01_chasm01 | Chasm wall |
|
| ttd01_chasm01.mtr | Maranduil's PBR |
| ttd01_cliff01 | Cliff wall |
|
| ttd01_cliff01.mtr | Maranduil's PBR |
| ttd01_cliff02 | Cliff wall |
|
| ttd01_cliff02.mtr | Maranduil's PBR |
ttd01_cobb02 | CobblestoneIs only in _f1301.mdl and this isn't in the .set file thus likely unused.ttd01_| cobb03 | Cobblestone |
|
| ttd01_cobb03.mtr | Maranduil's PBR While unused in the original textures (references tts01_cobb03) this is included in the PBR uplift. |
| ttd01_crtes01 | Crates |
|
| ttd01_crtes01.mtr
| Maranduil's PBR. One crate from Soren's Mines & Caverns Override. Our favourite crates... |
| ttd01_crvn02f | Caravan Red, Door End |
|
| ttd01_crvn02f.mtr | Maranduil's PBR |
| ttd01_crvn02rf | Caravan Red, roof |
|
| ttd01_crvn02rf.mtr | Maranduil's PBR |
| ttd01_detail0 | Various misc details |
|
| ttd01_detail0.mtr | Maranduil's PBR |
| ttd01_doorway | Doorway (ground shadow part) |
|
| ttd01_doorway.mtr |
|
| ttd01_driedmud01 | Dried mud |
|
| ttd01_driedmud01.mtr |
|
| ttd01_evil02 | Evil temple |
|
| ttd01_evil02.mtr | May be reusable on other tilesets too (eg City Exterior) |
| ttd01_evil04 | Evil temple |
|
| ttd01_evil04.mtr | May be reusable on other tilesets too (eg City Exterior) |
| ttd01_evil05 | Evil temple |
|
| ttd01_evil05.mtr | May be reusable on other tilesets too (eg City Exterior) |
| ttd01_fabric | Fabric |
|
| ttd01_fabric.mtr |
|
| ttd01_facade01 | Facade |
|
| ttd01_facade01.mtr |
|
| ttd01_fence02 | Fence |
|
| ttd01_fence02.mtr |
|
| ttd01_fern01 | Fern |
|
|
| Tiny Fern texture. May need some special attention. |
| ttd01_floor01 | Desert floor |
|
| ttd01_floor01.mtr |
|
| ttd01_floor02 | Mossy floor |
|
| ttd01_floor02.mtr | Used in new model ttd01_v02_01, but is an existing texture. |
| ttd01_flower01 | Flower (pink) |
|
| ttd01_flower01 |
.mtr| .mtr | Dafena's PBR - Jasperre's upscale |
| ttd01_flower02 | Flower (yellow) |
|
| ttd01_flower02.mtr | Dafena's PBR - Jasperre's upscale |
| ttd01_glas02 | Glass window |
|
| ttd01_glas02.mtr | Soren's PBR |
| ttd01_grad_r | Gradient |
|
|
| No need to include. |
| ttd01_grass01 | Desert floor |
Not sure why not included in PBR uplift
|
|
| Unused (only used on ttd01_z07 |
_01)ttd01_grass02 | Desert floor | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ttd01_grassrim01 | Desert floor rim | | _01) |
| ttd01_grassrim01 | Desert floor rim |
|
|
| Unused |
Not sure why not included in PBR, maybe replace with the ttd01_grassrim02 MTR. |
| ttd01_grassrim02 | Desert floor rim |
|
| ttd01_grassrim02.mtr |
|
| ttd01_gravel01 | Gravel |
|
| ttd01_gravel01.mtr |
|
| ttd01_ |
hrdwd01Hardwood | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | | Leaf |
|
|
| Dafena's PBR - Jasperre's upscale. |
ttd01_hrdwd02 | Hardwood | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ttd01_leaf01 | Leaf | | Tiny leaf texture. May need some special attention. |
| ttd01_leave01 | Leaf |
|
| ttd01_leave01.mtr | Dafena's PBR - Jasperre's upscale |
| ttd01_log01 | Wooden log |
|
| ttd01_log01.mtr | Tarot Redhand's PBR |
| ttd01_logend |
Woodn | Wood log end |
|
| ttd01_logend.mtr |
|
| ttd01_marbl01 | Marble |
|
| ttd01_marbl01.mtr | While unused in the original textures (references tts01_marbl01) this is included in the PBR uplift. |
| ttd01_market01 | Market Wares |
|
| ttd01_market01.mtr | Dafena's PBR - Jasperre's upscale |
| ttd01_metal00 | Metal |
|
| ttd01_metal00.mtr |
|
| ttd01_metl03 | Metal |
|
| ttd01_metl03.mtr |
|
| ttd01_oasis01 | Oasis tree |
|
| ttd01_oasis01.mtr |
|
| ttd01_parts01 | Parts detail |
|
| ttd01_parts01.mtr |
|
| ttd01_patches | Tent Patches |
|
| ttd01_patches.mtr |
|
| ttd01_patchesint | Tent Patches, interior |
|
| ttd01_patchesint.mtr | Was in original texture pack. Now added to ttd01_r03_01.mdl |
by PBR fixes.ttd01_plank02 | Planks | ttd01_plank02.mtr | ttd01_plstr06 | Plaster | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unusedplstr10PlasterIs only in f13_01.mdl and this isn't in the .set file thus likely unused.| plank02.mtr |
|
| ttd01_rckwll01 | Rock wall |
|
| ttd01_rckwll01.mtr |
|
| ttd01_rcroof | Red tiled roof |
|
| ttd01_rcroof.mtr |
|
| ttd01_road01 | Desert road |
|
| ttd01_road01.mtr |
|
| ttd01_road02 | Desert road, end |
|
| ttd01_road02.mtr |
|
| ttd01_road03 | Desert road, t-junction |
|
| ttd01_road03.mtr |
|
| ttd01_rock | Rock, grey |
Not sure why not included in PBR. Is used quite a bit
|
|
| Unused. |
