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Specify the procedural type. Only use this if a texture needs to be generated procedurally. Options are "water", "life", "perlin", "arturo" or "wave". Default is no procedural type.
Note each one does something different:
- water - this animates a texture
- life
- perlin
- arturo - this animates a texture a little - Globe of Invulnerability for instance
- wave
| Code Block |
|---|
proceduretype arturo |
DownSampleMax / DownSampleMin
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