There are a number of textures the game will load which can be overriden in a client-side hakpack.
Some possible uses of this:
This is a list of texture files that the game uses in different GUIs.
Texture Filename | Dimensions | Used in GUI | Description/notes |
---|---|---|---|
inv_slot_amulet.tga | 32 x 64 | Empty Slot - Amulet | |
inv_slot_armor.tga | 64 x 128 | Empty Slot - Armor | Actual display size more like 64 x 100 |
inv_slot_arrow.tga | 32 x 64 | Empty Slot - Arrows | |
inv_slot_belt.tga | 64 x 32 | Empty Slot - Belt | |
inv_slot_bolts.tga | 32 x 64 | Empty Slot - Bolts | |
inv_slot_boots.tga | 64 x 64 | Empty Slot - Boots | |
inv_slot_cloak.tga | 64 x 128 | Empty Slot - Cloak | Actual display size more like 64 x 100 |
inv_slot_gloves.tga | 64 x 32 | Empty Slot - Gloves | |
inv_slot_helm.tga | 64 x 64 | Empty Slot - Helm | |
inv_slot_left.tga | 64 x 128 | Empty Slot - Left Hand (Shield) | Actual display size more like 64 x 100, centered in middle |
inv_slot_right.tga | 64 x 256 | Empty Slot - Right Hand (Weapon) | Actual display size more like 64 x 170 |
inv_slot_ring.tga | 32 x 32 | Empty Slot - Ring | |
inv_slot_sling.tga | 32 x 32 | Empty Slot - Bullets (for sling) | |
gui_resting.tga | 256 x 128 | Progress bars (resting, locking, disarming, etc.) |