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Texture uplift is Maranduil's excellent work: https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-desert

Models were also edited, to fix textures seaming, stretching, and missing geometry. Shadows are still broken on some models.

Version 2.0 (2023.02.25) :

  • Edited Models : Textures stretching and seams fixes, missing geometry added, and some minor others fixes,
  • Added a 2K version,
  • Added black specular maps in mtr files when none where provided. This should fix the greying of some textures (especially visible in the doorways or at the bottom of chasm),
  • Added updated loadscreens,
  • Added source files.

Credits His credits :

As it uses textures.com materials, statement: "One or more textures on this 3D model have been created with photographs from Textures.com. These photographs may not be redistributed by default; please visit www.textures.com for more information."

    • ,
    • Jasperre who kindly upscaled some textures for me : cactus, flowers, leaves, market, various skulls, and bridge,
    • Tarot RedHand : log01.

SET Model List

Maranduil fixes include new texture references as needed. All models were edited to fix UV mapping (seams, stretching) and missing / bad geometry.

SET file: ttd01.set

Number of tiles: 212

Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
tall_a01_01.mdlPortal


Shared with other tilesets
tall_b01_01.mdlChessboard


Shared with other tilesets
ttd01_a01_01.mdlTerrain, Desert Cliff



ttd01_a01
_02
_02.mdlTerrain, Desert Cliff



ttd01_a01_03.mdlTerrain, Desert Cliff



ttd01_a02_01.mdlTerrain, Desert Cliff



ttd01_a02_02.mdlTerrain, Desert Cliff



ttd01_a02_03.mdlTerrain, Desert Cliff



ttd01_a03_01.mdlTerrain, Desert Cliff



ttd01_a03_02.mdlTerrain, Desert Cliff



ttd01_a03_03.mdlTerrain, Desert Cliff



ttd01_a04_01.mdlTerrain, Desert Cliff



ttd01_a04_02.mdlTerrain, Desert Cliff



ttd01_a04_03.mdlTerrain, Desert Cliff



ttd01_a05_
01
01.mdlCave Entrance



ttd01_a08_01.mdlTerrain, Chasm (Black)



ttd01_a08_02.mdlTerrain, Chasm (Black)



ttd01_a09_01.mdlTerrain, Desert



ttd01_a10_01.mdlTerrain, Cliff (Black)



ttd01_a11_01.mdlCliff face, stairs



ttd01_
a11
b01_01.mdl
Maranduil fixes
Terrain, Cliff Chasm



ttd01_
b01
b02_01
.mdlTerrain, Cliff Chasm
ttd01_b02_01




ttd01_b02_02.mdlTerrain, Cliff Chasm



ttd01_b03_01.mdlTerrain, Cliff Chasm



ttd01_b04_01.mdlTerrain, Cliff Chasm



ttd01_c01_01.mdlTerrain, Chasm



ttd01_c01_02.mdlTerrain, Chasm



ttd01_c01_03.mdlTerrain, Chasm



ttd01_c02_01.mdlTerrain, Chasm



ttd01_c02_02.mdlTerrain, Chasm



ttd01_c02_03.mdlTerrain, Chasm



ttd01_c03_01.mdlTerrain, Chasm



ttd01_c03_02.mdlTerrain, Chasm



ttd01_c04_01.mdlTerrain, Chasm



ttd01_c04_02.mdlTerrain, Chasm



ttd01_c04_03.mdlTerrain, Chasm



ttd01_c05_01.mdlChasm Stairs



ttd01_d01
_01
_01.mdlTerrain, Desert Cliff Chasm



ttd01_d02_01.mdlTerrain, Desert Cliff Chasm



ttd01_d03_01.mdlTerrain, Desert Cliff Chasm



ttd01_d04_01.mdlTerrain, Desert Cliff Chasm



ttd01_d05_01.mdlTerrain, Desert Cliff Chasm



ttd01_d06_01.mdlTerrain, Desert Cliff Chasm



ttd01_d07_01.mdlTerrain, Desert Cliff Chasm



ttd01_d08_01.mdlTerrain, Desert Cliff Chasm



ttd01_d09
_01ttd01_f13_01Not in the set file and fails to load properly thus likely unused.
_01.mdlTerrain, Desert Cliff Chasm



