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| Spell | Change Made | Original Spell School | Notes |
|---|---|---|---|
| Clairaudience/Clairvoyance | Counterspell: Blindness | This is kinda naff. We could make it a "see somewhere else" as per SRD but due to how LOS and stuff is tied to the player character this won't be viable without more engine changes (ie arbitrary possession). We could jump the player itself around but meh. Other options:
| |
| Feeblemind | Counterspell: Heal Removed reference to touch attack. Script and description: Made supernatural and removable only by specific healing spells. | Enchantment | Kept: This is kept as a Divination spell (for now at least, until a review of Divination spells is done, but there are not many!), and it's also of limited duration, enough for a fight though. Really this sis the only "Offensive" divination spell. Need to have Spell Focus: Divination and so forth have some additional effect given this might be moved out of the school. |
| Find Traps | Innate Level 3 → 2 Metamagic: Removed Extend Description and script: Remove the disarming of traps, just reveal them (since it's "Find Traps" not "Disarm Traps") when under DC 35 (rogue limit) | Now matches spell description better. Note Find Traps and Knock probably need a bit of rework. For now Find Traps just finds them doesn't disarm them. It uses 35 as the limit. Could make it caster level dependent (maybe 10 + Caster Level + Search Skill?) up to 35. The 3E version (which is just a cleric spell) just lets you "search as a rogue can" which in 3E is detecting traps higher than DC 20 which is quite a bit lower then the 35 for rogue limit that NWN has. We could make it similar to that, but it'd need tuning traps quite a lot, quite common in NWN. | |
| Identify | Innate level set to 1 (was 2) Description and script: Only identifies a single magical item. | ||
| Legend Lore | Innate level 5 → 6 Altered description to match notes; we identify all items in inventory but at a higher lore skill. | The SRD version is a multi-minute casting spell to reveal information. Bioware's was a +bonus Lore skill. We've altered Identify to be strictly 1 item identified. How about we just keep the usefulness of the bonus lore skill and remove the tedium of clicking on everything (or in SP just pausing and clicking on everything): We automatically identify all items in the inventory we can instantly but with an increased Lore skill (Bioware used +10, +1 per 2 caster levels) This means for a level 6 spell it's both a timesaver and keeps to Bioware's original version. | |
| Power Word, Kill | Counterspell: Added Death Ward | Conjuration | Keeping Power Word spells here for now. But may move later. |
| Power Word, Stun | Counterspell: Added Clarity | Conjuration | |
| Premonition | Counterspell: Feeblemind | Made up | This is another Bioware-only spell but sensible enough, and gives Divination something! Foresight is the only real SRD equivalent which is mainly some bonus AC and not being caught flat footed (nice but no DR makes it a lot less useful). |
| See Invisibility | |||
| True Seeing | Counterspell: Greater Shadow Conjuration | ||
| True Strike | As-is for now. | Might make this functionally 1 attack by removing the effect in the OnPhysicalAttacked script of creatures/touch attack usage. | |
| Ultravision | Metamagic: Added Quicken Moved from Transmutation to Divination | Technically originally Transmutation | It was probably in Transmutation since the 3E SRD spell Darkvision is exactly that. Instead we move to the maligned Divination since it makes sense for this specific spell. Will add a separate Darkvision since it's simple. |
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| Name | Subtype | Change Made | Notes |
|---|---|---|---|
Aura of Blinding Aura of Cold Aura of Dragon Fear Aura of Electricity Aura of Fear Aura of Fire Aura of Menace Aura of Protection Aura of Stunning Aura of Unearthly Visage Aura of Unnatural Troglodyte Stench Horrific Appearance | Monster Ability | Standardised scripts. Descriptions made specific for each aura to help DMs copied actual stats from the old spell scripts which but modified a few to match the standard DCs and fixed some bugs. Renamed "Aura, Dragon Fear" to "Aura of Dragon Fear". Made other dragons immune to it. Made it 10 + 1/2 Dragons HD + Charisma Modifier as well. | |