| ttd01_rock00 | Rock, redder |
|
| ttd01_rock00.mtr |
|
| ttd01_rock03a | Black/yellow |
|
| ttd01_rock03a.mtr |
|
| ttd01_rock04 | Rock, yellow |
|
| ttd01_rock04.mtr |
|
| ttd01_rock04b | Rock, yellow with fade |
ttd01_rock04b.mtr | ttd01_roof11 | Tiled roof | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. |
|
| ttd01_roof20 | Tiled roof |
|
| ttd01_roof20.mtr | While unused in the original textures (references tts01_roof20) this is included in the PBR uplift. |
| ttd01_scull | Skull |
|
| ttd01_scull.mtr | Dafena's PBR - Jasperre's upscale |
| ttd01_skull01 | Big skull part 1 |
|
| ttd01_skull01.mtr | Dafena's PBR - Jasperre's upscale |
| ttd01_skull02 | Big skull part 2 |
|
| ttd01_skull02.mtr | Dafena's PBR - Jasperre's upscale |
| ttd01_skull03 | Big skull part 3 |
|
| ttd01_skull03.mtr |
ttd01_splotch01 | Splotch details | ttd01_splotch01.mtr | ttd01_splotch02 | Splotch details | | Dafena's PBR - Jasperre's upscale |
| ttd01_splotch01 | Splotch details |
|
| ttd01_splotch01.mtr |
Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. |
|
| ttd01_splotch03 | Splotch details |
|
| ttd01_splotch03.mtr |
|
| ttd01_splotch04 | Splotch details |
|
| ttd01_splotch04.mtr |
|
| ttd01_stcco_w01 | Rock/sand |
|
| ttd01_stcco_w01.mtr |
|
| ttd01_stcco_w02 | Rock/sand |
|
| ttd01_stcco |
_w02.mtrttd01_stone01 | Stonework | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ttd01_stone20 | Stonework | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.| _w02.mtr |
|
| ttd01_tent01 | Tent |
|
| ttd01_tent01.mtr |
|
| ttd01_tower01 | Tower wall |
|
| ttd01_tower01.mtr |
|
| ttd01_trnchrim01 | Transition from rock to desert |
|
| ttd01_trnchrim01.mtr |
|
| ttd01_tusk01 | Tent/Hut wall |
|
| ttd01_tusk01.mtr |
|
| ttd01_wall01 | Brick wall |
|
| ttd01_wall01.mtr |
|
| ttd01_water01 | Shiny water |
|
|
| Special; see ttd01_wtrsnd below |
| ttd01_wdwhl01 | Wagon Wheel |
|
| ttd01_wdwhl01.mtr |
|
| ttd01_webs | Webs |
|
|
| Unused |
| ttd01_wood04 | Wood |
|
| ttd01_wood04.mtr |
|
| ttd01_wood1 | Wood |
|
| ttd01_wood1.mtr |
|
| ttd01_wood2 | Wood |
|
| ttd01_wood2.mtr |
|
| ttd01_wtrgrad | Water gradiant |
|
| ttd01_wtrgrad.mtr |
|
| New textures |
|
|
|
|
|
|---|
| ttd01_cobb10 |
|
|
| ttd01_cobb10.mtr | Maranduil's PBR new texture for the Temple model. |
| Unused textures |
|
|
|
|
|
|---|
| ttd01_asplotch01 | Adobe wall splotch possibly |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_asplotch02 | Adobe wall splotch possibly |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_bark03 | Bark |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_bark04 | Bark |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_barl02 | Barrel full |
|
|
| Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. |
| ttd01_blast1 | Blast |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_ |
cactus03Cactus, 3 | ttd01_cactus03.mtr ttd01_cactus03_n ttd01_cactus03_s | Maranduil's PBR contains maps for it. Doesn't appear in any tileset model files but may be on placeables. To check later. | | Brick |
|
|
| Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. |
| ttd01_cactus03 | Cactus, 3 |
|
|
| Unused |
| ttd01_chain00 | Chain |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_cobb02 | Cobblestone |
|
|
| Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. |
| ttd01_cobb03 | Cobblestone |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_cobb05 | Cobblestone |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_crevice01 | Crevice |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_crkdrock01 | Cracked rock |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_crvn01rf | Caravan 01 (Green) relief |
|
| ttd01_crvn01rf.mtr | Maranduil's PBR contains maps for it. Appears the final game uses just td01_caravan01 which has the same symbol on |
it.it. |
| ttd01_detail1 | Detail |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_ |
detail1Detail| Floor with shadow |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_ |
floor01cFloor with shadow |
|
|
| Doesn't appear to be used in any |
models so ignored| models so ignored |
| ttd01_grass02 | Desert floor |
|
|
| Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. |
| ttd01_hrdwd01 | Hardwood |
|
|
| Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. |
| ttd01_hrdwd02 | Hardwood |
|
|
| Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. |
ttd01_glas03 | Glass window | Doesn't appear to be used in any models so ignored |