ttd01_g01_01.mdlTerrain, Road



ttd01_g01_02.mdlTerrain, Road



ttd01_g01_03.mdlTerrain, Road



ttd01_g02_01.mdlTerrain, Road



ttd01_g02_02.mdlTerrain, Road



ttd01_g02_03.mdlTerrain, Road



ttd01_g02_04.mdlTerrain, Road



ttd01_g03_01.mdlTerrain, Road



ttd01_g03_02.mdlTerrain, Road



ttd01_g04_01.mdl
ttd01_g05_01
Terrain, Road



ttd01_g05_01.mdlTerrain, Road



ttd01_g05_02.mdlTerrain, Road



ttd01_g05_03.mdlTerrain, Road



ttd01_g05_04.mdlTerrain, Road



ttd01_g09_01.mdlTerrain, Road Cliff



ttd01_g11_01.mdlTerrain, Road Chasm



ttd01_h01_01.mdlTerrain, Bridge



ttd01_h01_02.mdlTerrain, Bridge



ttd01_h02_01.mdlTerrain, Bridge



ttd01_h02_02.mdlTerrain, Bridge



ttd01_h02_03.mdlTerrain, Bridge



ttd01_h03_01.mdlTerrain, Bridge



ttd01_h04_01.mdlTerrain, Bridge



ttd01_h05_01.mdlTerrain, Bridge



ttd01_h07_01
.mdlBridge Door
ttd01_h07_02




ttd01_h09_01.mdlTerrain, Bridge Cliff



ttd01_h11_01.mdlTerrain, Bridge Road



ttd01_h12_01.mdlTerrain, Bridge Desert



ttd01_i01_01.mdlTerrain, Wall



ttd01_i01_02.mdlTerrain, Wall



ttd01_i02_01.mdlTerrain, Wall



ttd01_i02_02.mdlTerrain, Wall



ttd01_i02_03.mdlTerrain, Wall



ttd01_i03_01.mdlTerrain, Wall



ttd01_i04
_01
_01.mdlTerrain, Wall



ttd01_i05_01.mdlTerrain, Wall



ttd01_i07_01.mdlWall Door



ttd01_i07_02.mdlWall Door



ttd01_i09_01.mdlTerrain, Wall Cliff



ttd01_i11_01.mdlTerrain, Wall Chasm



ttd01_i12_01.mdlTerrain, Wall Chasm



ttd01_i13_01.mdlTerrain, Wall Chasm



ttd01_i14_01.mdlTerrain, Wall Chasm



ttd01_j01_01.mdlTerrain, Trench



ttd01_j01_02.mdlTerrain, Trench



ttd01_j02_01.mdlTerrain, Trench



ttd01_j02_
02
02.mdlTerrain, Trench



ttd01_j02_03.mdlTerrain, Trench



ttd01_j03_01.mdlTerrain, Trench



ttd01_j04_01.mdlTerrain, Trench



ttd01_j05_01.mdlTerrain, Trench



ttd01_j07_01.mdlTrench Bridge



ttd01_j07_02.mdlTrench Bridge



ttd01_j09_01.mdlTerrain, Trench Cliff



ttd01_j09_02.mdlTerrain, Trench Cliff



ttd01_j11_01.mdlTerrain, Trench Chasm



ttd01_j12_01.mdlTerrain, Trench Chasm



ttd01_j13_01
ttd01_j14_01ttd01_j16_01
.mdlTerrain, Trench Chasm



ttd01_
j17
j14_01.mdlTerrain, Trench Chasm



ttd01_l03_01
ttd01_l13_02Maranduil fixes
.mdlTurf House



ttd01_n03_01.mdlTemple Neutral, corner
ttd01_n03_01.mdl



The emitter should be fixed.

NOTE: there is a bug with the emitter need to figure out; compare with the City Exterior version of the template, may be the water colour change. Not fixed by Maranduil.

