There are a number of textures the game will load which can be overriden in a client-side hakpack.

Some possible uses of this:

  • Higher quality icons and textures for GUI elements (tbc: if the sizes can be changed in all cases or what ones are hardcoded/break at a higher size)
  • Re-theming of the colour scheme or appearance of buttons
  • Changing the background items in the inventory, for instance if you've replaced an item type entirely and want the background dummy icon to match

List of Textures

This is a list of texture files that the game uses in different GUIs.

Texture FilenameDimensionsUsed in GUIDescription/notes
inv_slot_amulet.tga32 x 64Empty Slot - Amulet
inv_slot_armor.tga64 x 128Empty Slot - ArmorActual display size more like 64 x 100
inv_slot_arrow.tga32 x 64Empty Slot - Arrows
inv_slot_belt.tga64 x 32Empty Slot - Belt
inv_slot_bolts.tga32 x 64Empty Slot - Bolts
inv_slot_boots.tga64 x 64Empty Slot - Boots
inv_slot_cloak.tga64 x 128Empty Slot - CloakActual display size more like 64 x 100
inv_slot_gloves.tga64 x 32Empty Slot - Gloves
inv_slot_helm.tga64 x 64Empty Slot - Helm
inv_slot_left.tga64 x 128Empty Slot - Left Hand (Shield)Actual display size more like 64 x 100, centered in middle
inv_slot_right.tga64 x 256Empty Slot - Right Hand (Weapon)Actual display size more like 64 x 170
inv_slot_ring.tga32 x 32Empty Slot - Ring
inv_slot_sling.tga32 x 32Empty Slot - Bullets (for sling)


gui_resting.tga256  x  128Progress bars (resting, locking, disarming, etc.)
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