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Major rewrites of spells will be under another page.

Table of Contents

General changes

The TargetType will be updated to include Doors if Placeables are included (primarily damage dealing spells) and Doors/Placeables removed from spells where inappropriate.

Spells (Type: 1)

Abjuration

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SpellChange MadeNotes
Find Traps

Innate Level 3 → 2

Metamagic: Removed Extend

Now matches spell description.

Note Find Traps and Knock probably need a bit of rework, at least a check. The "Extend" Metamagic suggests it was once a duration spell.

IdentifyInnate level set to 1Incorrectly was set to 2
Legend LoreInnate level 5 → 6

Incorrectly was set to 5

Note compared to Identify this sucks, need to improve or probably lower Lores.

Power Word, KillCounterspell: Added Death Ward


Power Word, StunCounterspell: Added Clarity


Enchantment

SpellChange MadeNotes
Bane

Change targeting to Harm Enemies only

AI category changed to Harmful AOE (Discriminate)


BlessSpell script: No longer focused on selfMakes it work like Bane
Tasha's Hideous LaughterMetamagic remove Empower, Maximise

These are not used for variable duration rolls

Note: script needs some immunity check fixes

War Cry

Hostile flag added

Counterspell: Added Silence

Hostile flag since the game can apply Fear in an AOE

Evocation

SpellChange MadeNotes
Darkness

Hostile flag added

Counterspell: Added Light

Spell script will need fixes for Spell Resistance checks. Checks "Immunity" only. Mmm. Just make it a normal ResistSpell check tbh. Game already bugs out with this quite a bit.
DirgeSet to 0 range (personal anyway), and not hostile. Also removed spell projectile.Personal spell so some copy/paste mistake.
LightCounterspell: Added DarknessWas missing but is in description
Sound Burst

Metamagic: add Empower (had Maximise already)

Not adding Extend since the spell effect is "Instant" not "Temporary" which is just how D&D is sometimes. It'd also make the spell quite powerful for a level 2 AOE stun spell.

May need description adjustments so the stun doesn't affect deaf/unable to hear people.

Shelgarn's Persistent Blade

Metamagic: remove Empower, add Extend


Sunbeam

Metamagic: add Empower (had Maximise already)

Missing metamagic.

Word of Faith

Added Somatic component which appeared to be missing

Fixed visual targeting (discriminate, only affects allies)


Illusion

SpellChange MadeNotes
Ethereal VisageComponent added: SomaticWas missing Somatic but was in description and fits other similar spells

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SpellChange MadeNotes
Aura of VitalityRange: Touch → Short

As noted in the description. Note spell script also needs fixing (centres on caster anyway). This is how the 3E spell works: https://dndtools.org/spells/magic-of-faerun--20/aura-of-vitality--1732/

Transmutation
Level: Druid 7,
Components: V, S,
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature per 3 levels, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

All targets receive a +4 enhancement bonus to Strength, Dexterity, and Constitution scores.

Awaken

Range: Touch → Self

Valid Targets: Self, Item

Changed to self-targeting for ease of use. It just affects your animal companion after all.

This needs some scripted fixes toa llow Maximize to work too.

Balagarn's Iron Horn

Changed from Enchantment to Transmutation

Marked as Hostile

AI category changed from AOE Discriminate to AOE Indiscriminate

It was obviously meant to be Transmutation since the PnP is Transmutation. Probably copy/paste error.

Things we might want to do to improve it is change it from a personal circle to a close ranged cone, ala Burning Hands style. Better since can not hit allies then.

Battletide

Removed Hostile flag

Removed projectile (personal only)

AI category changed to Persistent AOE

Minor fixes

KnockMetamagic changed to Quicken/Silent instead of Quicken/StillNo somatic component only verbal so this makes more sense.
Polymorph Self

Innate spell level of subspells 3 → 4

Subspells added relevant metamagic (just in case we need a reference for it)

Minor fix to the level, mainly may affect opposing counter spells or spellcraft checks
Stone to FleshMetamagic: Remove extendNot needed metamagic
UltravisionMetamagic: Added QuickenJust was missing metamagic

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