Image Modified

ttd01_n04_01.mdlTemple Neutral, corner



ttd01_
n04
n09_01.mdl
Maranduil fixesttd01_n09_01
Temple Good, door



ttd01_
n09
n10_01.mdl
Maranduil fixes
ttd01_n10_01
Temple Good, side



ttd01_
n10
n11_01.mdl
Maranduil fixes
Temple Good



ttd01_
n11
n17_01
.mdlTemple Evil
ttd01_n17_01




ttd01_n18_01.mdlTemple Evil



ttd01_o01_01.mdlTerrain, Desert



ttd01_o02_01
.mdlTerrain, Desert
ttd01_o02_02




ttd01_o03_01.mdlTerrain, Desert



ttd01_o04_01
ttd01_o05_01
.mdlTerrain, Desert



ttd01_
o06
o08_01
ttd01_o07_01
.mdlState Building



ttd01_
o08
o09_01
.mdlState Building
ttd01_o09_01




ttd01_o10_01.mdlExit 2x2



ttd01_o11_01.mdlExit 2x2



ttd01_o16_01.mdlMarket



ttd01_o17_
01
01.mdlWell



ttd01_o19_01.mdlBig Tent



ttd01_o20_01.mdlBig Tent



ttd01_p01_01.mdlTerrain, Desert



ttd01_p02_01.mdlTerrain, Desert



ttd01_p03_01.mdlTerrain, Desert



ttd01_p04_01
ttd01_p05_01
.mdlTerrain, Desert



ttd01_
p06
p08_01
ttd01_p07_01
.mdlState Building



ttd01_
p08
p09_01
.mdlState Building
ttd01_p09_01




ttd01_p10_01.mdlExit 2x2



ttd01_p11_01.mdlExit 2x2



ttd01_p12_01
ttd01_p13_01
.mdlExit



ttd01_p14_01
ttd01_p15_01
.mdlCarved Corner



ttd01_p16_01.mdlMarket



ttd01_p18_01.mdlMinaret



ttd01_p19_01.mdlBig Tent



ttd01_p20_01.mdlBig Tent



ttd01_q01_01.mdlBig Head



ttd01_q02_01.mdlCaravan



ttd01_q03_01.mdlCaravan



ttd01_q04_01
ttd01_q05_01
.mdlSmall Tent



ttd01_
q06
q08_01
ttd01_q07_01
.mdlTerrain, Desert (Pond)
ttd01_q08_01




ttd01_q09_01
ttd01_r03_01Tents
.mdlTerrain, Desert



ttd01_r03_01.mdl
Maranduil fixes
Tents



ttd01_s01_01.mdlRuins 2x2



ttd01_s02_01.mdlRuins 2x2



ttd01_s03_01.mdlRuins 2x1



ttd01_s04_01.mdlRuin



ttd01_s05_01.mdlTemple



ttd01_s06_01.mdlTemple



ttd01_s07_01
ttd01_s08_01
.mdlTemple



ttd01_
s09
s10_01
.mdlAdobe 2x1
ttd01_s10_01




ttd01_s11_01.mdlAdobe 2x2



ttd01_s12_01.mdlAdobe 2x2



ttd01_s13_01.mdlTent 2x2



ttd01_s14
_01ttd01_s15_01ttd01_s16
_01.mdlTent 2x2



ttd01_
s17
s15_01.mdlTent 2x1



ttd01_
s18
s16_01.mdlCamp



ttd01_s19_01.mdlState Building



ttd01_s20_01.mdlState Building



ttd01_t01_01.mdlRuins 2x2



ttd01_t02_01.mdlRuins 2x2



ttd01_t03_01.mdlRuins 2x1



ttd01_t05_01.mdlTemple



ttd01_t06_01.mdlTemple



ttd01_t07_01
ttd01_t08_01
.mdlTemple



ttd01_t10_01.mdlAdobe 2x1



ttd01_t11_01.mdlAdobe 2x2



ttd01_t12_01.mdlAdobe 2x2



ttd01_t13_
01
01.mdlTent 2x2



ttd01_t14_01.mdlTent 2x2



ttd01_t15_01
ttd01_t17_01
.mdlTent 2x1



ttd01_t19_01.mdlState Building



ttd01_t20_01.mdlState Building



ttd01_u01_01.mdlOasis



ttd01_u02_01.mdlOasis



ttd01_u03_01.mdlOasis



ttd01_u04_01.mdlRuined Spire



ttd01_u05_01.mdlRuined Spire



ttd01_v01_01.mdlOasis



ttd01_v02_01.mdlOasis Water



ttd01_
v02
v03_01.mdl
Maranduil fixes
Oasis



ttd01_
v03
v04_01
.mdlRuined Spire
ttd01_v04_01




ttd01_v05_01.mdlRuined Spire



ttd01_w01_
01Maranduil fixes
01.mdlOasis



ttd01_w02_01.mdlOasis



ttd01_w03_01.mdlOasis



ttd01_w04_01.mdlRuined Spire



ttd01_w05_01.mdlRuined Spire



ttd01_w24_01.mdlWrecked ship/water
ttd01_w24_01.mdl



Maranduil fixes
wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_02.mdlWrecked ship/water
ttd01_w24_02.mdl



