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Models were also edited, to fix textures seaming, stretching, and missing geometry. Shadows are still broken on some models.
Version 2.0 (2023.02.25) :
- Edited Models : Textures stretching and seams fixes, missing geometry added, and some minor others fixes,
- Added a 2K version,
- Added black specular maps in mtr files when none where provided. This should fix the greying of some textures (especially visible in the doorways or at the bottom of chasm),
- Added updated loadscreens,
- Added source files.
Credits :
- Made it with GIMP : www.gimp.org(link is external) and Blender : https://www.blender.org
- Textures With textures from : www.ambientcg.com(link is external), www.cgbookcase.com(link is external), www.freepbr.com(link is external), www.polyhaven.com(link is external), www.texturecan.com(link is external) and www.3dtextures.me(link is external)
- I borrowed a few textures , in order for this override to be complete, from :
- Soren (glas02 and crate textures, from his City Exterior advanced showcase and Mines and Caverns override),
- Dafena : cactus, flowers, leaves, market, various skulls, and bridge,
- Jasperre who kindly upscaled some textures for me : cactus, flowers, leaves, market, various skulls, and bridge,
- Tarot RedHand : log01.
...
Maranduil fixes include new texture references as needed. All models were edited to fix UV mapping (seams, stretching) and missing / bad geometry.
SET file: ttd01.set
Number of tiles: 212
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| Texture Name | Name/Description | Screenshot Original | Screenshot Replacement | File Replacements | Notes | |
|---|---|---|---|---|---|---|
| ttd01_adobe01 | Abode wall | ttd01_adobe01.mtr ttd01_adobe01_d ttd01_adobe01_n ttd01_adobe01_s ttd01_adobe01_r ttd01_adobe01_h | Maranduil's PBR | |||
| ttd01_barel | Barrel side only | ttd01_barel.mtr ttd01_barel_d ttd01_barel_n ttd01_barel_s ttd01_barel_r ttd01_barel_h | Maranduil's PBR | |||
| ttd01_bark01 | Bark | ttd01_bark01.mtr ttd01_bark_d ttd01_bark_n ttd01_bark_r ttd01_bark_h | Maranduil's PBR | |||
| ttd01_bark02 | Bark | ttd01_bark02.mtr ttd01_bark_d ttd01_bark_n ttd01_bark_r ttd01_bark_h | Maranduil's PBR Same as ttd01_bark01 | |||
| ttd01_bigtent01 | Big tent 01 | ttd01_bigtent01.mtr ttd01_bigtent1_d ttd01_tent_n ttd01_tent_r ttd01_tent_h | Maranduil's PBR Same n/r/h as tent01 | |||
| ttd01_bigtent02 | Big tent 02 | ttd01_bigtent02.mtr ttd01_bigtent2_d ttd01_tent_n ttd01_tent_r ttd01_tent_h | Maranduil's PBR Same n/r/h as tent01 | |||
| ttd01_black | Black | Won't be upscaled, just black. | ||||
| ttd01_blkgrad | Black gradient | Won't be upscaled, just gradient. | ||||
| ttd01_bridge01 | Wooden Bridge | ttd01_bridge01.mtr ttd01_bridge01_n ttd01_bridge01_s | MaranduilDafena's PBR | |||
| ttd01_cactus01 | Cactus | ttd01_cactus01.mtr ttd01_cactus01_n ttd01_cactus01_s | MaranduilDafena's PBR | |||
| ttd01_cactus02 | Cactus | ttd01_cactus02.mtr ttd01_cactus02_n ttd01_cactus02_s | MaranduilDafena's PBR | |||
| ttd01_caravan01 | Caravan Green, End and sides | ttd01_caravan01.mtr ttd01_caravan1_n ttd01_caravan1_s | Maranduil's PBR | |||
| ttd01_caravan02 | Caravan Red, End and sides | ttd01_caravan02.mtr ttd01_caravan2_n ttd01_caravan2_s | Maranduil's PBR | |||
| ttd01_cblock01 | "Cave Block"? Generic walls | ttd01_cblock01.mtr | Maranduil's PBR | |||
| ttd01_cblock02 | "Cave Block"? Generic walls | ttd01_cblock02.mtr | Maranduil's PBR | |||
| ttd01_cblock03 | "Cave Block"? Generic walls | ttd01_cblock03.mtr | Maranduil's PBR | |||
| ttd01_cblock04 | "Cave Block"? Generic walls | ttd01_cblock04.mtr | Maranduil's PBR | |||
