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See also the Conversations page for some more advanced information.

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Table of Contents

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ItemDefault Text ColourDescription
RootBlackThis is where the game will start when it loads the conversation but you can't link to this node.
NPC NodesRed TextThe NPC nodes always start with square brackets containing who is speaking, defaulting to [OWNER]. If the Speaker Tag is set it will be the tag of the creature (attempting to) speak. See below for more on speaker tags.
Player NodesBlue TextThe player nodes are blue and are in order of appearance in the games conversation box.
Link NodesGrey TextBoth NPC and PC nodes can be linked to, and are in grey. You select a node and copy it, then "Paste As Link" when right clicking a parent node it can go under, this means you can loop back to earlier parts of the conversation or link to phrases without having to repeatedly type them out (eg; "Goodbye fair maiden!").

Tick box Icon


Nodes which have only a single option below them (all [END DIALOGUE] nodes will be this

Arrow Icon


Nodes which have multiple options underneath them, for either PCs to choose or that NPCs will be show one of that are limited by conditional scripts.

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