Maranduil fixes
wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_03.mdlWrecked ship/water
ttd01_w24_03.mdl



ttd01_w24_05Wrecked ship/water
wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_04.mdlWrecked ship/water
ttd01_w24_04.mdlMaranduil fixes



wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_05.mdl
Wrecked ship/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
Maranduil fixes
ttd01_w24_06.mdlWrecked ship/water
ttd01_w24_06.mdlMaranduil fixes



wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_07.mdlWrecked ship
/water
/water


wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_
07
08.mdl
Maranduil fixesttd01_w24_08
Wrecked ship/water
ttd01_w24_08.mdlMaranduil fixesttd01_x03_01Temple



wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_w24_09.mdlWrecked ship/water
ttd01_w24_09.mdlMaranduil fixes



wok edited, to add a flat "buffer area" on edges, and ensure smoother seaming with adjacent tiles.
ttd01_x03_01.mdl
Maranduil fixesttd01_x04_01
Temple Neutral



ttd01_x04_01.mdl
Maranduil fixesttd01_x09_01
Temple Neutral



ttd01_x09_01.mdl
Maranduil fixes
ttd01_x10_01
Temple Good



ttd01_x10_01.mdl
Maranduil fixesttd01_x11_01
Temple Good



ttd01_x11_01.mdl
Maranduil fixes
Temple Good



ttd01_x17_01
ttd01_x18_01ttd01_y09_01
.mdlTemple Evil
Temple




ttd01_
y09
x18_01.mdl
Maranduil fixes
Temple Evil



ttd01_
y10
y09_01.mdlTemple Good



ttd01_y10_01.mdl
Maranduil fixes
Temple Good



ttd01_y11_01.mdlTemple Good



ttd01_y17_01.mdlTemple, Evil



ttd01_y18_01
ttd01_z01_01ttd01_z02_01ttd01_z03_01ttd01_z04_01ttd01_z05_01ttd01_z06_01ttd01_z07_01ttd01_z08_01ttd01_z10_01ttd01_z12_01ttd01_z13_01

Shared with other tilesets:

...

.mdlTemple, Evil



Door Models

Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd_udoor_01




ttd_udoor_02




ttd_udoor_03




ttd_udoor_04




ttd_udoor_05




ttd_udoor_06




ttd_udoor_07




ttd_udoor_08




Textures List

Some use "black" and even "7" so need to double check them (the 7 is specifically a shadow only node, so should be "null").

Note all of Maranduil's textures are replacements, some are just normals/specs and the like, so upscaled textures are added in those cases and noted.

Envmap is ttd01__ref01

Texture

...

Door Models

Model
NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd_udoor_01ttd_udoor_02ttd_udoor_03ttd_udoor_04ttd_udoor_05ttd_udoor_06ttd_udoor_07ttd_udoor_08

Textures List

Some use "black" and even "7" so need to double check them (the 7 is specifically a shadow only node, so should be "null").

Note all of Maranduil's textures are replacements, some are just normals/specs and the like, so upscaled textures are added in those cases and noted.

Envmap is ttd01__ref01

ttd01_adobe01Abode wall

ttd01_adobe01.mtr

ttd01_adobe01_d

ttd01_adobe01_n

ttd01_adobe01_s

ttd01_adobe01_r

ttd01_adobe01_h

Maranduil's PBR
ttd01_barelBarrel side only

ttd01_barel.mtr

ttd01_barel_d

ttd01_barel_n

ttd01_barel_s

ttd01_barel_r

ttd01_barel_h

Maranduil's PBR
ttd01_bark01Bark

ttd01_bark01.mtr

ttd01_bark_d

ttd01_bark_n

ttd01_bark_r

ttd01_bark

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotesttd01_adobe01Abode wall

ttd01_adobe01.mtr

ttd01_adobe01_d

ttd01_adobe01_n

ttd01_adobe01_s

ttd01_adobe01_r

ttd01_adobe01

_h

Maranduil's PBR
ttd01_
barel
bark02
Barrel side only
Bark

ttd01_

barel

bark02.mtr

ttd01_

barel

bark_d

ttd01_

barel

bark_n

ttd01_

barel_sttd01_barel

bark_r

ttd01_

barel

bark_h

Maranduil's PBR

Same as ttd01_bark01

Bark

ttd01_bigtent01Big tent 01

ttd01_

bark01

bigtent01.mtr

ttd01_

bark

bigtent1_d

ttd01_

bark

tent_n

ttd01_

bark

tent_r

ttd01_

bark

tent_h

Maranduil's PBR

Same n/r/h as tent01

ttd01_
bark02
bigtent02
Bark
Big tent 02

ttd01_

bark02

bigtent02.mtr

ttd01_

bark

bigtent2_d

ttd01_

bark

tent_n

ttd01_

bark

tent_r

ttd01_

bark

tent_h

Maranduil's PBR

Same

as ttd01_bark01

n/r/h as tent01

ttd01_
barl02
black
Barrel full
Black


Won't be upscaled, just black
Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused
.
ttd01_
bigtent01Big tent 01