| ttd01_cblock05 | "Cave Block"? Generic walls | ttd01_cblock05.mtr | Maranduil's PBR | |||
| ttd01_chasm01 | Chasm wall | ttd01_chasm01.mtr | Maranduil's PBR | |||
| ttd01_cliff01 | Cliff wall | ttd01_cliff01.mtr | Maranduil's PBR | |||
| ttd01_cliff02 | Cliff wall | ttd01_cliff02.mtr | Maranduil's PBR | |||
| ttd01_cobb03 | Cobblestone | ttd01_cobb03.mtr | Maranduil's PBR While unused in the original textures (references tts01_cobb03) this is included in the PBR uplift. | |||
| ttd01_crtes01 | Crates | ttd01_crtes01.mtr | Maranduil's PBR. One crate from Soren's Mines & Caverns Override. Our favourite crates... | |||
| ttd01_crvn02f | Caravan Red, Door End | ttd01_crvn02f.mtr | Maranduil's PBR | |||
| ttd01_crvn02rf | Caravan Red, roof | ttd01_crvn02rf.mtr | Maranduil's PBR | |||
| ttd01_detail0 | Various misc details | ttd01_detail0.mtr | Maranduil's PBR | |||
| ttd01_doorway | Doorway (ground shadow part) | ttd01_doorway.mtr | ||||
| ttd01_driedmud01 | Dried mud | ttd01_driedmud01.mtr | ||||
| ttd01_evil02 | Evil temple | ttd01_evil02.mtr | May be reusable on other tilesets too (eg City Exterior) | |||
| ttd01_evil04 | Evil temple | ttd01_evil04.mtr | May be reusable on other tilesets too (eg City Exterior) | |||
| ttd01_evil05 | Evil temple | ttd01_evil05.mtr | May be reusable on other tilesets too (eg City Exterior) | |||
| ttd01_fabric | Fabric | ttd01_fabric.mtr | ||||
| ttd01_facade01 | Facade | ttd01_facade01.mtr | ||||
| ttd01_fence02 | Fence | ttd01_fence02.mtr | ||||
| ttd01_fern01 | Fern | Tiny Fern texture. May need some special attention. | ||||
| ttd01_floor01 | Desert floor | ttd01_floor01.mtr | ||||
| ttd01_floor02 | Mossy floor | ttd01_floor02.mtr | Used in new model ttd01_v02_01, but is an existing texture. | |||
| ttd01_flower01 | Flower (pink) | ttd01_flower01.mtr | Dafena's PBR | |||
| ttd01_flower02 | Flower (yellow) | ttd01_flower02.mtr | Dafena's PBR | |||
| ttd01_glas02 | Glass window | ttd01_glas02.mtr | Soren's PBR | |||
| ttd01_grad_r | Gradient | No need to include. | ||||
| ttd01_grass01 | Desert floor | Not sure why not included in PBR uplift Unused (only used on ttd01_z07_01) | ||||
| ttd01_grassrim01 | Desert floor rim | Unused | ||||
| Not sure why not included in PBR, maybe replace with the ttd01_grassrim02 MTR. | ttd01_grassrim02 | Desert floor rim | ttd01_grassrim02.mtr | |||
| ttd01_gravel01 | Gravel | ttd01_gravel01.mtr | ||||
| ttd01_leaf01 | Leaf | Dafena's PBR. Tiny leaf texture. May need some special attention. | ||||
| ttd01_leave01 | Leaf | ttd01_leave01.mtr | Dafena's PBR | |||
| ttd01_log01 | Wooden log | ttd01_log01.mtr | Tarot Redhand's PBR | |||
| ttd01_logend | Woodn log end | ttd01_logend.mtr | ||||
| ttd01_marbl01 | Marble | ttd01_marbl01.mtr | While unused in the original textures (references tts01_marbl01) this is included in the PBR uplift. | |||
| ttd01_market01 | Market Wares | ttd01_market01.mtr | Dafena's PBR | |||
| ttd01_metal00 | Metal | ttd01_metal00.mtr | ||||
| ttd01_metl03 | Metal | ttd01_metl03.mtr | ||||
| ttd01_oasis01 | Oasis tree | ttd01_oasis01.mtr | ||||
| ttd01_parts01 | Parts detail | ttd01_parts01.mtr | ||||
| ttd01_patches | Tent Patches | ttd01_patches.mtr | ||||
| ttd01_patchesint | Tent Patches, interior | ttd01_patchesint.mtr | Was in original texture pack. Now added to ttd01_r03_01.mdl by PBR fixes. | |||
| ttd01_plank02 | Planks | ttd01_plank02.mtr | ||||
| ttd01_rckwll01 | Rock wall | ttd01_rckwll01.mtr | ||||
| ttd01_rcroof | Red tiled roof | ttd01_rcroof.mtr | ||||
| ttd01_road01 | Desert road | ttd01_road01.mtr | ||||
| ttd01_road02 | Desert road, end | ttd01_road02.mtr | ||||
| ttd01_road03 | Desert road, t-junction | ttd01_road03.mtr | ||||
| ttd01_rock | Rock, grey | Not sure why not included in PBR. Is used quite a bitUnused. | ||||
