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- EffectAbilityDecrease - Won't "cache" more effects when it hits 3 ability score, so some are lost if some of the ability scores are removed later
- This might be "intentional" due to how the game has a limit to amount of effects and some keep adding ability score changes (eg on hit properties)...
- EffectACIncrease and EffectACDecrease - various bugs, especially Decrease - https://github.com/Beamdog/nwn-issues/issues/266
- EffectBeam - apparently has some issues displaying the beam in some cases - https://github.com/Beamdog/nwn-issues/issues/435
- EffectDominated - NPC dominating an NPC is buggy
- EffectDispelMagicBest - no feedback sometimes https://github.com/Beamdog/nwn-issues/issues/452
- EffectEntangle - Various bugs, especially on overlapping removal and when the concentration check occurs (it occurs on spells with Concentration set to 0).
- EffectImmunity - accepting value 33 (minimally buggy though)
- EffectModifyAttacks - Egad where to start? What behaviour should it do. Stacking of positives and negatives. Recalculation bugs.
- At least fixing the recalculation bugs which is something that shouldn't happen
- A new effect to mimic a proper attack progression might be a better thing
- EffectMovementSpeed - 2 bugs: https://github.com/Beamdog/nwn-issues/issues/239
- EffectNegativeLevel - At least the bonus HP parameter is bugged and needs fixing. Would be nice if spell uses were removed properly too but mmm. Some options around how the negative levels work in ruleset.2da might be nice (it's really overzealous on some and not so much other stats).
- EffectPolymorph - Can a fix be in place to stop spells being lost due to stat-increasing items being equipped?
- EffectRegenerate - Either stop negative values or code it properly so it kills the creature when they reach 0.
- EffectSpellFailure - Only applies last value, if cleared it resets to 0 rather than checking other effects of the same type, not magical by default
- EffectTemporaryHitpoints - Wrong creator set if not a creature
- EffectDamageReduction - DAMAGE_POWER_ENERGY buggy - essentially is +6
- EffectDamageDecrease - bugs with criticals: https://github.com/Beamdog/nwn-issues/issues/268
- EffectDarkness - Problems with Trueseeing
- EffectDazed - No statescript firing for some reason (means it's harder to reuse for other effects like Mesmerize or whatever)
- EffectDeaf - Arcane spell failure instead of proper spell failure, or better yet one that only affects verbal spells without the silent metamagic
- EffectTurnResistanceDecrease / EffectTurnResistanceIncrease - Does not affect PCs (but should do since they can technically polymorph into any race, and can have it on their hides even)EffectVisualEffect - Bug with re-applying and some other oddities around placeables;
Some regressions with visual effects - specifically Beams: https://github.com/Beamdog/nwn-issues/issues/
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Various missing EFFECT_TYPE integers; EffectCutsceneDominated, EffectKnockdown and a few others. See https://nwnlexicon.com/index.php?title=Effect_type / https://lexicon.nwn.wiki/index.php?title=GetEffectType
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- EffectDamage - Bugs around nDamagePower. New parameter to retain previous effects might be best? A limited gameplay change in base game though since not many spells use it. https://github.com/Beamdog/nwn-issues/issues/265
- Fixed - now properly works in spells. Doesn't really affect default spells (only Evards Tentacles really)
- EffectDamageResistance - can't have all the damage types concatenated which is a shame - https://github.com/Beamdog/nwn-issues/issues/106
- Now works up to the maximum (can't be done with the max value)
- EffectDamageIncrease - fix in ruleset.2da FIX_EFFECTDAMAGEINCREASE_BYPASSING_DR_AND_DI
- EffectVisualEffect - Bug with re-applying and some other oddities around placeables; https://github.com/Beamdog/nwn-issues/issues/140 - fixed in preview