ttd01_bigtent01.mtr

ttd01_bigtent1_d

ttd01_tent_n

ttd01_tent_r

ttd01_tent_h

Maranduil's PBR

Same n/r/h as tent01

blkgradBlack gradient


Won't be upscaled, just gradient.
ttd01_bridge01Wooden Bridge

ttd01_bridge01.mtr

ttd01_bridge01_n

ttd01_bridge01_s

Dafena's PBR - Jasperre's upscale

ttd01_cactus01Cactus

ttd01_cactus01

ttd01_bigtent02Big tent 02ttd01_bigtent02

.mtr

ttd01_

bigtent2

cactus01_

d

n

ttd01_

tent_n

cactus01_s

Dafena's PBR - Jasperre's upscale
ttd01_
tent_r
cactus02Cactus

ttd01_

tent_h

Maranduil's PBR

Same n/r/h as tent01

cactus02.mtr

ttd01_

blackBlackWon't be upscaled, just black.

cactus02_n

ttd01_cactus02_s

Dafena's PBR - Jasperre's upscale
ttd01_
blkgradBlack gradientWon't be upscaled, just gradient.ttd01_brick03BrickIs only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
caravan01Caravan Green, End and sides

ttd01_caravan01.mtr

ttd01_caravan1_d

ttd01_caravan1_n

ttd01_caravan1_s

ttd01_caravan1_r

ttd01_caravan1_h

ttd01_bridge01Wooden Bridge

ttd01_bridge01.mtr

ttd01_bridge01_n

ttd01_bridge01_s

Maranduil's PBR
ttd01_
cactus01Cactus
caravan02Caravan Red, End and sides

ttd01_

cactus01

caravan02.mtr

ttd01_caravan2_d

ttd01_

cactus01

caravan2_n

ttd01_

cactus01

caravan2_s

ttd01_caravan2_r

ttd01_caravan2_h

Maranduil's PBR
ttd01_
cactus02Cactus
cblock01Wall and Roof - Red Plaster

ttd01_

cactus02

cblock01.mtr

ttd01

_cactus02_n

_cblock01_d

ttd01_cblock01_n

ttd01_cblock01_r

ttd01_

cactus02

cblock01_

s

h

Maranduil's PBR
ttd01_
caravan01Caravan Green, End and sides
cblock02Wall - Bricks

ttd01_

caravan01

cblock02.mtr

ttd01_cblock02_d

ttd01_

caravan1

cblock02_n

ttd01_cblock02_r

ttd01_

caravan1

cblock02_

s

h

Maranduil's PBR
ttd01_
caravan02Caravan Red, End and sides
cblock03Wall and Roof - Damage Plaster

ttd01_

caravan02

cblock03.mtr

ttd01_cblock03_d

ttd01_

caravan2

cblock03_n

ttd01_

caravan2_sMaranduil's PBR

cblock03_r

ttd01_

cblock01"Cave Block"? Generic wallsttd01_cblock01.mtr

cblock03_h

Maranduil's PBR
ttd01_
cblock02"Cave Block"? Generic walls
cblock04Wall and Roof - Grey Plaster

ttd01_

cblock02

cblock04.mtr

ttd01_cblock04_d

ttd01_cblock04_n

ttd01_cblock04_r

ttd01_cblock04_h

Maranduil's PBR
ttd01_
cblock03"Cave Block"? Generic walls
cblock05Wall and Roof - White Plaster

ttd01_

cblock03

cblock05.mtr

Maranduil's PBR

ttd01_

cblock04"Cave Block"? Generic walls

cblock05_d

ttd01_

cblock04.mtrMaranduil's PBR

cblock05_n

ttd01_cblock05

"Cave Block"? Generic walls

_r

ttd01_cblock05

.mtr

_h

Maranduil's PBR
ttd01_chasm01Chasm wall

ttd01_chasm01.mtrMaranduil's PBR
ttd01_cliff01Cliff wall

ttd01_cliff01.mtrMaranduil's PBR
ttd01_cliff02Cliff wall

ttd01_cliff02.mtrMaranduil's PBR
ttd01_cobb02Cobblestone
Is only in
ttd01
_f13
_
01.mdl and this isn't in the .set file thus likely unused.ttd01_
cobb03Cobblestone

ttd01_cobb03.mtr

Maranduil's PBR

While unused in the original textures (references tts01_cobb03) this is included in the PBR uplift.