| ttd01_rock00 | Rock, redder | ttd01_rock00.mtr | ||||
| ttd01_rock03a | Black/yellow | ttd01_rock03a.mtr | ||||
| ttd01_rock04 | Rock, yellow | ttd01_rock04.mtr | ||||
| ttd01_rock04b | Rock, yellow with fade | ttd01_rock04b.mtr | ||||
| ttd01_roof20 | Tiled roof | ttd01_roof20.mtr | While unused in the original textures (references tts01_roof20) this is included in the PBR uplift. | |||
| ttd01_scull | Skull | ttd01_scull.mtr | Dafena's PBR | |||
| ttd01_skull01 | Big skull part 1 | ttd01_skull01.mtr | Dafena's PBR | |||
| ttd01_skull02 | Big skull part 2 | ttd01_skull02.mtr | Dafena's PBR | |||
| ttd01_skull03 | Big skull part 3 | ttd01_skull03.mtr | Dafena's PBR | |||
| ttd01_splotch01 | Splotch details | ttd01_splotch01.mtr | ||||
| ttd01_splotch03 | Splotch details | ttd01_splotch03.mtr | ||||
| ttd01_splotch04 | Splotch details | ttd01_splotch04.mtr | ||||
| ttd01_stcco_w01 | Rock/sand | ttd01_stcco_w01.mtr | ||||
| ttd01_stcco_w02 | Rock/sand | ttd01_stcco_w02.mtr | ||||
| ttd01_tent01 | Tent | ttd01_tent01.mtr | ||||
| ttd01_tower01 | Tower wall | ttd01_tower01.mtr | ||||
| ttd01_trnchrim01 | Transition from rock to desert | ttd01_trnchrim01.mtr | ||||
| ttd01_tusk01 | Tent/Hut wall | ttd01_tusk01.mtr | ||||
| ttd01_wall01 | Brick wall | ttd01_wall01.mtr | ||||
| ttd01_water01 | Shiny water | Special; see ttd01_wtrsnd below | ||||
| ttd01_wdwhl01 | Wagon Wheel | ttd01_wdwhl01.mtr | ||||
| ttd01_webs | Webs | Unused | ||||
| ttd01_wood04 | Wood | ttd01_wood04.mtr | ||||
| ttd01_wood1 | Wood | ttd01_wood1.mtr | ||||
| ttd01_wood2 | Wood | ttd01_wood2.mtr | ||||
| ttd01_wtrgrad | Water gradiant | ttd01_wtrgrad.mtr | ||||
| New textures | ||||||
| ttd01_cobb10 | ttd01_cobb10.mtr | Maranduil's PBR new texture for the Temple model. | ||||
| Unused textures | ||||||
| ttd01_asplotch01 | Adobe wall splotch possibly | Doesn't appear to be used in any models so ignored | ||||
| ttd01_asplotch02 | Adobe wall splotch possibly | Doesn't appear to be used in any models so ignored | ||||
| ttd01_bark03 | Bark | Doesn't appear to be used in any models so ignored | ||||
| ttd01_bark04 | Bark | Doesn't appear to be used in any models so ignored | ||||
| ttd01_barl02 | Barrel full | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ||||
| ttd01_blast1 | Blast | Doesn't appear to be used in any models so ignored | ||||
| ttd01_brick03 | Brick | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ||||
| ttd01_cactus03 | Cactus, 3 | ttd01_cactus03.mtr ttd01_cactus03_n ttd01_cactus03_s | Maranduil's PBR contains maps for it. Doesn't appear in any tileset model files but may be on placeables. To check later.Unused | |||
| ttd01_chain00 | Chain | Doesn't appear to be used in any models so ignored | ||||
| ttd01_cobb02 | Cobblestone | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ||||
| ttd01_cobb03 | Cobblestone | Doesn't appear to be used in any models so ignored | ||||
| ttd01_cobb05 | Cobblestone | Doesn't appear to be used in any models so ignored | ||||
| ttd01_crevice01 | Crevice | Doesn't appear to be used in any models so ignored | ||||
| ttd01_crkdrock01 | Cracked rock | Doesn't appear to be used in any models so ignored | ||||
| ttd01_crvn01rf | Caravan 01 (Green) relief | ttd01_crvn01rf.mtr | Maranduil's PBR contains maps for it. Appears the final game uses just td01_caravan01 which has the same symbol on it. | |||
| ttd01_detail1 | Detail | Doesn't appear to be used in any models so ignored | ||||
| ttd01_floor01c | Floor with shadow | Doesn't appear to be used in any models so ignored | ||||
| ttd01_glas03 | Glass window | Doesn't appear to be used in any models so ignored | ||||