| Captivating Song | Monster Ability | Spell School changed to General Personal (0) range from 20M Marked as hostile AI category changed to AOE Discriminate | |
Epic Spell: Dragon Knight | Epic Spell | ||
Epic Spell: Epic Mage Armour | Epic Spell | ||
Epic Spell: Epic Warding | Epic Spell | ||
Epic Spell: Greater Ruin | Epic Spell | ||
Epic Spell: Hellball | Epic Spell | ||
Epic Spell: Mummy Dust | Epic Spell | ||
| Extract Brain | Monster Ability | Removed "master" of this spell | Messed up some GetHasSpell queries |
| Fire Stream | Polymorph Ability (Shifter, Azer Chieftain) | Removed erroneous metamagic, changed to General spell school | |
| Gaze, Petrification | Monster Ability | Copied settings from other Gaze abilities: Range: 20M → 8M Somatic component added Allow target area AI category updated to AOE Indiscriminate Spell targeting info updated to match | Seems a copy/paste mistake, taken most settings from other Gaze (cone) attacks |
| Gaze, Petrification (Shifter version) | Polymorph Ability | As above | Some errors as above. |
| Illithid Mind Blast (Monster version) | Monster Ability | Updated description to match effects Spell school set to General Updated icon | |
| Psionic Charm Monster | Monster Ability | Updated description to match effects Changed target flags/made cone AOE Spell school set to General Updated icon Remove concentration | Script also needs a few fixes (like the eGaze changing constantly in mixed PC/NPC environments) |
| Psionic Inertial Barrier (Monster and Shifter) | Monster Ability | Updated description to match effects Spell school set to General Updated icon (Although better would be to recolour a spell icon (eg Mage Armour) to yellow to make it easier to see. | This is a good thing: We should make all the monster versions the same as the shifter versions really. Or at least make them work better for non-shifters if used as a NPC. |
| Psionic Mind Blast (Monster version) | Monster Ability | Updated description to match effects Changed target flags/made cone AOE Spell school set to General Updated icon | |
| Psionic Mass Concussion (Monster version) | Monster Ability | Updated description to match effects Removed erroneous metamagic flags Fixed target flags Spell school set to General Updated icon | |
| Psionic Mind Blast Personal (Monster version) | Monster Ability | Updated description to match effects Fixed target flags (self only) Spell school set to General Updated icon Components updated to Somatic only (from just Verbal) to match other Psionic abilities | Was "Psionic Mind Blast 10m radius" which itself was wrong - it's a 15 meter radius! Perfect candidate for the new Psychic damage type |
| Shadow Strength Attack | Monster Ability (only used by Shadowdancer summoned Shadows) | Updated description to match effects No longer verbal Hostile flag enabled | |
| Shadowblend | Monster Ability | Updated description to match effects Fixed target flags (self only) and range (0M) Spell school set to General Updated icon (really needs a new one) Added AI Category: Protection (Self) | Left with no components. |
| Spectre Shadow Attack | Polymorph Ability (Spectre, Shifter Undead Shape) | Renamed to Spectre Shadow Attack Updated description to match effects. Removed "Uses Concentration" (has 0 cast time) Removed verbal component Hostile flag enabled | Reusable on other creatures. Does level drain damage on hit. |
Summon Baatezu Summon Celestial Summon Mephit Summon Slaad Summon Tanarri | Monster Ability | Updated description to what is actually spawned. Updated range to be a consistent 8M range. No hostile flag or concentration on any of them. | May want to standardise the actions of Slaad, Tanarri and Baatezu. Either we make them cast instantly ("free action") somehow (AI or otherwise) or we add some casting animations since why not. May want to update what the spells do (eg Mephits should, as the old description specified, summon one of their own. Same with the Slaad) and add new ones for custom content or other blueprints. |
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