ttd01_crtes01Crates

ttd01_crtes01.mtr


Maranduil's PBR. One crate from Soren's Mines & Caverns Override.

Our favourite crates...

ttd01_crvn02fCaravan Red, Door End

ttd01_crvn02f.mtrMaranduil's PBR
ttd01_crvn02rfCaravan Red, roof

ttd01_crvn02rf.mtrMaranduil's PBR
ttd01_detail0Various misc details

ttd01_detail0.mtrMaranduil's PBR
ttd01_doorwayDoorway (ground shadow part)

ttd01_doorway.mtr
ttd01_driedmud01Dried mud

ttd01_driedmud01.mtr
ttd01_evil02Evil temple

ttd01_evil02.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_evil04Evil temple

ttd01_evil04.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_evil05Evil temple

ttd01_evil05.mtrMay be reusable on other tilesets too (eg City Exterior)
ttd01_fabricFabric

ttd01_fabric.mtr
ttd01_facade01Facade

ttd01_facade01.mtr
ttd01_fence02Fence

ttd01_fence02.mtr
ttd01_fern01Fern


Tiny Fern texture. May need some special attention.
ttd01_floor01Desert floor

ttd01_floor01.mtr
ttd01_floor02Mossy floor

ttd01_floor02.mtrUsed in new model ttd01_v02_01, but is an existing texture.
ttd01_flower01Flower (pink)

ttd01_flower01
.mtr
.mtrDafena's PBR - Jasperre's upscale
ttd01_flower02Flower (yellow)

ttd01_flower02.mtrDafena's PBR - Jasperre's upscale
ttd01_glas02Glass window

ttd01_glas02.mtrSoren's PBR
ttd01_grad_rGradient


No need to include.
ttd01_grass01Desert floor
Not sure why not included in PBR uplift



Unused (only used on ttd01_z07
_01)ttd01_grass02Desert floorIs only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.ttd01_grassrim01Desert floor rim
_01)
ttd01_grassrim01Desert floor rim


Unused
Not sure why not included in PBR, maybe replace with the ttd01_grassrim02 MTR.
ttd01_grassrim02Desert floor rim

ttd01_grassrim02.mtr
ttd01_gravel01Gravel

ttd01_gravel01.mtr
ttd01_
hrdwd01
leaf01
HardwoodIs only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
Leaf


Dafena's PBR - Jasperre's upscale.
ttd01_hrdwd02HardwoodIs only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.ttd01_leaf01Leaf
Tiny leaf texture. May need some special attention.
ttd01_leave01Leaf

ttd01_leave01.mtrDafena's PBR - Jasperre's upscale
ttd01_log01Wooden log

ttd01_log01.mtrTarot Redhand's PBR
ttd01_logend
Woodn
Wood log end

ttd01_logend.mtr
ttd01_marbl01Marble

ttd01_marbl01.mtrWhile unused in the original textures (references tts01_marbl01) this is included in the PBR uplift.
ttd01_market01Market Wares

ttd01_market01.mtrDafena's PBR - Jasperre's upscale
ttd01_metal00Metal

ttd01_metal00.mtr
ttd01_metl03Metal

ttd01_metl03.mtr
ttd01_oasis01Oasis tree

ttd01_oasis01.mtr
ttd01_parts01Parts detail

ttd01_parts01.mtr
ttd01_patchesTent Patches

ttd01_patches.mtr
ttd01_patchesintTent Patches, interior

ttd01_patchesint.mtrWas in original texture pack. Now added to ttd01_r03_01.mdl
by PBR fixes.ttd01_plank02Planksttd01_plank02.mtrttd01_plstr06PlasterIs only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused
by PBR fixes.
ttd01_
plstr10
plank02
Plaster
Planks
Is only in


ttd01_
f13_01.mdl and this isn't in the .set file thus likely unused.
plank02.mtr
ttd01_rckwll01Rock wall

ttd01_rckwll01.mtr
ttd01_rcroofRed tiled roof

ttd01_rcroof.mtr
ttd01_road01Desert road

ttd01_road01.mtr
ttd01_road02Desert road, end

ttd01_road02.mtr
ttd01_road03Desert road, t-junction

ttd01_road03.mtr
ttd01_rockRock, grey
Not sure why not included in PBR. Is used quite a bit