| ttd01_grass02 | Desert floor | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ||||
| ttd01_hrdwd01 | Hardwood | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ||||
| ttd01_hrdwd02 | Hardwood | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ||||
| ttd01_logend2 | Wooden log end | Doesn't appear to be used in any models so ignored | ||||
| ttd01_marbl05 | Marble | Doesn't appear to be used in any models so ignored | ||||
| ttd01_net00 | Net | Doesn't appear to be used in any models so ignored | ||||
| ttd01_pelt | Pelt | Doesn't appear to be used in any models so ignored. Looks like it is part of ttd01_detail0 anyway (although excludes the open eye!) | ||||
| ttd01_plank01 | Planks | Doesn't appear to be used in any models so ignored | ||||
| ttd01_plank03 | Planks | Doesn't appear to be used in any models so ignored | ||||
| ttd01_plants | Plants | Doesn't appear to be used in any models so ignored | ||||
| ttd01_plstr06 | Plaster | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ||||
| ttd01_plstr10 | Plaster | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ||||
| ttd01_rckwll02 | Rock Wall | Doesn't appear to be used in any models so ignored | ||||
| ttd01_rock01 | Rock | Doesn't appear to be used in any models so ignored | ||||
| ttd01_rock02 | Rock | Doesn't appear to be used in any models so ignored | ||||
| ttd01_roof02 | Tiled roof | Doesn't appear to be used in any models so ignored | ||||
| ttd01_roof11 | Tiled roof | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ||||
| ttd01_skel | Skelly bones | Doesn't appear to be used in any models so ignored | ||||
| ttd01_splotch02 | Splotch details | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ||||
| ttd01_slabs01 | Slabs of stone | Doesn't appear to be used in any models so ignored | ||||
| ttd01_slabs02 | Slabs of stone | Doesn't appear to be used in any models so ignored | ||||
| ttd01_stcco_r01 | Rock wall | Doesn't appear to be used in any models so ignored | ||||
| ttd01_stone01 | Stonework | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ||||
| ttd01_stone20 | Stonework | Is only in ttd01_f13_01.mdl and this isn't in the .set file thus likely unused. | ||||
| ttd01_stone05 | Stonework | Doesn't appear to be used in any models so ignored | ||||
| ttd01_stone06 | Stonework | Doesn't appear to be used in any models so ignored | ||||
| ttd01_stone18 | Stonework | Doesn't appear to be used in any models so ignored | ||||
| ttd01_stone052 | Stonework | Doesn't appear to be used in any models so ignored | ||||
| ttd01_treefol02 | Tree foilage | Doesn't appear to be used in any models so ignored | ||||
| ttd01_treefol03 | Tree foilage | Doesn't appear to be used in any models so ignored | ||||
| ttd01_treewall | Tree foilage | Doesn't appear to be used in any models so ignored | ||||
| ttd01_trim01 | Trim? | Doesn't appear to be used in any models so ignored | ||||
| ttd01_trim03 | Trim? | Doesn't appear to be used in any models so ignored | ||||
| ttd01_wall02 | Wall | Doesn't appear to be used in any models so ignored | ||||
| ttd01_window01 | Window | Doesn't appear to be used in any models so ignored | ||||
| ttd01_wood01 | Wood | Doesn't appear to be used in any models so ignored | ||||
| ttd01_wtrsnd | Water, Sand | ttd01_wtrsnd.mtr | Doesn't appear in any tileset model files. However the file ttd01_water01 is similar (this is 256x256, ttd01_water01 is 128x128) and that is used for animated water. May be able to use this to replace ttd01_water01 as a 256x256 upgrade. | |||
| Used but not in tileset | ||||||
| ttd01_caltrop | Caltrop metal texture | Used only in fx_caltrop not in the tileset. Probably won't upscale due to the tininess of the actual FX models. |
...