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| Tileset Human Name | Tileset Reference | Notes | Changes and Authorship |
|---|---|---|---|
| City Exterior | tcn01 | Soren - Enhanced Override eventually but is incomplete, will be fixed up. | |
| Crypt | tdc01 | ||
| Dungeon | tde01 | ||
| Mines and Caverns | tdm01 | Soren - PBR override textures | |
| Sewers | tds01 | ||
| Castle Interior | tic01 | Beamdog - some textures, and others upscaled | |
| City Interior | tin01 | Beamdog - Halls of Justice revamp model and textures Galefer - may do some remodelling (tbc) | |
| Forest | ttf01 | Maranduil - PBR override and some MDL fixes | |
| Forest - Facelift | ttf02 | Facelift is a separate tileset | |
| Rural | ttr01 | ||
| Rural - Winter | tts01 | ||
| Rural Winter - Facelift | tts02 | Facelift is a separate tileset | |
| Desert | ttd01 | Maranduil - PBR override and some MDL fixes | |
| Ruins | tdr01 | ||
| Underdark | ttu01 | Maranduil - PBR override and some MDL fixes | |
| Beholder Caves | tib01 | ||
| Drow Interior | tid01 | Maranduil - PBR override and ceilings for all MDLs | |
| Illithid Interior | tii01 | Maranduil - PBR override and ceilings for all MDLs | |
| Frozen Wastes | tti01 | ||
| Microset | tms01 | Don't need to do this one - but it mainly reuses other tileset assets anyway | |
| Tropical | ttz01 | ||
| Sea Caves | tdt01 | Maranduil - PBR override | |
| Fort Interior | twc03 | ||
| Barrows Interior | tbw01 | ||
| City Interior 2 | tni01 | ||
| Castle Interior 2 | tni02 | ||
| Castle Exterior, Rural | tno01 | This probably needs some model fixes for the water - they animated (animesh) so the water shader won't work on it. | |
| Steamworks | tsw01 | ||
| Lizardfolk Interior | dag01 | ||
| Medieval City 2 | tcm02 | This won't replace City 1:1 alas, thus separate | Zwerkules better versions of base diffuse and a mix of his and other work for PBR |
| Medieval Rural 2 | trm02 | This won't replace Rural 1:1 alas, thus separate | |
| Early Winter 2 | trs02 | ||
| Sea Ships | tss13 |
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