Unused.
ttd01_rock00Rock, redder

ttd01_rock00.mtr
ttd01_rock03aBlack/yellow

ttd01_rock03a.mtr
ttd01_rock04Rock, yellow

ttd01_rock04.mtr
ttd01_rock04bRock, yellow with fade


ttd01_rock04b.mtr
ttd01_rock04b.mtrttd01_roof11Tiled roofIs only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.

ttd01_roof20Tiled roof

ttd01_roof20.mtrWhile unused in the original textures (references tts01_roof20) this is included in the PBR uplift.
ttd01_scullSkull

ttd01_scull.mtrDafena's PBR - Jasperre's upscale
ttd01_skull01Big skull part 1

ttd01_skull01.mtrDafena's PBR - Jasperre's upscale
ttd01_skull02Big skull part 2

ttd01_skull02.mtrDafena's PBR - Jasperre's upscale
ttd01_skull03Big skull part 3

ttd01_skull03.mtr
ttd01_splotch01Splotch detailsttd01_splotch01.mtrttd01_splotch02Splotch details
Dafena's PBR - Jasperre's upscale
ttd01_splotch01Splotch details

ttd01_splotch01.mtr
Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.

ttd01_splotch03Splotch details

ttd01_splotch03.mtr
ttd01_splotch04Splotch details

ttd01_splotch04.mtr
ttd01_stcco_w01Rock/sand

ttd01_stcco_w01.mtr
ttd01_stcco_w02Rock/sand

ttd01_stcco
_w02.mtrttd01_stone01StoneworkIs only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.ttd01_stone20StoneworkIs only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
_w02.mtr
ttd01_tent01Tent

ttd01_tent01.mtr
ttd01_tower01Tower wall

ttd01_tower01.mtr
ttd01_trnchrim01Transition from rock to desert

ttd01_trnchrim01.mtr
ttd01_tusk01Tent/Hut wall

ttd01_tusk01.mtr
ttd01_wall01Brick wall

ttd01_wall01.mtr
ttd01_water01Shiny water


Special; see ttd01_wtrsnd below
ttd01_wdwhl01Wagon Wheel

ttd01_wdwhl01.mtr
ttd01_websWebs


Unused
ttd01_wood04Wood

ttd01_wood04.mtr
ttd01_wood1Wood

ttd01_wood1.mtr
ttd01_wood2Wood

ttd01_wood2.mtr
ttd01_wtrgradWater gradiant

ttd01_wtrgrad.mtr
New textures




ttd01_cobb10


ttd01_cobb10.mtrMaranduil's PBR new texture for the Temple model.
Unused textures




ttd01_asplotch01Adobe wall splotch possibly


Doesn't appear to be used in any models so ignored
ttd01_asplotch02Adobe wall splotch possibly


Doesn't appear to be used in any models so ignored
ttd01_bark03Bark


Doesn't appear to be used in any models so ignored
ttd01_bark04Bark


Doesn't appear to be used in any models so ignored
ttd01_barl02Barrel full


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.

ttd01_blast1Blast


Doesn't appear to be used in any models so ignored
ttd01_
cactus03
brick03
Cactus, 3

ttd01_cactus03.mtr

ttd01_cactus03_n

ttd01_cactus03_s

Maranduil's PBR contains maps for it.

Doesn't appear in any tileset model files but may be on placeables. To check later.

Brick


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_cactus03Cactus, 3


Unused

ttd01_chain00Chain


Doesn't appear to be used in any models so ignored
ttd01_cobb02Cobblestone


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_cobb03Cobblestone


Doesn't appear to be used in any models so ignored
ttd01_cobb05Cobblestone


Doesn't appear to be used in any models so ignored
ttd01_crevice01Crevice


Doesn't appear to be used in any models so ignored
ttd01_crkdrock01Cracked rock


Doesn't appear to be used in any models so ignored
ttd01_crvn01rfCaravan 01 (Green) relief

ttd01_crvn01rf.mtr

Maranduil's PBR contains maps for it.

