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Table of Contents

Total Shadow Spell Revamp

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These are detailed below:

Spell NameClass/LevelSchool + Max LevelDescription8 Example SpellsNotes
Shadow ConjurationBard 4, Sorcerer 4, Wizard 4

Conjuration, 3

"Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower."

Will save else take 20% of the given effects (eg if damage from Melf's Acid Arrow) and 20% as powerful/last 20% as long.

Summoned creatures have 20% of the HP they'd usually have.

Long: Melf's Acid Arrow (Conjuration, 2)

Medium: Web (Conjuration, 2)

Short: Summon Creature III (Conjuration, 3)

Touch: Greater Mage Armor (Conjuration, 3)

Personal: Nothing

Spare 1: Grease (Conjuration, 2)

Spare 2: Mestil's Acid Breath (Conjuration, 3)

Spare 3: Flame Arrow (Conjuration, 3)

Not the best spell but has it's uses. Changing to just Conjuration makes sense.

Greater Shadow ConjurationSorcerer 7, Wizard 7Conjuration, 6Same as Shadow Conjuration but up to level 6 Conjuration spells, but at 60% effectiveness even if they pass a will save. 60% for HP of summons.

Long: Acid Fog (Conjuration, 6)

Medium: Web (Conjuration, 2)

Short: Summon Creature VI (Conjuration, 6)

Touch: Greater Mage Armor (Conjuration, 3)

Personal: Nothing

Spare 1: Grease (Conjuration, 2)

Spare 2: Mestil's Acid Breath (Conjuration, 3)

Spare 3: Flame Arrow (Conjuration, 3)

Much more powerful at 60% effect even if saved.

ShadesSorcerer 9, Wizard 9Conjuration, 8Same as Shadow Conjuration but up to level 8 Conjuration spells, but at 80% effectiveness even if they pass a will save. 80% for HP of summons.

Long: Acid Fog (Conjuration, 6)

Medium: Web (Conjuration, 2)

Short: Summon Creature VIII (Conjuration, 8)

Touch: Greater Mage Armor (Conjuration, 3)

Personal: Nothing

Spare 1: Greater Planar Binding (Conjuration, 8)

Spare 2: Web (Conjuration, 2)

Spare 3: Mestil's Acid Breath (Conjuration, 3)

Very effective even if saved can get also any level 8 or under conjuration spell.

Needs really some additional spells here but the advantage of having lower level spells in this spell is they get the illusion save DC and spell level of 8 against them (eg Web becomes more powerful).

Shadow EvocationBard 5, Sorcerer 5, Wizard 5Evocation 4

"You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 4th level or lower."

Will save else take 20% of the given effects of damage, 20% as powerful etc.

Gust of Wind or similar "non-effect" driven spells are always at full power.

Long: Ice Storm (Evocation, 4)

Medium: Wall of Fire (Evocation, 4)

Short: Gedlee's Electric Loop (Evocation, 2)

Touch: Flame Weapon (Evocation, 2)

Personal: Elemental Shield (Evocation, 4)

Spare 1: Fireball (Evocation, 3)

Spare 2: Scintillating Sphere (Evocation, 3)

Spare 3: Lightning Bolt (Evocation, 3)

Evocation only spells get the extra save DC and illusion spell school helping illusionists out with damage.
Greater Shadow EvocationSorcerer 8, Wizard 8Evocation 7Same as Shadow Evocation but up to level 7 spells at 60% effectiveness.

Long: Chain Lightning (Evocation, 6)

Medium: Great Thunderclap (Evocation, 7)

Short: Prismatic spray (Evocation, 7)

Touch: Flame Weapon (Evocation, 2)

Personal: Elemental Shield (Evocation, 4)

Spare 1: Delayed Blast Fireball - 1 Round (Evocation, 7)

Spare 2: Cone of Cold (Evocation, 5)

Spare 3: Ball Lightning (Evocation, 5)

A lot more effective
!
at 60% power of the original spell.

Technical Implementation

The problem with the current method of 8 set spells is figuring out what a good set of spells to use for those 8 slots are. It becomes also redundant when you can have nice NUI spell selectors and more spells are added later! (big grin)

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