| ttd01_logend2 | Wooden log end |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_marbl05 | Marble |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_net00 | Net |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_pelt | Pelt |
|
|
| Doesn't appear to be used in any models so ignored. Looks like it is part of ttd01_detail0 anyway (although excludes |
the open eye!)| the open eye!) |
| ttd01_plank01 | Planks |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_plank03 | Planks |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_ |
plank01Planks| Plants |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_plstr06 | Plaster |
|
|
| Is only in ttd01 |
_plank03Planks| _f13_01.mdl and this isn't in the .set file thus likely unused. |
| ttd01_plstr10 | Plaster |
|
|
| Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. |
| ttd01_rckwll02 | Rock Wall |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_ |
plantsPlants| Rock |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_ |
rckwll02 Wall |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_ |
rock01Rock| Tiled roof |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_ |
rock02Rock | Doesn't appear to be used in any models so ignored | ttd01_roof02 | | Tiled roof |
|
|
| Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. |
| ttd01_skel | Skelly bones |
Tiled roof |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_ |
skelSkelly bones | Doesn't appear to be used in any models so ignored| Splotch details |
|
|
| Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. |
| ttd01_slabs01 | Slabs of stone |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_slabs02 | Slabs of stone |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_stcco_r01 | Rock wall |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_stone01 | Stonework |
|
|
| Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. |
| ttd01_stone20 | Stonework |
|
|
| Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. |
| ttd01_stone05 | Stonework |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_stone06 | Stonework |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_stone18 | Stonework |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_stone052 | Stonework |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_treefol02 | Tree foilage |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_treefol03 | Tree foilage |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_treewall | Tree foilage |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_trim01 | Trim? |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_trim03 | Trim? |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_wall02 | Wall |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_window01 | Window |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_wood01 | Wood |
|
|
| Doesn't appear to be used in any models so ignored |
| ttd01_wtrsnd | Water, Sand |
|
| ttd01_wtrsnd.mtr | Doesn't appear in any tileset model files. However the file ttd01_water01 is similar (this is 256x256, ttd01_water01 is 128x128) and that is used for animated water. May be able to use this to replace ttd01_water01 as a 256x256 upgrade. |
| Used but not in tileset |
|
|
|
|
|
|---|
| ttd01_ |
caltrop| caltrop | Caltrop metal texture |
|
|
| Used only in fx_caltrop not in the tileset. Probably won't upscale due to the tininess of the actual FX models. |
Door only textures
| Texture Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes |
|---|
| ttd01_door02 |
|
|
|
| Used by ttd_udoor_06 |
From other tilesets.
| Texture Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes |
|---|
| tcn01_black |
|
|
|
| Just black, but from City Exterior! don't need to swap out but might tidy up at some point. |
| tds01_patchesint | Tent patches, interior |
|
|
| Replaced in PBR uplfit by ttd01_patchesint which it should have used before! (original from sewer) |
| tts01_cobb03 | Temple Cobblestone |
|
|
| Replaced in PBR uplfit by ttd01_cobb03 which it should have used before! (original from Rural - Winter) |
| tts01_marbl01 | Temple Marble |
|
|
| Replaced in PBR uplfit by ttd01_marbl01 which it should have used before! (original from Rural - Winter) |
| tts01_roof20 | Temple Roof |
|
|
| Replaced in PBR uplfit by ttd01_roof20 which it should have used before! (original from Rural - Winter) |
Walkmesh Bitmap References
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