Appears the final game uses just td01_caravan01 which has the same symbol on

it.

it.

ttd01_detail1Detail


Doesn't appear to be used in any models so ignored
ttd01_
detail1
floor01c
Detail
Floor with shadow


Doesn't appear to be used in any models so ignored
ttd01_
floor01c
glas03Glass window
Floor with shadow



Doesn't appear to be used in any
models so ignored
models so ignored
ttd01_grass02Desert floor


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_hrdwd01Hardwood


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_hrdwd02Hardwood


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_glas03Glass windowDoesn't appear to be used in any models so ignored
ttd01_logend2Wooden log end


Doesn't appear to be used in any models so ignored
ttd01_marbl05Marble


Doesn't appear to be used in any models so ignored
ttd01_net00Net


Doesn't appear to be used in any models so ignored
ttd01_peltPelt


Doesn't appear to be used in any models so ignored. Looks like it is part of ttd01_detail0 anyway (although excludes
the open eye!)
the open eye!)
ttd01_plank01Planks


Doesn't appear to be used in any models so ignored
ttd01_plank03Planks


Doesn't appear to be used in any models so ignored
ttd01_
plank01
plants
Planks
Plants


Doesn't appear to be used in any models so ignored
ttd01_plstr06Plaster


Is only in ttd01
_plank03Planks
_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_plstr10Plaster


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_rckwll02Rock Wall


Doesn't appear to be used in any models so ignored
ttd01_
plants
rock01
Plants
Rock


Doesn't appear to be used in any models so ignored
ttd01_
rckwll02
rock02Rock
Wall



Doesn't appear to be used in any models so ignored
ttd01_
rock01
roof02
Rock
Tiled roof


Doesn't appear to be used in any models so ignored
ttd01_
rock02
roof11
RockDoesn't appear to be used in any models so ignoredttd01_roof02
Tiled roof


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_skelSkelly bones
Tiled roof



Doesn't appear to be used in any models so ignored
ttd01_
skel
splotch02
Skelly bonesDoesn't appear to be used in any models so ignored
Splotch details


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_slabs01Slabs of stone


Doesn't appear to be used in any models so ignored
ttd01_slabs02Slabs of stone


Doesn't appear to be used in any models so ignored
ttd01_stcco_r01Rock wall


Doesn't appear to be used in any models so ignored
ttd01_stone01Stonework


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_stone20Stonework


Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused.
ttd01_stone05Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone06Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone18Stonework


Doesn't appear to be used in any models so ignored
ttd01_stone052Stonework


Doesn't appear to be used in any models so ignored
ttd01_treefol02Tree foilage


Doesn't appear to be used in any models so ignored
ttd01_treefol03Tree foilage


Doesn't appear to be used in any models so ignored
ttd01_treewallTree foilage


Doesn't appear to be used in any models so ignored
ttd01_trim01Trim?


Doesn't appear to be used in any models so ignored
ttd01_trim03Trim?


Doesn't appear to be used in any models so ignored
ttd01_wall02Wall


Doesn't appear to be used in any models so ignored
ttd01_window01Window


Doesn't appear to be used in any models so ignored
ttd01_wood01Wood


Doesn't appear to be used in any models so ignored
ttd01_wtrsndWater, Sand

ttd01_wtrsnd.mtr

Doesn't appear in any tileset model files. However the file ttd01_water01 is similar (this is 256x256, ttd01_water01 is 128x128) and that is used for animated water.

May be able to use this to replace ttd01_water01 as a 256x256 upgrade.

Used but not in tileset




ttd01_
caltrop
caltropCaltrop metal texture


Used only in fx_caltrop not in the tileset. Probably won't upscale due to the tininess of the actual FX models.

Door only textures

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
ttd01_door02



Used by ttd_udoor_06

From other tilesets.

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
tcn01_black



Just black, but from City Exterior! don't need to swap out but might tidy up at some point.

tds01_patchesintTent patches, interior


Replaced in PBR uplfit by ttd01_patchesint which it should have used before! (original from sewer)
tts01_cobb03Temple Cobblestone


Replaced in PBR uplfit by ttd01_cobb03 which it should have used before! (original from Rural - Winter)
tts01_marbl01Temple Marble


Replaced in PBR uplfit by ttd01_marbl01 which it should have used before! (original from Rural - Winter)
tts01_roof20Temple Roof


Replaced in PBR uplfit by ttd01_roof20 which it should have used before! (original from Rural - Winter)

Walkmesh Bitmap References

...