Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

2da File NameTypeNotes
areaeffects.2daUnused

See vfx_persistent.2da instead

armorparts.2daUnusedWhile it appeared to maybe at one time sort the separate armor parts out, it doesn't seem to be used by the toolset and instead the differnet parts_XXX.2da files are used, and for heads it just lists all the models.
armourtypes.2daUnusedWhile the GFF documentation suggests it is used, the game really just ignores it and uses defaultacsounds.2da to look up which AC value gets which sound effect. 0 being no armor or clothing.
caarmorclass.2daUnusedEarly armor class system or holdover from an older game perhaps.
categories.2daUnusedNot loaded by the game, in fact not even a valid 2da file (it's missing line 0). The constants for TALENT_CATEGORY_XXX are just hardcoded in the engine. Adding things to do this does nothing.
catype.2daUnused"P", "H", "GIHE", "C", "A" - mysterious! category types? Early phenotype listing? Or model complexity listing?
combatmodes.2daUnusedUnused references to (a limited set) of combat action modes
doortype.2daUnusedSee doortypes.2da instead
effectanim.2daUnused

Pretty much a blank file. See visualeffects.2da instead

gamespyrooms.2da1.69 onlyGamespy no longer used / this isn't used
iprp_bladecost.2daUnused

"Dancing_Scimitar" IPRP 2da file by the looks of it, alas an unusable item property

iprp_monsterdam.2daUnusedSeems to be unused since creature weapons use a base item type to define the Monster Damage item property damage. Since it contains an entry for "Bite/Rend" it was probably tested this way and then changed in development.
iprp_slotscost.2daUnusedBlank, maybe at some stage the inventory was more BG style and "slot cost" was to do with extending it.
iprp_staminacost.2daUnusedBlank, obviously no stamina in the game
iprp_terraintype.2daUnusedBlank but would have obviously been used for the "Restriction: Terrain" item property.
iprp_trapsize.2daUnusedIs unused given it's not referenced in any 2da file, and misses the "Epic" mokier so the toolset doesn't use it. Maybe a pre-release had traps of varying ground size and it is a leftover.
metamagic.2daUnusedAppears to be unused by the game making all of these hardcoded references, similar to categories.2da how it looks usable but isn't
nwconfig.2da1.69 onlyUnused as of NWN:EE since it removes the "settings" nwconfig program.
nwconfig2.2da1.69 onlyLooks like it's something to do with the legacy launcher which popped up before running 1.69
placeabletypes.2daUnusedI think an old toolset 2da, now there are proper pallets for placeable types
resistancecost.2daUnusedBlank 2da file, probably from early dev
soundcatfilters.2daUnused

Replaced probably by rrf_wav.2da and would be toolset specific anyway

soundgain.2daUnusedSeems to be unused by the game and toolset, but should define the loudness and distance of sounds. Given theg ames default perception range is 45M maybe at one point you could see much further (up to 100M!)
soundprovider.2da1.69 onlyAs of EE this is no longer used, since it refers to Miles and EAX both of which were replaced with OpenAL
soundtypes.2daUnusedSounds are not tied to a 2da, but are done by resource name
treasurescale.2daUnusedI don't think this is used anywhere of note. It'd be used in the toolset I'd guess but there isn't a treasure generation system there. Possibly was part of early Item Wizard generations (instead it gives a magic item range, None to Godly).
vfx_fire_forget.2daUnusedPretty early dev file, very empty. See visualeffects.2da instead.
videoquality.2da1.69 onlyNo longer used in EE, was the old 1.69 video quality settings - in the launcher I think

xpbaseconst.2da

UnusedSeems to not be in use when file is altered so likely some old XP system file

Parts 2da files

**This section applies to ALL parts 2da files EXCEPT parts_robe.2da**

The toolset indexes each part according to the float value assigned to the ACBONUS column in descending order (e.g., 0.00 is listed at the top and 8.00 at the bottom of the Toolset dropdown menus). You can sort parts with the same ACBONUS value using the two digits to the right of the decimal in the float value (e.g., 0.01, 0.02, 0.03). 

The ACBONUS column is NOT used by any parts 2da EXCEPT parts_chest.2da. Here, the float value is used to determine the AC of that particular chest piece. However, only the digit to the left of the decimal matters - as in other parts 2da files, the right digits can be used to index chest pieces within their respective ACBONUS values (e.g., 8.01, 8.02, 8.03, etc.). 

NOTE, in most cases a body part's model number will NEVER match its number in the Toolset dropdown menu.

Designer 2da files

These are strictly used by Get2DAString and not used by the game inherently. However the systems they relate to are things like crafting, which is called by default game scripts and conversations the PCs can activate.

...